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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/* Authors:  Keith Whitwell 
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 */
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#ifndef SP_CONTEXT_H
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#define SP_CONTEXT_H
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#include "pipe/p_context.h"
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#include "util/u_blitter.h"
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#include "draw/draw_vertex.h"
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#include "sp_quad_pipe.h"
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/** Do polygon stipple in the draw module? */
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#define DO_PSTIPPLE_IN_DRAW_MODULE 0
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/** Do polygon stipple with the util module? */
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#define DO_PSTIPPLE_IN_HELPER_MODULE 1
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struct softpipe_vbuf_render;
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struct draw_context;
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struct draw_stage;
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struct softpipe_tile_cache;
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struct softpipe_tex_tile_cache;
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struct sp_fragment_shader;
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struct sp_vertex_shader;
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struct sp_velems_state;
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struct sp_so_state;
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struct softpipe_context {
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   struct pipe_context pipe;  /**< base class */
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   /** Constant state objects */
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   struct pipe_blend_state *blend;
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   struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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   struct pipe_depth_stencil_alpha_state *depth_stencil;
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   struct pipe_rasterizer_state *rasterizer;
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   struct sp_fragment_shader *fs;
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   struct sp_fragment_shader_variant *fs_variant;
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   struct sp_vertex_shader *vs;
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   struct sp_geometry_shader *gs;
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   struct sp_velems_state *velems;
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   struct sp_so_state *so;
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   /** Other rendering state */
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   struct pipe_blend_color blend_color;
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   struct pipe_blend_color blend_color_clamped;
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   struct pipe_stencil_ref stencil_ref;
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   struct pipe_clip_state clip;
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   struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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   struct pipe_framebuffer_state framebuffer;
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   struct pipe_poly_stipple poly_stipple;
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   struct pipe_scissor_state scissor;
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   struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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   struct pipe_viewport_state viewport;
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   struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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   struct pipe_index_buffer index_buffer;
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   struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
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   unsigned num_so_targets;
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   struct pipe_query_data_so_statistics so_stats;
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   unsigned num_primitives_generated;
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   struct pipe_query_data_pipeline_statistics pipeline_statistics;
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   unsigned active_statistics_queries;
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   unsigned num_samplers[PIPE_SHADER_TYPES];
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   unsigned num_sampler_views[PIPE_SHADER_TYPES];
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   unsigned num_vertex_buffers;
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   unsigned dirty; /**< Mask of SP_NEW_x flags */
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   /* Counter for occlusion queries.  Note this supports overlapping
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    * queries.
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    */
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   uint64_t occlusion_count;
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   unsigned active_query_count;
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   /** Mapped vertex buffers */
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   ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
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   /** Mapped constant buffers */
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   const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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   unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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   /** Vertex format */
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   struct vertex_info vertex_info;
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   struct vertex_info vertex_info_vbuf;
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   /** Which vertex shader output slot contains point size */
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   int psize_slot;
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   /** The reduced version of the primitive supplied by the state tracker */
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   unsigned reduced_api_prim;
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   /** Derived information about which winding orders to cull */
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   unsigned cull_mode;
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   /**
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    * The reduced primitive after unfilled triangles, wide-line decomposition,
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    * etc, are taken into account.  This is the primitive type that's actually
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    * rasterized.
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    */
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   unsigned reduced_prim;
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   /** Derived from scissor and surface bounds: */
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   struct pipe_scissor_state cliprect;
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   unsigned line_stipple_counter;
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   /** Conditional query object and mode */
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   struct pipe_query *render_cond_query;
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   uint render_cond_mode;
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   boolean render_cond_cond;
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   /** Polygon stipple items */
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   struct {
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      struct pipe_resource *texture;
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      struct pipe_sampler_state *sampler;
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      struct pipe_sampler_view *sampler_view;
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   } pstipple;
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   /** Software quad rendering pipeline */
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   struct {
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      struct quad_stage *shade;
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      struct quad_stage *depth_test;
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      struct quad_stage *blend;
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      struct quad_stage *pstipple;
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      struct quad_stage *first; /**< points to one of the above stages */
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   } quad;
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   /** TGSI exec things */
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   struct {
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      struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
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   } tgsi;
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   struct tgsi_exec_machine *fs_machine;
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   /** The primitive drawing context */
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   struct draw_context *draw;
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   /** Draw module backend */
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   struct vbuf_render *vbuf_backend;
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   struct draw_stage *vbuf;
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   struct blitter_context *blitter;
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   boolean dirty_render_cache;
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   struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
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   struct softpipe_tile_cache *zsbuf_cache;
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   unsigned tex_timestamp;
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   /*
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    * Texture caches for vertex, fragment, geometry stages.
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    * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
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    * for compute shaders.
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    * XXX wouldn't it make more sense for the tile cache to just be part
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    * of sp_sampler_view?
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    */
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   struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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   unsigned dump_fs : 1;
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   unsigned dump_gs : 1;
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   unsigned no_rast : 1;
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};
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static INLINE struct softpipe_context *
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softpipe_context( struct pipe_context *pipe )
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{
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   return (struct softpipe_context *)pipe;
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}
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struct pipe_context *
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softpipe_create_context( struct pipe_screen *, void *priv );
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struct pipe_resource *
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softpipe_user_buffer_create(struct pipe_screen *screen,
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                            void *ptr,
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                            unsigned bytes,
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			    unsigned bind_flags);
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#define SP_UNREFERENCED         0
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#define SP_REFERENCED_FOR_READ  (1 << 0)
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#define SP_REFERENCED_FOR_WRITE (1 << 1)
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unsigned int
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softpipe_is_resource_referenced( struct pipe_context *pipe,
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                                 struct pipe_resource *texture,
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                                 unsigned level, int layer);
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#endif /* SP_CONTEXT_H */