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4358 Serge 1
/*
2
 * Copyright 2010 Jerome Glisse 
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * on the rights to use, copy, modify, merge, publish, distribute, sub
8
 * license, and/or sell copies of the Software, and to permit persons to whom
9
 * the Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22
 *
23
 * Authors:
24
 *      Jerome Glisse
25
 *      Corbin Simpson
26
 */
27
#include 
28
#include "pipe/p_screen.h"
29
#include "util/u_format.h"
30
#include "util/u_format_s3tc.h"
31
#include "util/u_math.h"
32
#include "util/u_inlines.h"
33
#include "util/u_memory.h"
34
#include "pipebuffer/pb_buffer.h"
35
#include "radeonsi_pipe.h"
36
#include "r600_resource.h"
37
#include "sid.h"
38
 
39
/* Copy from a full GPU texture to a transfer's staging one. */
40
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
41
{
42
	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
43
	struct pipe_resource *texture = transfer->resource;
44
 
45
	ctx->resource_copy_region(ctx, rtransfer->staging,
46
				0, 0, 0, 0, texture, transfer->level,
47
				&transfer->box);
48
}
49
 
50
/* Copy from a transfer's staging texture to a full GPU one. */
51
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
52
{
53
	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
54
	struct pipe_resource *texture = transfer->resource;
55
	struct pipe_box sbox;
56
 
57
	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
58
 
59
	ctx->resource_copy_region(ctx, texture, transfer->level,
60
				  transfer->box.x, transfer->box.y, transfer->box.z,
61
				  rtransfer->staging,
62
				  0, &sbox);
63
}
64
 
65
static unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
66
					unsigned level, unsigned layer)
67
{
68
	return rtex->surface.level[level].offset +
69
	       layer * rtex->surface.level[level].slice_size;
70
}
71
 
72
static int r600_init_surface(struct r600_screen *rscreen,
73
			     struct radeon_surface *surface,
74
			     const struct pipe_resource *ptex,
75
			     unsigned array_mode,
76
			     bool is_flushed_depth)
77
{
78
	const struct util_format_description *desc =
79
		util_format_description(ptex->format);
80
	bool is_depth, is_stencil;
81
 
82
	is_depth = util_format_has_depth(desc);
83
	is_stencil = util_format_has_stencil(desc);
84
 
85
	surface->npix_x = ptex->width0;
86
	surface->npix_y = ptex->height0;
87
	surface->npix_z = ptex->depth0;
88
	surface->blk_w = util_format_get_blockwidth(ptex->format);
89
	surface->blk_h = util_format_get_blockheight(ptex->format);
90
	surface->blk_d = 1;
91
	surface->array_size = 1;
92
	surface->last_level = ptex->last_level;
93
 
94
	if (!is_flushed_depth &&
95
	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
96
		surface->bpe = 4; /* stencil is allocated separately on evergreen */
97
	} else {
98
		surface->bpe = util_format_get_blocksize(ptex->format);
99
		/* align byte per element on dword */
100
		if (surface->bpe == 3) {
101
			surface->bpe = 4;
102
		}
103
	}
104
 
105
	surface->nsamples = 1;
106
	surface->flags = 0;
107
	switch (array_mode) {
108
	case V_009910_ARRAY_1D_TILED_THIN1:
109
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
110
		break;
111
	case V_009910_ARRAY_2D_TILED_THIN1:
112
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
113
		break;
114
	case V_009910_ARRAY_LINEAR_ALIGNED:
115
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
116
		break;
117
	case V_009910_ARRAY_LINEAR_GENERAL:
118
	default:
119
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
120
		break;
121
	}
122
	switch (ptex->target) {
123
	case PIPE_TEXTURE_1D:
124
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
125
		break;
126
	case PIPE_TEXTURE_RECT:
127
	case PIPE_TEXTURE_2D:
128
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
129
		break;
130
	case PIPE_TEXTURE_3D:
131
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
132
		break;
133
	case PIPE_TEXTURE_1D_ARRAY:
134
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
135
		surface->array_size = ptex->array_size;
136
		break;
137
	case PIPE_TEXTURE_2D_ARRAY:
138
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
139
		surface->array_size = ptex->array_size;
140
		break;
141
	case PIPE_TEXTURE_CUBE:
142
		surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
143
		break;
144
	case PIPE_BUFFER:
145
	default:
146
		return -EINVAL;
147
	}
148
	if (ptex->bind & PIPE_BIND_SCANOUT) {
149
		surface->flags |= RADEON_SURF_SCANOUT;
150
	}
151
 
152
	if (!is_flushed_depth && is_depth) {
153
		surface->flags |= RADEON_SURF_ZBUFFER;
154
		if (is_stencil) {
155
			surface->flags |= RADEON_SURF_SBUFFER |
156
				RADEON_SURF_HAS_SBUFFER_MIPTREE;
157
		}
158
	}
159
	surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
160
	return 0;
161
}
162
 
163
static int r600_setup_surface(struct pipe_screen *screen,
164
			      struct r600_resource_texture *rtex,
165
			      unsigned array_mode,
166
			      unsigned pitch_in_bytes_override)
167
{
168
	struct r600_screen *rscreen = (struct r600_screen*)screen;
169
	int r;
170
 
171
	r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
172
	if (r) {
173
		return r;
174
	}
175
	if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
176
		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
177
		 * for those
178
		 */
179
		rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
180
		rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
181
		rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
182
		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
183
			rtex->surface.stencil_offset =
184
			rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
185
		}
186
	}
187
	return 0;
188
}
189
 
190
static boolean r600_texture_get_handle(struct pipe_screen* screen,
191
					struct pipe_resource *ptex,
192
					struct winsys_handle *whandle)
193
{
194
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
195
	struct si_resource *resource = &rtex->resource;
196
	struct radeon_surface *surface = &rtex->surface;
197
	struct r600_screen *rscreen = (struct r600_screen*)screen;
198
 
199
	rscreen->ws->buffer_set_tiling(resource->buf,
200
				       NULL,
201
				       surface->level[0].mode >= RADEON_SURF_MODE_1D ?
202
				       RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
203
				       surface->level[0].mode >= RADEON_SURF_MODE_2D ?
204
				       RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
205
				       surface->bankw, surface->bankh,
206
				       surface->tile_split,
207
				       surface->stencil_tile_split,
208
				       surface->mtilea,
209
				       surface->level[0].pitch_bytes);
210
 
211
	return rscreen->ws->buffer_get_handle(resource->buf,
212
					      surface->level[0].pitch_bytes, whandle);
213
}
214
 
215
static void r600_texture_destroy(struct pipe_screen *screen,
216
				 struct pipe_resource *ptex)
217
{
218
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
219
	struct si_resource *resource = &rtex->resource;
220
 
221
	if (rtex->flushed_depth_texture)
222
		si_resource_reference((struct si_resource **)&rtex->flushed_depth_texture, NULL);
223
 
224
	pb_reference(&resource->buf, NULL);
225
	FREE(rtex);
226
}
227
 
228
static void *si_texture_transfer_map(struct pipe_context *ctx,
229
				     struct pipe_resource *texture,
230
				     unsigned level,
231
				     unsigned usage,
232
				     const struct pipe_box *box,
233
				     struct pipe_transfer **ptransfer)
234
{
235
	struct r600_context *rctx = (struct r600_context *)ctx;
236
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
237
	struct r600_transfer *trans;
238
	boolean use_staging_texture = FALSE;
239
	struct radeon_winsys_cs_handle *buf;
240
	enum pipe_format format = texture->format;
241
	unsigned offset = 0;
242
	char *map;
243
 
244
	/* We cannot map a tiled texture directly because the data is
245
	 * in a different order, therefore we do detiling using a blit.
246
	 *
247
	 * Also, use a temporary in GTT memory for read transfers, as
248
	 * the CPU is much happier reading out of cached system memory
249
	 * than uncached VRAM.
250
	 */
251
	if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
252
	    rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
253
		use_staging_texture = TRUE;
254
 
255
	/* XXX: Use a staging texture for uploads if the underlying BO
256
	 * is busy.  No interface for checking that currently? so do
257
	 * it eagerly whenever the transfer doesn't require a readback
258
	 * and might block.
259
	 */
260
	if ((usage & PIPE_TRANSFER_WRITE) &&
261
			!(usage & (PIPE_TRANSFER_READ |
262
					PIPE_TRANSFER_DONTBLOCK |
263
					PIPE_TRANSFER_UNSYNCHRONIZED)))
264
		use_staging_texture = TRUE;
265
 
266
	if (texture->flags & R600_RESOURCE_FLAG_TRANSFER)
267
		use_staging_texture = FALSE;
268
 
269
	if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
270
		return NULL;
271
 
272
	trans = CALLOC_STRUCT(r600_transfer);
273
	if (trans == NULL)
274
		return NULL;
275
	pipe_resource_reference(&trans->transfer.resource, texture);
276
	trans->transfer.level = level;
277
	trans->transfer.usage = usage;
278
	trans->transfer.box = *box;
279
	if (rtex->is_depth) {
280
		/* XXX: only readback the rectangle which is being mapped?
281
		*/
282
		/* XXX: when discard is true, no need to read back from depth texture
283
		*/
284
		struct r600_resource_texture *staging_depth;
285
 
286
		if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
287
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
288
			pipe_resource_reference(&trans->transfer.resource, NULL);
289
			FREE(trans);
290
			return NULL;
291
		}
292
		si_blit_uncompress_depth(ctx, rtex, staging_depth,
293
					 level, level,
294
					 box->z, box->z + box->depth - 1);
295
		trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
296
		trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
297
		trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
298
 
299
		trans->staging = &staging_depth->resource.b.b;
300
	} else if (use_staging_texture) {
301
		struct pipe_resource resource;
302
		struct r600_resource_texture *staging;
303
 
304
		memset(&resource, 0, sizeof(resource));
305
		resource.format = texture->format;
306
		resource.width0 = box->width;
307
		resource.height0 = box->height;
308
		resource.depth0 = 1;
309
		resource.array_size = 1;
310
		resource.usage = PIPE_USAGE_STAGING;
311
		resource.flags = R600_RESOURCE_FLAG_TRANSFER;
312
 
313
		/* We must set the correct texture target and dimensions if needed for a 3D transfer. */
314
		if (box->depth > 1 && util_max_layer(texture, level) > 0)
315
			resource.target = texture->target;
316
		else
317
			resource.target = PIPE_TEXTURE_2D;
318
 
319
		switch (resource.target) {
320
		case PIPE_TEXTURE_1D_ARRAY:
321
		case PIPE_TEXTURE_2D_ARRAY:
322
		case PIPE_TEXTURE_CUBE_ARRAY:
323
			resource.array_size = box->depth;
324
			break;
325
		case PIPE_TEXTURE_3D:
326
			resource.depth0 = box->depth;
327
			break;
328
		default:;
329
		}
330
		/* Create the temporary texture. */
331
		staging = (struct r600_resource_texture*)ctx->screen->resource_create(ctx->screen, &resource);
332
		if (staging == NULL) {
333
			R600_ERR("failed to create temporary texture to hold untiled copy\n");
334
			pipe_resource_reference(&trans->transfer.resource, NULL);
335
			FREE(trans);
336
			return NULL;
337
		}
338
 
339
		trans->staging = &staging->resource.b.b;
340
		trans->transfer.stride = staging->surface.level[0].pitch_bytes;
341
		trans->transfer.layer_stride = staging->surface.level[0].slice_size;
342
		if (usage & PIPE_TRANSFER_READ) {
343
			r600_copy_to_staging_texture(ctx, trans);
344
			/* Always referenced in the blit. */
345
			radeonsi_flush(ctx, NULL, 0);
346
		}
347
	} else {
348
		trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
349
		trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
350
		trans->offset = r600_texture_get_offset(rtex, level, box->z);
351
	}
352
 
353
	if (trans->staging) {
354
		buf = si_resource(trans->staging)->cs_buf;
355
	} else {
356
		buf = rtex->resource.cs_buf;
357
	}
358
 
359
	if (rtex->is_depth || !trans->staging)
360
		offset = trans->offset +
361
			box->y / util_format_get_blockheight(format) * trans->transfer.stride +
362
			box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
363
 
364
	if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
365
		pipe_resource_reference(&trans->staging, NULL);
366
		pipe_resource_reference(&trans->transfer.resource, NULL);
367
		FREE(trans);
368
		return NULL;
369
	}
370
 
371
	*ptransfer = &trans->transfer;
372
	return map + offset;
373
}
374
 
375
static void si_texture_transfer_unmap(struct pipe_context *ctx,
376
				      struct pipe_transfer* transfer)
377
{
378
	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
379
	struct r600_context *rctx = (struct r600_context*)ctx;
380
	struct radeon_winsys_cs_handle *buf;
381
	struct pipe_resource *texture = transfer->resource;
382
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
383
 
384
	if (rtransfer->staging) {
385
		buf = si_resource(rtransfer->staging)->cs_buf;
386
	} else {
387
		buf = si_resource(transfer->resource)->cs_buf;
388
	}
389
	rctx->ws->buffer_unmap(buf);
390
 
391
	if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
392
		if (rtex->is_depth) {
393
			ctx->resource_copy_region(ctx, texture, transfer->level,
394
						  transfer->box.x, transfer->box.y, transfer->box.z,
395
						  &si_resource(rtransfer->staging)->b.b, transfer->level,
396
						  &transfer->box);
397
		} else {
398
			r600_copy_from_staging_texture(ctx, rtransfer);
399
		}
400
	}
401
 
402
	if (rtransfer->staging)
403
		pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
404
 
405
	pipe_resource_reference(&transfer->resource, NULL);
406
	FREE(transfer);
407
}
408
 
409
static const struct u_resource_vtbl r600_texture_vtbl =
410
{
411
	r600_texture_get_handle,	/* get_handle */
412
	r600_texture_destroy,		/* resource_destroy */
413
	si_texture_transfer_map,	/* transfer_map */
414
	u_default_transfer_flush_region,/* transfer_flush_region */
415
	si_texture_transfer_unmap,	/* transfer_unmap */
416
	NULL	/* transfer_inline_write */
417
};
418
 
419
DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "RADEON_PRINT_TEXDEPTH", FALSE);
420
 
421
static struct r600_resource_texture *
422
r600_texture_create_object(struct pipe_screen *screen,
423
			   const struct pipe_resource *base,
424
			   unsigned array_mode,
425
			   unsigned pitch_in_bytes_override,
426
			   unsigned max_buffer_size,
427
			   struct pb_buffer *buf,
428
			   boolean alloc_bo,
429
			   struct radeon_surface *surface)
430
{
431
	struct r600_resource_texture *rtex;
432
	struct si_resource *resource;
433
	struct r600_screen *rscreen = (struct r600_screen*)screen;
434
	int r;
435
 
436
	rtex = CALLOC_STRUCT(r600_resource_texture);
437
	if (rtex == NULL)
438
		return NULL;
439
 
440
	resource = &rtex->resource;
441
	resource->b.b = *base;
442
	resource->b.vtbl = &r600_texture_vtbl;
443
	pipe_reference_init(&resource->b.b.reference, 1);
444
	resource->b.b.screen = screen;
445
	rtex->pitch_override = pitch_in_bytes_override;
446
	rtex->real_format = base->format;
447
 
448
	/* don't include stencil-only formats which we don't support for rendering */
449
	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
450
 
451
	rtex->surface = *surface;
452
	r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
453
	if (r) {
454
		FREE(rtex);
455
		return NULL;
456
	}
457
 
458
	/* Now create the backing buffer. */
459
	if (!buf && alloc_bo) {
460
		unsigned base_align = rtex->surface.bo_alignment;
461
		unsigned size = rtex->surface.bo_size;
462
 
463
		base_align = rtex->surface.bo_alignment;
464
		if (!si_init_resource(rscreen, resource, size, base_align, FALSE, base->usage)) {
465
			FREE(rtex);
466
			return NULL;
467
		}
468
	} else if (buf) {
469
		resource->buf = buf;
470
		resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
471
		resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
472
	}
473
 
474
	if (debug_get_option_print_texdepth() && rtex->is_depth) {
475
		printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
476
		       "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
477
		       "bpe=%u, nsamples=%u, flags=%u\n",
478
		       rtex->surface.npix_x, rtex->surface.npix_y,
479
		       rtex->surface.npix_z, rtex->surface.blk_w,
480
		       rtex->surface.blk_h, rtex->surface.blk_d,
481
		       rtex->surface.array_size, rtex->surface.last_level,
482
		       rtex->surface.bpe, rtex->surface.nsamples,
483
		       rtex->surface.flags);
484
		if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
485
			for (int i = 0; i <= rtex->surface.last_level; i++) {
486
				printf("  Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
487
				       "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
488
				       "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
489
				       i, rtex->surface.level[i].offset,
490
				       rtex->surface.level[i].slice_size,
491
				       rtex->surface.level[i].npix_x,
492
				       rtex->surface.level[i].npix_y,
493
				       rtex->surface.level[i].npix_z,
494
				       rtex->surface.level[i].nblk_x,
495
				       rtex->surface.level[i].nblk_y,
496
				       rtex->surface.level[i].nblk_z,
497
				       rtex->surface.level[i].pitch_bytes,
498
				       rtex->surface.level[i].mode);
499
			}
500
		}
501
		if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
502
			for (int i = 0; i <= rtex->surface.last_level; i++) {
503
				printf("  S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
504
				       "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
505
				       "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
506
				       i, rtex->surface.stencil_level[i].offset,
507
				       rtex->surface.stencil_level[i].slice_size,
508
				       rtex->surface.stencil_level[i].npix_x,
509
				       rtex->surface.stencil_level[i].npix_y,
510
				       rtex->surface.stencil_level[i].npix_z,
511
				       rtex->surface.stencil_level[i].nblk_x,
512
				       rtex->surface.stencil_level[i].nblk_y,
513
				       rtex->surface.stencil_level[i].nblk_z,
514
				       rtex->surface.stencil_level[i].pitch_bytes,
515
				       rtex->surface.stencil_level[i].mode);
516
			}
517
		}
518
	}
519
	return rtex;
520
}
521
 
522
struct pipe_resource *si_texture_create(struct pipe_screen *screen,
523
					const struct pipe_resource *templ)
524
{
525
	struct r600_screen *rscreen = (struct r600_screen*)screen;
526
	struct radeon_surface surface;
527
	unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
528
	int r;
529
 
530
	if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
531
	    !(templ->bind & PIPE_BIND_SCANOUT)) {
532
		if (util_format_is_compressed(templ->format)) {
533
			array_mode = V_009910_ARRAY_1D_TILED_THIN1;
534
		} else {
535
			if (rscreen->chip_class >= CIK)
536
				array_mode = V_009910_ARRAY_1D_TILED_THIN1; /* XXX fix me */
537
			else
538
				array_mode = V_009910_ARRAY_2D_TILED_THIN1;
539
		}
540
	}
541
 
542
	r = r600_init_surface(rscreen, &surface, templ, array_mode,
543
			      templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
544
	if (r) {
545
		return NULL;
546
	}
547
	r = rscreen->ws->surface_best(rscreen->ws, &surface);
548
	if (r) {
549
		return NULL;
550
	}
551
	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
552
								  0, 0, NULL, TRUE, &surface);
553
}
554
 
555
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
556
						struct pipe_resource *texture,
557
						const struct pipe_surface *surf_tmpl)
558
{
559
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
560
	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
561
	unsigned level = surf_tmpl->u.tex.level;
562
 
563
	assert(surf_tmpl->u.tex.first_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
564
	assert(surf_tmpl->u.tex.last_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
565
	assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
566
	if (surface == NULL)
567
		return NULL;
568
	/* XXX no offset */
569
/*	offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
570
	pipe_reference_init(&surface->base.reference, 1);
571
	pipe_resource_reference(&surface->base.texture, texture);
572
	surface->base.context = pipe;
573
	surface->base.format = surf_tmpl->format;
574
	surface->base.width = rtex->surface.level[level].npix_x;
575
	surface->base.height = rtex->surface.level[level].npix_y;
576
	surface->base.texture = texture;
577
	surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
578
	surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
579
	surface->base.u.tex.level = level;
580
 
581
	return &surface->base;
582
}
583
 
584
static void r600_surface_destroy(struct pipe_context *pipe,
585
				 struct pipe_surface *surface)
586
{
587
	pipe_resource_reference(&surface->texture, NULL);
588
	FREE(surface);
589
}
590
 
591
struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
592
					     const struct pipe_resource *templ,
593
					     struct winsys_handle *whandle)
594
{
595
	struct r600_screen *rscreen = (struct r600_screen*)screen;
596
	struct pb_buffer *buf = NULL;
597
	unsigned stride = 0;
598
	unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
599
	enum radeon_bo_layout micro, macro;
600
	struct radeon_surface surface;
601
	int r;
602
 
603
	/* Support only 2D textures without mipmaps */
604
	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
605
	      templ->depth0 != 1 || templ->last_level != 0)
606
		return NULL;
607
 
608
	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
609
	if (!buf)
610
		return NULL;
611
 
612
	rscreen->ws->buffer_get_tiling(buf, µ, ¯o,
613
				       &surface.bankw, &surface.bankh,
614
				       &surface.tile_split,
615
				       &surface.stencil_tile_split,
616
				       &surface.mtilea);
617
 
618
	if (macro == RADEON_LAYOUT_TILED)
619
		array_mode = V_009910_ARRAY_2D_TILED_THIN1;
620
	else if (micro == RADEON_LAYOUT_TILED)
621
		array_mode = V_009910_ARRAY_1D_TILED_THIN1;
622
	else
623
		array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
624
 
625
	r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
626
	if (r) {
627
		return NULL;
628
	}
629
	/* always set the scanout flags */
630
	surface.flags |= RADEON_SURF_SCANOUT;
631
	return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
632
								  stride, 0, buf, FALSE, &surface);
633
}
634
 
635
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
636
				     struct pipe_resource *texture,
637
				     struct r600_resource_texture **staging)
638
{
639
	struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
640
	struct pipe_resource resource;
641
	struct r600_resource_texture **flushed_depth_texture = staging ?
642
			staging : &rtex->flushed_depth_texture;
643
 
644
	if (!staging && rtex->flushed_depth_texture)
645
		return true; /* it's ready */
646
 
647
	resource.target = texture->target;
648
	resource.format = texture->format;
649
	resource.width0 = texture->width0;
650
	resource.height0 = texture->height0;
651
	resource.depth0 = texture->depth0;
652
	resource.array_size = texture->array_size;
653
	resource.last_level = texture->last_level;
654
	resource.nr_samples = texture->nr_samples;
655
	resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
656
	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
657
	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
658
 
659
	if (staging)
660
		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
661
	else
662
		rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
663
 
664
	*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
665
	if (*flushed_depth_texture == NULL) {
666
		R600_ERR("failed to create temporary texture to hold flushed depth\n");
667
		return false;
668
	}
669
 
670
	(*flushed_depth_texture)->is_flushing_texture = TRUE;
671
	return true;
672
}
673
 
674
void si_init_surface_functions(struct r600_context *r600)
675
{
676
	r600->context.create_surface = r600_create_surface;
677
	r600->context.surface_destroy = r600_surface_destroy;
678
}