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4358 Serge 1
/*
2
 * Copyright 2010 Christoph Bumiller
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice shall be included in
12
 * all copies or substantial portions of the Software.
13
 *
14
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
 * OTHER DEALINGS IN THE SOFTWARE.
21
 */
22
 
23
#include "pipe/p_context.h"
24
#include "pipe/p_state.h"
25
#include "util/u_inlines.h"
26
#include "util/u_format.h"
27
#include "translate/translate.h"
28
 
29
#include "nv50_context.h"
30
#include "nv50_resource.h"
31
 
32
#include "nv50_3d.xml.h"
33
 
34
void
35
nv50_vertex_state_delete(struct pipe_context *pipe,
36
                         void *hwcso)
37
{
38
   struct nv50_vertex_stateobj *so = hwcso;
39
 
40
   if (so->translate)
41
      so->translate->release(so->translate);
42
   FREE(hwcso);
43
}
44
 
45
void *
46
nv50_vertex_state_create(struct pipe_context *pipe,
47
                         unsigned num_elements,
48
                         const struct pipe_vertex_element *elements)
49
{
50
    struct nv50_vertex_stateobj *so;
51
    struct translate_key transkey;
52
    unsigned i;
53
 
54
    so = MALLOC(sizeof(*so) +
55
                num_elements * sizeof(struct nv50_vertex_element));
56
    if (!so)
57
        return NULL;
58
    so->num_elements = num_elements;
59
    so->instance_elts = 0;
60
    so->instance_bufs = 0;
61
    so->need_conversion = FALSE;
62
 
63
    memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
64
 
65
    for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
66
       so->min_instance_div[i] = 0xffffffff;
67
 
68
    transkey.nr_elements = 0;
69
    transkey.output_stride = 0;
70
 
71
    for (i = 0; i < num_elements; ++i) {
72
        const struct pipe_vertex_element *ve = &elements[i];
73
        const unsigned vbi = ve->vertex_buffer_index;
74
        unsigned size;
75
        enum pipe_format fmt = ve->src_format;
76
 
77
        so->element[i].pipe = elements[i];
78
        so->element[i].state = nv50_format_table[fmt].vtx;
79
 
80
        if (!so->element[i].state) {
81
            switch (util_format_get_nr_components(fmt)) {
82
            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
83
            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
84
            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
85
            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
86
            default:
87
                assert(0);
88
                FREE(so);
89
                return NULL;
90
            }
91
            so->element[i].state = nv50_format_table[fmt].vtx;
92
            so->need_conversion = TRUE;
93
        }
94
        so->element[i].state |= i;
95
 
96
        size = util_format_get_blocksize(fmt);
97
        if (so->vb_access_size[vbi] < (ve->src_offset + size))
98
           so->vb_access_size[vbi] = ve->src_offset + size;
99
 
100
        if (1) {
101
            unsigned j = transkey.nr_elements++;
102
 
103
            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
104
            transkey.element[j].input_format = ve->src_format;
105
            transkey.element[j].input_buffer = vbi;
106
            transkey.element[j].input_offset = ve->src_offset;
107
            transkey.element[j].instance_divisor = ve->instance_divisor;
108
 
109
            transkey.element[j].output_format = fmt;
110
            transkey.element[j].output_offset = transkey.output_stride;
111
            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
112
 
113
            if (unlikely(ve->instance_divisor)) {
114
               so->instance_elts |= 1 << i;
115
               so->instance_bufs |= 1 << vbi;
116
               if (ve->instance_divisor < so->min_instance_div[vbi])
117
                  so->min_instance_div[vbi] = ve->instance_divisor;
118
            }
119
        }
120
    }
121
 
122
    so->translate = translate_create(&transkey);
123
    so->vertex_size = transkey.output_stride / 4;
124
    so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
125
       MAX2(so->vertex_size, 1);
126
 
127
    return so;
128
}
129
 
130
#define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
131
   NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
132
   NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
133
   NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
134
 
135
static void
136
nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
137
                  struct pipe_vertex_element *ve, unsigned attr)
138
{
139
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
140
   const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
141
   float v[4];
142
   const unsigned nc = util_format_get_nr_components(ve->src_format);
143
   const struct util_format_description *desc =
144
      util_format_description(ve->src_format);
145
 
146
   assert(vb->user_buffer);
147
 
148
   if (desc->channel[0].pure_integer) {
149
      if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
150
         desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
151
      } else {
152
         desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
153
      }
154
   } else {
155
      desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
156
   }
157
 
158
   switch (nc) {
159
   case 4:
160
      BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
161
      PUSH_DATAf(push, v[0]);
162
      PUSH_DATAf(push, v[1]);
163
      PUSH_DATAf(push, v[2]);
164
      PUSH_DATAf(push, v[3]);
165
      break;
166
   case 3:
167
      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
168
      PUSH_DATAf(push, v[0]);
169
      PUSH_DATAf(push, v[1]);
170
      PUSH_DATAf(push, v[2]);
171
      break;
172
   case 2:
173
      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
174
      PUSH_DATAf(push, v[0]);
175
      PUSH_DATAf(push, v[1]);
176
      break;
177
   case 1:
178
      if (attr == nv50->vertprog->vp.edgeflag) {
179
         BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
180
         PUSH_DATA (push, v[0] ? 1 : 0);
181
      }
182
      BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
183
      PUSH_DATAf(push, v[0]);
184
      break;
185
   default:
186
      assert(0);
187
      break;
188
   }
189
}
190
 
191
static INLINE void
192
nv50_user_vbuf_range(struct nv50_context *nv50, int vbi,
193
                     uint32_t *base, uint32_t *size)
194
{
195
   if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
196
      /* TODO: use min and max instance divisor to get a proper range */
197
      *base = 0;
198
      *size = nv50->vtxbuf[vbi].buffer->width0;
199
   } else {
200
      /* NOTE: if there are user buffers, we *must* have index bounds */
201
      assert(nv50->vb_elt_limit != ~0);
202
      *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
203
      *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
204
         nv50->vertex->vb_access_size[vbi];
205
   }
206
}
207
 
208
static void
209
nv50_upload_user_buffers(struct nv50_context *nv50,
210
                         uint64_t addrs[], uint32_t limits[])
211
{
212
   unsigned b;
213
 
214
   for (b = 0; b < nv50->num_vtxbufs; ++b) {
215
      struct nouveau_bo *bo;
216
      const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
217
      uint32_t base, size;
218
 
219
      if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
220
         continue;
221
      nv50_user_vbuf_range(nv50, b, &base, &size);
222
 
223
      limits[b] = base + size - 1;
224
      addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
225
                                      &bo);
226
      if (addrs[b])
227
         BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
228
                      NOUVEAU_BO_RD, bo);
229
   }
230
   nv50->base.vbo_dirty = TRUE;
231
}
232
 
233
static void
234
nv50_update_user_vbufs(struct nv50_context *nv50)
235
{
236
   uint64_t address[PIPE_MAX_ATTRIBS];
237
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
238
   unsigned i;
239
   uint32_t written = 0;
240
 
241
   for (i = 0; i < nv50->vertex->num_elements; ++i) {
242
      struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
243
      const unsigned b = ve->vertex_buffer_index;
244
      struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
245
      uint32_t base, size;
246
 
247
      if (!(nv50->vbo_user & (1 << b)))
248
         continue;
249
 
250
      if (!vb->stride) {
251
         nv50_emit_vtxattr(nv50, vb, ve, i);
252
         continue;
253
      }
254
      nv50_user_vbuf_range(nv50, b, &base, &size);
255
 
256
      if (!(written & (1 << b))) {
257
         struct nouveau_bo *bo;
258
         const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
259
         written |= 1 << b;
260
         address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
261
                                           base, size, &bo);
262
         if (address[b])
263
            BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
264
      }
265
 
266
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
267
      PUSH_DATAh(push, address[b] + base + size - 1);
268
      PUSH_DATA (push, address[b] + base + size - 1);
269
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
270
      PUSH_DATAh(push, address[b] + ve->src_offset);
271
      PUSH_DATA (push, address[b] + ve->src_offset);
272
   }
273
   nv50->base.vbo_dirty = TRUE;
274
}
275
 
276
static INLINE void
277
nv50_release_user_vbufs(struct nv50_context *nv50)
278
{
279
   if (nv50->vbo_user) {
280
      nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
281
      nouveau_scratch_done(&nv50->base);
282
   }
283
}
284
 
285
void
286
nv50_vertex_arrays_validate(struct nv50_context *nv50)
287
{
288
   uint64_t addrs[PIPE_MAX_ATTRIBS];
289
   uint32_t limits[PIPE_MAX_ATTRIBS];
290
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
291
   struct nv50_vertex_stateobj *vertex = nv50->vertex;
292
   struct pipe_vertex_buffer *vb;
293
   struct nv50_vertex_element *ve;
294
   uint32_t mask;
295
   uint32_t refd = 0;
296
   unsigned i;
297
   const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
298
 
299
   if (unlikely(vertex->need_conversion))
300
      nv50->vbo_fifo = ~0;
301
   else
302
   if (nv50->vbo_user & ~nv50->vbo_constant)
303
      nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
304
   else
305
      nv50->vbo_fifo = 0;
306
 
307
   if (!nv50->vbo_fifo) {
308
      /* if vertex buffer was written by GPU - flush VBO cache */
309
      for (i = 0; i < nv50->num_vtxbufs; ++i) {
310
         struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
311
         if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
312
            buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
313
            nv50->base.vbo_dirty = TRUE;
314
            break;
315
         }
316
      }
317
   }
318
 
319
   /* update vertex format state */
320
   BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
321
   if (nv50->vbo_fifo) {
322
      nv50->state.num_vtxelts = vertex->num_elements;
323
      for (i = 0; i < vertex->num_elements; ++i)
324
         PUSH_DATA (push, vertex->element[i].state);
325
      for (; i < n; ++i)
326
         PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
327
      for (i = 0; i < n; ++i) {
328
         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
329
         PUSH_DATA (push, 0);
330
      }
331
      return;
332
   }
333
   for (i = 0; i < vertex->num_elements; ++i) {
334
      const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
335
      ve = &vertex->element[i];
336
      vb = &nv50->vtxbuf[b];
337
 
338
      if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
339
         PUSH_DATA(push, ve->state);
340
      else
341
         PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
342
   }
343
   for (; i < n; ++i)
344
      PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
345
 
346
   /* update per-instance enables */
347
   mask = vertex->instance_elts ^ nv50->state.instance_elts;
348
   while (mask) {
349
      const int i = ffs(mask) - 1;
350
      mask &= ~(1 << i);
351
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
352
      PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
353
   }
354
   nv50->state.instance_elts = vertex->instance_elts;
355
 
356
   if (nv50->vbo_user & ~nv50->vbo_constant)
357
      nv50_upload_user_buffers(nv50, addrs, limits);
358
 
359
   /* update buffers and set constant attributes */
360
   for (i = 0; i < vertex->num_elements; ++i) {
361
      uint64_t address, limit;
362
      const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
363
      ve = &vertex->element[i];
364
      vb = &nv50->vtxbuf[b];
365
 
366
      if (unlikely(nv50->vbo_constant & (1 << b))) {
367
         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
368
         PUSH_DATA (push, 0);
369
         nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
370
         continue;
371
      } else
372
      if (nv50->vbo_user & (1 << b)) {
373
         address = addrs[b] + ve->pipe.src_offset;
374
         limit = addrs[b] + limits[b];
375
      } else {
376
         struct nv04_resource *buf = nv04_resource(vb->buffer);
377
         if (!(refd & (1 << b))) {
378
            refd |= 1 << b;
379
            BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
380
         }
381
         address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
382
         limit = buf->address + buf->base.width0 - 1;
383
      }
384
 
385
      if (unlikely(ve->pipe.instance_divisor)) {
386
         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
387
         PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
388
         PUSH_DATAh(push, address);
389
         PUSH_DATA (push, address);
390
         PUSH_DATA (push, ve->pipe.instance_divisor);
391
      } else {
392
         BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
393
         PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
394
         PUSH_DATAh(push, address);
395
         PUSH_DATA (push, address);
396
      }
397
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
398
      PUSH_DATAh(push, limit);
399
      PUSH_DATA (push, limit);
400
   }
401
   for (; i < nv50->state.num_vtxelts; ++i) {
402
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
403
      PUSH_DATA (push, 0);
404
   }
405
   nv50->state.num_vtxelts = vertex->num_elements;
406
}
407
 
408
#define NV50_PRIM_GL_CASE(n) \
409
   case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
410
 
411
static INLINE unsigned
412
nv50_prim_gl(unsigned prim)
413
{
414
   switch (prim) {
415
   NV50_PRIM_GL_CASE(POINTS);
416
   NV50_PRIM_GL_CASE(LINES);
417
   NV50_PRIM_GL_CASE(LINE_LOOP);
418
   NV50_PRIM_GL_CASE(LINE_STRIP);
419
   NV50_PRIM_GL_CASE(TRIANGLES);
420
   NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
421
   NV50_PRIM_GL_CASE(TRIANGLE_FAN);
422
   NV50_PRIM_GL_CASE(QUADS);
423
   NV50_PRIM_GL_CASE(QUAD_STRIP);
424
   NV50_PRIM_GL_CASE(POLYGON);
425
   NV50_PRIM_GL_CASE(LINES_ADJACENCY);
426
   NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
427
   NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
428
   NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
429
   default:
430
      return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
431
      break;
432
   }
433
}
434
 
435
/* For pre-nva0 transform feedback. */
436
static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
437
{
438
   [PIPE_PRIM_POINTS] = 1,
439
   [PIPE_PRIM_LINES] = 2,
440
   [PIPE_PRIM_LINE_LOOP] = 2,
441
   [PIPE_PRIM_LINE_STRIP] = 2,
442
   [PIPE_PRIM_TRIANGLES] = 3,
443
   [PIPE_PRIM_TRIANGLE_STRIP] = 3,
444
   [PIPE_PRIM_TRIANGLE_FAN] = 3,
445
   [PIPE_PRIM_QUADS] = 3,
446
   [PIPE_PRIM_QUAD_STRIP] = 3,
447
   [PIPE_PRIM_POLYGON] = 3,
448
   [PIPE_PRIM_LINES_ADJACENCY] = 2,
449
   [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
450
   [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
451
   [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
452
};
453
 
454
static void
455
nv50_draw_arrays(struct nv50_context *nv50,
456
                 unsigned mode, unsigned start, unsigned count,
457
                 unsigned instance_count)
458
{
459
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
460
   unsigned prim;
461
 
462
   if (nv50->state.index_bias) {
463
      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
464
      PUSH_DATA (push, 0);
465
      nv50->state.index_bias = 0;
466
   }
467
 
468
   prim = nv50_prim_gl(mode);
469
 
470
   while (instance_count--) {
471
      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
472
      PUSH_DATA (push, prim);
473
      BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
474
      PUSH_DATA (push, start);
475
      PUSH_DATA (push, count);
476
      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
477
      PUSH_DATA (push, 0);
478
 
479
      prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
480
   }
481
}
482
 
483
static void
484
nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
485
                              unsigned start, unsigned count)
486
{
487
   map += start;
488
 
489
   if (count & 3) {
490
      unsigned i;
491
      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
492
      for (i = 0; i < (count & 3); ++i)
493
         PUSH_DATA(push, *map++);
494
      count &= ~3;
495
   }
496
   while (count) {
497
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
498
 
499
      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
500
      for (i = 0; i < nr; ++i) {
501
         PUSH_DATA(push,
502
                   (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
503
         map += 4;
504
      }
505
      count -= nr * 4;
506
   }
507
}
508
 
509
static void
510
nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
511
                              unsigned start, unsigned count)
512
{
513
   map += start;
514
 
515
   if (count & 1) {
516
      count &= ~1;
517
      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
518
      PUSH_DATA (push, *map++);
519
   }
520
   while (count) {
521
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
522
 
523
      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
524
      for (i = 0; i < nr; ++i) {
525
         PUSH_DATA(push, (map[1] << 16) | map[0]);
526
         map += 2;
527
      }
528
      count -= nr * 2;
529
   }
530
}
531
 
532
static void
533
nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
534
                              unsigned start, unsigned count)
535
{
536
   map += start;
537
 
538
   while (count) {
539
      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
540
 
541
      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
542
      PUSH_DATAp(push, map, nr);
543
 
544
      map += nr;
545
      count -= nr;
546
   }
547
}
548
 
549
static void
550
nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
551
                                    const uint32_t *map,
552
                                    unsigned start, unsigned count)
553
{
554
   map += start;
555
 
556
   if (count & 1) {
557
      count--;
558
      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
559
      PUSH_DATA (push, *map++);
560
   }
561
   while (count) {
562
      unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
563
 
564
      BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
565
      for (i = 0; i < nr; ++i) {
566
         PUSH_DATA(push, (map[1] << 16) | map[0]);
567
         map += 2;
568
      }
569
      count -= nr * 2;
570
   }
571
}
572
 
573
static void
574
nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
575
                   unsigned mode, unsigned start, unsigned count,
576
                   unsigned instance_count, int32_t index_bias)
577
{
578
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
579
   unsigned prim;
580
   const unsigned index_size = nv50->idxbuf.index_size;
581
 
582
   prim = nv50_prim_gl(mode);
583
 
584
   if (index_bias != nv50->state.index_bias) {
585
      BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
586
      PUSH_DATA (push, index_bias);
587
      nv50->state.index_bias = index_bias;
588
   }
589
 
590
   if (nv50->idxbuf.buffer) {
591
      struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
592
      unsigned pb_start;
593
      unsigned pb_bytes;
594
      const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
595
 
596
      start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
597
 
598
      assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
599
 
4401 Serge 600
      /* This shouldn't have to be here. The going theory is that the buffer
601
       * is being filled in by PGRAPH, and it's not done yet by the time it
602
       * gets submitted to PFIFO, which in turn starts immediately prefetching
603
       * the not-yet-written data. Ideally this wait would only happen on
604
       * pushbuf submit, but it's probably not a big performance difference.
605
       */
606
      if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
607
         nouveau_fence_wait(buf->fence_wr);
608
 
4358 Serge 609
      while (instance_count--) {
610
         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
611
         PUSH_DATA (push, prim);
612
 
613
         nouveau_pushbuf_space(push, 8, 0, 1);
614
 
615
         switch (index_size) {
616
         case 4:
617
            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
618
            nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
619
            break;
620
         case 2:
621
            pb_start = (start & ~1) * 2;
622
            pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
623
 
624
            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
625
            PUSH_DATA (push, (start << 31) | count);
626
            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
627
            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
628
            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
629
            PUSH_DATA (push, 0);
630
            break;
631
         default:
632
            assert(index_size == 1);
633
            pb_start = start & ~3;
634
            pb_bytes = ((start + count + 3) & ~3) - pb_start;
635
 
636
            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
637
            PUSH_DATA (push, (start << 30) | count);
638
            BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
639
            nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
640
            BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
641
            PUSH_DATA (push, 0);
642
            break;
643
         }
644
         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
645
         PUSH_DATA (push, 0);
646
 
647
         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
648
      }
649
   } else {
650
      const void *data = nv50->idxbuf.user_buffer;
651
 
652
      while (instance_count--) {
653
         BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
654
         PUSH_DATA (push, prim);
655
         switch (index_size) {
656
         case 1:
657
            nv50_draw_elements_inline_u08(push, data, start, count);
658
            break;
659
         case 2:
660
            nv50_draw_elements_inline_u16(push, data, start, count);
661
            break;
662
         case 4:
663
            if (shorten)
664
               nv50_draw_elements_inline_u32_short(push, data, start, count);
665
            else
666
               nv50_draw_elements_inline_u32(push, data, start, count);
667
            break;
668
         default:
669
            assert(0);
670
            return;
671
         }
672
         BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
673
         PUSH_DATA (push, 0);
674
 
675
         prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
676
      }
677
   }
678
}
679
 
680
static void
681
nva0_draw_stream_output(struct nv50_context *nv50,
682
                        const struct pipe_draw_info *info)
683
{
684
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
685
   struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
686
   struct nv04_resource *res = nv04_resource(so->pipe.buffer);
687
   unsigned num_instances = info->instance_count;
688
   unsigned mode = nv50_prim_gl(info->mode);
689
 
690
   if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
691
      /* A proper implementation without waiting doesn't seem possible,
692
       * so don't bother.
693
       */
694
      NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
695
      return;
696
   }
697
 
698
   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
699
      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
700
      PUSH_SPACE(push, 4);
701
      BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
702
      PUSH_DATA (push, 0);
703
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
704
      PUSH_DATA (push, 0);
705
   }
706
 
707
   assert(num_instances);
708
   do {
709
      PUSH_SPACE(push, 8);
710
      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
711
      PUSH_DATA (push, mode);
712
      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
713
      PUSH_DATA (push, 0);
714
      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
715
      PUSH_DATA (push, 0);
716
      BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
717
      nv50_query_pushbuf_submit(push, so->pq, 0x4);
718
      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
719
      PUSH_DATA (push, 0);
720
 
721
      mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
722
   } while (--num_instances);
723
}
724
 
725
static void
726
nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
727
{
728
   struct nv50_screen *screen = chan->user_priv;
729
 
730
   nouveau_fence_update(&screen->base, TRUE);
731
 
732
   nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
733
}
734
 
735
void
736
nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
737
{
738
   struct nv50_context *nv50 = nv50_context(pipe);
739
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
740
 
741
   /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
742
   nv50->vb_elt_first = info->min_index + info->index_bias;
743
   nv50->vb_elt_limit = info->max_index - info->min_index;
744
   nv50->instance_off = info->start_instance;
745
   nv50->instance_max = info->instance_count - 1;
746
 
747
   /* For picking only a few vertices from a large user buffer, push is better,
748
    * if index count is larger and we expect repeated vertices, suggest upload.
749
    */
750
   nv50->vbo_push_hint = /* the 64 is heuristic */
751
      !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
752
 
753
   if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
754
      if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
755
         nv50->dirty |= NV50_NEW_ARRAYS;
756
      else
757
      if (!nv50->vbo_fifo)
758
         nv50_update_user_vbufs(nv50);
759
   }
760
 
761
   if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
762
      nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
763
 
764
   nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
765
 
766
   push->kick_notify = nv50_draw_vbo_kick_notify;
767
 
768
   if (nv50->vbo_fifo) {
769
      nv50_push_vbo(nv50, info);
770
      push->kick_notify = nv50_default_kick_notify;
771
      nouveau_pushbuf_bufctx(push, NULL);
772
      return;
773
   }
774
 
775
   if (nv50->state.instance_base != info->start_instance) {
776
      nv50->state.instance_base = info->start_instance;
777
      /* NOTE: this does not affect the shader input, should it ? */
778
      BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
779
      PUSH_DATA (push, info->start_instance);
780
   }
781
 
782
   if (nv50->base.vbo_dirty) {
783
      BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
784
      PUSH_DATA (push, 0);
785
      nv50->base.vbo_dirty = FALSE;
786
   }
787
 
788
   if (info->indexed) {
789
      boolean shorten = info->max_index <= 65535;
790
 
791
      if (info->primitive_restart != nv50->state.prim_restart) {
792
         if (info->primitive_restart) {
793
            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
794
            PUSH_DATA (push, 1);
795
            PUSH_DATA (push, info->restart_index);
796
 
797
            if (info->restart_index > 65535)
798
               shorten = FALSE;
799
         } else {
800
            BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
801
            PUSH_DATA (push, 0);
802
         }
803
         nv50->state.prim_restart = info->primitive_restart;
804
      } else
805
      if (info->primitive_restart) {
806
         BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
807
         PUSH_DATA (push, info->restart_index);
808
 
809
         if (info->restart_index > 65535)
810
            shorten = FALSE;
811
      }
812
 
813
      nv50_draw_elements(nv50, shorten,
814
                         info->mode, info->start, info->count,
815
                         info->instance_count, info->index_bias);
816
   } else
817
   if (unlikely(info->count_from_stream_output)) {
818
      nva0_draw_stream_output(nv50, info);
819
   } else {
820
      nv50_draw_arrays(nv50,
821
                       info->mode, info->start, info->count,
822
                       info->instance_count);
823
   }
824
   push->kick_notify = nv50_default_kick_notify;
825
 
826
   nv50_release_user_vbufs(nv50);
827
 
828
   nouveau_pushbuf_bufctx(push, NULL);
829
}