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4358 Serge 1
/*
2
 * Copyright 2008 Ben Skeggs
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice shall be included in
12
 * all copies or substantial portions of the Software.
13
 *
14
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
 * OTHER DEALINGS IN THE SOFTWARE.
21
 */
22
 
23
#include "nv50_context.h"
24
#include "nv50_resource.h"
25
#include "nv50_texture.xml.h"
26
#include "nv50_defs.xml.h"
27
 
28
#include "util/u_format.h"
29
 
30
#define NV50_TIC_0_SWIZZLE__MASK                      \
31
   (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK |   \
32
    NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
33
 
34
static INLINE uint32_t
35
nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
36
{
37
   switch (swz) {
38
   case PIPE_SWIZZLE_RED:
39
      return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
40
   case PIPE_SWIZZLE_GREEN:
41
      return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
42
   case PIPE_SWIZZLE_BLUE:
43
      return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
44
   case PIPE_SWIZZLE_ALPHA:
45
      return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
46
   case PIPE_SWIZZLE_ONE:
47
      return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
48
   case PIPE_SWIZZLE_ZERO:
49
   default:
50
      return NV50_TIC_MAP_ZERO;
51
   }
52
}
53
 
54
struct pipe_sampler_view *
55
nv50_create_sampler_view(struct pipe_context *pipe,
56
                         struct pipe_resource *res,
57
                         const struct pipe_sampler_view *templ)
58
{
59
   uint32_t flags = 0;
60
 
61
   if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
62
      flags |= NV50_TEXVIEW_SCALED_COORDS;
63
 
64
   return nv50_create_texture_view(pipe, res, templ, flags, res->target);
65
}
66
 
67
struct pipe_sampler_view *
68
nv50_create_texture_view(struct pipe_context *pipe,
69
                         struct pipe_resource *texture,
70
                         const struct pipe_sampler_view *templ,
71
                         uint32_t flags,
72
                         enum pipe_texture_target target)
73
{
74
   const struct util_format_description *desc;
75
   uint64_t addr;
76
   uint32_t *tic;
77
   uint32_t swz[4];
78
   uint32_t depth;
79
   struct nv50_tic_entry *view;
80
   struct nv50_miptree *mt = nv50_miptree(texture);
81
   boolean tex_int;
82
 
83
   view = MALLOC_STRUCT(nv50_tic_entry);
84
   if (!view)
85
      return NULL;
86
 
87
   view->pipe = *templ;
88
   view->pipe.reference.count = 1;
89
   view->pipe.texture = NULL;
90
   view->pipe.context = pipe;
91
 
92
   view->id = -1;
93
 
94
   pipe_resource_reference(&view->pipe.texture, texture);
95
 
96
   tic = &view->tic[0];
97
 
98
   desc = util_format_description(view->pipe.format);
99
 
100
   /* TIC[0] */
101
 
102
   tic[0] = nv50_format_table[view->pipe.format].tic;
103
 
104
   tex_int = util_format_is_pure_integer(view->pipe.format);
105
 
106
   swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
107
   swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
108
   swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
109
   swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
110
   tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
111
      (swz[0] << NV50_TIC_0_MAPR__SHIFT) |
112
      (swz[1] << NV50_TIC_0_MAPG__SHIFT) |
113
      (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
114
      (swz[3] << NV50_TIC_0_MAPA__SHIFT);
115
 
116
   addr = mt->base.address;
117
 
118
   if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
119
       mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
120
      addr += view->pipe.u.tex.first_layer * mt->layer_stride;
121
      depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
122
   } else {
123
      depth = mt->base.base.depth0;
124
   }
125
 
126
   tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;
127
 
128
   if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
129
      tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
130
 
131
   if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
132
      tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
133
 
134
   if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
135
      if (target == PIPE_BUFFER) {
136
         addr += view->pipe.u.buf.first_element * desc->block.bits / 8;
137
         tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
138
         tic[3] = 0;
139
         tic[4] = /* width */
140
            view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
141
         tic[5] = 0;
142
      } else {
143
         tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
144
         tic[3] = mt->level[0].pitch;
145
         tic[4] = mt->base.base.width0;
146
         tic[5] = (1 << 16) | mt->base.base.height0;
147
      }
148
      tic[6] =
149
      tic[7] = 0;
150
      tic[1] = addr;
151
      tic[2] |= addr >> 32;
152
      return &view->pipe;
153
   }
154
 
155
   tic[1] = addr;
156
   tic[2] |= (addr >> 32) & 0xff;
157
 
158
   tic[2] |=
159
      ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
160
      ((mt->level[0].tile_mode & 0xf00) << (25 - 8));
161
 
162
   switch (target) {
163
   case PIPE_TEXTURE_1D:
164
      tic[2] |= NV50_TIC_2_TARGET_1D;
165
      break;
166
   case PIPE_TEXTURE_2D:
167
      tic[2] |= NV50_TIC_2_TARGET_2D;
168
      break;
169
   case PIPE_TEXTURE_RECT:
170
      tic[2] |= NV50_TIC_2_TARGET_RECT;
171
      break;
172
   case PIPE_TEXTURE_3D:
173
      tic[2] |= NV50_TIC_2_TARGET_3D;
174
      break;
175
   case PIPE_TEXTURE_CUBE:
176
      depth /= 6;
177
      tic[2] |= NV50_TIC_2_TARGET_CUBE;
178
      break;
179
   case PIPE_TEXTURE_1D_ARRAY:
180
      tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
181
      break;
182
   case PIPE_TEXTURE_2D_ARRAY:
183
      tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
184
      break;
185
   case PIPE_TEXTURE_CUBE_ARRAY:
186
      depth /= 6;
187
      tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
188
      break;
189
   case PIPE_BUFFER:
190
      assert(0); /* should be linear and handled above ! */
191
      tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
192
      break;
193
   default:
194
      NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
195
      return FALSE;
196
   }
197
 
198
   tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000;
199
 
200
   tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);
201
 
202
   tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
203
   tic[5] |= depth << 16;
204
   tic[5] |= mt->base.base.last_level << NV50_TIC_5_LAST_LEVEL__SHIFT;
205
 
206
   tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
207
 
208
   tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
209
 
210
   if (unlikely(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS)))
211
      if (mt->base.base.last_level)
212
         tic[5] &= ~NV50_TIC_5_LAST_LEVEL__MASK;
213
 
214
   return &view->pipe;
215
}
216
 
217
static boolean
218
nv50_validate_tic(struct nv50_context *nv50, int s)
219
{
220
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
221
   struct nouveau_bo *txc = nv50->screen->txc;
222
   unsigned i;
223
   boolean need_flush = FALSE;
224
 
225
   for (i = 0; i < nv50->num_textures[s]; ++i) {
226
      struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
227
      struct nv04_resource *res;
228
 
229
      if (!tic) {
230
         BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
231
         PUSH_DATA (push, (i << 1) | 0);
232
         continue;
233
      }
234
      res = &nv50_miptree(tic->pipe.texture)->base;
235
 
236
      if (tic->id < 0) {
237
         tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
238
 
239
         BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
240
         PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
241
         PUSH_DATA (push, 1);
242
         BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
243
         PUSH_DATA (push, 262144);
244
         PUSH_DATA (push, 65536);
245
         PUSH_DATA (push, 1);
246
         PUSH_DATAh(push, txc->offset);
247
         PUSH_DATA (push, txc->offset);
248
         BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
249
         PUSH_DATA (push, 0);
250
         PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
251
         BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
252
         PUSH_DATA (push, 32);
253
         PUSH_DATA (push, 1);
254
         PUSH_DATA (push, 0);
255
         PUSH_DATA (push, 1);
256
         PUSH_DATA (push, 0);
257
         PUSH_DATA (push, 1);
258
         PUSH_DATA (push, 0);
259
         PUSH_DATA (push, tic->id * 32);
260
         PUSH_DATA (push, 0);
261
         PUSH_DATA (push, 0);
262
         BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8);
263
         PUSH_DATAp(push, &tic->tic[0], 8);
264
 
265
         need_flush = TRUE;
266
      } else
267
      if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
268
         BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
269
         PUSH_DATA (push, 0x20);
270
      }
271
 
272
      nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
273
 
4401 Serge 274
      res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
4358 Serge 275
      res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
276
 
277
      BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
278
 
279
      BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
280
      PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
281
   }
282
   for (; i < nv50->state.num_textures[s]; ++i) {
283
      BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
284
      PUSH_DATA (push, (i << 1) | 0);
285
   }
286
   nv50->state.num_textures[s] = nv50->num_textures[s];
287
 
288
   return need_flush;
289
}
290
 
291
void nv50_validate_textures(struct nv50_context *nv50)
292
{
293
   boolean need_flush;
294
 
295
   need_flush  = nv50_validate_tic(nv50, 0);
296
   need_flush |= nv50_validate_tic(nv50, 2);
297
 
298
   if (need_flush) {
299
      BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1);
300
      PUSH_DATA (nv50->base.pushbuf, 0);
301
   }
302
}
303
 
304
static boolean
305
nv50_validate_tsc(struct nv50_context *nv50, int s)
306
{
307
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
308
   unsigned i;
309
   boolean need_flush = FALSE;
310
 
311
   for (i = 0; i < nv50->num_samplers[s]; ++i) {
312
      struct nv50_tsc_entry *tsc = nv50_tsc_entry(nv50->samplers[s][i]);
313
 
314
      if (!tsc) {
315
         BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
316
         PUSH_DATA (push, (i << 4) | 0);
317
         continue;
318
      }
319
      if (tsc->id < 0) {
320
         tsc->id = nv50_screen_tsc_alloc(nv50->screen, tsc);
321
 
322
         nv50_sifc_linear_u8(&nv50->base, nv50->screen->txc,
323
                             65536 + tsc->id * 32,
324
                             NOUVEAU_BO_VRAM, 32, tsc->tsc);
325
         need_flush = TRUE;
326
      }
327
      nv50->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
328
 
329
      BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
330
      PUSH_DATA (push, (tsc->id << 12) | (i << 4) | 1);
331
   }
332
   for (; i < nv50->state.num_samplers[s]; ++i) {
333
      BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
334
      PUSH_DATA (push, (i << 4) | 0);
335
   }
336
   nv50->state.num_samplers[s] = nv50->num_samplers[s];
337
 
338
   return need_flush;
339
}
340
 
341
void nv50_validate_samplers(struct nv50_context *nv50)
342
{
343
   boolean need_flush;
344
 
345
   need_flush  = nv50_validate_tsc(nv50, 0);
346
   need_flush |= nv50_validate_tsc(nv50, 2);
347
 
348
   if (need_flush) {
349
      BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TSC_FLUSH), 1);
350
      PUSH_DATA (nv50->base.pushbuf, 0);
351
   }
352
}