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4358 Serge 1
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
 
3
/*
4
 * Copyright (C) 2013 Rob Clark 
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the "Software"),
8
 * to deal in the Software without restriction, including without limitation
9
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10
 * and/or sell copies of the Software, and to permit persons to whom the
11
 * Software is furnished to do so, subject to the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the next
14
 * paragraph) shall be included in all copies or substantial portions of the
15
 * Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 *
25
 * Authors:
26
 *    Rob Clark 
27
 */
28
 
29
#include "pipe/p_state.h"
30
#include "util/u_string.h"
31
#include "util/u_memory.h"
32
#include "util/u_inlines.h"
33
#include "util/u_format.h"
34
#include "tgsi/tgsi_dump.h"
35
#include "tgsi/tgsi_parse.h"
36
 
37
#include "fd3_program.h"
38
#include "fd3_compiler.h"
39
#include "fd3_texture.h"
40
#include "fd3_util.h"
41
 
42
static void
43
delete_shader(struct fd3_shader_stateobj *so)
44
{
45
	ir3_shader_destroy(so->ir);
46
	fd_bo_del(so->bo);
47
	free(so);
48
}
49
 
50
static void
51
assemble_shader(struct pipe_context *pctx, struct fd3_shader_stateobj *so)
52
{
53
	struct fd_context *ctx = fd_context(pctx);
54
	uint32_t sz, *bin;
55
 
56
	bin = ir3_shader_assemble(so->ir, &so->info);
57
	sz = so->info.sizedwords * 4;
58
 
59
	so->bo = fd_bo_new(ctx->screen->dev, sz,
60
			DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
61
			DRM_FREEDRENO_GEM_TYPE_KMEM);
62
 
63
	memcpy(fd_bo_map(so->bo), bin, sz);
64
 
65
	free(bin);
66
 
67
	so->instrlen = so->info.sizedwords / 8;
68
	so->constlen = so->info.max_const + 1;
69
}
70
 
71
/* for vertex shader, the inputs are loaded into registers before the shader
72
 * is executed, so max_regs from the shader instructions might not properly
73
 * reflect the # of registers actually used:
74
 */
75
static void
76
fixup_vp_regfootprint(struct fd3_shader_stateobj *so)
77
{
78
	unsigned i;
79
	for (i = 0; i < so->inputs_count; i++) {
80
		so->info.max_reg = MAX2(so->info.max_reg, so->inputs[i].regid >> 2);
81
	}
82
}
83
 
84
static struct fd3_shader_stateobj *
85
create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
86
		enum shader_t type)
87
{
88
	struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
89
	int ret;
90
 
91
	if (!so)
92
		return NULL;
93
 
94
	so->type = type;
95
 
96
	if (fd_mesa_debug & FD_DBG_DISASM) {
97
		DBG("dump tgsi: type=%d", so->type);
98
		tgsi_dump(cso->tokens, 0);
99
	}
100
 
101
	if (type == SHADER_FRAGMENT) {
102
		/* we seem to get wrong colors (maybe swap/endianess or hw issue?)
103
		 * with full precision color reg.  And blob driver only seems to
104
		 * use half precision register for color output (that I can find
105
		 * so far), even with highp precision.  So for force half precision
106
		 * for frag shader:
107
		 */
108
		so->half_precision = true;
109
	}
110
 
111
	ret = fd3_compile_shader(so, cso->tokens);
112
	if (ret) {
113
		debug_error("compile failed!");
114
		goto fail;
115
	}
116
 
117
	assemble_shader(pctx, so);
118
	if (!so->bo) {
119
		debug_error("assemble failed!");
120
		goto fail;
121
	}
122
 
123
	if (type == SHADER_VERTEX)
124
		fixup_vp_regfootprint(so);
125
 
126
	if (fd_mesa_debug & FD_DBG_DISASM) {
127
		DBG("disassemble: type=%d", so->type);
128
		disasm_a3xx(fd_bo_map(so->bo), so->info.sizedwords, 0, so->type);
129
	}
130
 
131
	return so;
132
 
133
fail:
134
	delete_shader(so);
135
	return NULL;
136
}
137
 
138
static void *
139
fd3_fp_state_create(struct pipe_context *pctx,
140
		const struct pipe_shader_state *cso)
141
{
142
	return create_shader(pctx, cso, SHADER_FRAGMENT);
143
}
144
 
145
static void
146
fd3_fp_state_delete(struct pipe_context *pctx, void *hwcso)
147
{
148
	struct fd3_shader_stateobj *so = hwcso;
149
	delete_shader(so);
150
}
151
 
152
static void
153
fd3_fp_state_bind(struct pipe_context *pctx, void *hwcso)
154
{
155
	struct fd_context *ctx = fd_context(pctx);
156
	ctx->prog.fp = hwcso;
157
	ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
158
	ctx->dirty |= FD_DIRTY_PROG;
159
}
160
 
161
static void *
162
fd3_vp_state_create(struct pipe_context *pctx,
163
		const struct pipe_shader_state *cso)
164
{
165
	return create_shader(pctx, cso, SHADER_VERTEX);
166
}
167
 
168
static void
169
fd3_vp_state_delete(struct pipe_context *pctx, void *hwcso)
170
{
171
	struct fd3_shader_stateobj *so = hwcso;
172
	delete_shader(so);
173
}
174
 
175
static void
176
fd3_vp_state_bind(struct pipe_context *pctx, void *hwcso)
177
{
178
	struct fd_context *ctx = fd_context(pctx);
179
	ctx->prog.vp = hwcso;
180
	ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
181
	ctx->dirty |= FD_DIRTY_PROG;
182
}
183
 
184
static void
185
emit_shader(struct fd_ringbuffer *ring, struct fd3_shader_stateobj *so)
186
{
187
	struct ir3_shader_info *si = &so->info;
188
	enum adreno_state_block sb;
189
	uint32_t i, *bin;
190
 
191
	if (so->type == SHADER_VERTEX) {
192
		sb = SB_VERT_SHADER;
193
	} else {
194
		sb = SB_FRAG_SHADER;
195
	}
196
 
197
	// XXX use SS_INDIRECT
198
	bin = fd_bo_map(so->bo);
199
	OUT_PKT3(ring, CP_LOAD_STATE, 2 + si->sizedwords);
200
	OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
201
			CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
202
			CP_LOAD_STATE_0_STATE_BLOCK(sb) |
203
			CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
204
	OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
205
			CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
206
	for (i = 0; i < si->sizedwords; i++)
207
		OUT_RING(ring, bin[i]);
208
}
209
 
210
void
211
fd3_program_emit(struct fd_ringbuffer *ring,
212
		struct fd_program_stateobj *prog)
213
{
214
	struct fd3_shader_stateobj *vp = prog->vp;
215
	struct fd3_shader_stateobj *fp = prog->fp;
216
	struct ir3_shader_info *vsi = &vp->info;
217
	struct ir3_shader_info *fsi = &fp->info;
218
	int i;
219
 
220
	/* we could probably divide this up into things that need to be
221
	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
222
	 */
223
 
224
	OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
225
	OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
226
			A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
227
			A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
228
	OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
229
			A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE);
230
	OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
231
	OUT_RING(ring, 0x00000000);        /* HLSQ_CONTROL_3_REG */
232
	OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
233
			A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
234
			A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
235
	OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
236
			A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
237
			A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fp->instrlen));
238
 
239
	OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
240
	OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(0) |
241
			A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
242
			// XXX "resolve" (?) bit set on gmem->mem pass..
243
//			COND(!uniforms, A3XX_SP_SP_CTRL_REG_RESOLVE) |
244
			// XXX sometimes 0, sometimes 1:
245
			A3XX_SP_SP_CTRL_REG_LOMODE(1));
246
 
247
	/* emit unknown sequence of perfcounter disables that the blob
248
	 * emits as part of the program state..
249
	 */
250
	for (i = 0; i < 6; i++) {
251
		OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER0_SELECT, 1);
4401 Serge 252
		OUT_RING(ring, 0x00000000);    /* SP_PERFCOUNTER0_SELECT */
4358 Serge 253
 
254
		OUT_PKT0(ring, REG_A3XX_SP_PERFCOUNTER4_SELECT, 1);
255
		OUT_RING(ring, 0x00000000);    /* SP_PERFCOUNTER4_SELECT */
256
	}
257
 
258
	OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
259
	OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
260
 
261
	OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
262
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
263
			A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
264
			A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
265
			A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
266
			A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
267
			A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
268
			A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
269
			COND(vp->samplers_count > 0, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) |
270
			A3XX_SP_VS_CTRL_REG0_LENGTH(vp->instrlen));
271
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
272
			A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
273
			A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
274
	OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(vp->pos_regid) |
275
			A3XX_SP_VS_PARAM_REG_PSIZEREGID(vp->psize_regid) |
276
			A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(vp->outputs_count));
277
 
278
	assert(vp->outputs_count >= fp->inputs_count);
279
 
280
	for (i = 0; i < fp->inputs_count; ) {
281
		uint32_t reg = 0;
282
 
283
		OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1);
284
 
285
		reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[i].regid);
286
		reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask);
287
		i++;
288
 
289
		reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[i].regid);
290
		reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask);
291
		i++;
292
 
293
		OUT_RING(ring, reg);
294
	}
295
 
296
	for (i = 0; i < fp->inputs_count; ) {
297
		uint32_t reg = 0;
298
 
299
		OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1);
300
 
301
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc);
302
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc);
303
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc);
304
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc);
305
 
306
		OUT_RING(ring, reg);
307
	}
308
 
309
#if 0
310
	/* for some reason, when I write SP_{VS,FS}_OBJ_START_REG I get:
311
[  666.663665] kgsl kgsl-3d0: |a3xx_err_callback| RBBM | AHB bus error | READ | addr=201 | ports=1:3
312
[  666.664001] kgsl kgsl-3d0: |a3xx_err_callback| ringbuffer AHB error interrupt
313
[  670.680909] kgsl kgsl-3d0: |adreno_idle| spun too long waiting for RB to idle
314
[  670.681062] kgsl kgsl-3d0: |kgsl-3d0| Dump Started
315
[  670.681123] kgsl kgsl-3d0: POWER: FLAGS = 00000007 | ACTIVE POWERLEVEL = 00000001
316
[  670.681214] kgsl kgsl-3d0: POWER: INTERVAL TIMEOUT = 0000000A
317
[  670.681367] kgsl kgsl-3d0: GRP_CLK = 325000000
318
[  670.681489] kgsl kgsl-3d0: BUS CLK = 0
319
	 */
320
	OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
321
	OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
322
			A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
4401 Serge 323
	OUT_RELOC(ring, vp->bo, 0, 0, 0);  /* SP_VS_OBJ_START_REG */
4358 Serge 324
#endif
325
 
326
	OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
327
	OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
328
 
329
	OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
330
	OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
331
			A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER) |
332
			A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
333
			A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
334
			A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
335
			A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
336
			A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
337
			COND(fp->samplers_count > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
338
			A3XX_SP_FS_CTRL_REG0_LENGTH(fp->instrlen));
339
	OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
340
			A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
341
			A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fsi->max_const, 0)) |
342
			A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
343
 
344
#if 0
345
	OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
346
	OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
347
			A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(128 - fp->instrlen));
4401 Serge 348
	OUT_RELOC(ring, fp->bo, 0, 0, 0);  /* SP_FS_OBJ_START_REG */
4358 Serge 349
#endif
350
 
351
	OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
352
	OUT_RING(ring, 0x00000000);        /* SP_FS_FLAT_SHAD_MODE_REG_0 */
353
	OUT_RING(ring, 0x00000000);        /* SP_FS_FLAT_SHAD_MODE_REG_1 */
354
 
355
	OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
356
	OUT_RING(ring, 0x00000000);        /* SP_FS_OUTPUT_REG */
357
 
358
	OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
359
	OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(fp->color_regid) |
360
			COND(fp->half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION));
361
	OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
362
	OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
363
	OUT_RING(ring, A3XX_SP_FS_MRT_REG_REGID(0));
364
 
365
	OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
366
	OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
367
			A3XX_VPC_ATTR_THRDASSIGN(1) |
368
			A3XX_VPC_ATTR_LMSIZE(1));
369
	OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
370
			A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
371
 
372
	OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
373
	OUT_RING(ring, fp->vinterp[0]);    /* VPC_VARYING_INTERP[0].MODE */
374
	OUT_RING(ring, fp->vinterp[1]);    /* VPC_VARYING_INTERP[1].MODE */
375
	OUT_RING(ring, fp->vinterp[2]);    /* VPC_VARYING_INTERP[2].MODE */
376
	OUT_RING(ring, fp->vinterp[3]);    /* VPC_VARYING_INTERP[3].MODE */
377
 
378
	OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
379
	OUT_RING(ring, fp->vpsrepl[0]);    /* VPC_VARYING_PS_REPL[0].MODE */
380
	OUT_RING(ring, fp->vpsrepl[1]);    /* VPC_VARYING_PS_REPL[1].MODE */
381
	OUT_RING(ring, fp->vpsrepl[2]);    /* VPC_VARYING_PS_REPL[2].MODE */
382
	OUT_RING(ring, fp->vpsrepl[3]);    /* VPC_VARYING_PS_REPL[3].MODE */
383
 
384
	OUT_PKT0(ring, REG_A3XX_VFD_VS_THREADING_THRESHOLD, 1);
385
	OUT_RING(ring, A3XX_VFD_VS_THREADING_THRESHOLD_REGID_THRESHOLD(15) |
386
			A3XX_VFD_VS_THREADING_THRESHOLD_REGID_VTXCNT(252));
387
 
388
	emit_shader(ring, vp);
389
 
390
	OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
391
	OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
392
 
393
	emit_shader(ring, fp);
394
 
395
	OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
396
	OUT_RING(ring, 0x00000000);        /* VFD_PERFCOUNTER0_SELECT */
397
 
398
	OUT_PKT0(ring, REG_A3XX_VFD_CONTROL_0, 2);
399
	OUT_RING(ring, A3XX_VFD_CONTROL_0_TOTALATTRTOVS(vp->total_in) |
400
			A3XX_VFD_CONTROL_0_PACKETSIZE(2) |
401
			A3XX_VFD_CONTROL_0_STRMDECINSTRCNT(vp->inputs_count) |
402
			A3XX_VFD_CONTROL_0_STRMFETCHINSTRCNT(vp->inputs_count));
403
	OUT_RING(ring, A3XX_VFD_CONTROL_1_MAXSTORAGE(1) | // XXX
404
			A3XX_VFD_CONTROL_1_REGID4VTX(regid(63,0)) |
405
			A3XX_VFD_CONTROL_1_REGID4INST(regid(63,0)));
406
}
407
 
408
/* once the compiler is good enough, we should construct TGSI in the
409
 * core freedreno driver, and then let the a2xx/a3xx parts compile
410
 * the internal shaders from TGSI the same as regular shaders.  This
411
 * would be the first step towards handling most of clear (and the
412
 * gmem<->mem blits) from the core via normal state changes and shader
413
 * state objects.
414
 *
415
 * (Well, there would still be some special bits, because there are
416
 * some registers that don't get set for normal draw, but this should
417
 * be relatively small and could be handled via callbacks from core
418
 * into a2xx/a3xx..)
419
 */
420
static struct fd3_shader_stateobj *
421
create_internal_shader(struct pipe_context *pctx, enum shader_t type,
422
		struct ir3_shader *ir)
423
{
424
	struct fd3_shader_stateobj *so = CALLOC_STRUCT(fd3_shader_stateobj);
425
 
426
	if (!so) {
427
		ir3_shader_destroy(ir);
428
		return NULL;
429
	}
430
 
431
	so->type = type;
432
	so->ir = ir;
433
 
434
	assemble_shader(pctx, so);
435
	assert(so->bo);
436
 
437
	return so;
438
}
439
 
440
/* Creates shader:
441
 *    (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x
442
 *    (rpt5)nop
443
 *    sam (f32)(xyzw)r0.x, r0.z, s#0, t#0
444
 *    (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x
445
 *    end
446
 */
447
static struct fd3_shader_stateobj *
448
create_blit_fp(struct pipe_context *pctx)
449
{
450
	struct fd3_shader_stateobj *so;
451
	struct ir3_shader *ir = ir3_shader_create();
452
	struct ir3_instruction *instr;
453
 
454
	/* (sy)(ss)(rpt1)bary.f (ei)r0.z, (r)0, r0.x */
455
	instr = ir3_instr_create(ir, 2, OPC_BARY_F);
456
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
457
	instr->repeat = 1;
458
 
459
	ir3_reg_create(instr, regid(0,2), IR3_REG_EI);    /* (ei)r0.z */
460
	ir3_reg_create(instr, 0, IR3_REG_R |              /* (r)0 */
461
			IR3_REG_IMMED)->iim_val = 0;
462
	ir3_reg_create(instr, regid(0,0), 0);             /* r0.x */
463
 
464
	/* (rpt5)nop */
465
	instr = ir3_instr_create(ir, 0, OPC_NOP);
466
	instr->repeat = 5;
467
 
468
	/* sam (f32)(xyzw)r0.x, r0.z, s#0, t#0 */
469
	instr = ir3_instr_create(ir, 5, OPC_SAM);
470
	instr->cat5.samp = 0;
471
	instr->cat5.tex  = 0;
472
	instr->cat5.type = TYPE_F32;
473
 
474
	ir3_reg_create(instr, regid(0,0),                 /* (xyzw)r0.x */
475
			0)->wrmask = 0xf;
476
	ir3_reg_create(instr, regid(0,2), 0);             /* r0.z */
477
 
478
	/* (sy)(rpt3)cov.f32f16 hr0.x, (r)r0.x */
479
	instr = ir3_instr_create(ir, 1, 0);  /* mov/cov instructions have no opc */
480
	instr->flags = IR3_INSTR_SY;
481
	instr->repeat = 3;
482
	instr->cat1.src_type = TYPE_F32;
483
	instr->cat1.dst_type = TYPE_F16;
484
 
485
	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF);  /* hr0.x */
486
	ir3_reg_create(instr, regid(0,0), IR3_REG_R);     /* (r)r0.x */
487
 
488
	/* end */
489
	instr = ir3_instr_create(ir, 0, OPC_END);
490
 
491
	so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
492
	if (!so)
493
		return NULL;
494
 
495
	so->color_regid = regid(0,0);
496
	so->half_precision = true;
497
	so->inputs_count = 1;
498
	so->inputs[0].inloc = 8;
499
	so->inputs[0].compmask = 0x3;
500
	so->total_in = 2;
501
	so->samplers_count = 1;
502
 
503
	so->vpsrepl[0] = 0x99999999;
504
	so->vpsrepl[1] = 0x99999999;
505
	so->vpsrepl[2] = 0x99999999;
506
	so->vpsrepl[3] = 0x99999999;
507
 
508
	return so;
509
}
510
 
511
/* Creates shader:
512
 *    (sy)(ss)end
513
 */
514
static struct fd3_shader_stateobj *
515
create_blit_vp(struct pipe_context *pctx)
516
{
517
	struct fd3_shader_stateobj *so;
518
	struct ir3_shader *ir = ir3_shader_create();
519
	struct ir3_instruction *instr;
520
 
521
	/* (sy)(ss)end */
522
	instr = ir3_instr_create(ir, 0, OPC_END);
523
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
524
 
525
	so = create_internal_shader(pctx, SHADER_VERTEX, ir);
526
	if (!so)
527
		return NULL;
528
 
529
	so->pos_regid = regid(1,0);
530
	so->psize_regid = regid(63,0);
531
	so->inputs_count = 2;
532
	so->inputs[0].regid = regid(0,0);
533
	so->inputs[0].compmask = 0xf;
534
	so->inputs[1].regid = regid(1,0);
535
	so->inputs[1].compmask = 0xf;
536
	so->total_in = 8;
537
	so->outputs_count = 1;
538
	so->outputs[0].regid = regid(0,0);
539
 
540
	fixup_vp_regfootprint(so);
541
 
542
	return so;
543
}
544
 
545
/* Creates shader:
546
 *    (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x
547
 *    end
548
 */
549
static struct fd3_shader_stateobj *
550
create_solid_fp(struct pipe_context *pctx)
551
{
552
	struct fd3_shader_stateobj *so;
553
	struct ir3_shader *ir = ir3_shader_create();
554
	struct ir3_instruction *instr;
555
 
556
	/* (sy)(ss)(rpt3)mov.f16f16 hr0.x, (r)hc0.x */
557
	instr = ir3_instr_create(ir, 1, 0);  /* mov/cov instructions have no opc */
558
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
559
	instr->repeat = 3;
560
	instr->cat1.src_type = TYPE_F16;
561
	instr->cat1.dst_type = TYPE_F16;
562
 
563
	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF);  /* hr0.x */
564
	ir3_reg_create(instr, regid(0,0), IR3_REG_HALF |  /* (r)hc0.x */
565
			IR3_REG_CONST | IR3_REG_R);
566
 
567
	/* end */
568
	instr = ir3_instr_create(ir, 0, OPC_END);
569
 
570
	so = create_internal_shader(pctx, SHADER_FRAGMENT, ir);
571
	if (!so)
572
		return NULL;
573
 
574
	so->color_regid = regid(0,0);
575
	so->half_precision = true;
576
	so->inputs_count = 0;
577
	so->total_in = 0;
578
 
579
	return so;
580
}
581
 
582
/* Creates shader:
583
 *    (sy)(ss)end
584
 */
585
static struct fd3_shader_stateobj *
586
create_solid_vp(struct pipe_context *pctx)
587
{
588
	struct fd3_shader_stateobj *so;
589
	struct ir3_shader *ir = ir3_shader_create();
590
	struct ir3_instruction *instr;
591
 
592
	/* (sy)(ss)end */
593
	instr = ir3_instr_create(ir, 0, OPC_END);
594
	instr->flags = IR3_INSTR_SY | IR3_INSTR_SS;
595
 
596
 
597
	so = create_internal_shader(pctx, SHADER_VERTEX, ir);
598
	if (!so)
599
		return NULL;
600
 
601
	so->pos_regid = regid(0,0);
602
	so->psize_regid = regid(63,0);
603
	so->inputs_count = 1;
604
	so->inputs[0].regid = regid(0,0);
605
	so->inputs[0].compmask = 0xf;
606
	so->total_in = 4;
607
	so->outputs_count = 0;
608
 
609
	fixup_vp_regfootprint(so);
610
 
611
	return so;
612
}
613
 
614
void
615
fd3_prog_init(struct pipe_context *pctx)
616
{
617
	struct fd_context *ctx = fd_context(pctx);
618
 
619
	pctx->create_fs_state = fd3_fp_state_create;
620
	pctx->bind_fs_state = fd3_fp_state_bind;
621
	pctx->delete_fs_state = fd3_fp_state_delete;
622
 
623
	pctx->create_vs_state = fd3_vp_state_create;
624
	pctx->bind_vs_state = fd3_vp_state_bind;
625
	pctx->delete_vs_state = fd3_vp_state_delete;
626
 
627
	ctx->solid_prog.fp = create_solid_fp(pctx);
628
	ctx->solid_prog.vp = create_solid_vp(pctx);
629
	ctx->blit_prog.fp = create_blit_fp(pctx);
630
	ctx->blit_prog.vp = create_blit_vp(pctx);
631
}
632
 
633
void
634
fd3_prog_fini(struct pipe_context *pctx)
635
{
636
	struct fd_context *ctx = fd_context(pctx);
637
 
638
	delete_shader(ctx->solid_prog.vp);
639
	delete_shader(ctx->solid_prog.fp);
640
	delete_shader(ctx->blit_prog.vp);
641
	delete_shader(ctx->blit_prog.fp);
642
}