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4358 Serge 1
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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 * Copyright (C) 2013 Rob Clark 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 *
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 * Authors:
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 *    Rob Clark 
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 */
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#include "fd3_context.h"
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#include "fd3_blend.h"
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#include "fd3_draw.h"
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#include "fd3_emit.h"
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#include "fd3_gmem.h"
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#include "fd3_program.h"
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#include "fd3_rasterizer.h"
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#include "fd3_texture.h"
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#include "fd3_zsa.h"
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static void
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fd3_context_destroy(struct pipe_context *pctx)
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{
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	struct fd3_context *fd3_ctx = fd3_context(fd_context(pctx));
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4358 Serge 45
	fd3_prog_fini(pctx);
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	fd_bo_del(fd3_ctx->vs_pvt_mem);
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	fd_bo_del(fd3_ctx->fs_pvt_mem);
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	fd_bo_del(fd3_ctx->vsc_size_mem);
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	fd_bo_del(fd3_ctx->vsc_pipe_mem);
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	pipe_resource_reference(&fd3_ctx->solid_vbuf, NULL);
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	pipe_resource_reference(&fd3_ctx->blit_texcoord_vbuf, NULL);
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	fd_context_destroy(pctx);
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}
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/* TODO we could combine a few of these small buffers (solid_vbuf,
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 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
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 * save a tiny bit of memory
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 */
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static struct pipe_resource *
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create_solid_vertexbuf(struct pipe_context *pctx)
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{
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	static const float init_shader_const[] = {
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			-1.000000, +1.000000, +1.000000,
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			+1.000000, -1.000000, +1.000000,
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	};
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	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
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			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
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	pipe_buffer_write(pctx, prsc, 0,
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			sizeof(init_shader_const), init_shader_const);
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	return prsc;
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}
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static struct pipe_resource *
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create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
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{
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	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
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			PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
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	return prsc;
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}
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struct pipe_context *
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fd3_context_create(struct pipe_screen *pscreen, void *priv)
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{
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	struct fd_screen *screen = fd_screen(pscreen);
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	struct fd3_context *fd3_ctx = CALLOC_STRUCT(fd3_context);
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	struct pipe_context *pctx;
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	if (!fd3_ctx)
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		return NULL;
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	pctx = &fd3_ctx->base.base;
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	fd3_ctx->base.screen = fd_screen(pscreen);
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	pctx->destroy = fd3_context_destroy;
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	pctx->create_blend_state = fd3_blend_state_create;
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	pctx->create_rasterizer_state = fd3_rasterizer_state_create;
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	pctx->create_depth_stencil_alpha_state = fd3_zsa_state_create;
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	fd3_draw_init(pctx);
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	fd3_gmem_init(pctx);
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	fd3_texture_init(pctx);
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	fd3_prog_init(pctx);
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	pctx = fd_context_init(&fd3_ctx->base, pscreen, priv);
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	if (!pctx)
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		return NULL;
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	fd3_ctx->vs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
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			DRM_FREEDRENO_GEM_TYPE_KMEM);
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	fd3_ctx->fs_pvt_mem = fd_bo_new(screen->dev, 0x2000,
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			DRM_FREEDRENO_GEM_TYPE_KMEM);
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	fd3_ctx->vsc_size_mem = fd_bo_new(screen->dev, 0x1000,
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			DRM_FREEDRENO_GEM_TYPE_KMEM);
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	fd3_ctx->vsc_pipe_mem = fd_bo_new(screen->dev, 0x40000,
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			DRM_FREEDRENO_GEM_TYPE_KMEM);
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	fd3_ctx->solid_vbuf = create_solid_vertexbuf(pctx);
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	fd3_ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
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	return pctx;
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}