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.. _screen:
2
 
3
Screen
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======
5
 
6
A screen is an object representing the context-independent part of a device.
7
 
8
Flags and enumerations
9
----------------------
10
 
11
XXX some of these don't belong in this section.
12
 
13
 
14
.. _pipe_cap:
15
 
16
PIPE_CAP_*
17
^^^^^^^^^^
18
 
19
Capability queries return information about the features and limits of the
20
driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
21
or integer values, use :ref:`get_param`.
22
 
23
The integer capabilities:
24
 
25
* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26
  normalized coordinates, and mipmaps.
27
* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28
  polygons.
29
* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30
  :ref:`Blend` for more information.
31
* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32
* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33
* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34
  bound.
35
* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36
* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37
* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38
  can do the depth texture / Z comparison operation in TEX instructions
39
  for shadow testing.
40
* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41
  supported.
42
* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43
  for a 2D texture.
44
* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45
  for a 3D texture.
46
* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47
  for a cubemap.
48
* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49
  are supported.
50
* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51
  from color blend equations, in :ref:`Blend` state.
52
* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53
  opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54
* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55
* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56
* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
57
  the vertex and fragment shader, inclusive.
58
* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
59
  masks are supported. If 0, then the first rendertarget's blend mask is
60
  replicated across all MRTs.
61
* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
62
  available. If 0, then the first rendertarget's blend functions affect all
63
  MRTs.
64
* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
65
  layers supported. If 0, the array textures are not supported at all and
66
  the ARRAY texture targets are invalid.
67
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
68
  FS_COORD_ORIGIN with value UPPER_LEFT is supported.
69
* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
70
  FS_COORD_ORIGIN with value LOWER_LEFT is supported.
71
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
72
  property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
73
* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
74
  property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
75
* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
76
  depth clipping (through pipe_rasterizer_state)
77
* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
78
  written from a fragment shader.
79
* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
80
  in the vertex shader.
81
* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
82
  per-instance vertex attribs.
83
* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
84
  supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
85
  flag supported by the driver?  If not, the state tracker will insert
86
  clamping code into the fragment shaders when needed.
87
 
88
* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
89
  supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
90
* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
91
  outputting unclamped vertex colors from a vertex shader. If unsupported,
92
  the vertex colors are always clamped. This is the default for DX9 hardware.
93
* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
94
  clamping vertex colors when they come out of a vertex shader, as specified
95
  by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
96
  the vertex colors are never clamped. This is the default for DX10 hardware.
97
  If both clamped and unclamped CAPs are supported, the clamping can be
98
  controlled through pipe_rasterizer_state.  If the driver cannot do vertex
99
  color clamping, the state tracker may insert clamping code into the vertex
100
  shader.
101
* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
102
  equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
103
* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
104
  the flatshade_first setting in ``pipe_rasterizer_state``.
105
* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
106
  buffers.  If not, the state tracker must upload all data which is not in hw
107
  resources.
108
* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
109
  limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
110
  to 4.  If false, there are no restrictions on the offset.
111
* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
112
  limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
113
  If false, there are no restrictions on the stride.
114
* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
115
  a hw limitation.  If true, pipe_vertex_element::src_offset must always be
116
  aligned to 4.  If false, there are no restrictions on src_offset.
117
* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
118
  compute entry points defined in pipe_context and pipe_screen.
119
* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
120
  If not, the state tracker must upload all indices which are not in hw
121
  resources.
122
* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
123
  supported. If not, the state tracker must upload constants which are not in hw
124
  resources.
125
* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
126
  alignment of pipe_constant_buffer::buffer_offset.
127
* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
128
  pipe_draw_info::start_instance.
129
* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
130
  the pipe_screen::get_timestamp hook are implemented.
131
* ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
132
  for rendering are also supported for texturing.
133
* ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
134
  expected for a pointer returned by transfer_map if the resource is
135
  PIPE_BUFFER. In other words, the pointer returned by transfer_map is
136
  always aligned to this value.
137
* ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
138
  alignment for pipe_sampler_view::u.buf.first_element, in bytes.
139
  If a driver does not support first/last_element, it should return 0.
140
* ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
141
  If true, the hardware cannot replace arbitrary shader inputs with sprite
142
  coordinates and hence the inputs that are desired to be replaceable must
143
  be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
144
  The rasterizer's sprite_coord_enable state therefore also applies to the
145
  TEXCOORD semantic.
146
  Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
147
  input that will always be replaced with sprite coordinates.
148
* ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
149
  to use a blit to implement a texture transfer which needs format conversions
150
  and swizzling in state trackers. Generally, all hardware drivers with
151
  dedicated memory should return 1 and all software rasterizers should return 0.
152
* ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
153
  is supported.
154
* ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
155
  considerations have to be given to the interaction between the border color
156
  in the sampler object and the sampler view used with it.
157
  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
158
  may be affected in undefined ways for any kind of permutational swizzle
159
  (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
160
  in the sampler view.
161
  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
162
  state should be swizzled manually according to the swizzle in the sampler
163
  view it is intended to be used with, or herein undefined results may occur
164
  for permutational swizzles.
165
* ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
166
  a buffer sampler view, in bytes.
167
* ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
168
  since they are linked) a driver can support. Returning 0 is equivalent
169
  to returning 1 because every driver has to support at least a single
170
  viewport/scissor combination.
171
* ''PIPE_CAP_ENDIANNESS``:: The endianness of the device.  Either
172
  PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
173
 
174
 
175
.. _pipe_capf:
176
 
177
PIPE_CAPF_*
178
^^^^^^^^^^^^^^^^
179
 
180
The floating-point capabilities are:
181
 
182
* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
183
* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
184
* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
185
* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
186
* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
187
  applied to anisotropically filtered textures.
188
* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
189
  to filtered textures.
190
* ``PIPE_CAPF_GUARD_BAND_LEFT``,
191
  ``PIPE_CAPF_GUARD_BAND_TOP``,
192
  ``PIPE_CAPF_GUARD_BAND_RIGHT``,
193
  ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
194
 
195
 
196
.. _pipe_shader_cap:
197
 
198
PIPE_SHADER_CAP_*
199
^^^^^^^^^^^^^^^^^
200
 
201
These are per-shader-stage capabitity queries. Different shader stages may
202
support different features.
203
 
204
* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
205
* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
206
* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
207
* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
208
* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
209
* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
210
* ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
211
* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
212
  to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
213
  only permit binding one constant buffer per shader, and the shaders will
214
  not permit two-dimensional access to constants.
215
 
216
If a value greater than 0 is returned, the driver can have multiple
217
constant buffers bound to shader stages. The CONST register file can
218
be accessed with two-dimensional indices, like in the example below.
219
 
220
DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
221
DCL CONST[3][0]          # declare first vector of constbuf 3
222
MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
223
 
224
For backwards compatibility, one-dimensional access to CONST register
225
file is still supported. In that case, the constbuf index is assumed
226
to be 0.
227
 
228
* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
229
* ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
230
* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
231
* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
232
* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
233
  of the input file is supported.
234
* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
235
  of the output file is supported.
236
* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
237
  of the temporary file is supported.
238
* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
239
  of the constant file is supported.
240
* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
241
  BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
242
* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
243
  If unsupported, only float opcodes are supported.
244
* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
245
  samplers.
246
* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
247
  program.  It should be one of the ``pipe_shader_ir`` enum values.
248
 
249
 
250
.. _pipe_compute_cap:
251
 
252
PIPE_COMPUTE_CAP_*
253
^^^^^^^^^^^^^^^^^^
254
 
255
Compute-specific capabilities. They can be queried using
256
pipe_screen::get_compute_param.
257
 
258
* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
259
  ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
260
  This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM for
261
  their preferred IR.
262
  Value type: null-terminated string.
263
* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
264
  for grid and block coordinates.  Value type: ``uint64_t``.
265
* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
266
  units.  Value type: ``uint64_t []``.
267
* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
268
  units.  Value type: ``uint64_t []``.
269
* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
270
  a single block can contain.  Value type: ``uint64_t``.
271
  This may be less than the product of the components of MAX_BLOCK_SIZE and is
272
  usually limited by the number of threads that can be resident simultaneously
273
  on a compute unit.
274
* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
275
  resource.  Value type: ``uint64_t``.
276
* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
277
  resource.  Value type: ``uint64_t``.
278
* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
279
  resource.  Value type: ``uint64_t``.
280
* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
281
  resource.  Value type: ``uint64_t``.
282
* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
283
  allocation in bytes.  Value type: ``uint64_t``.
284
 
285
.. _pipe_bind:
286
 
287
PIPE_BIND_*
288
^^^^^^^^^^^
289
 
290
These flags indicate how a resource will be used and are specified at resource
291
creation time. Resources may be used in different roles
292
during their lifecycle. Bind flags are cumulative and may be combined to create
293
a resource which can be used for multiple things.
294
Depending on the pipe driver's memory management and these bind flags,
295
resources might be created and handled quite differently.
296
 
297
* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
298
  rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
299
  must have this flag set.
300
* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
301
  depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
302
  have this flag set.
303
* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
304
  query whether a device supports blending for a given format.
305
  If this flag is set, surface creation may fail if blending is not supported
306
  for the specified format. If it is not set, a driver may choose to ignore
307
  blending on surfaces with formats that would require emulation.
308
* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
309
  pipe_screen::flush_front_buffer must have this flag set.
310
* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
311
  or vertex shader.
312
* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
313
* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
314
* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
315
* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
316
* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
317
* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
318
* ``PIPE_BIND_CUSTOM``:
319
* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
320
* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
321
  process.
322
* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
323
  address space of a compute program.
324
* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
325
  bound to the graphics pipeline as a shader resource.
326
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
327
  bound to the compute program as a shader resource.
328
 
329
.. _pipe_usage:
330
 
331
PIPE_USAGE_*
332
^^^^^^^^^^^^
333
 
334
The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
335
 
336
* ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
337
* ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
338
* ``PIPE_USAGE_STATIC``: Same as immutable (?)
339
* ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
340
* ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
341
 
342
 
343
Methods
344
-------
345
 
346
XXX to-do
347
 
348
get_name
349
^^^^^^^^
350
 
351
Returns an identifying name for the screen.
352
 
353
get_vendor
354
^^^^^^^^^^
355
 
356
Returns the screen vendor.
357
 
358
.. _get_param:
359
 
360
get_param
361
^^^^^^^^^
362
 
363
Get an integer/boolean screen parameter.
364
 
365
**param** is one of the :ref:`PIPE_CAP` names.
366
 
367
.. _get_paramf:
368
 
369
get_paramf
370
^^^^^^^^^^
371
 
372
Get a floating-point screen parameter.
373
 
374
**param** is one of the :ref:`PIPE_CAP` names.
375
 
376
context_create
377
^^^^^^^^^^^^^^
378
 
379
Create a pipe_context.
380
 
381
**priv** is private data of the caller, which may be put to various
382
unspecified uses, typically to do with implementing swapbuffers
383
and/or front-buffer rendering.
384
 
385
is_format_supported
386
^^^^^^^^^^^^^^^^^^^
387
 
388
Determine if a resource in the given format can be used in a specific manner.
389
 
390
**format** the resource format
391
 
392
**target** one of the PIPE_TEXTURE_x flags
393
 
394
**sample_count** the number of samples. 0 and 1 mean no multisampling,
395
the maximum allowed legal value is 32.
396
 
397
**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
398
 
399
**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
400
 
401
Returns TRUE if all usages can be satisfied.
402
 
403
 
404
can_create_resource
405
^^^^^^^^^^^^^^^^^^^
406
 
407
Check if a resource can actually be created (but don't actually allocate any
408
memory).  This is used to implement OpenGL's proxy textures.  Typically, a
409
driver will simply check if the total size of the given resource is less than
410
some limit.
411
 
412
 
413
.. _resource_create:
414
 
415
resource_create
416
^^^^^^^^^^^^^^^
417
 
418
Create a new resource from a template.
419
The following fields of the pipe_resource must be specified in the template:
420
 
421
**target** one of the pipe_texture_target enums.
422
Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
423
Modern APIs allow using buffers as shader resources.
424
 
425
**format** one of the pipe_format enums.
426
 
427
**width0** the width of the base mip level of the texture or size of the buffer.
428
 
429
**height0** the height of the base mip level of the texture
430
(1 for 1D or 1D array textures).
431
 
432
**depth0** the depth of the base mip level of the texture
433
(1 for everything else).
434
 
435
**array_size** the array size for 1D and 2D array textures.
436
For cube maps this must be 6, for other textures 1.
437
 
438
**last_level** the last mip map level present.
439
 
440
**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
441
which isn't multisampled.
442
 
443
**usage** one of the PIPE_USAGE flags.
444
 
445
**bind** bitmask of the PIPE_BIND flags.
446
 
447
**flags** bitmask of PIPE_RESOURCE_FLAG flags.
448
 
449
 
450
 
451
resource_destroy
452
^^^^^^^^^^^^^^^^
453
 
454
Destroy a resource. A resource is destroyed if it has no more references.
455
 
456
 
457
 
458
get_timestamp
459
^^^^^^^^^^^^^
460
 
461
Query a timestamp in nanoseconds. The returned value should match
462
PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
463
wait for rendering to complete (which cannot be achieved with queries).
464
 
465
 
466
 
467
get_driver_query_info
468
^^^^^^^^^^^^^^^^^^^^^
469
 
470
Return a driver-specific query. If the **info** parameter is NULL,
471
the number of available queries is returned.  Otherwise, the driver
472
query at the specified **index** is returned in **info**.
473
The function returns non-zero on success.
474
The driver-specific query is described with the pipe_driver_query_info
475
structure.