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#ifndef __gl_h_
2
#define __gl_h_
3
 
4
/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
5
 
6
#include 
7
 
8
#ifdef __cplusplus
9
extern "C" {
10
#endif
11
 
12
/*
13
 * This document is licensed under the SGI Free Software B License Version
14
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15
 */
16
 
17
typedef void             GLvoid;
18
typedef char             GLchar;
19
typedef unsigned int     GLenum;
20
typedef unsigned char    GLboolean;
21
typedef unsigned int     GLbitfield;
22
typedef khronos_int8_t   GLbyte;
23
typedef short            GLshort;
24
typedef int              GLint;
25
typedef int              GLsizei;
26
typedef khronos_uint8_t  GLubyte;
27
typedef unsigned short   GLushort;
28
typedef unsigned int     GLuint;
29
typedef khronos_float_t  GLfloat;
30
typedef khronos_float_t  GLclampf;
31
typedef khronos_int32_t  GLfixed;
32
typedef khronos_int32_t  GLclampx;
33
 
34
typedef khronos_intptr_t GLintptr;
35
typedef khronos_ssize_t  GLsizeiptr;
36
 
37
 
38
/*************************************************************/
39
 
40
/* OpenGL ES core versions */
41
#define GL_VERSION_ES_CM_1_0          1
42
#define GL_VERSION_ES_CL_1_0          1
43
#define GL_VERSION_ES_CM_1_1          1
44
#define GL_VERSION_ES_CL_1_1          1
45
 
46
/* ClearBufferMask */
47
#define GL_DEPTH_BUFFER_BIT               0x00000100
48
#define GL_STENCIL_BUFFER_BIT             0x00000400
49
#define GL_COLOR_BUFFER_BIT               0x00004000
50
 
51
/* Boolean */
52
#define GL_FALSE                          0
53
#define GL_TRUE                           1
54
 
55
/* BeginMode */
56
#define GL_POINTS                         0x0000
57
#define GL_LINES                          0x0001
58
#define GL_LINE_LOOP                      0x0002
59
#define GL_LINE_STRIP                     0x0003
60
#define GL_TRIANGLES                      0x0004
61
#define GL_TRIANGLE_STRIP                 0x0005
62
#define GL_TRIANGLE_FAN                   0x0006
63
 
64
/* AlphaFunction */
65
#define GL_NEVER                          0x0200
66
#define GL_LESS                           0x0201
67
#define GL_EQUAL                          0x0202
68
#define GL_LEQUAL                         0x0203
69
#define GL_GREATER                        0x0204
70
#define GL_NOTEQUAL                       0x0205
71
#define GL_GEQUAL                         0x0206
72
#define GL_ALWAYS                         0x0207
73
 
74
/* BlendingFactorDest */
75
#define GL_ZERO                           0
76
#define GL_ONE                            1
77
#define GL_SRC_COLOR                      0x0300
78
#define GL_ONE_MINUS_SRC_COLOR            0x0301
79
#define GL_SRC_ALPHA                      0x0302
80
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
81
#define GL_DST_ALPHA                      0x0304
82
#define GL_ONE_MINUS_DST_ALPHA            0x0305
83
 
84
/* BlendingFactorSrc */
85
/*      GL_ZERO */
86
/*      GL_ONE */
87
#define GL_DST_COLOR                      0x0306
88
#define GL_ONE_MINUS_DST_COLOR            0x0307
89
#define GL_SRC_ALPHA_SATURATE             0x0308
90
/*      GL_SRC_ALPHA */
91
/*      GL_ONE_MINUS_SRC_ALPHA */
92
/*      GL_DST_ALPHA */
93
/*      GL_ONE_MINUS_DST_ALPHA */
94
 
95
/* ClipPlaneName */
96
#define GL_CLIP_PLANE0                    0x3000
97
#define GL_CLIP_PLANE1                    0x3001
98
#define GL_CLIP_PLANE2                    0x3002
99
#define GL_CLIP_PLANE3                    0x3003
100
#define GL_CLIP_PLANE4                    0x3004
101
#define GL_CLIP_PLANE5                    0x3005
102
 
103
/* ColorMaterialFace */
104
/*      GL_FRONT_AND_BACK */
105
 
106
/* ColorMaterialParameter */
107
/*      GL_AMBIENT_AND_DIFFUSE */
108
 
109
/* ColorPointerType */
110
/*      GL_UNSIGNED_BYTE */
111
/*      GL_FLOAT */
112
/*      GL_FIXED */
113
 
114
/* CullFaceMode */
115
#define GL_FRONT                          0x0404
116
#define GL_BACK                           0x0405
117
#define GL_FRONT_AND_BACK                 0x0408
118
 
119
/* DepthFunction */
120
/*      GL_NEVER */
121
/*      GL_LESS */
122
/*      GL_EQUAL */
123
/*      GL_LEQUAL */
124
/*      GL_GREATER */
125
/*      GL_NOTEQUAL */
126
/*      GL_GEQUAL */
127
/*      GL_ALWAYS */
128
 
129
/* EnableCap */
130
#define GL_FOG                            0x0B60
131
#define GL_LIGHTING                       0x0B50
132
#define GL_TEXTURE_2D                     0x0DE1
133
#define GL_CULL_FACE                      0x0B44
134
#define GL_ALPHA_TEST                     0x0BC0
135
#define GL_BLEND                          0x0BE2
136
#define GL_COLOR_LOGIC_OP                 0x0BF2
137
#define GL_DITHER                         0x0BD0
138
#define GL_STENCIL_TEST                   0x0B90
139
#define GL_DEPTH_TEST                     0x0B71
140
/*      GL_LIGHT0 */
141
/*      GL_LIGHT1 */
142
/*      GL_LIGHT2 */
143
/*      GL_LIGHT3 */
144
/*      GL_LIGHT4 */
145
/*      GL_LIGHT5 */
146
/*      GL_LIGHT6 */
147
/*      GL_LIGHT7 */
148
#define GL_POINT_SMOOTH                   0x0B10
149
#define GL_LINE_SMOOTH                    0x0B20
150
#define GL_SCISSOR_TEST                   0x0C11
151
#define GL_COLOR_MATERIAL                 0x0B57
152
#define GL_NORMALIZE                      0x0BA1
153
#define GL_RESCALE_NORMAL                 0x803A
154
#define GL_POLYGON_OFFSET_FILL            0x8037
155
#define GL_VERTEX_ARRAY                   0x8074
156
#define GL_NORMAL_ARRAY                   0x8075
157
#define GL_COLOR_ARRAY                    0x8076
158
#define GL_TEXTURE_COORD_ARRAY            0x8078
159
#define GL_MULTISAMPLE                    0x809D
160
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
161
#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
162
#define GL_SAMPLE_COVERAGE                0x80A0
163
 
164
/* ErrorCode */
165
#define GL_NO_ERROR                       0
166
#define GL_INVALID_ENUM                   0x0500
167
#define GL_INVALID_VALUE                  0x0501
168
#define GL_INVALID_OPERATION              0x0502
169
#define GL_STACK_OVERFLOW                 0x0503
170
#define GL_STACK_UNDERFLOW                0x0504
171
#define GL_OUT_OF_MEMORY                  0x0505
172
 
173
/* FogMode */
174
/*      GL_LINEAR */
175
#define GL_EXP                            0x0800
176
#define GL_EXP2                           0x0801
177
 
178
/* FogParameter */
179
#define GL_FOG_DENSITY                    0x0B62
180
#define GL_FOG_START                      0x0B63
181
#define GL_FOG_END                        0x0B64
182
#define GL_FOG_MODE                       0x0B65
183
#define GL_FOG_COLOR                      0x0B66
184
 
185
/* FrontFaceDirection */
186
#define GL_CW                             0x0900
187
#define GL_CCW                            0x0901
188
 
189
/* GetPName */
190
#define GL_CURRENT_COLOR                  0x0B00
191
#define GL_CURRENT_NORMAL                 0x0B02
192
#define GL_CURRENT_TEXTURE_COORDS         0x0B03
193
#define GL_POINT_SIZE                     0x0B11
194
#define GL_POINT_SIZE_MIN                 0x8126
195
#define GL_POINT_SIZE_MAX                 0x8127
196
#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
197
#define GL_POINT_DISTANCE_ATTENUATION     0x8129
198
#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
199
#define GL_LINE_WIDTH                     0x0B21
200
#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
201
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
202
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
203
#define GL_CULL_FACE_MODE                 0x0B45
204
#define GL_FRONT_FACE                     0x0B46
205
#define GL_SHADE_MODEL                    0x0B54
206
#define GL_DEPTH_RANGE                    0x0B70
207
#define GL_DEPTH_WRITEMASK                0x0B72
208
#define GL_DEPTH_CLEAR_VALUE              0x0B73
209
#define GL_DEPTH_FUNC                     0x0B74
210
#define GL_STENCIL_CLEAR_VALUE            0x0B91
211
#define GL_STENCIL_FUNC                   0x0B92
212
#define GL_STENCIL_VALUE_MASK             0x0B93
213
#define GL_STENCIL_FAIL                   0x0B94
214
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
215
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
216
#define GL_STENCIL_REF                    0x0B97
217
#define GL_STENCIL_WRITEMASK              0x0B98
218
#define GL_MATRIX_MODE                    0x0BA0
219
#define GL_VIEWPORT                       0x0BA2
220
#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
221
#define GL_PROJECTION_STACK_DEPTH         0x0BA4
222
#define GL_TEXTURE_STACK_DEPTH            0x0BA5
223
#define GL_MODELVIEW_MATRIX               0x0BA6
224
#define GL_PROJECTION_MATRIX              0x0BA7
225
#define GL_TEXTURE_MATRIX                 0x0BA8
226
#define GL_ALPHA_TEST_FUNC                0x0BC1
227
#define GL_ALPHA_TEST_REF                 0x0BC2
228
#define GL_BLEND_DST                      0x0BE0
229
#define GL_BLEND_SRC                      0x0BE1
230
#define GL_LOGIC_OP_MODE                  0x0BF0
231
#define GL_SCISSOR_BOX                    0x0C10
232
#define GL_SCISSOR_TEST                   0x0C11
233
#define GL_COLOR_CLEAR_VALUE              0x0C22
234
#define GL_COLOR_WRITEMASK                0x0C23
235
#define GL_UNPACK_ALIGNMENT               0x0CF5
236
#define GL_PACK_ALIGNMENT                 0x0D05
237
#define GL_MAX_LIGHTS                     0x0D31
238
#define GL_MAX_CLIP_PLANES                0x0D32
239
#define GL_MAX_TEXTURE_SIZE               0x0D33
240
#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
241
#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
242
#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
243
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
244
#define GL_MAX_TEXTURE_UNITS              0x84E2
245
#define GL_SUBPIXEL_BITS                  0x0D50
246
#define GL_RED_BITS                       0x0D52
247
#define GL_GREEN_BITS                     0x0D53
248
#define GL_BLUE_BITS                      0x0D54
249
#define GL_ALPHA_BITS                     0x0D55
250
#define GL_DEPTH_BITS                     0x0D56
251
#define GL_STENCIL_BITS                   0x0D57
252
#define GL_POLYGON_OFFSET_UNITS           0x2A00
253
#define GL_POLYGON_OFFSET_FILL            0x8037
254
#define GL_POLYGON_OFFSET_FACTOR          0x8038
255
#define GL_TEXTURE_BINDING_2D             0x8069
256
#define GL_VERTEX_ARRAY_SIZE              0x807A
257
#define GL_VERTEX_ARRAY_TYPE              0x807B
258
#define GL_VERTEX_ARRAY_STRIDE            0x807C
259
#define GL_NORMAL_ARRAY_TYPE              0x807E
260
#define GL_NORMAL_ARRAY_STRIDE            0x807F
261
#define GL_COLOR_ARRAY_SIZE               0x8081
262
#define GL_COLOR_ARRAY_TYPE               0x8082
263
#define GL_COLOR_ARRAY_STRIDE             0x8083
264
#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
265
#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
266
#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
267
#define GL_VERTEX_ARRAY_POINTER           0x808E
268
#define GL_NORMAL_ARRAY_POINTER           0x808F
269
#define GL_COLOR_ARRAY_POINTER            0x8090
270
#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
271
#define GL_SAMPLE_BUFFERS                 0x80A8
272
#define GL_SAMPLES                        0x80A9
273
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
274
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
275
 
276
/* GetTextureParameter */
277
/*      GL_TEXTURE_MAG_FILTER */
278
/*      GL_TEXTURE_MIN_FILTER */
279
/*      GL_TEXTURE_WRAP_S */
280
/*      GL_TEXTURE_WRAP_T */
281
 
282
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
284
 
285
/* HintMode */
286
#define GL_DONT_CARE                      0x1100
287
#define GL_FASTEST                        0x1101
288
#define GL_NICEST                         0x1102
289
 
290
/* HintTarget */
291
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
292
#define GL_POINT_SMOOTH_HINT              0x0C51
293
#define GL_LINE_SMOOTH_HINT               0x0C52
294
#define GL_FOG_HINT                       0x0C54
295
#define GL_GENERATE_MIPMAP_HINT           0x8192
296
 
297
/* LightModelParameter */
298
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
299
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
300
 
301
/* LightParameter */
302
#define GL_AMBIENT                        0x1200
303
#define GL_DIFFUSE                        0x1201
304
#define GL_SPECULAR                       0x1202
305
#define GL_POSITION                       0x1203
306
#define GL_SPOT_DIRECTION                 0x1204
307
#define GL_SPOT_EXPONENT                  0x1205
308
#define GL_SPOT_CUTOFF                    0x1206
309
#define GL_CONSTANT_ATTENUATION           0x1207
310
#define GL_LINEAR_ATTENUATION             0x1208
311
#define GL_QUADRATIC_ATTENUATION          0x1209
312
 
313
/* DataType */
314
#define GL_BYTE                           0x1400
315
#define GL_UNSIGNED_BYTE                  0x1401
316
#define GL_SHORT                          0x1402
317
#define GL_UNSIGNED_SHORT                 0x1403
318
#define GL_FLOAT                          0x1406
319
#define GL_FIXED                          0x140C
320
 
321
/* LogicOp */
322
#define GL_CLEAR                          0x1500
323
#define GL_AND                            0x1501
324
#define GL_AND_REVERSE                    0x1502
325
#define GL_COPY                           0x1503
326
#define GL_AND_INVERTED                   0x1504
327
#define GL_NOOP                           0x1505
328
#define GL_XOR                            0x1506
329
#define GL_OR                             0x1507
330
#define GL_NOR                            0x1508
331
#define GL_EQUIV                          0x1509
332
#define GL_INVERT                         0x150A
333
#define GL_OR_REVERSE                     0x150B
334
#define GL_COPY_INVERTED                  0x150C
335
#define GL_OR_INVERTED                    0x150D
336
#define GL_NAND                           0x150E
337
#define GL_SET                            0x150F
338
 
339
/* MaterialFace */
340
/*      GL_FRONT_AND_BACK */
341
 
342
/* MaterialParameter */
343
#define GL_EMISSION                       0x1600
344
#define GL_SHININESS                      0x1601
345
#define GL_AMBIENT_AND_DIFFUSE            0x1602
346
/*      GL_AMBIENT */
347
/*      GL_DIFFUSE */
348
/*      GL_SPECULAR */
349
 
350
/* MatrixMode */
351
#define GL_MODELVIEW                      0x1700
352
#define GL_PROJECTION                     0x1701
353
#define GL_TEXTURE                        0x1702
354
 
355
/* NormalPointerType */
356
/*      GL_BYTE */
357
/*      GL_SHORT */
358
/*      GL_FLOAT */
359
/*      GL_FIXED */
360
 
361
/* PixelFormat */
362
#define GL_ALPHA                          0x1906
363
#define GL_RGB                            0x1907
364
#define GL_RGBA                           0x1908
365
#define GL_LUMINANCE                      0x1909
366
#define GL_LUMINANCE_ALPHA                0x190A
367
 
368
/* PixelStoreParameter */
369
#define GL_UNPACK_ALIGNMENT               0x0CF5
370
#define GL_PACK_ALIGNMENT                 0x0D05
371
 
372
/* PixelType */
373
/*      GL_UNSIGNED_BYTE */
374
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
375
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
376
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
377
 
378
/* ShadingModel */
379
#define GL_FLAT                           0x1D00
380
#define GL_SMOOTH                         0x1D01
381
 
382
/* StencilFunction */
383
/*      GL_NEVER */
384
/*      GL_LESS */
385
/*      GL_EQUAL */
386
/*      GL_LEQUAL */
387
/*      GL_GREATER */
388
/*      GL_NOTEQUAL */
389
/*      GL_GEQUAL */
390
/*      GL_ALWAYS */
391
 
392
/* StencilOp */
393
/*      GL_ZERO */
394
#define GL_KEEP                           0x1E00
395
#define GL_REPLACE                        0x1E01
396
#define GL_INCR                           0x1E02
397
#define GL_DECR                           0x1E03
398
/*      GL_INVERT */
399
 
400
/* StringName */
401
#define GL_VENDOR                         0x1F00
402
#define GL_RENDERER                       0x1F01
403
#define GL_VERSION                        0x1F02
404
#define GL_EXTENSIONS                     0x1F03
405
 
406
/* TexCoordPointerType */
407
/*      GL_SHORT */
408
/*      GL_FLOAT */
409
/*      GL_FIXED */
410
/*      GL_BYTE */
411
 
412
/* TextureEnvMode */
413
#define GL_MODULATE                       0x2100
414
#define GL_DECAL                          0x2101
415
/*      GL_BLEND */
416
#define GL_ADD                            0x0104
417
/*      GL_REPLACE */
418
 
419
/* TextureEnvParameter */
420
#define GL_TEXTURE_ENV_MODE               0x2200
421
#define GL_TEXTURE_ENV_COLOR              0x2201
422
 
423
/* TextureEnvTarget */
424
#define GL_TEXTURE_ENV                    0x2300
425
 
426
/* TextureMagFilter */
427
#define GL_NEAREST                        0x2600
428
#define GL_LINEAR                         0x2601
429
 
430
/* TextureMinFilter */
431
/*      GL_NEAREST */
432
/*      GL_LINEAR */
433
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
434
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
435
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
436
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
437
 
438
/* TextureParameterName */
439
#define GL_TEXTURE_MAG_FILTER             0x2800
440
#define GL_TEXTURE_MIN_FILTER             0x2801
441
#define GL_TEXTURE_WRAP_S                 0x2802
442
#define GL_TEXTURE_WRAP_T                 0x2803
443
#define GL_GENERATE_MIPMAP                0x8191
444
 
445
/* TextureTarget */
446
/*      GL_TEXTURE_2D */
447
 
448
/* TextureUnit */
449
#define GL_TEXTURE0                       0x84C0
450
#define GL_TEXTURE1                       0x84C1
451
#define GL_TEXTURE2                       0x84C2
452
#define GL_TEXTURE3                       0x84C3
453
#define GL_TEXTURE4                       0x84C4
454
#define GL_TEXTURE5                       0x84C5
455
#define GL_TEXTURE6                       0x84C6
456
#define GL_TEXTURE7                       0x84C7
457
#define GL_TEXTURE8                       0x84C8
458
#define GL_TEXTURE9                       0x84C9
459
#define GL_TEXTURE10                      0x84CA
460
#define GL_TEXTURE11                      0x84CB
461
#define GL_TEXTURE12                      0x84CC
462
#define GL_TEXTURE13                      0x84CD
463
#define GL_TEXTURE14                      0x84CE
464
#define GL_TEXTURE15                      0x84CF
465
#define GL_TEXTURE16                      0x84D0
466
#define GL_TEXTURE17                      0x84D1
467
#define GL_TEXTURE18                      0x84D2
468
#define GL_TEXTURE19                      0x84D3
469
#define GL_TEXTURE20                      0x84D4
470
#define GL_TEXTURE21                      0x84D5
471
#define GL_TEXTURE22                      0x84D6
472
#define GL_TEXTURE23                      0x84D7
473
#define GL_TEXTURE24                      0x84D8
474
#define GL_TEXTURE25                      0x84D9
475
#define GL_TEXTURE26                      0x84DA
476
#define GL_TEXTURE27                      0x84DB
477
#define GL_TEXTURE28                      0x84DC
478
#define GL_TEXTURE29                      0x84DD
479
#define GL_TEXTURE30                      0x84DE
480
#define GL_TEXTURE31                      0x84DF
481
#define GL_ACTIVE_TEXTURE                 0x84E0
482
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
483
 
484
/* TextureWrapMode */
485
#define GL_REPEAT                         0x2901
486
#define GL_CLAMP_TO_EDGE                  0x812F
487
 
488
/* VertexPointerType */
489
/*      GL_SHORT */
490
/*      GL_FLOAT */
491
/*      GL_FIXED */
492
/*      GL_BYTE */
493
 
494
/* LightName */
495
#define GL_LIGHT0                         0x4000
496
#define GL_LIGHT1                         0x4001
497
#define GL_LIGHT2                         0x4002
498
#define GL_LIGHT3                         0x4003
499
#define GL_LIGHT4                         0x4004
500
#define GL_LIGHT5                         0x4005
501
#define GL_LIGHT6                         0x4006
502
#define GL_LIGHT7                         0x4007
503
 
504
/* Buffer Objects */
505
#define GL_ARRAY_BUFFER                   0x8892
506
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
507
 
508
#define GL_ARRAY_BUFFER_BINDING               0x8894
509
#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
510
#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
511
#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
512
#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
513
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514
 
515
#define GL_STATIC_DRAW                    0x88E4
516
#define GL_DYNAMIC_DRAW                   0x88E8
517
 
518
#define GL_BUFFER_SIZE                    0x8764
519
#define GL_BUFFER_USAGE                   0x8765
520
 
521
/* Texture combine + dot3 */
522
#define GL_SUBTRACT                       0x84E7
523
#define GL_COMBINE                        0x8570
524
#define GL_COMBINE_RGB                    0x8571
525
#define GL_COMBINE_ALPHA                  0x8572
526
#define GL_RGB_SCALE                      0x8573
527
#define GL_ADD_SIGNED                     0x8574
528
#define GL_INTERPOLATE                    0x8575
529
#define GL_CONSTANT                       0x8576
530
#define GL_PRIMARY_COLOR                  0x8577
531
#define GL_PREVIOUS                       0x8578
532
#define GL_OPERAND0_RGB                   0x8590
533
#define GL_OPERAND1_RGB                   0x8591
534
#define GL_OPERAND2_RGB                   0x8592
535
#define GL_OPERAND0_ALPHA                 0x8598
536
#define GL_OPERAND1_ALPHA                 0x8599
537
#define GL_OPERAND2_ALPHA                 0x859A
538
 
539
#define GL_ALPHA_SCALE                    0x0D1C
540
 
541
#define GL_SRC0_RGB                       0x8580
542
#define GL_SRC1_RGB                       0x8581
543
#define GL_SRC2_RGB                       0x8582
544
#define GL_SRC0_ALPHA                     0x8588
545
#define GL_SRC1_ALPHA                     0x8589
546
#define GL_SRC2_ALPHA                     0x858A
547
 
548
#define GL_DOT3_RGB                       0x86AE
549
#define GL_DOT3_RGBA                      0x86AF
550
 
551
/*------------------------------------------------------------------------*
552
 * required OES extension tokens
553
 *------------------------------------------------------------------------*/
554
 
555
/* OES_read_format */
556
#ifndef GL_OES_read_format
557
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
558
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
559
#endif
560
 
561
/* GL_OES_compressed_paletted_texture */
562
#ifndef GL_OES_compressed_paletted_texture
563
#define GL_PALETTE4_RGB8_OES                                    0x8B90
564
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
565
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
566
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
567
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
568
#define GL_PALETTE8_RGB8_OES                                    0x8B95
569
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
570
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
571
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
572
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
573
#endif
574
 
575
/* OES_point_size_array */
576
#ifndef GL_OES_point_size_array
577
#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
578
#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
579
#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
580
#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
581
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
582
#endif
583
 
584
/* GL_OES_point_sprite */
585
#ifndef GL_OES_point_sprite
586
#define GL_POINT_SPRITE_OES                                     0x8861
587
#define GL_COORD_REPLACE_OES                                    0x8862
588
#endif
589
 
590
/*************************************************************/
591
 
592
/* Available only in Common profile */
593
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594
GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598
GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602
GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619
GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622
GL_API void GL_APIENTRY glPointSize (GLfloat size);
623
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
631
 
632
/* Available in both Common and Common-Lite profiles */
633
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640
GL_API void GL_APIENTRY glClear (GLbitfield mask);
641
GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642
GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643
GL_API void GL_APIENTRY glClearStencil (GLint s);
644
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654
GL_API void GL_APIENTRY glCullFace (GLenum mode);
655
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659
GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660
GL_API void GL_APIENTRY glDisable (GLenum cap);
661
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664
GL_API void GL_APIENTRY glEnable (GLenum cap);
665
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666
GL_API void GL_APIENTRY glFinish (void);
667
GL_API void GL_APIENTRY glFlush (void);
668
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671
GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674
GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677
GL_API GLenum GL_APIENTRY glGetError (void);
678
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683
GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684
GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697
GL_API void GL_APIENTRY glLoadIdentity (void);
698
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707
GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713
GL_API void GL_APIENTRY glPopMatrix (void);
714
GL_API void GL_APIENTRY glPushMatrix (void);
715
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717
GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
739
 
740
/*------------------------------------------------------------------------*
741
 * Required OES extension functions
742
 *------------------------------------------------------------------------*/
743
 
744
/* GL_OES_read_format */
745
#ifndef GL_OES_read_format
746
#define GL_OES_read_format 1
747
#endif
748
 
749
/* GL_OES_compressed_paletted_texture */
750
#ifndef GL_OES_compressed_paletted_texture
751
#define GL_OES_compressed_paletted_texture 1
752
#endif
753
 
754
/* GL_OES_point_size_array */
755
#ifndef GL_OES_point_size_array
756
#define GL_OES_point_size_array 1
757
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758
#endif
759
 
760
/* GL_OES_point_sprite */
761
#ifndef GL_OES_point_sprite
762
#define GL_OES_point_sprite 1
763
#endif
764
 
765
#ifdef __cplusplus
766
}
767
#endif
768
 
769
#endif /* __gl_h_ */
770