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5563 | serge | 1 | Name |
2 | |||
3 | MESA_multithread_makecurrent |
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4 | |||
5 | Name Strings |
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6 | |||
7 | GLX_MESA_multithread_makecurrent |
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8 | |||
9 | Contact |
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10 | |||
11 | Eric Anholt (eric@anholt.net) |
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12 | |||
13 | Status |
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14 | |||
15 | Not shipping. |
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16 | |||
17 | Version |
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18 | |||
19 | Last Modified Date: 21 February 2011 |
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20 | |||
21 | Number |
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22 | |||
23 | TBD |
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24 | |||
25 | Dependencies |
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26 | |||
27 | OpenGL 1.0 or later is required. |
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28 | GLX 1.3 or later is required. |
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29 | |||
30 | Overview |
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31 | |||
32 | The GLX context setup encourages multithreaded applications to |
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33 | create a context per thread which each operate on their own |
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34 | objects in parallel, and leaves synchronization for write access |
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35 | to shared objects up to the application. |
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36 | |||
37 | For some applications, maintaining per-thread contexts and |
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38 | ensuring that the glFlush happens in one thread before another |
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39 | thread starts working on that object is difficult. For them, |
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40 | using the same context across multiple threads and protecting its |
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41 | usage with a mutex is both higher performance and easier to |
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42 | implement. This extension gives those applications that option by |
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43 | relaxing the context binding requirements. |
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44 | |||
45 | This new behavior matches the requirements of AGL, while providing |
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46 | a feature not specified in WGL. |
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47 | |||
48 | IP Status |
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49 | |||
50 | Open-source; freely implementable. |
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51 | |||
52 | Issues |
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53 | |||
54 | None. |
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55 | |||
56 | New Procedures and Functions |
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57 | |||
58 | None. |
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59 | |||
60 | New Tokens |
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61 | |||
62 | None. |
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63 | |||
64 | Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors) |
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65 | |||
66 | Replace the following sentence from section 2.2 Rendering Contexts: |
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67 | In addition, a rendering context can be current for only one |
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68 | thread at a time. |
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69 | with: |
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70 | In addition, an indirect rendering context can be current for |
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71 | only one thread at a time. A direct rendering context may be |
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72 | current to multiple threads, with synchronization of access to |
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73 | the context thruogh the GL managed by the application through |
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74 | mutexes. |
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75 | |||
76 | Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) |
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77 | |||
78 | Replace the following sentence from section 3.3.7 Rendering Contexts: |
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79 | If ctx is current to some other thread, then |
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80 | glXMakeContextCurrent will generate a BadAccess error. |
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81 | with: |
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82 | If ctx is an indirect context current to some other thread, |
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83 | then glXMakeContextCurrent will generate a BadAccess error. |
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84 | |||
85 | Replace the following sentence from section 3.5 Rendering Contexts: |
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86 | If ctx is current to some other thread, then |
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87 | glXMakeCurrent will generate a BadAccess error. |
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88 | with: |
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89 | If ctx is an indirect context current to some other thread, |
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90 | then glXMakeCurrent will generate a BadAccess error. |
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91 | |||
92 | GLX Protocol |
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93 | |||
94 | None. The GLX extension only extends to direct rendering contexts. |
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95 | |||
96 | Errors |
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97 | |||
98 | None. |
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99 | |||
100 | New State |
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101 | |||
102 | None. |
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103 | |||
104 | Issues |
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105 | |||
106 | (1) What happens if the app binds a context/drawable in multiple |
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107 | threads, then binds a different context/thread in one of them? |
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108 | |||
109 | As with binding a new context from the current thread, the old |
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110 | context's refcount is reduced and the new context's refcount is |
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111 | increased. |
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112 | |||
113 | (2) What happens if the app binds a context/drawable in multiple |
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114 | threads, then binds None/None in one of them? |
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115 | |||
116 | The GLX context is unreferenced from that thread, and the other |
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117 | threads retain their GLX context binding. |
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118 | |||
119 | (3) What happens if the app binds a context/drawable in 7 threads, |
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120 | then destroys the context in one of them? |
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121 | |||
122 | As with GLX context destruction previously, the XID is destroyed |
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123 | but the context remains usable by threads that have the context |
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124 | current. |
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125 | |||
126 | (4) What happens if the app binds a new drawable/readable with |
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127 | glXMakeCurrent() when it is already bound to another thread? |
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128 | |||
129 | The context becomes bound to the new drawable/readable, and |
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130 | further rendering in either thread will use the new |
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131 | drawable/readable. |
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132 | |||
133 | (5) What requirements should be placed on the user managing contexts |
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134 | from multiple threads? |
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135 | |||
136 | The intention is to allow multithreaded access to the GL at the |
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137 | minimal performance cost, so requiring that the GL do general |
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138 | synchronization (beyond that already required by context sharing) |
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139 | is not an option, and synchronizing of GL's access to the GL |
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140 | context between multiple threads is left to the application to do |
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141 | across GL calls. However, it would be unfortunate for a library |
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142 | doing multithread_makecurrent to require that other libraries |
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143 | share in synchronization for binding of their own contexts, so the |
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144 | refcounting of the contexts is required to be threadsafe. |
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145 | |||
146 | (6) Does this apply to indirect contexts? |
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147 | |||
148 | This was ignored in the initial revision of the spec. Behavior |
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149 | for indirect contexts is left as-is. |
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150 | |||
151 | Revision History |
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152 | |||
153 | 20 November 2009 Eric Anholt - initial specification |
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154 | 22 November 2009 Eric Anholt - added issues from Ian Romanick. |
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155 | 3 February 2011 Eric Anholt - updated with resolution to issues 1-3 |
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156 | 3 February 2011 Eric Anholt - added issue 4, 5 |
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157 | 21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence |
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158 | along with glXMakeContextCurrent() for removal. |