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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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 * Intel x86 assembly code by Josh Vanderhoof
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 */
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#include "main/context.h"
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#include "math/m_xform.h"
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#include "common_x86_asm.h"
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#ifdef USE_3DNOW_ASM
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#include "3dnow.h"
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#endif
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#ifdef USE_SSE_ASM
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#include "sse.h"
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#endif
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#endif
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#include "math/m_debug.h"
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#endif
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DECLARE_XFORM_GROUP( x86, 2 )
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DECLARE_XFORM_GROUP( x86, 3 )
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DECLARE_XFORM_GROUP( x86, 4 )
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_mesa_x86_cliptest_points4( GLvector4f *clip_vec,
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			    GLvector4f *proj_vec,
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			    GLubyte clipMask[],
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			    GLubyte *orMask,
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			    GLubyte *andMask,
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			    GLboolean viewport_z_clip );
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_mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
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			       GLvector4f *proj_vec,
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			       GLubyte clipMask[],
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			       GLubyte *orMask,
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			       GLubyte *andMask,
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			       GLboolean viewport_z_clip );
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_mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
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				GLfloat *last_vert,
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				GLubyte *or_mask,
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				GLubyte *and_mask,
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				GLubyte *clip_mask,
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				GLboolean viewport_z_clip );
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_mesa_v16_x86_general_xform( GLfloat *dest,
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			     const GLfloat *m,
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			     const GLfloat *src,
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			     GLuint src_stride,
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			     GLuint count );
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#endif
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static void _mesa_init_x86_transform_asm( void )
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{
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   ASSIGN_XFORM_GROUP( x86, 2 );
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   ASSIGN_XFORM_GROUP( x86, 3 );
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   ASSIGN_XFORM_GROUP( x86, 4 );
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   _mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np;
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   _math_test_all_transform_functions( "x86" );
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   _math_test_all_cliptest_functions( "x86" );
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#endif
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}
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#endif
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{
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   _mesa_get_x86_features();
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   if ( _mesa_x86_cpu_features ) {
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      _mesa_init_x86_transform_asm();
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   }
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      _mesa_init_3dnow_transform_asm();
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   }
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      _mesa_init_sse_transform_asm();
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   }
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}
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