Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
||
3 | * |
||
4 | * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
||
5 | * |
||
6 | * Permission is hereby granted, free of charge, to any person obtaining a |
||
7 | * copy of this software and associated documentation files (the "Software"), |
||
8 | * to deal in the Software without restriction, including without limitation |
||
9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||
10 | * and/or sell copies of the Software, and to permit persons to whom the |
||
11 | * Software is furnished to do so, subject to the following conditions: |
||
12 | * |
||
13 | * The above copyright notice and this permission notice shall be included |
||
14 | * in all copies or substantial portions of the Software. |
||
15 | * |
||
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
||
17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||
19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
||
20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
||
21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
||
22 | * OTHER DEALINGS IN THE SOFTWARE. |
||
23 | * |
||
24 | * Authors: |
||
25 | * Keith Whitwell |
||
26 | */ |
||
27 | |||
28 | #if !HAVE_SPEC |
||
29 | #define VERT_SET_SPEC( v, c ) |
||
30 | #define VERT_COPY_SPEC( v0, v1 ) |
||
31 | #define VERT_SAVE_SPEC( idx ) |
||
32 | #define VERT_RESTORE_SPEC( idx ) |
||
33 | #endif |
||
34 | |||
35 | static void TAG(unfilled_tri)( struct gl_context *ctx, |
||
36 | GLenum mode, |
||
37 | GLuint e0, GLuint e1, GLuint e2 ) |
||
38 | { |
||
39 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
||
40 | GLubyte *ef = VB->EdgeFlag; |
||
41 | VERTEX *v[3]; |
||
42 | LOCAL_VARS(3); |
||
43 | |||
44 | v[0] = (VERTEX *)GET_VERTEX(e0); |
||
45 | v[1] = (VERTEX *)GET_VERTEX(e1); |
||
46 | v[2] = (VERTEX *)GET_VERTEX(e2); |
||
47 | |||
48 | if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { |
||
49 | VERT_SAVE_RGBA(0); |
||
50 | VERT_SAVE_RGBA(1); |
||
51 | VERT_COPY_RGBA(v[0], v[2]); |
||
52 | VERT_COPY_RGBA(v[1], v[2]); |
||
53 | |||
54 | if (HAVE_SPEC) { |
||
55 | VERT_SAVE_SPEC(0); |
||
56 | VERT_SAVE_SPEC(1); |
||
57 | VERT_COPY_SPEC(v[0], v[2]); |
||
58 | VERT_COPY_SPEC(v[1], v[2]); |
||
59 | } |
||
60 | } |
||
61 | |||
62 | /* fprintf(stderr, "%s %s %d %d %d\n", __func__, */ |
||
63 | /* _mesa_lookup_enum_by_nr( mode ), */ |
||
64 | /* ef[e0], ef[e1], ef[e2]); */ |
||
65 | |||
66 | if (mode == GL_POINT) { |
||
67 | RASTERIZE(GL_POINTS); |
||
68 | if (ef[e0]) POINT( v[0] ); |
||
69 | if (ef[e1]) POINT( v[1] ); |
||
70 | if (ef[e2]) POINT( v[2] ); |
||
71 | } |
||
72 | else { |
||
73 | RASTERIZE(GL_LINES); |
||
74 | if (RENDER_PRIMITIVE == GL_POLYGON) { |
||
75 | if (ef[e2]) LINE( v[2], v[0] ); |
||
76 | if (ef[e0]) LINE( v[0], v[1] ); |
||
77 | if (ef[e1]) LINE( v[1], v[2] ); |
||
78 | } |
||
79 | else { |
||
80 | if (ef[e0]) LINE( v[0], v[1] ); |
||
81 | if (ef[e1]) LINE( v[1], v[2] ); |
||
82 | if (ef[e2]) LINE( v[2], v[0] ); |
||
83 | } |
||
84 | } |
||
85 | |||
86 | if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { |
||
87 | VERT_RESTORE_RGBA(0); |
||
88 | VERT_RESTORE_RGBA(1); |
||
89 | |||
90 | if (HAVE_SPEC) { |
||
91 | VERT_RESTORE_SPEC(0); |
||
92 | VERT_RESTORE_SPEC(1); |
||
93 | } |
||
94 | } |
||
95 | } |
||
96 | |||
97 | |||
98 | static void TAG(unfilled_quad)( struct gl_context *ctx, |
||
99 | GLenum mode, |
||
100 | GLuint e0, GLuint e1, |
||
101 | GLuint e2, GLuint e3 ) |
||
102 | { |
||
103 | struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
||
104 | GLubyte *ef = VB->EdgeFlag; |
||
105 | VERTEX *v[4]; |
||
106 | LOCAL_VARS(4); |
||
107 | |||
108 | v[0] = (VERTEX *)GET_VERTEX(e0); |
||
109 | v[1] = (VERTEX *)GET_VERTEX(e1); |
||
110 | v[2] = (VERTEX *)GET_VERTEX(e2); |
||
111 | v[3] = (VERTEX *)GET_VERTEX(e3); |
||
112 | |||
113 | /* Hardware flatshading breaks down here. If the hardware doesn't |
||
114 | * support flatshading, this will already have been done: |
||
115 | */ |
||
116 | if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { |
||
117 | VERT_SAVE_RGBA(0); |
||
118 | VERT_SAVE_RGBA(1); |
||
119 | VERT_SAVE_RGBA(2); |
||
120 | VERT_COPY_RGBA(v[0], v[3]); |
||
121 | VERT_COPY_RGBA(v[1], v[3]); |
||
122 | VERT_COPY_RGBA(v[2], v[3]); |
||
123 | |||
124 | if (HAVE_SPEC) { |
||
125 | VERT_SAVE_SPEC(0); |
||
126 | VERT_SAVE_SPEC(1); |
||
127 | VERT_SAVE_SPEC(2); |
||
128 | VERT_COPY_SPEC(v[0], v[3]); |
||
129 | VERT_COPY_SPEC(v[1], v[3]); |
||
130 | VERT_COPY_SPEC(v[2], v[3]); |
||
131 | } |
||
132 | } |
||
133 | |||
134 | if (mode == GL_POINT) { |
||
135 | RASTERIZE(GL_POINTS); |
||
136 | if (ef[e0]) POINT( v[0] ); |
||
137 | if (ef[e1]) POINT( v[1] ); |
||
138 | if (ef[e2]) POINT( v[2] ); |
||
139 | if (ef[e3]) POINT( v[3] ); |
||
140 | } |
||
141 | else { |
||
142 | RASTERIZE(GL_LINES); |
||
143 | if (ef[e0]) LINE( v[0], v[1] ); |
||
144 | if (ef[e1]) LINE( v[1], v[2] ); |
||
145 | if (ef[e2]) LINE( v[2], v[3] ); |
||
146 | if (ef[e3]) LINE( v[3], v[0] ); |
||
147 | } |
||
148 | |||
149 | if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { |
||
150 | VERT_RESTORE_RGBA(0); |
||
151 | VERT_RESTORE_RGBA(1); |
||
152 | VERT_RESTORE_RGBA(2); |
||
153 | |||
154 | if (HAVE_SPEC) { |
||
155 | VERT_RESTORE_SPEC(0); |
||
156 | VERT_RESTORE_SPEC(1); |
||
157 | VERT_RESTORE_SPEC(2); |
||
158 | } |
||
159 | } |
||
160 | } |
||
161 | |||
162 | |||
163 | #if !HAVE_SPEC |
||
164 | #undef VERT_SET_SPEC |
||
165 | #undef VERT_COPY_SPEC |
||
166 | #undef VERT_SAVE_SPEC |
||
167 | #undef VERT_RESTORE_SPEC |
||
168 | #endif |
||
169 | |||
170 | #undef TAG |