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5564 serge 1
/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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#if !HAVE_SPEC
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#define VERT_SET_SPEC( v, c )
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#define VERT_COPY_SPEC( v0, v1 )
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#define VERT_SAVE_SPEC( idx )
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#define VERT_RESTORE_SPEC( idx )
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#endif
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static void TAG(unfilled_tri)( struct gl_context *ctx,
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			       GLenum mode,
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			       GLuint e0, GLuint e1, GLuint e2 )
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{
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   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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   GLubyte *ef = VB->EdgeFlag;
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   VERTEX *v[3];
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   LOCAL_VARS(3);
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   v[0] = (VERTEX *)GET_VERTEX(e0);
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   v[1] = (VERTEX *)GET_VERTEX(e1);
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   v[2] = (VERTEX *)GET_VERTEX(e2);
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   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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      VERT_SAVE_RGBA(0);
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      VERT_SAVE_RGBA(1);
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      VERT_COPY_RGBA(v[0], v[2]);
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      VERT_COPY_RGBA(v[1], v[2]);
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      if (HAVE_SPEC) {
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	 VERT_SAVE_SPEC(0);
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	 VERT_SAVE_SPEC(1);
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	 VERT_COPY_SPEC(v[0], v[2]);
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	 VERT_COPY_SPEC(v[1], v[2]);
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      }
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   }
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/*     fprintf(stderr, "%s %s %d %d %d\n", __func__, */
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/*  	   _mesa_lookup_enum_by_nr( mode ), */
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/*  	   ef[e0], ef[e1], ef[e2]); */
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   if (mode == GL_POINT) {
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      RASTERIZE(GL_POINTS);
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      if (ef[e0]) POINT( v[0] );
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      if (ef[e1]) POINT( v[1] );
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      if (ef[e2]) POINT( v[2] );
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   }
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   else {
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      RASTERIZE(GL_LINES);
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      if (RENDER_PRIMITIVE == GL_POLYGON) {
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	 if (ef[e2]) LINE( v[2], v[0] );
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	 if (ef[e0]) LINE( v[0], v[1] );
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	 if (ef[e1]) LINE( v[1], v[2] );
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      }
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      else {
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	 if (ef[e0]) LINE( v[0], v[1] );
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	 if (ef[e1]) LINE( v[1], v[2] );
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	 if (ef[e2]) LINE( v[2], v[0] );
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      }
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   }
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   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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      VERT_RESTORE_RGBA(0);
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      VERT_RESTORE_RGBA(1);
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      if (HAVE_SPEC) {
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	 VERT_RESTORE_SPEC(0);
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	 VERT_RESTORE_SPEC(1);
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      }
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   }
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}
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static void TAG(unfilled_quad)( struct gl_context *ctx,
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				GLenum mode,
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				GLuint e0, GLuint e1,
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				GLuint e2, GLuint e3 )
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{
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   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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   GLubyte *ef = VB->EdgeFlag;
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   VERTEX *v[4];
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   LOCAL_VARS(4);
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   v[0] = (VERTEX *)GET_VERTEX(e0);
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   v[1] = (VERTEX *)GET_VERTEX(e1);
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   v[2] = (VERTEX *)GET_VERTEX(e2);
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   v[3] = (VERTEX *)GET_VERTEX(e3);
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   /* Hardware flatshading breaks down here.  If the hardware doesn't
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    * support flatshading, this will already have been done:
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    */
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   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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      VERT_SAVE_RGBA(0);
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      VERT_SAVE_RGBA(1);
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      VERT_SAVE_RGBA(2);
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      VERT_COPY_RGBA(v[0], v[3]);
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      VERT_COPY_RGBA(v[1], v[3]);
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      VERT_COPY_RGBA(v[2], v[3]);
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      if (HAVE_SPEC) {
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	 VERT_SAVE_SPEC(0);
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	 VERT_SAVE_SPEC(1);
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	 VERT_SAVE_SPEC(2);
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	 VERT_COPY_SPEC(v[0], v[3]);
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	 VERT_COPY_SPEC(v[1], v[3]);
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	 VERT_COPY_SPEC(v[2], v[3]);
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      }
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   }
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   if (mode == GL_POINT) {
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      RASTERIZE(GL_POINTS);
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      if (ef[e0]) POINT( v[0] );
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      if (ef[e1]) POINT( v[1] );
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      if (ef[e2]) POINT( v[2] );
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      if (ef[e3]) POINT( v[3] );
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   }
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   else {
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      RASTERIZE(GL_LINES);
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      if (ef[e0]) LINE( v[0], v[1] );
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      if (ef[e1]) LINE( v[1], v[2] );
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      if (ef[e2]) LINE( v[2], v[3] );
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      if (ef[e3]) LINE( v[3], v[0] );
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   }
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   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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      VERT_RESTORE_RGBA(0);
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      VERT_RESTORE_RGBA(1);
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      VERT_RESTORE_RGBA(2);
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      if (HAVE_SPEC) {
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	 VERT_RESTORE_SPEC(0);
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	 VERT_RESTORE_SPEC(1);
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	 VERT_RESTORE_SPEC(2);
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      }
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   }
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}
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#if !HAVE_SPEC
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#undef VERT_SET_SPEC
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#undef VERT_COPY_SPEC
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#undef VERT_SAVE_SPEC
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#undef VERT_RESTORE_SPEC
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#endif
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#undef TAG