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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the "Software"), |
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8 | * to deal in the Software without restriction, including without limitation |
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9 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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10 | * and/or sell copies of the Software, and to permit persons to whom the |
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11 | * Software is furnished to do so, subject to the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice shall be included |
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14 | * in all copies or substantial portions of the Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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17 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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20 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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21 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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22 | * OTHER DEALINGS IN THE SOFTWARE. |
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23 | * |
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24 | * Authors: |
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25 | * Keith Whitwell |
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26 | */ |
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27 | |||
28 | #include "main/glheader.h" |
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29 | #include "main/imports.h" |
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30 | #include "main/macros.h" |
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31 | #include "tnl/tnl.h" |
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32 | #include "tnl/t_context.h" |
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33 | #include "tnl/t_pipeline.h" |
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34 | #include "tnl/t_vertex.h" |
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35 | #include "swrast_setup.h" |
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36 | #include "ss_context.h" |
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37 | #include "ss_triangle.h" |
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38 | |||
39 | |||
40 | /* Need to check lighting state and vertex program state to know |
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41 | * if two-sided lighting is in effect. |
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42 | */ |
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43 | #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM) |
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44 | |||
45 | |||
46 | #define VARYING_EMIT_STYLE EMIT_4F |
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47 | |||
48 | |||
49 | GLboolean |
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50 | _swsetup_CreateContext( struct gl_context *ctx ) |
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51 | { |
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52 | SScontext *swsetup = calloc(1, sizeof(SScontext)); |
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53 | |||
54 | if (!swsetup) |
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55 | return GL_FALSE; |
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56 | |||
57 | ctx->swsetup_context = swsetup; |
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58 | |||
59 | swsetup->NewState = ~0; |
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60 | _swsetup_trifuncs_init( ctx ); |
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61 | |||
62 | _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, |
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63 | sizeof(SWvertex) ); |
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64 | |||
65 | |||
66 | return GL_TRUE; |
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67 | } |
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68 | |||
69 | void |
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70 | _swsetup_DestroyContext( struct gl_context *ctx ) |
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71 | { |
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72 | SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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73 | |||
74 | if (swsetup) { |
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75 | free(swsetup); |
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76 | ctx->swsetup_context = 0; |
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77 | } |
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78 | |||
79 | _tnl_free_vertices( ctx ); |
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80 | } |
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81 | |||
82 | static void |
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83 | _swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode ) |
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84 | { |
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85 | SWSETUP_CONTEXT(ctx)->render_prim = mode; |
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86 | _swrast_render_primitive( ctx, mode ); |
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87 | } |
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88 | |||
89 | |||
90 | /** |
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91 | * Helper macros for setup_vertex_format() |
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92 | */ |
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93 | #define SWZ ((SWvertex *)0) |
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94 | #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) |
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95 | |||
96 | #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \ |
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97 | do { \ |
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98 | map[e].attrib = (ATTR); \ |
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99 | map[e].format = (STYLE); \ |
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100 | map[e].offset = SWOffset(MEMBER); \ |
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101 | e++; \ |
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102 | } while (0) |
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103 | |||
104 | |||
105 | /** |
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106 | * Tell the tnl module how to build SWvertex objects for swrast. |
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107 | * We'll build the map[] array with that info and pass it to |
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108 | * _tnl_install_attrs(). |
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109 | */ |
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110 | static void |
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111 | setup_vertex_format(struct gl_context *ctx) |
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112 | { |
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113 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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114 | SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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115 | GLboolean intColors = !ctx->FragmentProgram._Current |
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116 | && !ctx->ATIFragmentShader._Enabled |
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117 | && ctx->RenderMode == GL_RENDER |
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118 | && CHAN_TYPE != GL_FLOAT; |
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119 | |||
120 | if (intColors != swsetup->intColors || |
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121 | tnl->render_inputs_bitset != swsetup->last_index_bitset) { |
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122 | GLbitfield64 index_bitset = tnl->render_inputs_bitset; |
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123 | struct tnl_attr_map map[_TNL_ATTRIB_MAX]; |
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124 | unsigned int i, e = 0; |
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125 | |||
126 | swsetup->intColors = intColors; |
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127 | |||
128 | EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] ); |
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129 | |||
130 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) { |
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131 | if (swsetup->intColors) |
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132 | EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); |
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133 | else |
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134 | EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]); |
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135 | } |
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136 | |||
137 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) { |
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138 | EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]); |
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139 | } |
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140 | |||
141 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) { |
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142 | const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; |
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143 | EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]); |
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144 | } |
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145 | |||
146 | if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) |
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147 | { |
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148 | for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { |
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149 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) { |
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150 | EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, |
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151 | attrib[VARYING_SLOT_TEX0 + i] ); |
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152 | } |
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153 | } |
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154 | } |
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155 | |||
156 | /* shader varying vars */ |
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157 | if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) { |
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158 | for (i = 0; i < ctx->Const.MaxVarying; i++) { |
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159 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) { |
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160 | EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, |
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161 | attrib[VARYING_SLOT_VAR0 + i] ); |
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162 | } |
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163 | } |
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164 | } |
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165 | |||
166 | if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) |
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167 | EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); |
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168 | |||
169 | _tnl_install_attrs( ctx, map, e, |
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170 | tnl->_WindowMap.m, |
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171 | sizeof(SWvertex) ); |
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172 | |||
173 | swsetup->last_index_bitset = index_bitset; |
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174 | } |
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175 | } |
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176 | |||
177 | |||
178 | /** |
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179 | * Prepare to render a vertex buffer. |
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180 | * Called via tnl->Driver.Render.Start. |
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181 | */ |
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182 | static void |
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183 | _swsetup_RenderStart( struct gl_context *ctx ) |
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184 | { |
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185 | SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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186 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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187 | struct vertex_buffer *VB = &tnl->vb; |
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188 | |||
189 | if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { |
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190 | _swsetup_choose_trifuncs(ctx); |
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191 | } |
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192 | |||
193 | if (swsetup->NewState & _NEW_PROGRAM) { |
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194 | swsetup->last_index_bitset = 0; |
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195 | } |
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196 | |||
197 | swsetup->NewState = 0; |
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198 | |||
199 | /* This will change if drawing unfilled tris */ |
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200 | _swrast_SetFacing(ctx, 0); |
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201 | |||
202 | _swrast_render_start(ctx); |
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203 | |||
204 | /* Important */ |
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205 | VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; |
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206 | |||
207 | setup_vertex_format(ctx); |
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208 | } |
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209 | |||
210 | |||
211 | /* |
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212 | * We patch this function into tnl->Driver.Render.Finish. |
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213 | * It's called when we finish rendering a vertex buffer. |
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214 | */ |
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215 | static void |
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216 | _swsetup_RenderFinish( struct gl_context *ctx ) |
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217 | { |
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218 | _swrast_render_finish( ctx ); |
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219 | } |
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220 | |||
221 | void |
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222 | _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ) |
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223 | { |
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224 | SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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225 | swsetup->NewState |= new_state; |
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226 | _tnl_invalidate_vertex_state( ctx, new_state ); |
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227 | } |
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228 | |||
229 | |||
230 | void |
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231 | _swsetup_Wakeup( struct gl_context *ctx ) |
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232 | { |
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233 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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234 | SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
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235 | |||
236 | tnl->Driver.Render.Start = _swsetup_RenderStart; |
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237 | tnl->Driver.Render.Finish = _swsetup_RenderFinish; |
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238 | tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; |
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239 | tnl->Driver.Render.Interp = _tnl_interp; |
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240 | tnl->Driver.Render.CopyPV = _tnl_copy_pv; |
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241 | tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ |
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242 | tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ |
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243 | /* points */ |
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244 | /* line */ |
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245 | /* triangle */ |
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246 | /* quad */ |
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247 | tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; |
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248 | tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; |
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249 | tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; |
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250 | tnl->Driver.Render.BuildVertices = _tnl_build_vertices; |
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251 | tnl->Driver.Render.Multipass = 0; |
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252 | |||
253 | _tnl_invalidate_vertices( ctx, ~0 ); |
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254 | _tnl_need_projected_coords( ctx, GL_TRUE ); |
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255 | _swsetup_InvalidateState( ctx, ~0 ); |
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256 | |||
257 | swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf; |
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258 | swsetup->last_index_bitset = 0; |
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259 | } |
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260 | |||
261 | |||
262 | /** |
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263 | * Populate a swrast SWvertex from an attrib-style vertex. |
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264 | */ |
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265 | void |
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266 | _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) |
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267 | { |
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268 | TNLcontext *tnl = TNL_CONTEXT(ctx); |
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269 | const GLfloat *m = tnl->_WindowMap.m; |
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270 | GLfloat tmp[4]; |
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271 | GLuint i; |
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272 | |||
273 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); |
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274 | |||
275 | dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12]; |
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276 | dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13]; |
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277 | dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14]; |
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278 | dest->attrib[VARYING_SLOT_POS][3] = tmp[3]; |
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279 | |||
280 | /** XXX try to limit these loops someday */ |
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281 | for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) |
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282 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, |
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283 | dest->attrib[VARYING_SLOT_TEX0 + i] ); |
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284 | |||
285 | for (i = 0 ; i < ctx->Const.MaxVarying ; i++) |
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286 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, |
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287 | dest->attrib[VARYING_SLOT_VAR0 + i] ); |
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288 | |||
289 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, |
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290 | dest->attrib[VARYING_SLOT_COL0] ); |
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291 | |||
292 | UNCLAMPED_FLOAT_TO_RGBA_CHAN(dest->color, dest->attrib[VARYING_SLOT_COL0]); |
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293 | |||
294 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, |
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295 | dest->attrib[VARYING_SLOT_COL1]); |
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296 | |||
297 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); |
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298 | dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0]; |
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299 | |||
300 | /* XXX See _tnl_get_attr about pointsize ... */ |
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301 | _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); |
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302 | dest->pointSize = tmp[0]; |
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303 | }>>>> |
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304 |