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5564 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * |
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4 | * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. |
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5 | * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. |
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6 | * Copyright © 2010 Intel Corporation |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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22 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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23 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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24 | * OTHER DEALINGS IN THE SOFTWARE. |
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25 | */ |
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26 | |||
27 | /** |
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28 | * \file uniforms.c |
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29 | * Functions related to GLSL uniform variables. |
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30 | * \author Brian Paul |
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31 | */ |
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32 | |||
33 | /** |
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34 | * XXX things to do: |
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35 | * 1. Check that the right error code is generated for all _mesa_error() calls. |
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36 | * 2. Insert FLUSH_VERTICES calls in various places |
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37 | */ |
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38 | |||
39 | #include "main/glheader.h" |
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40 | #include "main/context.h" |
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41 | #include "main/dispatch.h" |
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42 | #include "main/shaderapi.h" |
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43 | #include "main/shaderobj.h" |
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44 | #include "main/uniforms.h" |
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45 | #include "main/enums.h" |
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46 | #include "ir_uniform.h" |
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47 | #include "glsl_types.h" |
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48 | #include "program/program.h" |
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49 | |||
50 | /** |
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51 | * Update the vertex/fragment program's TexturesUsed array. |
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52 | * |
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53 | * This needs to be called after glUniform(set sampler var) is called. |
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54 | * A call to glUniform(samplerVar, value) causes a sampler to point to a |
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55 | * particular texture unit. We know the sampler's texture target |
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56 | * (1D/2D/3D/etc) from compile time but the sampler's texture unit is |
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57 | * set by glUniform() calls. |
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58 | * |
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59 | * So, scan the program->SamplerUnits[] and program->SamplerTargets[] |
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60 | * information to update the prog->TexturesUsed[] values. |
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61 | * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, |
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62 | * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. |
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63 | * We'll use that info for state validation before rendering. |
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64 | */ |
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65 | void |
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66 | _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
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67 | struct gl_program *prog) |
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68 | { |
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69 | GLuint s; |
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70 | struct gl_shader *shader = |
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71 | shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; |
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72 | |||
73 | assert(shader); |
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74 | |||
75 | memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits)); |
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76 | memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); |
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77 | |||
78 | shProg->SamplersValidated = GL_TRUE; |
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79 | |||
80 | for (s = 0; s < MAX_SAMPLERS; s++) { |
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81 | if (prog->SamplersUsed & (1 << s)) { |
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82 | GLuint unit = shader->SamplerUnits[s]; |
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83 | GLuint tgt = shader->SamplerTargets[s]; |
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84 | assert(unit < ARRAY_SIZE(prog->TexturesUsed)); |
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85 | assert(tgt < NUM_TEXTURE_TARGETS); |
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86 | |||
87 | /* The types of the samplers associated with a particular texture |
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88 | * unit must be an exact match. Page 74 (page 89 of the PDF) of the |
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89 | * OpenGL 3.3 core spec says: |
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90 | * |
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91 | * "It is not allowed to have variables of different sampler |
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92 | * types pointing to the same texture image unit within a program |
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93 | * object." |
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94 | */ |
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95 | if (prog->TexturesUsed[unit] & ~(1 << tgt)) |
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96 | shProg->SamplersValidated = GL_FALSE; |
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97 | |||
98 | prog->TexturesUsed[unit] |= (1 << tgt); |
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99 | } |
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100 | } |
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101 | } |
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102 | |||
103 | /** |
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104 | * Connect a piece of driver storage with a part of a uniform |
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105 | * |
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106 | * \param uni The uniform with which the storage will be associated |
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107 | * \param element_stride Byte-stride between array elements. |
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108 | * \sa gl_uniform_driver_storage::element_stride. |
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109 | * \param vector_stride Byte-stride between vectors (in a matrix). |
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110 | * \sa gl_uniform_driver_storage::vector_stride. |
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111 | * \param format Conversion from native format to driver format |
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112 | * required by the driver. |
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113 | * \param data Location to dump the data. |
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114 | */ |
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115 | void |
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116 | _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni, |
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117 | unsigned element_stride, |
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118 | unsigned vector_stride, |
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119 | enum gl_uniform_driver_format format, |
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120 | void *data) |
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121 | { |
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122 | uni->driver_storage = |
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123 | realloc(uni->driver_storage, |
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124 | sizeof(struct gl_uniform_driver_storage) |
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125 | * (uni->num_driver_storage + 1)); |
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126 | |||
127 | uni->driver_storage[uni->num_driver_storage].element_stride = element_stride; |
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128 | uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride; |
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129 | uni->driver_storage[uni->num_driver_storage].format = format; |
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130 | uni->driver_storage[uni->num_driver_storage].data = data; |
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131 | |||
132 | uni->num_driver_storage++; |
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133 | } |
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134 | |||
135 | /** |
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136 | * Sever all connections with all pieces of driver storage for all uniforms |
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137 | * |
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138 | * \warning |
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139 | * This function does \b not release any of the \c data pointers |
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140 | * previously passed in to \c _mesa_uniform_attach_driver_stoarge. |
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141 | */ |
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142 | void |
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143 | _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni) |
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144 | { |
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145 | free(uni->driver_storage); |
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146 | uni->driver_storage = NULL; |
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147 | uni->num_driver_storage = 0; |
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148 | } |
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149 | |||
150 | void GLAPIENTRY |
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151 | _mesa_Uniform1f(GLint location, GLfloat v0) |
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152 | { |
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153 | GET_CURRENT_CONTEXT(ctx); |
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154 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); |
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155 | } |
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156 | |||
157 | void GLAPIENTRY |
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158 | _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) |
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159 | { |
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160 | GET_CURRENT_CONTEXT(ctx); |
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161 | GLfloat v[2]; |
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162 | v[0] = v0; |
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163 | v[1] = v1; |
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164 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); |
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165 | } |
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166 | |||
167 | void GLAPIENTRY |
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168 | _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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169 | { |
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170 | GET_CURRENT_CONTEXT(ctx); |
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171 | GLfloat v[3]; |
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172 | v[0] = v0; |
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173 | v[1] = v1; |
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174 | v[2] = v2; |
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175 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); |
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176 | } |
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177 | |||
178 | void GLAPIENTRY |
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179 | _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
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180 | GLfloat v3) |
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181 | { |
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182 | GET_CURRENT_CONTEXT(ctx); |
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183 | GLfloat v[4]; |
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184 | v[0] = v0; |
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185 | v[1] = v1; |
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186 | v[2] = v2; |
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187 | v[3] = v3; |
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188 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); |
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189 | } |
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190 | |||
191 | void GLAPIENTRY |
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192 | _mesa_Uniform1i(GLint location, GLint v0) |
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193 | { |
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194 | GET_CURRENT_CONTEXT(ctx); |
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195 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); |
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196 | } |
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197 | |||
198 | void GLAPIENTRY |
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199 | _mesa_Uniform2i(GLint location, GLint v0, GLint v1) |
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200 | { |
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201 | GET_CURRENT_CONTEXT(ctx); |
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202 | GLint v[2]; |
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203 | v[0] = v0; |
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204 | v[1] = v1; |
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205 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); |
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206 | } |
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207 | |||
208 | void GLAPIENTRY |
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209 | _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
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210 | { |
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211 | GET_CURRENT_CONTEXT(ctx); |
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212 | GLint v[3]; |
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213 | v[0] = v0; |
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214 | v[1] = v1; |
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215 | v[2] = v2; |
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216 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); |
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217 | } |
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218 | |||
219 | void GLAPIENTRY |
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220 | _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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221 | { |
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222 | GET_CURRENT_CONTEXT(ctx); |
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223 | GLint v[4]; |
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224 | v[0] = v0; |
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225 | v[1] = v1; |
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226 | v[2] = v2; |
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227 | v[3] = v3; |
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228 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); |
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229 | } |
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230 | |||
231 | void GLAPIENTRY |
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232 | _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) |
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233 | { |
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234 | GET_CURRENT_CONTEXT(ctx); |
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235 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); |
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236 | } |
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237 | |||
238 | void GLAPIENTRY |
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239 | _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) |
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240 | { |
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241 | GET_CURRENT_CONTEXT(ctx); |
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242 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); |
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243 | } |
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244 | |||
245 | void GLAPIENTRY |
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246 | _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) |
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247 | { |
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248 | GET_CURRENT_CONTEXT(ctx); |
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249 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); |
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250 | } |
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251 | |||
252 | void GLAPIENTRY |
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253 | _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) |
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254 | { |
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255 | GET_CURRENT_CONTEXT(ctx); |
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256 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); |
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257 | } |
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258 | |||
259 | void GLAPIENTRY |
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260 | _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) |
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261 | { |
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262 | GET_CURRENT_CONTEXT(ctx); |
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263 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); |
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264 | } |
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265 | |||
266 | void GLAPIENTRY |
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267 | _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) |
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268 | { |
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269 | GET_CURRENT_CONTEXT(ctx); |
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270 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); |
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271 | } |
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272 | |||
273 | void GLAPIENTRY |
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274 | _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) |
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275 | { |
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276 | GET_CURRENT_CONTEXT(ctx); |
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277 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); |
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278 | } |
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279 | |||
280 | void GLAPIENTRY |
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281 | _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) |
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282 | { |
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283 | GET_CURRENT_CONTEXT(ctx); |
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284 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); |
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285 | } |
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286 | |||
287 | /** Same as above with direct state access **/ |
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288 | void GLAPIENTRY |
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289 | _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
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290 | { |
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291 | GET_CURRENT_CONTEXT(ctx); |
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292 | struct gl_shader_program *shProg = |
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293 | _mesa_lookup_shader_program_err(ctx, program, |
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294 | "glProgramUniform1f"); |
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295 | _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); |
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296 | } |
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297 | |||
298 | void GLAPIENTRY |
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299 | _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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300 | { |
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301 | GET_CURRENT_CONTEXT(ctx); |
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302 | GLfloat v[2]; |
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303 | struct gl_shader_program *shProg; |
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304 | v[0] = v0; |
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305 | v[1] = v1; |
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306 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); |
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307 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); |
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308 | } |
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309 | |||
310 | void GLAPIENTRY |
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311 | _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, |
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312 | GLfloat v2) |
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313 | { |
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314 | GET_CURRENT_CONTEXT(ctx); |
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315 | GLfloat v[3]; |
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316 | struct gl_shader_program *shProg; |
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317 | v[0] = v0; |
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318 | v[1] = v1; |
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319 | v[2] = v2; |
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320 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); |
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321 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); |
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322 | } |
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323 | |||
324 | void GLAPIENTRY |
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325 | _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, |
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326 | GLfloat v2, GLfloat v3) |
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327 | { |
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328 | GET_CURRENT_CONTEXT(ctx); |
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329 | GLfloat v[4]; |
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330 | struct gl_shader_program *shProg; |
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331 | v[0] = v0; |
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332 | v[1] = v1; |
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333 | v[2] = v2; |
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334 | v[3] = v3; |
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335 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); |
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336 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); |
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337 | } |
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338 | |||
339 | void GLAPIENTRY |
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340 | _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) |
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341 | { |
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342 | GET_CURRENT_CONTEXT(ctx); |
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343 | struct gl_shader_program *shProg = |
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344 | _mesa_lookup_shader_program_err(ctx, program, |
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345 | "glProgramUniform1i"); |
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346 | _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); |
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347 | } |
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348 | |||
349 | void GLAPIENTRY |
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350 | _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
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351 | { |
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352 | GET_CURRENT_CONTEXT(ctx); |
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353 | GLint v[2]; |
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354 | struct gl_shader_program *shProg; |
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355 | v[0] = v0; |
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356 | v[1] = v1; |
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357 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); |
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358 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); |
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359 | } |
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360 | |||
361 | void GLAPIENTRY |
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362 | _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, |
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363 | GLint v2) |
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364 | { |
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365 | GET_CURRENT_CONTEXT(ctx); |
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366 | GLint v[3]; |
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367 | struct gl_shader_program *shProg; |
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368 | v[0] = v0; |
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369 | v[1] = v1; |
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370 | v[2] = v2; |
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371 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); |
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372 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); |
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373 | } |
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374 | |||
375 | void GLAPIENTRY |
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376 | _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, |
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377 | GLint v2, GLint v3) |
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378 | { |
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379 | GET_CURRENT_CONTEXT(ctx); |
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380 | GLint v[4]; |
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381 | struct gl_shader_program *shProg; |
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382 | v[0] = v0; |
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383 | v[1] = v1; |
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384 | v[2] = v2; |
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385 | v[3] = v3; |
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386 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); |
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387 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); |
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388 | } |
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389 | |||
390 | void GLAPIENTRY |
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391 | _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, |
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392 | const GLfloat * value) |
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393 | { |
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394 | GET_CURRENT_CONTEXT(ctx); |
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395 | struct gl_shader_program *shProg = |
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396 | _mesa_lookup_shader_program_err(ctx, program, |
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397 | "glProgramUniform1fv"); |
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398 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); |
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399 | } |
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400 | |||
401 | void GLAPIENTRY |
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402 | _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, |
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403 | const GLfloat * value) |
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404 | { |
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405 | GET_CURRENT_CONTEXT(ctx); |
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406 | struct gl_shader_program *shProg = |
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407 | _mesa_lookup_shader_program_err(ctx, program, |
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408 | "glProgramUniform2fv"); |
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409 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); |
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410 | } |
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411 | |||
412 | void GLAPIENTRY |
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413 | _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, |
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414 | const GLfloat * value) |
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415 | { |
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416 | GET_CURRENT_CONTEXT(ctx); |
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417 | struct gl_shader_program *shProg = |
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418 | _mesa_lookup_shader_program_err(ctx, program, |
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419 | "glProgramUniform3fv"); |
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420 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); |
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421 | } |
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422 | |||
423 | void GLAPIENTRY |
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424 | _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, |
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425 | const GLfloat * value) |
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426 | { |
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427 | GET_CURRENT_CONTEXT(ctx); |
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428 | struct gl_shader_program *shProg = |
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429 | _mesa_lookup_shader_program_err(ctx, program, |
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430 | "glProgramUniform4fv"); |
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431 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); |
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432 | } |
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433 | |||
434 | void GLAPIENTRY |
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435 | _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, |
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436 | const GLint * value) |
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437 | { |
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438 | GET_CURRENT_CONTEXT(ctx); |
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439 | struct gl_shader_program *shProg = |
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440 | _mesa_lookup_shader_program_err(ctx, program, |
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441 | "glProgramUniform1iv"); |
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442 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); |
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443 | } |
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444 | |||
445 | void GLAPIENTRY |
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446 | _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, |
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447 | const GLint * value) |
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448 | { |
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449 | GET_CURRENT_CONTEXT(ctx); |
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450 | struct gl_shader_program *shProg = |
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451 | _mesa_lookup_shader_program_err(ctx, program, |
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452 | "glProgramUniform2iv"); |
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453 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); |
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454 | } |
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455 | |||
456 | void GLAPIENTRY |
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457 | _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, |
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458 | const GLint * value) |
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459 | { |
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460 | GET_CURRENT_CONTEXT(ctx); |
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461 | struct gl_shader_program *shProg = |
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462 | _mesa_lookup_shader_program_err(ctx, program, |
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463 | "glProgramUniform3iv"); |
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464 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); |
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465 | } |
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466 | |||
467 | void GLAPIENTRY |
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468 | _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, |
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469 | const GLint * value) |
||
470 | { |
||
471 | GET_CURRENT_CONTEXT(ctx); |
||
472 | struct gl_shader_program *shProg = |
||
473 | _mesa_lookup_shader_program_err(ctx, program, |
||
474 | "glProgramUniform4iv"); |
||
475 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); |
||
476 | } |
||
477 | |||
478 | |||
479 | /** OpenGL 3.0 GLuint-valued functions **/ |
||
480 | void GLAPIENTRY |
||
481 | _mesa_Uniform1ui(GLint location, GLuint v0) |
||
482 | { |
||
483 | GET_CURRENT_CONTEXT(ctx); |
||
484 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); |
||
485 | } |
||
486 | |||
487 | void GLAPIENTRY |
||
488 | _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) |
||
489 | { |
||
490 | GET_CURRENT_CONTEXT(ctx); |
||
491 | GLuint v[2]; |
||
492 | v[0] = v0; |
||
493 | v[1] = v1; |
||
494 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); |
||
495 | } |
||
496 | |||
497 | void GLAPIENTRY |
||
498 | _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
||
499 | { |
||
500 | GET_CURRENT_CONTEXT(ctx); |
||
501 | GLuint v[3]; |
||
502 | v[0] = v0; |
||
503 | v[1] = v1; |
||
504 | v[2] = v2; |
||
505 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); |
||
506 | } |
||
507 | |||
508 | void GLAPIENTRY |
||
509 | _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
||
510 | { |
||
511 | GET_CURRENT_CONTEXT(ctx); |
||
512 | GLuint v[4]; |
||
513 | v[0] = v0; |
||
514 | v[1] = v1; |
||
515 | v[2] = v2; |
||
516 | v[3] = v3; |
||
517 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); |
||
518 | } |
||
519 | |||
520 | void GLAPIENTRY |
||
521 | _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
||
522 | { |
||
523 | GET_CURRENT_CONTEXT(ctx); |
||
524 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); |
||
525 | } |
||
526 | |||
527 | void GLAPIENTRY |
||
528 | _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
||
529 | { |
||
530 | GET_CURRENT_CONTEXT(ctx); |
||
531 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); |
||
532 | } |
||
533 | |||
534 | void GLAPIENTRY |
||
535 | _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
||
536 | { |
||
537 | GET_CURRENT_CONTEXT(ctx); |
||
538 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); |
||
539 | } |
||
540 | |||
541 | void GLAPIENTRY |
||
542 | _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
||
543 | { |
||
544 | GET_CURRENT_CONTEXT(ctx); |
||
545 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); |
||
546 | } |
||
547 | |||
548 | |||
549 | |||
550 | void GLAPIENTRY |
||
551 | _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, |
||
552 | const GLfloat * value) |
||
553 | { |
||
554 | GET_CURRENT_CONTEXT(ctx); |
||
555 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
556 | 2, 2, location, count, transpose, value, GL_FLOAT); |
||
557 | } |
||
558 | |||
559 | void GLAPIENTRY |
||
560 | _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, |
||
561 | const GLfloat * value) |
||
562 | { |
||
563 | GET_CURRENT_CONTEXT(ctx); |
||
564 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
565 | 3, 3, location, count, transpose, value, GL_FLOAT); |
||
566 | } |
||
567 | |||
568 | void GLAPIENTRY |
||
569 | _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, |
||
570 | const GLfloat * value) |
||
571 | { |
||
572 | GET_CURRENT_CONTEXT(ctx); |
||
573 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
574 | 4, 4, location, count, transpose, value, GL_FLOAT); |
||
575 | } |
||
576 | |||
577 | /** Same as above with direct state access **/ |
||
578 | |||
579 | void GLAPIENTRY |
||
580 | _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
||
581 | { |
||
582 | GET_CURRENT_CONTEXT(ctx); |
||
583 | struct gl_shader_program *shProg = |
||
584 | _mesa_lookup_shader_program_err(ctx, program, |
||
585 | "glProgramUniform1ui"); |
||
586 | _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); |
||
587 | } |
||
588 | |||
589 | void GLAPIENTRY |
||
590 | _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
||
591 | { |
||
592 | GET_CURRENT_CONTEXT(ctx); |
||
593 | GLuint v[2]; |
||
594 | struct gl_shader_program *shProg; |
||
595 | v[0] = v0; |
||
596 | v[1] = v1; |
||
597 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
598 | "glProgramUniform2ui"); |
||
599 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); |
||
600 | } |
||
601 | |||
602 | void GLAPIENTRY |
||
603 | _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
||
604 | GLuint v2) |
||
605 | { |
||
606 | GET_CURRENT_CONTEXT(ctx); |
||
607 | GLuint v[3]; |
||
608 | struct gl_shader_program *shProg; |
||
609 | v[0] = v0; |
||
610 | v[1] = v1; |
||
611 | v[2] = v2; |
||
612 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
613 | "glProgramUniform3ui"); |
||
614 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); |
||
615 | } |
||
616 | |||
617 | void GLAPIENTRY |
||
618 | _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, |
||
619 | GLuint v2, GLuint v3) |
||
620 | { |
||
621 | GET_CURRENT_CONTEXT(ctx); |
||
622 | GLuint v[4]; |
||
623 | struct gl_shader_program *shProg; |
||
624 | v[0] = v0; |
||
625 | v[1] = v1; |
||
626 | v[2] = v2; |
||
627 | v[3] = v3; |
||
628 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); |
||
629 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); |
||
630 | } |
||
631 | |||
632 | void GLAPIENTRY |
||
633 | _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, |
||
634 | const GLuint *value) |
||
635 | { |
||
636 | GET_CURRENT_CONTEXT(ctx); |
||
637 | struct gl_shader_program *shProg = |
||
638 | _mesa_lookup_shader_program_err(ctx, program, |
||
639 | "glProgramUniform1uiv"); |
||
640 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); |
||
641 | } |
||
642 | |||
643 | void GLAPIENTRY |
||
644 | _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, |
||
645 | const GLuint *value) |
||
646 | { |
||
647 | GET_CURRENT_CONTEXT(ctx); |
||
648 | struct gl_shader_program *shProg = |
||
649 | _mesa_lookup_shader_program_err(ctx, program, |
||
650 | "glProgramUniform2uiv"); |
||
651 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); |
||
652 | } |
||
653 | |||
654 | void GLAPIENTRY |
||
655 | _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, |
||
656 | const GLuint *value) |
||
657 | { |
||
658 | GET_CURRENT_CONTEXT(ctx); |
||
659 | struct gl_shader_program *shProg = |
||
660 | _mesa_lookup_shader_program_err(ctx, program, |
||
661 | "glProgramUniform3uiv"); |
||
662 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); |
||
663 | } |
||
664 | |||
665 | void GLAPIENTRY |
||
666 | _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, |
||
667 | const GLuint *value) |
||
668 | { |
||
669 | GET_CURRENT_CONTEXT(ctx); |
||
670 | struct gl_shader_program *shProg = |
||
671 | _mesa_lookup_shader_program_err(ctx, program, |
||
672 | "glProgramUniform4uiv"); |
||
673 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); |
||
674 | } |
||
675 | |||
676 | |||
677 | |||
678 | void GLAPIENTRY |
||
679 | _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, |
||
680 | GLboolean transpose, const GLfloat * value) |
||
681 | { |
||
682 | GET_CURRENT_CONTEXT(ctx); |
||
683 | struct gl_shader_program *shProg = |
||
684 | _mesa_lookup_shader_program_err(ctx, program, |
||
685 | "glProgramUniformMatrix2fv"); |
||
686 | _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT); |
||
687 | } |
||
688 | |||
689 | void GLAPIENTRY |
||
690 | _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, |
||
691 | GLboolean transpose, const GLfloat * value) |
||
692 | { |
||
693 | GET_CURRENT_CONTEXT(ctx); |
||
694 | struct gl_shader_program *shProg = |
||
695 | _mesa_lookup_shader_program_err(ctx, program, |
||
696 | "glProgramUniformMatrix3fv"); |
||
697 | _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT); |
||
698 | } |
||
699 | |||
700 | void GLAPIENTRY |
||
701 | _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, |
||
702 | GLboolean transpose, const GLfloat * value) |
||
703 | { |
||
704 | GET_CURRENT_CONTEXT(ctx); |
||
705 | struct gl_shader_program *shProg = |
||
706 | _mesa_lookup_shader_program_err(ctx, program, |
||
707 | "glProgramUniformMatrix4fv"); |
||
708 | _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT); |
||
709 | } |
||
710 | |||
711 | |||
712 | /** |
||
713 | * Non-square UniformMatrix are OpenGL 2.1 |
||
714 | */ |
||
715 | void GLAPIENTRY |
||
716 | _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
||
717 | const GLfloat *value) |
||
718 | { |
||
719 | GET_CURRENT_CONTEXT(ctx); |
||
720 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
721 | 2, 3, location, count, transpose, value, GL_FLOAT); |
||
722 | } |
||
723 | |||
724 | void GLAPIENTRY |
||
725 | _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
||
726 | const GLfloat *value) |
||
727 | { |
||
728 | GET_CURRENT_CONTEXT(ctx); |
||
729 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
730 | 3, 2, location, count, transpose, value, GL_FLOAT); |
||
731 | } |
||
732 | |||
733 | void GLAPIENTRY |
||
734 | _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
||
735 | const GLfloat *value) |
||
736 | { |
||
737 | GET_CURRENT_CONTEXT(ctx); |
||
738 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
739 | 2, 4, location, count, transpose, value, GL_FLOAT); |
||
740 | } |
||
741 | |||
742 | void GLAPIENTRY |
||
743 | _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
||
744 | const GLfloat *value) |
||
745 | { |
||
746 | GET_CURRENT_CONTEXT(ctx); |
||
747 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
748 | 4, 2, location, count, transpose, value, GL_FLOAT); |
||
749 | } |
||
750 | |||
751 | void GLAPIENTRY |
||
752 | _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
||
753 | const GLfloat *value) |
||
754 | { |
||
755 | GET_CURRENT_CONTEXT(ctx); |
||
756 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
757 | 3, 4, location, count, transpose, value, GL_FLOAT); |
||
758 | } |
||
759 | |||
760 | void GLAPIENTRY |
||
761 | _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
||
762 | const GLfloat *value) |
||
763 | { |
||
764 | GET_CURRENT_CONTEXT(ctx); |
||
765 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
766 | 4, 3, location, count, transpose, value, GL_FLOAT); |
||
767 | } |
||
768 | |||
769 | /** Same as above with direct state access **/ |
||
770 | |||
771 | void GLAPIENTRY |
||
772 | _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, |
||
773 | GLboolean transpose, const GLfloat * value) |
||
774 | { |
||
775 | GET_CURRENT_CONTEXT(ctx); |
||
776 | struct gl_shader_program *shProg = |
||
777 | _mesa_lookup_shader_program_err(ctx, program, |
||
778 | "glProgramUniformMatrix2x3fv"); |
||
779 | _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT); |
||
780 | } |
||
781 | |||
782 | void GLAPIENTRY |
||
783 | _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, |
||
784 | GLboolean transpose, const GLfloat * value) |
||
785 | { |
||
786 | GET_CURRENT_CONTEXT(ctx); |
||
787 | struct gl_shader_program *shProg = |
||
788 | _mesa_lookup_shader_program_err(ctx, program, |
||
789 | "glProgramUniformMatrix3x2fv"); |
||
790 | _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT); |
||
791 | } |
||
792 | |||
793 | void GLAPIENTRY |
||
794 | _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, |
||
795 | GLboolean transpose, const GLfloat * value) |
||
796 | { |
||
797 | GET_CURRENT_CONTEXT(ctx); |
||
798 | struct gl_shader_program *shProg = |
||
799 | _mesa_lookup_shader_program_err(ctx, program, |
||
800 | "glProgramUniformMatrix2x4fv"); |
||
801 | _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT); |
||
802 | } |
||
803 | |||
804 | void GLAPIENTRY |
||
805 | _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, |
||
806 | GLboolean transpose, const GLfloat * value) |
||
807 | { |
||
808 | GET_CURRENT_CONTEXT(ctx); |
||
809 | struct gl_shader_program *shProg = |
||
810 | _mesa_lookup_shader_program_err(ctx, program, |
||
811 | "glProgramUniformMatrix4x2fv"); |
||
812 | _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT); |
||
813 | } |
||
814 | |||
815 | void GLAPIENTRY |
||
816 | _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, |
||
817 | GLboolean transpose, const GLfloat * value) |
||
818 | { |
||
819 | GET_CURRENT_CONTEXT(ctx); |
||
820 | struct gl_shader_program *shProg = |
||
821 | _mesa_lookup_shader_program_err(ctx, program, |
||
822 | "glProgramUniformMatrix3x4fv"); |
||
823 | _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT); |
||
824 | } |
||
825 | |||
826 | void GLAPIENTRY |
||
827 | _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, |
||
828 | GLboolean transpose, const GLfloat * value) |
||
829 | { |
||
830 | GET_CURRENT_CONTEXT(ctx); |
||
831 | struct gl_shader_program *shProg = |
||
832 | _mesa_lookup_shader_program_err(ctx, program, |
||
833 | "glProgramUniformMatrix4x3fv"); |
||
834 | _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT); |
||
835 | } |
||
836 | |||
837 | |||
838 | void GLAPIENTRY |
||
839 | _mesa_GetnUniformfvARB(GLuint program, GLint location, |
||
840 | GLsizei bufSize, GLfloat *params) |
||
841 | { |
||
842 | GET_CURRENT_CONTEXT(ctx); |
||
843 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params); |
||
844 | } |
||
845 | |||
846 | void GLAPIENTRY |
||
847 | _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params) |
||
848 | { |
||
849 | _mesa_GetnUniformfvARB(program, location, INT_MAX, params); |
||
850 | } |
||
851 | |||
852 | |||
853 | void GLAPIENTRY |
||
854 | _mesa_GetnUniformivARB(GLuint program, GLint location, |
||
855 | GLsizei bufSize, GLint *params) |
||
856 | { |
||
857 | GET_CURRENT_CONTEXT(ctx); |
||
858 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params); |
||
859 | } |
||
860 | |||
861 | void GLAPIENTRY |
||
862 | _mesa_GetUniformiv(GLuint program, GLint location, GLint *params) |
||
863 | { |
||
864 | _mesa_GetnUniformivARB(program, location, INT_MAX, params); |
||
865 | } |
||
866 | |||
867 | |||
868 | /* GL3 */ |
||
869 | void GLAPIENTRY |
||
870 | _mesa_GetnUniformuivARB(GLuint program, GLint location, |
||
871 | GLsizei bufSize, GLuint *params) |
||
872 | { |
||
873 | GET_CURRENT_CONTEXT(ctx); |
||
874 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params); |
||
875 | } |
||
876 | |||
877 | void GLAPIENTRY |
||
878 | _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params) |
||
879 | { |
||
880 | _mesa_GetnUniformuivARB(program, location, INT_MAX, params); |
||
881 | } |
||
882 | |||
883 | |||
884 | /* GL4 */ |
||
885 | void GLAPIENTRY |
||
886 | _mesa_GetnUniformdvARB(GLuint program, GLint location, |
||
887 | GLsizei bufSize, GLdouble *params) |
||
888 | { |
||
889 | GET_CURRENT_CONTEXT(ctx); |
||
890 | |||
891 | (void) program; |
||
892 | (void) location; |
||
893 | (void) bufSize; |
||
894 | (void) params; |
||
895 | |||
896 | /* |
||
897 | _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); |
||
898 | */ |
||
899 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" |
||
900 | "(GL_ARB_gpu_shader_fp64 not implemented)"); |
||
901 | } |
||
902 | |||
903 | void GLAPIENTRY |
||
904 | _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params) |
||
905 | { |
||
906 | _mesa_GetnUniformdvARB(program, location, INT_MAX, params); |
||
907 | } |
||
908 | |||
909 | |||
910 | GLint GLAPIENTRY |
||
911 | _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name) |
||
912 | { |
||
913 | struct gl_shader_program *shProg; |
||
914 | |||
915 | GET_CURRENT_CONTEXT(ctx); |
||
916 | |||
917 | shProg = _mesa_lookup_shader_program_err(ctx, programObj, |
||
918 | "glGetUniformLocation"); |
||
919 | if (!shProg) |
||
920 | return -1; |
||
921 | |||
922 | /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: |
||
923 | * |
||
924 | * "If program has not been successfully linked, the error |
||
925 | * INVALID_OPERATION is generated." |
||
926 | */ |
||
927 | if (shProg->LinkStatus == GL_FALSE) { |
||
928 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
929 | "glGetUniformLocation(program not linked)"); |
||
930 | return -1; |
||
931 | } |
||
932 | |||
933 | return _mesa_program_resource_location(shProg, GL_UNIFORM, name); |
||
934 | } |
||
935 | |||
936 | GLuint GLAPIENTRY |
||
937 | _mesa_GetUniformBlockIndex(GLuint program, |
||
938 | const GLchar *uniformBlockName) |
||
939 | { |
||
940 | GET_CURRENT_CONTEXT(ctx); |
||
941 | struct gl_shader_program *shProg; |
||
942 | |||
943 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
944 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex"); |
||
945 | return GL_INVALID_INDEX; |
||
946 | } |
||
947 | |||
948 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
949 | "glGetUniformBlockIndex"); |
||
950 | if (!shProg) |
||
951 | return GL_INVALID_INDEX; |
||
952 | |||
953 | struct gl_program_resource *res = |
||
954 | _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK, |
||
955 | uniformBlockName); |
||
956 | if (!res) |
||
957 | return GL_INVALID_INDEX; |
||
958 | |||
959 | return _mesa_program_resource_index(shProg, res); |
||
960 | } |
||
961 | |||
962 | void GLAPIENTRY |
||
963 | _mesa_GetUniformIndices(GLuint program, |
||
964 | GLsizei uniformCount, |
||
965 | const GLchar * const *uniformNames, |
||
966 | GLuint *uniformIndices) |
||
967 | { |
||
968 | GET_CURRENT_CONTEXT(ctx); |
||
969 | GLsizei i; |
||
970 | struct gl_shader_program *shProg; |
||
971 | |||
972 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
973 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices"); |
||
974 | return; |
||
975 | } |
||
976 | |||
977 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
978 | "glGetUniformIndices"); |
||
979 | if (!shProg) |
||
980 | return; |
||
981 | |||
982 | if (uniformCount < 0) { |
||
983 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
984 | "glGetUniformIndices(uniformCount < 0)"); |
||
985 | return; |
||
986 | } |
||
987 | |||
988 | for (i = 0; i < uniformCount; i++) { |
||
989 | struct gl_program_resource *res = |
||
990 | _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]); |
||
991 | uniformIndices[i] = _mesa_program_resource_index(shProg, res); |
||
992 | } |
||
993 | } |
||
994 | |||
995 | void GLAPIENTRY |
||
996 | _mesa_UniformBlockBinding(GLuint program, |
||
997 | GLuint uniformBlockIndex, |
||
998 | GLuint uniformBlockBinding) |
||
999 | { |
||
1000 | GET_CURRENT_CONTEXT(ctx); |
||
1001 | struct gl_shader_program *shProg; |
||
1002 | |||
1003 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
1004 | _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding"); |
||
1005 | return; |
||
1006 | } |
||
1007 | |||
1008 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
1009 | "glUniformBlockBinding"); |
||
1010 | if (!shProg) |
||
1011 | return; |
||
1012 | |||
1013 | if (uniformBlockIndex >= shProg->NumUniformBlocks) { |
||
1014 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
1015 | "glUniformBlockBinding(block index %u >= %u)", |
||
1016 | uniformBlockIndex, shProg->NumUniformBlocks); |
||
1017 | return; |
||
1018 | } |
||
1019 | |||
1020 | if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) { |
||
1021 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
1022 | "glUniformBlockBinding(block binding %u >= %u)", |
||
1023 | uniformBlockBinding, ctx->Const.MaxUniformBufferBindings); |
||
1024 | return; |
||
1025 | } |
||
1026 | |||
1027 | if (shProg->UniformBlocks[uniformBlockIndex].Binding != |
||
1028 | uniformBlockBinding) { |
||
1029 | int i; |
||
1030 | |||
1031 | FLUSH_VERTICES(ctx, 0); |
||
1032 | ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; |
||
1033 | |||
1034 | shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; |
||
1035 | |||
1036 | for (i = 0; i < MESA_SHADER_STAGES; i++) { |
||
1037 | int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; |
||
1038 | |||
1039 | if (stage_index != -1) { |
||
1040 | struct gl_shader *sh = shProg->_LinkedShaders[i]; |
||
1041 | sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; |
||
1042 | } |
||
1043 | } |
||
1044 | } |
||
1045 | } |
||
1046 | |||
1047 | |||
1048 | /** |
||
1049 | * Generic program resource property query. |
||
1050 | */ |
||
1051 | static void |
||
1052 | mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, |
||
1053 | GLuint index, GLenum pname, GLint *params, const char *caller) |
||
1054 | { |
||
1055 | GET_CURRENT_CONTEXT(ctx); |
||
1056 | struct gl_program_resource *res = |
||
1057 | _mesa_program_resource_find_index(shProg, type, index); |
||
1058 | |||
1059 | if (!res) { |
||
1060 | _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index); |
||
1061 | return; |
||
1062 | } |
||
1063 | |||
1064 | switch (pname) { |
||
1065 | case GL_UNIFORM_BLOCK_BINDING: |
||
1066 | case GL_ATOMIC_COUNTER_BUFFER_BINDING: |
||
1067 | _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING, |
||
1068 | params, caller); |
||
1069 | return; |
||
1070 | case GL_UNIFORM_BLOCK_DATA_SIZE: |
||
1071 | case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: |
||
1072 | _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE, |
||
1073 | params, caller); |
||
1074 | return; |
||
1075 | case GL_UNIFORM_BLOCK_NAME_LENGTH: |
||
1076 | _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH, |
||
1077 | params, caller); |
||
1078 | return; |
||
1079 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
||
1080 | case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: |
||
1081 | _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES, |
||
1082 | params, caller); |
||
1083 | return; |
||
1084 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
||
1085 | case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: |
||
1086 | _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES, |
||
1087 | params, caller); |
||
1088 | return; |
||
1089 | case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
||
1090 | case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: |
||
1091 | _mesa_program_resource_prop(shProg, res, index, |
||
1092 | GL_REFERENCED_BY_VERTEX_SHADER, params, |
||
1093 | caller); |
||
1094 | return; |
||
1095 | case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: |
||
1096 | case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: |
||
1097 | _mesa_program_resource_prop(shProg, res, index, |
||
1098 | GL_REFERENCED_BY_GEOMETRY_SHADER, params, |
||
1099 | caller); |
||
1100 | return; |
||
1101 | case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
||
1102 | case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: |
||
1103 | _mesa_program_resource_prop(shProg, res, index, |
||
1104 | GL_REFERENCED_BY_FRAGMENT_SHADER, params, |
||
1105 | caller); |
||
1106 | return; |
||
1107 | case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: |
||
1108 | params[0] = GL_FALSE; |
||
1109 | return; |
||
1110 | case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: |
||
1111 | params[0] = GL_FALSE; |
||
1112 | return; |
||
1113 | default: |
||
1114 | _mesa_error(ctx, GL_INVALID_ENUM, |
||
1115 | "%s(pname 0x%x (%s))", caller, pname, |
||
1116 | _mesa_lookup_enum_by_nr(pname)); |
||
1117 | return; |
||
1118 | } |
||
1119 | } |
||
1120 | |||
1121 | |||
1122 | void GLAPIENTRY |
||
1123 | _mesa_GetActiveUniformBlockiv(GLuint program, |
||
1124 | GLuint uniformBlockIndex, |
||
1125 | GLenum pname, |
||
1126 | GLint *params) |
||
1127 | { |
||
1128 | GET_CURRENT_CONTEXT(ctx); |
||
1129 | struct gl_shader_program *shProg; |
||
1130 | |||
1131 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
1132 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
||
1133 | return; |
||
1134 | } |
||
1135 | |||
1136 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
1137 | "glGetActiveUniformBlockiv"); |
||
1138 | if (!shProg) |
||
1139 | return; |
||
1140 | |||
1141 | mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params, |
||
1142 | "glGetActiveUniformBlockiv"); |
||
1143 | } |
||
1144 | |||
1145 | void GLAPIENTRY |
||
1146 | _mesa_GetActiveUniformBlockName(GLuint program, |
||
1147 | GLuint uniformBlockIndex, |
||
1148 | GLsizei bufSize, |
||
1149 | GLsizei *length, |
||
1150 | GLchar *uniformBlockName) |
||
1151 | { |
||
1152 | GET_CURRENT_CONTEXT(ctx); |
||
1153 | struct gl_shader_program *shProg; |
||
1154 | |||
1155 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
1156 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv"); |
||
1157 | return; |
||
1158 | } |
||
1159 | |||
1160 | if (bufSize < 0) { |
||
1161 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
1162 | "glGetActiveUniformBlockName(bufSize %d < 0)", |
||
1163 | bufSize); |
||
1164 | return; |
||
1165 | } |
||
1166 | |||
1167 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
1168 | "glGetActiveUniformBlockiv"); |
||
1169 | if (!shProg) |
||
1170 | return; |
||
1171 | |||
1172 | if (uniformBlockName) |
||
1173 | _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK, |
||
1174 | uniformBlockIndex, bufSize, length, |
||
1175 | uniformBlockName, |
||
1176 | "glGetActiveUniformBlockName"); |
||
1177 | } |
||
1178 | |||
1179 | void GLAPIENTRY |
||
1180 | _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, |
||
1181 | GLsizei bufSize, GLsizei *length, |
||
1182 | GLchar *uniformName) |
||
1183 | { |
||
1184 | GET_CURRENT_CONTEXT(ctx); |
||
1185 | struct gl_shader_program *shProg; |
||
1186 | |||
1187 | if (!ctx->Extensions.ARB_uniform_buffer_object) { |
||
1188 | _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName"); |
||
1189 | return; |
||
1190 | } |
||
1191 | |||
1192 | if (bufSize < 0) { |
||
1193 | _mesa_error(ctx, GL_INVALID_VALUE, |
||
1194 | "glGetActiveUniformName(bufSize %d < 0)", |
||
1195 | bufSize); |
||
1196 | return; |
||
1197 | } |
||
1198 | |||
1199 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); |
||
1200 | |||
1201 | if (!shProg) |
||
1202 | return; |
||
1203 | |||
1204 | _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize, |
||
1205 | length, uniformName, "glGetActiveUniformName"); |
||
1206 | } |
||
1207 | |||
1208 | void GLAPIENTRY |
||
1209 | _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, |
||
1210 | GLenum pname, GLint *params) |
||
1211 | { |
||
1212 | GET_CURRENT_CONTEXT(ctx); |
||
1213 | struct gl_shader_program *shProg; |
||
1214 | |||
1215 | if (!ctx->Extensions.ARB_shader_atomic_counters) { |
||
1216 | _mesa_error(ctx, GL_INVALID_OPERATION, |
||
1217 | "glGetActiveAtomicCounterBufferiv"); |
||
1218 | return; |
||
1219 | } |
||
1220 | |||
1221 | shProg = _mesa_lookup_shader_program_err(ctx, program, |
||
1222 | "glGetActiveAtomicCounterBufferiv"); |
||
1223 | if (!shProg) |
||
1224 | return; |
||
1225 | |||
1226 | mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params, |
||
1227 | "glGetActiveAtomicCounterBufferiv"); |
||
1228 | } |
||
1229 | |||
1230 | void GLAPIENTRY |
||
1231 | _mesa_Uniform1d(GLint location, GLdouble v0) |
||
1232 | { |
||
1233 | GET_CURRENT_CONTEXT(ctx); |
||
1234 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); |
||
1235 | } |
||
1236 | |||
1237 | void GLAPIENTRY |
||
1238 | _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) |
||
1239 | { |
||
1240 | GET_CURRENT_CONTEXT(ctx); |
||
1241 | GLdouble v[2]; |
||
1242 | v[0] = v0; |
||
1243 | v[1] = v1; |
||
1244 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); |
||
1245 | } |
||
1246 | |||
1247 | void GLAPIENTRY |
||
1248 | _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
||
1249 | { |
||
1250 | GET_CURRENT_CONTEXT(ctx); |
||
1251 | GLdouble v[3]; |
||
1252 | v[0] = v0; |
||
1253 | v[1] = v1; |
||
1254 | v[2] = v2; |
||
1255 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); |
||
1256 | } |
||
1257 | |||
1258 | void GLAPIENTRY |
||
1259 | _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, |
||
1260 | GLdouble v3) |
||
1261 | { |
||
1262 | GET_CURRENT_CONTEXT(ctx); |
||
1263 | GLdouble v[4]; |
||
1264 | v[0] = v0; |
||
1265 | v[1] = v1; |
||
1266 | v[2] = v2; |
||
1267 | v[3] = v3; |
||
1268 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); |
||
1269 | } |
||
1270 | |||
1271 | void GLAPIENTRY |
||
1272 | _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) |
||
1273 | { |
||
1274 | GET_CURRENT_CONTEXT(ctx); |
||
1275 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); |
||
1276 | } |
||
1277 | |||
1278 | void GLAPIENTRY |
||
1279 | _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) |
||
1280 | { |
||
1281 | GET_CURRENT_CONTEXT(ctx); |
||
1282 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); |
||
1283 | } |
||
1284 | |||
1285 | void GLAPIENTRY |
||
1286 | _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) |
||
1287 | { |
||
1288 | GET_CURRENT_CONTEXT(ctx); |
||
1289 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); |
||
1290 | } |
||
1291 | |||
1292 | void GLAPIENTRY |
||
1293 | _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) |
||
1294 | { |
||
1295 | GET_CURRENT_CONTEXT(ctx); |
||
1296 | _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); |
||
1297 | } |
||
1298 | |||
1299 | void GLAPIENTRY |
||
1300 | _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, |
||
1301 | const GLdouble * value) |
||
1302 | { |
||
1303 | GET_CURRENT_CONTEXT(ctx); |
||
1304 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1305 | 2, 2, location, count, transpose, value, GL_DOUBLE); |
||
1306 | } |
||
1307 | |||
1308 | void GLAPIENTRY |
||
1309 | _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, |
||
1310 | const GLdouble * value) |
||
1311 | { |
||
1312 | GET_CURRENT_CONTEXT(ctx); |
||
1313 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1314 | 3, 3, location, count, transpose, value, GL_DOUBLE); |
||
1315 | } |
||
1316 | |||
1317 | void GLAPIENTRY |
||
1318 | _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, |
||
1319 | const GLdouble * value) |
||
1320 | { |
||
1321 | GET_CURRENT_CONTEXT(ctx); |
||
1322 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1323 | 4, 4, location, count, transpose, value, GL_DOUBLE); |
||
1324 | } |
||
1325 | |||
1326 | void GLAPIENTRY |
||
1327 | _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, |
||
1328 | const GLdouble *value) |
||
1329 | { |
||
1330 | GET_CURRENT_CONTEXT(ctx); |
||
1331 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1332 | 2, 3, location, count, transpose, value, GL_DOUBLE); |
||
1333 | } |
||
1334 | |||
1335 | void GLAPIENTRY |
||
1336 | _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, |
||
1337 | const GLdouble *value) |
||
1338 | { |
||
1339 | GET_CURRENT_CONTEXT(ctx); |
||
1340 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1341 | 3, 2, location, count, transpose, value, GL_DOUBLE); |
||
1342 | } |
||
1343 | |||
1344 | void GLAPIENTRY |
||
1345 | _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, |
||
1346 | const GLdouble *value) |
||
1347 | { |
||
1348 | GET_CURRENT_CONTEXT(ctx); |
||
1349 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1350 | 2, 4, location, count, transpose, value, GL_DOUBLE); |
||
1351 | } |
||
1352 | |||
1353 | void GLAPIENTRY |
||
1354 | _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, |
||
1355 | const GLdouble *value) |
||
1356 | { |
||
1357 | GET_CURRENT_CONTEXT(ctx); |
||
1358 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1359 | 4, 2, location, count, transpose, value, GL_DOUBLE); |
||
1360 | } |
||
1361 | |||
1362 | void GLAPIENTRY |
||
1363 | _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, |
||
1364 | const GLdouble *value) |
||
1365 | { |
||
1366 | GET_CURRENT_CONTEXT(ctx); |
||
1367 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1368 | 3, 4, location, count, transpose, value, GL_DOUBLE); |
||
1369 | } |
||
1370 | |||
1371 | void GLAPIENTRY |
||
1372 | _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, |
||
1373 | const GLdouble *value) |
||
1374 | { |
||
1375 | GET_CURRENT_CONTEXT(ctx); |
||
1376 | _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram, |
||
1377 | 4, 3, location, count, transpose, value, GL_DOUBLE); |
||
1378 | } |
||
1379 | |||
1380 | void GLAPIENTRY |
||
1381 | _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
||
1382 | { |
||
1383 | GET_CURRENT_CONTEXT(ctx); |
||
1384 | struct gl_shader_program *shProg = |
||
1385 | _mesa_lookup_shader_program_err(ctx, program, |
||
1386 | "glProgramUniform1d"); |
||
1387 | _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); |
||
1388 | } |
||
1389 | |||
1390 | void GLAPIENTRY |
||
1391 | _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
||
1392 | { |
||
1393 | GET_CURRENT_CONTEXT(ctx); |
||
1394 | GLdouble v[2]; |
||
1395 | struct gl_shader_program *shProg; |
||
1396 | v[0] = v0; |
||
1397 | v[1] = v1; |
||
1398 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); |
||
1399 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2); |
||
1400 | } |
||
1401 | |||
1402 | void GLAPIENTRY |
||
1403 | _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, |
||
1404 | GLdouble v2) |
||
1405 | { |
||
1406 | GET_CURRENT_CONTEXT(ctx); |
||
1407 | GLdouble v[3]; |
||
1408 | struct gl_shader_program *shProg; |
||
1409 | v[0] = v0; |
||
1410 | v[1] = v1; |
||
1411 | v[2] = v2; |
||
1412 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); |
||
1413 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3); |
||
1414 | } |
||
1415 | |||
1416 | void GLAPIENTRY |
||
1417 | _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, |
||
1418 | GLdouble v2, GLdouble v3) |
||
1419 | { |
||
1420 | GET_CURRENT_CONTEXT(ctx); |
||
1421 | GLdouble v[4]; |
||
1422 | struct gl_shader_program *shProg; |
||
1423 | v[0] = v0; |
||
1424 | v[1] = v1; |
||
1425 | v[2] = v2; |
||
1426 | v[3] = v3; |
||
1427 | shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); |
||
1428 | _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4); |
||
1429 | } |
||
1430 | |||
1431 | void GLAPIENTRY |
||
1432 | _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, |
||
1433 | const GLdouble * value) |
||
1434 | { |
||
1435 | GET_CURRENT_CONTEXT(ctx); |
||
1436 | struct gl_shader_program *shProg = |
||
1437 | _mesa_lookup_shader_program_err(ctx, program, |
||
1438 | "glProgramUniform1dv"); |
||
1439 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1); |
||
1440 | } |
||
1441 | |||
1442 | void GLAPIENTRY |
||
1443 | _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, |
||
1444 | const GLdouble * value) |
||
1445 | { |
||
1446 | GET_CURRENT_CONTEXT(ctx); |
||
1447 | struct gl_shader_program *shProg = |
||
1448 | _mesa_lookup_shader_program_err(ctx, program, |
||
1449 | "glProgramUniform2dv"); |
||
1450 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2); |
||
1451 | } |
||
1452 | |||
1453 | void GLAPIENTRY |
||
1454 | _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, |
||
1455 | const GLdouble * value) |
||
1456 | { |
||
1457 | GET_CURRENT_CONTEXT(ctx); |
||
1458 | struct gl_shader_program *shProg = |
||
1459 | _mesa_lookup_shader_program_err(ctx, program, |
||
1460 | "glProgramUniform3dv"); |
||
1461 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3); |
||
1462 | } |
||
1463 | |||
1464 | void GLAPIENTRY |
||
1465 | _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, |
||
1466 | const GLdouble * value) |
||
1467 | { |
||
1468 | GET_CURRENT_CONTEXT(ctx); |
||
1469 | struct gl_shader_program *shProg = |
||
1470 | _mesa_lookup_shader_program_err(ctx, program, |
||
1471 | "glProgramUniform4dv"); |
||
1472 | _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4); |
||
1473 | } |
||
1474 | |||
1475 | void GLAPIENTRY |
||
1476 | _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, |
||
1477 | GLboolean transpose, const GLdouble * value) |
||
1478 | { |
||
1479 | GET_CURRENT_CONTEXT(ctx); |
||
1480 | struct gl_shader_program *shProg = |
||
1481 | _mesa_lookup_shader_program_err(ctx, program, |
||
1482 | "glProgramUniformMatrix2dv"); |
||
1483 | _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE); |
||
1484 | } |
||
1485 | |||
1486 | void GLAPIENTRY |
||
1487 | _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, |
||
1488 | GLboolean transpose, const GLdouble * value) |
||
1489 | { |
||
1490 | GET_CURRENT_CONTEXT(ctx); |
||
1491 | struct gl_shader_program *shProg = |
||
1492 | _mesa_lookup_shader_program_err(ctx, program, |
||
1493 | "glProgramUniformMatrix3dv"); |
||
1494 | _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE); |
||
1495 | } |
||
1496 | |||
1497 | void GLAPIENTRY |
||
1498 | _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, |
||
1499 | GLboolean transpose, const GLdouble * value) |
||
1500 | { |
||
1501 | GET_CURRENT_CONTEXT(ctx); |
||
1502 | struct gl_shader_program *shProg = |
||
1503 | _mesa_lookup_shader_program_err(ctx, program, |
||
1504 | "glProgramUniformMatrix4dv"); |
||
1505 | _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE); |
||
1506 | } |
||
1507 | |||
1508 | void GLAPIENTRY |
||
1509 | _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, |
||
1510 | GLboolean transpose, const GLdouble * value) |
||
1511 | { |
||
1512 | GET_CURRENT_CONTEXT(ctx); |
||
1513 | struct gl_shader_program *shProg = |
||
1514 | _mesa_lookup_shader_program_err(ctx, program, |
||
1515 | "glProgramUniformMatrix2x3dv"); |
||
1516 | _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE); |
||
1517 | } |
||
1518 | |||
1519 | void GLAPIENTRY |
||
1520 | _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, |
||
1521 | GLboolean transpose, const GLdouble * value) |
||
1522 | { |
||
1523 | GET_CURRENT_CONTEXT(ctx); |
||
1524 | struct gl_shader_program *shProg = |
||
1525 | _mesa_lookup_shader_program_err(ctx, program, |
||
1526 | "glProgramUniformMatrix3x2dv"); |
||
1527 | _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE); |
||
1528 | } |
||
1529 | |||
1530 | void GLAPIENTRY |
||
1531 | _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, |
||
1532 | GLboolean transpose, const GLdouble * value) |
||
1533 | { |
||
1534 | GET_CURRENT_CONTEXT(ctx); |
||
1535 | struct gl_shader_program *shProg = |
||
1536 | _mesa_lookup_shader_program_err(ctx, program, |
||
1537 | "glProgramUniformMatrix2x4dv"); |
||
1538 | _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE); |
||
1539 | } |
||
1540 | |||
1541 | void GLAPIENTRY |
||
1542 | _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, |
||
1543 | GLboolean transpose, const GLdouble * value) |
||
1544 | { |
||
1545 | GET_CURRENT_CONTEXT(ctx); |
||
1546 | struct gl_shader_program *shProg = |
||
1547 | _mesa_lookup_shader_program_err(ctx, program, |
||
1548 | "glProgramUniformMatrix4x2dv"); |
||
1549 | _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE); |
||
1550 | } |
||
1551 | |||
1552 | void GLAPIENTRY |
||
1553 | _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, |
||
1554 | GLboolean transpose, const GLdouble * value) |
||
1555 | { |
||
1556 | GET_CURRENT_CONTEXT(ctx); |
||
1557 | struct gl_shader_program *shProg = |
||
1558 | _mesa_lookup_shader_program_err(ctx, program, |
||
1559 | "glProgramUniformMatrix3x4dv"); |
||
1560 | _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE); |
||
1561 | } |
||
1562 | |||
1563 | void GLAPIENTRY |
||
1564 | _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, |
||
1565 | GLboolean transpose, const GLdouble * value) |
||
1566 | { |
||
1567 | GET_CURRENT_CONTEXT(ctx); |
||
1568 | struct gl_shader_program *shProg = |
||
1569 | _mesa_lookup_shader_program_err(ctx, program, |
||
1570 | "glProgramUniformMatrix4x3dv"); |
||
1571 | _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE); |
||
1572 | }>>>>>>>>><>><>>>><>> |