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/*
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 * Mesa 3-D graphics library
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 *
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 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
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 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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 * OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef FEEDBACK_H
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#define FEEDBACK_H
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#include "main/mtypes.h"
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void GLAPIENTRY
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_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
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void GLAPIENTRY
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_mesa_PassThrough( GLfloat token );
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void GLAPIENTRY
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_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
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void GLAPIENTRY
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_mesa_InitNames( void );
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void GLAPIENTRY
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_mesa_LoadName( GLuint name );
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void GLAPIENTRY
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_mesa_PushName( GLuint name );
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void GLAPIENTRY
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_mesa_PopName( void );
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GLint GLAPIENTRY
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_mesa_RenderMode( GLenum mode );
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extern void
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_mesa_feedback_vertex( struct gl_context *ctx,
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                       const GLfloat win[4],
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                       const GLfloat color[4],
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                       const GLfloat texcoord[4] );
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static inline void
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_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
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{
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   if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
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      ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
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   }
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   ctx->Feedback.Count++;
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}
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extern void
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_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
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extern void
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_mesa_init_feedback( struct gl_context *ctx );
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#endif /* FEEDBACK_H */