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5564 serge 1
/*
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 * Copyright (C) 2009 Francisco Jerez.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 */
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#include "nouveau_driver.h"
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#include "nouveau_context.h"
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#include "nouveau_gldefs.h"
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#include "nouveau_util.h"
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#include "nv10_3d.xml.h"
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#include "nv10_driver.h"
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void
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nv10_emit_cull_face(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	GLenum mode = ctx->Polygon.CullFaceMode;
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	BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
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	PUSH_DATAb(push, ctx->Polygon.CullFlag);
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	BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
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	PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
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			mode == GL_BACK ? NV10_3D_CULL_FACE_BACK :
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			NV10_3D_CULL_FACE_FRONT_AND_BACK));
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}
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void
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nv10_emit_front_face(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
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	PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ?
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		 NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW);
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}
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void
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nv10_emit_line_mode(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	GLboolean smooth = ctx->Line.SmoothFlag &&
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		ctx->Hint.LineSmooth == GL_NICEST;
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	BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
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	PUSH_DATA (push, MAX2(smooth ? 0 : 1,
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			    ctx->Line.Width) * 8);
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	BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
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	PUSH_DATAb(push, smooth);
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}
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void
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nv10_emit_line_stipple(struct gl_context *ctx, int emit)
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{
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}
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void
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nv10_emit_point_mode(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
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	PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8));
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	BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
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	PUSH_DATAb(push, ctx->Point.SmoothFlag);
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}
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void
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nv10_emit_polygon_mode(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
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	PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode));
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	PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode));
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	BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
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	PUSH_DATAb(push, ctx->Polygon.SmoothFlag);
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}
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void
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nv10_emit_polygon_offset(struct gl_context *ctx, int emit)
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{
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	struct nouveau_pushbuf *push = context_push(ctx);
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	BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3);
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	PUSH_DATAb(push, ctx->Polygon.OffsetPoint);
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	PUSH_DATAb(push, ctx->Polygon.OffsetLine);
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	PUSH_DATAb(push, ctx->Polygon.OffsetFill);
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	BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2);
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	PUSH_DATAf(push, ctx->Polygon.OffsetFactor);
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	PUSH_DATAf(push, ctx->Polygon.OffsetUnits);
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}
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void
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nv10_emit_polygon_stipple(struct gl_context *ctx, int emit)
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{
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}