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5564 | serge | 1 | /* |
2 | * Copyright (C) 2009 Francisco Jerez. |
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3 | * All Rights Reserved. |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining |
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6 | * a copy of this software and associated documentation files (the |
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7 | * "Software"), to deal in the Software without restriction, including |
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8 | * without limitation the rights to use, copy, modify, merge, publish, |
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9 | * distribute, sublicense, and/or sell copies of the Software, and to |
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10 | * permit persons to whom the Software is furnished to do so, subject to |
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11 | * the following conditions: |
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12 | * |
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13 | * The above copyright notice and this permission notice (including the |
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14 | * next paragraph) shall be included in all copies or substantial |
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15 | * portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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19 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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20 | * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
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21 | * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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22 | * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
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23 | * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | * |
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25 | */ |
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26 | |||
27 | #include "nouveau_driver.h" |
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28 | #include "nouveau_context.h" |
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29 | #include "nouveau_util.h" |
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30 | #include "nv_object.xml.h" |
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31 | #include "nv04_3d.xml.h" |
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32 | #include "nv04_driver.h" |
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33 | #include "main/stencil.h" |
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34 | |||
35 | static unsigned |
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36 | get_comparison_op(unsigned op) |
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37 | { |
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38 | switch (op) { |
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39 | case GL_NEVER: |
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40 | return 0x1; |
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41 | case GL_LESS: |
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42 | return 0x2; |
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43 | case GL_EQUAL: |
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44 | return 0x3; |
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45 | case GL_LEQUAL: |
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46 | return 0x4; |
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47 | case GL_GREATER: |
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48 | return 0x5; |
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49 | case GL_NOTEQUAL: |
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50 | return 0x6; |
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51 | case GL_GEQUAL: |
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52 | return 0x7; |
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53 | case GL_ALWAYS: |
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54 | return 0x8; |
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55 | default: |
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56 | assert(0); |
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57 | } |
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58 | } |
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59 | |||
60 | static unsigned |
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61 | get_stencil_op(unsigned op) |
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62 | { |
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63 | switch (op) { |
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64 | case GL_KEEP: |
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65 | return 0x1; |
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66 | case GL_ZERO: |
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67 | return 0x2; |
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68 | case GL_REPLACE: |
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69 | return 0x3; |
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70 | case GL_INCR: |
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71 | return 0x4; |
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72 | case GL_DECR: |
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73 | return 0x5; |
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74 | case GL_INVERT: |
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75 | return 0x6; |
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76 | case GL_INCR_WRAP: |
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77 | return 0x7; |
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78 | case GL_DECR_WRAP: |
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79 | return 0x8; |
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80 | default: |
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81 | assert(0); |
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82 | } |
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83 | } |
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84 | |||
85 | static unsigned |
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86 | get_blend_func(unsigned func) |
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87 | { |
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88 | switch (func) { |
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89 | case GL_ZERO: |
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90 | return 0x1; |
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91 | case GL_ONE: |
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92 | return 0x2; |
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93 | case GL_SRC_COLOR: |
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94 | return 0x3; |
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95 | case GL_ONE_MINUS_SRC_COLOR: |
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96 | return 0x4; |
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97 | case GL_SRC_ALPHA: |
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98 | return 0x5; |
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99 | case GL_ONE_MINUS_SRC_ALPHA: |
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100 | return 0x6; |
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101 | case GL_DST_ALPHA: |
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102 | return 0x7; |
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103 | case GL_ONE_MINUS_DST_ALPHA: |
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104 | return 0x8; |
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105 | case GL_DST_COLOR: |
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106 | return 0x9; |
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107 | case GL_ONE_MINUS_DST_COLOR: |
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108 | return 0xa; |
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109 | case GL_SRC_ALPHA_SATURATE: |
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110 | return 0xb; |
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111 | default: |
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112 | assert(0); |
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113 | } |
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114 | } |
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115 | |||
116 | void |
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117 | nv04_defer_control(struct gl_context *ctx, int emit) |
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118 | { |
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119 | context_dirty(ctx, CONTROL); |
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120 | } |
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121 | |||
122 | void |
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123 | nv04_emit_control(struct gl_context *ctx, int emit) |
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124 | { |
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125 | struct nv04_context *nv04 = to_nv04_context(ctx); |
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126 | struct gl_framebuffer *fb = ctx->DrawBuffer; |
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127 | int cull = ctx->Polygon.CullFaceMode; |
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128 | int front = ctx->Polygon.FrontFace; |
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129 | |||
130 | nv04->ctrl[0] = NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED | |
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131 | NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER; |
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132 | nv04->ctrl[1] = 0; |
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133 | nv04->ctrl[2] = 0; |
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134 | |||
135 | /* Dithering. */ |
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136 | if (ctx->Color.DitherFlag) |
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137 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE; |
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138 | |||
139 | /* Cull mode. */ |
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140 | if (!ctx->Polygon.CullFlag) |
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141 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE; |
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142 | else if (cull == GL_FRONT_AND_BACK) |
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143 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH; |
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144 | else |
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145 | nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ? |
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146 | NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW : |
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147 | NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW; |
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148 | |||
149 | /* Depth test. */ |
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150 | if (ctx->Depth.Test && fb->Visual.depthBits > 0) |
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151 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE; |
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152 | if (ctx->Depth.Mask && fb->Visual.depthBits > 0) |
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153 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE; |
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154 | |||
155 | nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16; |
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156 | |||
157 | /* Alpha test. */ |
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158 | if (ctx->Color.AlphaEnabled) |
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159 | nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE; |
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160 | |||
161 | nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 | |
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162 | FLOAT_TO_UBYTE(ctx->Color.AlphaRef); |
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163 | |||
164 | /* Color mask. */ |
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165 | if (ctx->Color.ColorMask[0][RCOMP]) |
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166 | nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE; |
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167 | if (ctx->Color.ColorMask[0][GCOMP]) |
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168 | nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE; |
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169 | if (ctx->Color.ColorMask[0][BCOMP]) |
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170 | nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE; |
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171 | if (ctx->Color.ColorMask[0][ACOMP]) |
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172 | nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE; |
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173 | |||
174 | /* Stencil test. */ |
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175 | if (ctx->Stencil.WriteMask[0]) |
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176 | nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE; |
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177 | |||
178 | if (ctx->Stencil._Enabled) |
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179 | nv04->ctrl[1] |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE; |
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180 | |||
181 | nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 | |
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182 | _mesa_get_stencil_ref(ctx, 0) << 8 | |
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183 | ctx->Stencil.ValueMask[0] << 16 | |
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184 | ctx->Stencil.WriteMask[0] << 24; |
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185 | |||
186 | nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 | |
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187 | get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 | |
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188 | get_stencil_op(ctx->Stencil.FailFunc[0]); |
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189 | } |
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190 | |||
191 | void |
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192 | nv04_defer_blend(struct gl_context *ctx, int emit) |
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193 | { |
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194 | context_dirty(ctx, BLEND); |
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195 | } |
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196 | |||
197 | void |
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198 | nv04_emit_blend(struct gl_context *ctx, int emit) |
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199 | { |
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200 | struct nv04_context *nv04 = to_nv04_context(ctx); |
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201 | |||
202 | nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK; |
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203 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB | |
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204 | NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE; |
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205 | |||
206 | /* Alpha blending. */ |
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207 | nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 | |
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208 | get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24; |
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209 | |||
210 | if (ctx->Color.BlendEnabled) |
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211 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE; |
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212 | |||
213 | /* Shade model. */ |
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214 | if (ctx->Light.ShadeModel == GL_SMOOTH) |
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215 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD; |
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216 | else |
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217 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT; |
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218 | |||
219 | /* Secondary color */ |
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220 | if (_mesa_need_secondary_color(ctx)) |
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221 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE; |
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222 | |||
223 | /* Fog. */ |
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224 | if (ctx->Fog.Enabled) { |
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225 | nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE; |
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226 | nv04->fog = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM, ctx->Fog.Color); |
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227 | } |
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228 | }><>><>><>><>><>><>><>><>><>><> |