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/**************************************************************************
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 *
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 * Copyright 2003 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/glheader.h"
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#include "main/enums.h"
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "main/fbobject.h"
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#include "main/image.h"
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#include "main/bufferobj.h"
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#include "main/readpix.h"
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#include "main/state.h"
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#include "main/glformats.h"
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#include "drivers/common/meta.h"
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#include "brw_context.h"
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#include "intel_screen.h"
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#include "intel_batchbuffer.h"
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#include "intel_blit.h"
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#include "intel_buffers.h"
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#include "intel_fbo.h"
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#include "intel_mipmap_tree.h"
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#include "intel_pixel.h"
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#include "intel_buffer_objects.h"
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#include "intel_tiled_memcpy.h"
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#define FILE_DEBUG_FLAG DEBUG_PIXEL
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/**
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 * \brief A fast path for glReadPixels
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 *
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 * This fast path is taken when the source format is BGRA, RGBA,
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 * A or L and when the texture memory is X- or Y-tiled.  It downloads
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 * the source data by directly mapping the memory without a GTT fence.
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 * This then needs to be de-tiled on the CPU before presenting the data to
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 * the user in the linear fasion.
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 *
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 * This is a performance win over the conventional texture download path.
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 * In the conventional texture download path, the texture is either mapped
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 * through the GTT or copied to a linear buffer with the blitter before
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 * handing off to a software path.  This allows us to avoid round-tripping
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 * through the GPU (in the case where we would be blitting) and do only a
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 * single copy operation.
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 */
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static bool
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intel_readpixels_tiled_memcpy(struct gl_context * ctx,
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                              GLint xoffset, GLint yoffset,
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                              GLsizei width, GLsizei height,
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                              GLenum format, GLenum type,
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                              GLvoid * pixels,
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                              const struct gl_pixelstore_attrib *pack)
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{
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   struct brw_context *brw = brw_context(ctx);
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   struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
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   /* This path supports reading from color buffers only */
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   if (rb == NULL)
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      return false;
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   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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   int dst_pitch;
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   /* The miptree's buffer. */
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   drm_intel_bo *bo;
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   int error = 0;
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92
   uint32_t cpp;
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   mem_copy_fn mem_copy = NULL;
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   /* This fastpath is restricted to specific renderbuffer types:
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    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
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    * more types.
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    */
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   if (!brw->has_llc ||
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       !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
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       pixels == NULL ||
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       _mesa_is_bufferobj(pack->BufferObj) ||
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       pack->Alignment > 4 ||
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       pack->SkipPixels > 0 ||
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       pack->SkipRows > 0 ||
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       (pack->RowLength != 0 && pack->RowLength != width) ||
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       pack->SwapBytes ||
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       pack->LsbFirst ||
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       pack->Invert)
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      return false;
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   /* This renderbuffer can come from a texture.  In this case, we impose
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    * some of the same restrictions we have for textures and adjust for
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    * miplevels.
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    */
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   if (rb->TexImage) {
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      if (rb->TexImage->TexObject->Target != GL_TEXTURE_2D &&
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          rb->TexImage->TexObject->Target != GL_TEXTURE_RECTANGLE)
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         return false;
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      int level = rb->TexImage->Level + rb->TexImage->TexObject->MinLevel;
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      /* Adjust x and y offset based on miplevel */
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      xoffset += irb->mt->level[level].level_x;
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      yoffset += irb->mt->level[level].level_y;
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   }
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   /* It is possible that the renderbuffer (or underlying texture) is
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    * multisampled.  Since ReadPixels from a multisampled buffer requires a
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    * multisample resolve, we can't handle this here
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    */
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   if (rb->NumSamples > 1)
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      return false;
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   /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
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    * function doesn't set the last channel to 1.
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    */
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   if (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
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       rb->Format == MESA_FORMAT_R8G8B8X8_UNORM)
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      return false;
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   if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp,
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                         INTEL_DOWNLOAD))
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      return false;
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   if (!irb->mt ||
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       (irb->mt->tiling != I915_TILING_X &&
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       irb->mt->tiling != I915_TILING_Y)) {
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      /* The algorithm is written only for X- or Y-tiled memory. */
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      return false;
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   }
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   /* Since we are going to read raw data to the miptree, we need to resolve
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    * any pending fast color clears before we start.
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    */
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   intel_miptree_resolve_color(brw, irb->mt);
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   bo = irb->mt->bo;
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   if (drm_intel_bo_references(brw->batch.bo, bo)) {
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      perf_debug("Flushing before mapping a referenced bo.\n");
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      intel_batchbuffer_flush(brw);
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   }
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   error = brw_bo_map(brw, bo, false /* write enable */, "miptree");
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   if (error) {
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      DBG("%s: failed to map bo\n", __func__);
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      return false;
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   }
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   dst_pitch = _mesa_image_row_stride(pack, width, format, type);
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   /* For a window-system renderbuffer, the buffer is actually flipped
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    * vertically, so we need to handle that.  Since the detiling function
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    * can only really work in the forwards direction, we have to be a
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    * little creative.  First, we compute the Y-offset of the first row of
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    * the renderbuffer (in renderbuffer coordinates).  We then match that
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    * with the last row of the client's data.  Finally, we give
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    * tiled_to_linear a negative pitch so that it walks through the
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    * client's data backwards as it walks through the renderbufer forwards.
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    */
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   if (rb->Name == 0) {
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      yoffset = rb->Height - yoffset - height;
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      pixels += (ptrdiff_t) (height - 1) * dst_pitch;
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      dst_pitch = -dst_pitch;
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   }
187
 
188
   /* We postponed printing this message until having committed to executing
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    * the function.
190
    */
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   DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
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       "mesa_format=0x%x tiling=%d "
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       "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
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       __func__, xoffset, yoffset, width, height,
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       format, type, rb->Format, irb->mt->tiling,
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       pack->Alignment, pack->RowLength, pack->SkipPixels,
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       pack->SkipRows);
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   tiled_to_linear(
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      xoffset * cpp, (xoffset + width) * cpp,
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      yoffset, yoffset + height,
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      pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
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      bo->virtual,
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      dst_pitch, irb->mt->pitch,
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      brw->has_swizzling,
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      irb->mt->tiling,
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      mem_copy
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   );
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   drm_intel_bo_unmap(bo);
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   return true;
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}
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void
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intelReadPixels(struct gl_context * ctx,
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                GLint x, GLint y, GLsizei width, GLsizei height,
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                GLenum format, GLenum type,
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                const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
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{
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   bool ok;
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   struct brw_context *brw = brw_context(ctx);
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   bool dirty;
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225
   DBG("%s\n", __func__);
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   if (_mesa_is_bufferobj(pack->BufferObj)) {
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      if (_mesa_meta_pbo_GetTexSubImage(ctx, 2, NULL, x, y, 0, width, height, 1,
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                                        format, type, pixels, pack)) {
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         /* _mesa_meta_pbo_GetTexSubImage() implements PBO transfers by
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          * binding the user-provided BO as a fake framebuffer and rendering
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          * to it.  This breaks the invariant of the GL that nothing is able
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          * to render to a BO, causing nondeterministic corruption issues
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          * because the render cache is not coherent with a number of other
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          * caches that the BO could potentially be bound to afterwards.
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          *
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          * This could be solved in the same way that we guarantee texture
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          * coherency after a texture is attached to a framebuffer and
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          * rendered to, but that would involve checking *all* BOs bound to
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          * the pipeline for the case we need to emit a cache flush due to
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          * previous rendering to any of them -- Including vertex, index,
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          * uniform, atomic counter, shader image, transform feedback,
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          * indirect draw buffers, etc.
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          *
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          * That would increase the per-draw call overhead even though it's
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          * very unlikely that any of the BOs bound to the pipeline has been
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          * rendered to via a PBO at any point, so it seems better to just
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          * flush here unconditionally.
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          */
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         intel_batchbuffer_emit_mi_flush(brw);
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         return;
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      }
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254
      perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
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   }
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257
   ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height,
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                                      format, type, pixels, pack);
259
   if(ok)
260
      return;
261
 
262
   /* glReadPixels() wont dirty the front buffer, so reset the dirty
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    * flag after calling intel_prepare_render(). */
264
   dirty = brw->front_buffer_dirty;
265
   intel_prepare_render(brw);
266
   brw->front_buffer_dirty = dirty;
267
 
268
   /* Update Mesa state before calling _mesa_readpixels().
269
    * XXX this may not be needed since ReadPixels no longer uses the
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    * span code.
271
    */
272
 
273
   if (ctx->NewState)
274
      _mesa_update_state(ctx);
275
 
276
   _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
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   /* There's an intel_prepare_render() call in intelSpanRenderStart(). */
279
   brw->front_buffer_dirty = dirty;
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}