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5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2006 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portionsalloc
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "main/blend.h"
29
#include "main/glheader.h"
30
#include "main/enums.h"
31
#include "main/image.h"
32
#include "main/colormac.h"
33
#include "main/condrender.h"
34
#include "main/mtypes.h"
35
#include "main/macros.h"
36
#include "main/pbo.h"
37
#include "main/bufferobj.h"
38
#include "main/state.h"
39
#include "main/texobj.h"
40
#include "main/context.h"
41
#include "main/fbobject.h"
42
#include "swrast/swrast.h"
43
#include "drivers/common/meta.h"
44
 
45
#include "brw_context.h"
46
#include "intel_screen.h"
47
#include "intel_batchbuffer.h"
48
#include "intel_blit.h"
49
#include "intel_fbo.h"
50
#include "intel_image.h"
51
#include "intel_buffers.h"
52
#include "intel_pixel.h"
53
#include "intel_reg.h"
54
 
55
 
56
#define FILE_DEBUG_FLAG DEBUG_PIXEL
57
 
58
 
59
/* Unlike the other intel_pixel_* functions, the expectation here is
60
 * that the incoming data is not in a PBO.  With the XY_TEXT blit
61
 * method, there's no benefit haveing it in a PBO, but we could
62
 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
63
 * PBO bitmaps.  I think they are probably pretty rare though - I
64
 * wonder if Xgl uses them?
65
 */
66
static const GLubyte *map_pbo( struct gl_context *ctx,
67
			       GLsizei width, GLsizei height,
68
			       const struct gl_pixelstore_attrib *unpack,
69
			       const GLubyte *bitmap )
70
{
71
   GLubyte *buf;
72
 
73
   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
74
				  GL_COLOR_INDEX, GL_BITMAP,
75
				  INT_MAX, (const GLvoid *) bitmap)) {
76
      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
77
      return NULL;
78
   }
79
 
80
   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
81
						GL_MAP_READ_BIT,
82
						unpack->BufferObj,
83
                                                MAP_INTERNAL);
84
   if (!buf) {
85
      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
86
      return NULL;
87
   }
88
 
89
   return ADD_POINTERS(buf, bitmap);
90
}
91
 
92
static bool test_bit( const GLubyte *src, GLuint bit )
93
{
94
   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
95
}
96
 
97
static void set_bit( GLubyte *dest, GLuint bit )
98
{
99
   dest[bit/8] |= 1 << (bit % 8);
100
}
101
 
102
/* Extract a rectangle's worth of data from the bitmap.  Called
103
 * per chunk of HW-sized bitmap.
104
 */
105
static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
106
			      const struct gl_pixelstore_attrib *unpack,
107
			      const GLubyte *bitmap,
108
			      GLuint x, GLuint y,
109
			      GLuint w, GLuint h,
110
			      GLubyte *dest,
111
			      GLuint row_align,
112
			      bool invert)
113
{
114
   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
115
   GLuint mask = unpack->LsbFirst ? 0 : 7;
116
   GLuint bit = 0;
117
   GLint row, col;
118
   GLint first, last;
119
   GLint incr;
120
   GLuint count = 0;
121
 
122
   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
123
       __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
124
 
125
   if (invert) {
126
      first = h-1;
127
      last = 0;
128
      incr = -1;
129
   }
130
   else {
131
      first = 0;
132
      last = h-1;
133
      incr = 1;
134
   }
135
 
136
   /* Require that dest be pre-zero'd.
137
    */
138
   for (row = first; row != (last+incr); row += incr) {
139
      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
140
						    width, height,
141
						    GL_COLOR_INDEX, GL_BITMAP,
142
						    y + row, x);
143
 
144
      for (col = 0; col < w; col++, bit++) {
145
	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
146
	    set_bit(dest, bit ^ 7);
147
	    count++;
148
	 }
149
      }
150
 
151
      if (row_align)
152
	 bit = ALIGN(bit, row_align);
153
   }
154
 
155
   return count;
156
}
157
 
158
/**
159
 * Returns the low Y value of the vertical range given, flipped according to
160
 * whether the framebuffer is or not.
161
 */
162
static inline int
163
y_flip(struct gl_framebuffer *fb, int y, int height)
164
{
165
   if (_mesa_is_user_fbo(fb))
166
      return y;
167
   else
168
      return fb->Height - y - height;
169
}
170
 
171
/*
172
 * Render a bitmap.
173
 */
174
static bool
175
do_blit_bitmap( struct gl_context *ctx,
176
		GLint dstx, GLint dsty,
177
		GLsizei width, GLsizei height,
178
		const struct gl_pixelstore_attrib *unpack,
179
		const GLubyte *bitmap )
180
{
181
   struct brw_context *brw = brw_context(ctx);
182
   struct gl_framebuffer *fb = ctx->DrawBuffer;
183
   struct intel_renderbuffer *irb;
184
   GLfloat tmpColor[4];
185
   GLubyte ubcolor[4];
186
   GLuint color;
187
   GLsizei bitmap_width = width;
188
   GLsizei bitmap_height = height;
189
   GLint px, py;
190
   GLuint stipple[32];
191
   GLint orig_dstx = dstx;
192
   GLint orig_dsty = dsty;
193
 
194
   /* Update draw buffer bounds */
195
   _mesa_update_state(ctx);
196
 
197
   if (ctx->Depth.Test) {
198
      /* The blit path produces incorrect results when depth testing is on.
199
       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
200
       * will likely be obscured by other, closer geometry.
201
       */
202
      return false;
203
   }
204
 
205
   intel_prepare_render(brw);
206
 
207
   if (fb->_NumColorDrawBuffers != 1) {
208
      perf_debug("accelerated glBitmap() only supports rendering to a "
209
                 "single color buffer\n");
210
      return false;
211
   }
212
 
213
   irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
214
 
215
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
216
      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
217
      if (bitmap == NULL)
218
	 return true;	/* even though this is an error, we're done */
219
   }
220
 
221
   COPY_4V(tmpColor, ctx->Current.RasterColor);
222
 
223
   if (_mesa_need_secondary_color(ctx)) {
224
       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
225
   }
226
 
227
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
228
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
229
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
230
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
231
 
232
   switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
233
   case MESA_FORMAT_B8G8R8A8_UNORM:
234
   case MESA_FORMAT_B8G8R8X8_UNORM:
235
      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
236
      break;
237
   case MESA_FORMAT_B5G6R5_UNORM:
238
      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
239
      break;
240
   default:
241
      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
242
                 _mesa_get_format_name(irb->mt->format));
243
      return false;
244
   }
245
 
246
   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
247
      return false;
248
 
249
   /* Clip to buffer bounds and scissor. */
250
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
251
			     fb->_Xmax, fb->_Ymax,
252
			     &dstx, &dsty, &width, &height))
253
      goto out;
254
 
255
   dsty = y_flip(fb, dsty, height);
256
 
257
#define DY 32
258
#define DX 32
259
 
260
   /* The blitter has no idea about fast color clears, so we need to resolve
261
    * the miptree before we do anything.
262
    */
263
   intel_miptree_resolve_color(brw, irb->mt);
264
 
265
   /* Chop it all into chunks that can be digested by hardware: */
266
   for (py = 0; py < height; py += DY) {
267
      for (px = 0; px < width; px += DX) {
268
	 int h = MIN2(DY, height - py);
269
	 int w = MIN2(DX, width - px);
270
	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
271
	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
272
	    ctx->Color.LogicOp : GL_COPY;
273
 
274
	 assert(sz <= sizeof(stipple));
275
	 memset(stipple, 0, sz);
276
 
277
	 /* May need to adjust this when padding has been introduced in
278
	  * sz above:
279
	  *
280
	  * Have to translate destination coordinates back into source
281
	  * coordinates.
282
	  */
283
         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
284
                                     bitmap,
285
                                     -orig_dstx + (dstx + px),
286
                                     -orig_dsty + y_flip(fb, dsty + py, h),
287
                                     w, h,
288
                                     (GLubyte *)stipple,
289
                                     8,
290
                                     _mesa_is_winsys_fbo(fb));
291
         if (count == 0)
292
	    continue;
293
 
294
	 if (!intelEmitImmediateColorExpandBlit(brw,
295
						irb->mt->cpp,
296
						(GLubyte *)stipple,
297
						sz,
298
						color,
299
						irb->mt->pitch,
300
						irb->mt->bo,
301
						0,
302
						irb->mt->tiling,
303
						dstx + px,
304
						dsty + py,
305
						w, h,
306
						logic_op)) {
307
	    return false;
308
	 }
309
 
310
         if (ctx->Query.CurrentOcclusionObject)
311
            ctx->Query.CurrentOcclusionObject->Result += count;
312
      }
313
   }
314
out:
315
 
316
   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
317
      intel_batchbuffer_flush(brw);
318
 
319
   if (_mesa_is_bufferobj(unpack->BufferObj)) {
320
      /* done with PBO so unmap it now */
321
      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
322
   }
323
 
324
   return true;
325
}
326
 
327
 
328
/* There are a large number of possible ways to implement bitmap on
329
 * this hardware, most of them have some sort of drawback.  Here are a
330
 * few that spring to mind:
331
 *
332
 * Blit:
333
 *    - XY_MONO_SRC_BLT_CMD
334
 *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
335
 *    - XY_TEXT_BLT
336
 *    - XY_TEXT_IMMEDIATE_BLT
337
 *         - blit per cliprect, subject to maximum immediate data size.
338
 *    - XY_COLOR_BLT
339
 *         - per pixel or run of pixels
340
 *    - XY_PIXEL_BLT
341
 *         - good for sparse bitmaps
342
 *
343
 * 3D engine:
344
 *    - Point per pixel
345
 *    - Translate bitmap to an alpha texture and render as a quad
346
 *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
347
 */
348
void
349
intelBitmap(struct gl_context * ctx,
350
	    GLint x, GLint y,
351
	    GLsizei width, GLsizei height,
352
	    const struct gl_pixelstore_attrib *unpack,
353
	    const GLubyte * pixels)
354
{
355
   if (!_mesa_check_conditional_render(ctx))
356
      return;
357
 
358
   if (do_blit_bitmap(ctx, x, y, width, height,
359
                          unpack, pixels))
360
      return;
361
 
362
   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
363
}