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/**************************************************************************
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 *
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 * Copyright 2006 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#ifndef INTEL_FBO_H
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#define INTEL_FBO_H
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#include 
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#include 
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#include "main/formats.h"
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#include "main/macros.h"
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#include "brw_context.h"
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#include "intel_mipmap_tree.h"
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#include "intel_screen.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct intel_mipmap_tree;
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struct intel_texture_image;
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/**
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 * Intel renderbuffer, derived from gl_renderbuffer.
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 */
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struct intel_renderbuffer
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{
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   struct swrast_renderbuffer Base;
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   /**
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    * The real renderbuffer storage.
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    *
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    * This is multisampled if NumSamples is > 1.
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    */
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   struct intel_mipmap_tree *mt;
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   /**
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    * Downsampled contents for window-system MSAA renderbuffers.
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    *
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    * For window system MSAA color buffers, the singlesample_mt is shared with
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    * other processes in DRI2 (and in DRI3, it's the image buffer managed by
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    * glx_dri3.c), while mt is private to our process.  To do a swapbuffers,
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    * we have to downsample out of mt into singlesample_mt.  For depth and
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    * stencil buffers, the singlesample_mt is also private, and since we don't
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    * expect to need to do resolves (except if someone does a glReadPixels()
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    * or glCopyTexImage()), we just temporarily allocate singlesample_mt when
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    * asked to map the renderbuffer.
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    */
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   struct intel_mipmap_tree *singlesample_mt;
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   /**
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    * \name Miptree view
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    * \{
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    *
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    * Multiple renderbuffers may simultaneously wrap a single texture and each
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    * provide a different view into that texture. The fields below indicate
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    * which miptree slice is wrapped by this renderbuffer.  The fields' values
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    * are consistent with the 'level' and 'layer' parameters of
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    * glFramebufferTextureLayer().
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    *
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    * For renderbuffers not created with glFramebufferTexture*(), mt_level and
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    * mt_layer are 0.
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    *
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    * Note: for a 2D multisample array texture on Gen7+ using
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    * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
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    * layer holding sample 0.  So, for example, if mt->num_samples == 4, then
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    * logical layer n corresponds to mt_layer == 4*n.
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    */
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   unsigned int mt_level;
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   unsigned int mt_layer;
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   /* The number of attached logical layers. */
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   unsigned int layer_count;
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   /** \} */
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   GLuint draw_x, draw_y; /**< Offset of drawing within the region */
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   /**
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    * Set to true at every draw call, to indicate if a window-system
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    * renderbuffer needs to be downsampled before using singlesample_mt.
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    */
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   bool need_downsample;
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   /**
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    * Set to true when doing an intel_renderbuffer_map()/unmap() that requires
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    * an upsample at the end.
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    */
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   bool need_map_upsample;
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   /**
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    * Set to true if singlesample_mt is temporary storage that persists only
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    * for the duration of a mapping.
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    */
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   bool singlesample_mt_is_tmp;
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};
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/**
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 * gl_renderbuffer is a base class which we subclass.  The Class field
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 * is used for simple run-time type checking.
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 */
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#define INTEL_RB_CLASS 0x12345678
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/**
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 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
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 * NULL will be returned if the rb isn't really an intel_renderbuffer.
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 * This is determined by checking the ClassID.
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 */
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static inline struct intel_renderbuffer *
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intel_renderbuffer(struct gl_renderbuffer *rb)
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{
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   struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
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   if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS) {
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      /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
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      return irb;
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   }
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   else
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      return NULL;
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}
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/**
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 * \brief Return the framebuffer attachment specified by attIndex.
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 *
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 * If the framebuffer lacks the specified attachment, then return null.
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 *
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 * If the attached renderbuffer is a wrapper, then return wrapped
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 * renderbuffer.
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 */
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static inline struct intel_renderbuffer *
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intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
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{
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   struct gl_renderbuffer *rb;
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   assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment));
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   rb = fb->Attachment[attIndex].Renderbuffer;
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   if (!rb)
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      return NULL;
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   return intel_renderbuffer(rb);
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}
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static inline mesa_format
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intel_rb_format(const struct intel_renderbuffer *rb)
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{
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   return rb->Base.Base.Format;
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}
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extern struct intel_renderbuffer *
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intel_create_renderbuffer(mesa_format format, unsigned num_samples);
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struct intel_renderbuffer *
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intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
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struct gl_renderbuffer*
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intel_create_wrapped_renderbuffer(struct gl_context * ctx,
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				  int width, int height,
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				  mesa_format format);
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extern void
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intel_fbo_init(struct brw_context *brw);
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void
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intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
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static inline uint32_t
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intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
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                                    uint32_t *tile_x,
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                                    uint32_t *tile_y)
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{
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   return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
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                                         tile_x, tile_y);
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}
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bool
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intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
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void
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intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
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/**
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 * \brief Perform a HiZ resolve on the renderbuffer.
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 *
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 * It is safe to call this function on a renderbuffer without HiZ. In that
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 * case, the function is a no-op.
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 *
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 * \return false if no resolve was needed
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 */
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bool
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intel_renderbuffer_resolve_hiz(struct brw_context *brw,
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			       struct intel_renderbuffer *irb);
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/**
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 * \brief Perform a depth resolve on the renderbuffer.
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 *
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 * It is safe to call this function on a renderbuffer without HiZ. In that
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 * case, the function is a no-op.
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 *
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 * \return false if no resolve was needed
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 */
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bool
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intel_renderbuffer_resolve_depth(struct brw_context *brw,
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				 struct intel_renderbuffer *irb);
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void intel_renderbuffer_move_to_temp(struct brw_context *brw,
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                                     struct intel_renderbuffer *irb,
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                                     bool invalidate);
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void
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intel_renderbuffer_downsample(struct brw_context *brw,
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                              struct intel_renderbuffer *irb);
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void
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intel_renderbuffer_upsample(struct brw_context *brw,
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                            struct intel_renderbuffer *irb);
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void brw_render_cache_set_clear(struct brw_context *brw);
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void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
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void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
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unsigned
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intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
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#ifdef __cplusplus
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}
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#endif
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#endif /* INTEL_FBO_H */