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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "main/mtypes.h" |
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29 | #include "main/enums.h" |
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30 | #include "main/colormac.h" |
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31 | #include "main/macros.h" |
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32 | #include "main/samplerobj.h" |
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33 | |||
34 | #include "intel_mipmap_tree.h" |
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35 | #include "intel_tex.h" |
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36 | |||
37 | #include "i830_context.h" |
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38 | #include "i830_reg.h" |
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39 | #include "intel_chipset.h" |
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40 | |||
41 | |||
42 | static GLuint |
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43 | translate_texture_format(GLuint mesa_format) |
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44 | { |
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45 | switch (mesa_format) { |
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46 | case MESA_FORMAT_L_UNORM8: |
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47 | return MAPSURF_8BIT | MT_8BIT_L8; |
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48 | case MESA_FORMAT_I_UNORM8: |
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49 | return MAPSURF_8BIT | MT_8BIT_I8; |
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50 | case MESA_FORMAT_L8A8_UNORM: |
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51 | return MAPSURF_16BIT | MT_16BIT_AY88; |
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52 | case MESA_FORMAT_B5G6R5_UNORM: |
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53 | return MAPSURF_16BIT | MT_16BIT_RGB565; |
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54 | case MESA_FORMAT_B5G5R5A1_UNORM: |
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55 | return MAPSURF_16BIT | MT_16BIT_ARGB1555; |
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56 | case MESA_FORMAT_B4G4R4A4_UNORM: |
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57 | return MAPSURF_16BIT | MT_16BIT_ARGB4444; |
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58 | case MESA_FORMAT_B8G8R8A8_UNORM: |
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59 | return MAPSURF_32BIT | MT_32BIT_ARGB8888; |
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60 | case MESA_FORMAT_B8G8R8X8_UNORM: |
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61 | return MAPSURF_32BIT | MT_32BIT_XRGB8888; |
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62 | case MESA_FORMAT_YCBCR_REV: |
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63 | return (MAPSURF_422 | MT_422_YCRCB_NORMAL); |
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64 | case MESA_FORMAT_YCBCR: |
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65 | return (MAPSURF_422 | MT_422_YCRCB_SWAPY); |
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66 | case MESA_FORMAT_RGB_FXT1: |
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67 | case MESA_FORMAT_RGBA_FXT1: |
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68 | return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); |
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69 | case MESA_FORMAT_RGBA_DXT1: |
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70 | case MESA_FORMAT_RGB_DXT1: |
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71 | return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); |
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72 | case MESA_FORMAT_RGBA_DXT3: |
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73 | return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); |
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74 | case MESA_FORMAT_RGBA_DXT5: |
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75 | return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); |
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76 | default: |
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77 | fprintf(stderr, "%s: bad image format %s\n", __func__, |
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78 | _mesa_get_format_name(mesa_format)); |
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79 | abort(); |
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80 | return 0; |
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81 | } |
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82 | } |
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83 | |||
84 | |||
85 | |||
86 | |||
87 | /* The i915 (and related graphics cores) do not support GL_CLAMP. The |
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88 | * Intel drivers for "other operating systems" implement GL_CLAMP as |
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89 | * GL_CLAMP_TO_EDGE, so the same is done here. |
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90 | */ |
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91 | static GLuint |
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92 | translate_wrap_mode(GLenum wrap) |
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93 | { |
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94 | switch (wrap) { |
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95 | case GL_REPEAT: |
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96 | return TEXCOORDMODE_WRAP; |
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97 | case GL_CLAMP: |
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98 | case GL_CLAMP_TO_EDGE: |
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99 | return TEXCOORDMODE_CLAMP; /* not really correct */ |
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100 | case GL_CLAMP_TO_BORDER: |
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101 | return TEXCOORDMODE_CLAMP_BORDER; |
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102 | case GL_MIRRORED_REPEAT: |
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103 | return TEXCOORDMODE_MIRROR; |
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104 | default: |
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105 | return TEXCOORDMODE_WRAP; |
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106 | } |
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107 | } |
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108 | |||
109 | |||
110 | /* Recalculate all state from scratch. Perhaps not the most |
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111 | * efficient, but this has gotten complex enough that we need |
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112 | * something which is understandable and reliable. |
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113 | */ |
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114 | static bool |
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115 | i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) |
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116 | { |
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117 | struct gl_context *ctx = &intel->ctx; |
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118 | struct i830_context *i830 = i830_context(ctx); |
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119 | struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; |
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120 | struct gl_texture_object *tObj = tUnit->_Current; |
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121 | struct intel_texture_object *intelObj = intel_texture_object(tObj); |
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122 | struct gl_texture_image *firstImage; |
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123 | struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); |
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124 | GLuint *state = i830->state.Tex[unit], format, pitch; |
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125 | GLint lodbias; |
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126 | GLubyte border[4]; |
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127 | GLuint dst_x, dst_y; |
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128 | |||
129 | memset(state, 0, sizeof(*state)); |
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130 | |||
131 | /*We need to refcount these. */ |
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132 | |||
133 | if (i830->state.tex_buffer[unit] != NULL) { |
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134 | drm_intel_bo_unreference(i830->state.tex_buffer[unit]); |
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135 | i830->state.tex_buffer[unit] = NULL; |
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136 | } |
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137 | |||
138 | if (!intel_finalize_mipmap_tree(intel, unit)) |
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139 | return false; |
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140 | |||
141 | /* Get first image here, since intelObj->firstLevel will get set in |
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142 | * the intel_finalize_mipmap_tree() call above. |
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143 | */ |
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144 | firstImage = tObj->Image[0][tObj->BaseLevel]; |
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145 | |||
146 | intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, |
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147 | &dst_x, &dst_y); |
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148 | |||
149 | drm_intel_bo_reference(intelObj->mt->region->bo); |
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150 | i830->state.tex_buffer[unit] = intelObj->mt->region->bo; |
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151 | pitch = intelObj->mt->region->pitch; |
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152 | |||
153 | /* XXX: This calculation is probably broken for tiled images with |
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154 | * a non-page-aligned offset. |
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155 | */ |
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156 | i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch; |
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157 | |||
158 | format = translate_texture_format(firstImage->TexFormat); |
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159 | |||
160 | state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | |
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161 | (LOAD_TEXTURE_MAP0 << unit) | 4); |
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162 | |||
163 | state[I830_TEXREG_TM0S1] = |
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164 | (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | |
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165 | ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); |
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166 | |||
167 | if (intelObj->mt->region->tiling != I915_TILING_NONE) { |
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168 | state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE; |
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169 | if (intelObj->mt->region->tiling == I915_TILING_Y) |
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170 | state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK; |
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171 | } |
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172 | |||
173 | state[I830_TEXREG_TM0S2] = |
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174 | ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); |
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175 | |||
176 | { |
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177 | if (tObj->Target == GL_TEXTURE_CUBE_MAP) |
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178 | state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | |
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179 | CUBE_NEGX_ENABLE | |
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180 | CUBE_POSX_ENABLE | |
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181 | CUBE_NEGY_ENABLE | |
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182 | CUBE_POSY_ENABLE | |
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183 | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); |
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184 | else |
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185 | state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); |
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186 | } |
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187 | |||
188 | |||
189 | |||
190 | |||
191 | { |
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192 | GLuint minFilt, mipFilt, magFilt; |
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193 | float maxlod; |
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194 | uint32_t minlod_fixed, maxlod_fixed; |
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195 | |||
196 | switch (sampler->MinFilter) { |
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197 | case GL_NEAREST: |
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198 | minFilt = FILTER_NEAREST; |
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199 | mipFilt = MIPFILTER_NONE; |
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200 | break; |
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201 | case GL_LINEAR: |
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202 | minFilt = FILTER_LINEAR; |
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203 | mipFilt = MIPFILTER_NONE; |
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204 | break; |
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205 | case GL_NEAREST_MIPMAP_NEAREST: |
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206 | minFilt = FILTER_NEAREST; |
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207 | mipFilt = MIPFILTER_NEAREST; |
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208 | break; |
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209 | case GL_LINEAR_MIPMAP_NEAREST: |
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210 | minFilt = FILTER_LINEAR; |
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211 | mipFilt = MIPFILTER_NEAREST; |
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212 | break; |
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213 | case GL_NEAREST_MIPMAP_LINEAR: |
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214 | minFilt = FILTER_NEAREST; |
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215 | mipFilt = MIPFILTER_LINEAR; |
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216 | break; |
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217 | case GL_LINEAR_MIPMAP_LINEAR: |
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218 | minFilt = FILTER_LINEAR; |
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219 | mipFilt = MIPFILTER_LINEAR; |
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220 | break; |
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221 | default: |
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222 | return false; |
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223 | } |
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224 | |||
225 | if (sampler->MaxAnisotropy > 1.0) { |
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226 | minFilt = FILTER_ANISOTROPIC; |
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227 | magFilt = FILTER_ANISOTROPIC; |
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228 | /* no trilinear + anisotropic */ |
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229 | mipFilt = MIPFILTER_NEAREST; |
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230 | } |
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231 | else { |
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232 | switch (sampler->MagFilter) { |
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233 | case GL_NEAREST: |
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234 | magFilt = FILTER_NEAREST; |
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235 | break; |
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236 | case GL_LINEAR: |
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237 | magFilt = FILTER_LINEAR; |
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238 | break; |
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239 | default: |
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240 | return false; |
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241 | } |
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242 | } |
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243 | |||
244 | lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); |
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245 | if (lodbias < -64) |
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246 | lodbias = -64; |
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247 | if (lodbias > 63) |
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248 | lodbias = 63; |
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249 | |||
250 | state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) & |
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251 | TM0S3_LOD_BIAS_MASK); |
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252 | #if 0 |
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253 | /* YUV conversion: |
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254 | */ |
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255 | if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || |
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256 | firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) |
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257 | state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; |
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258 | #endif |
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259 | |||
260 | /* We get one field with fraction bits for the maximum |
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261 | * addressable (smallest resolution) LOD. Use it to cover both |
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262 | * MAX_LEVEL and MAX_LOD. |
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263 | */ |
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264 | minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4); |
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265 | maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); |
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266 | if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM || |
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267 | intel->intelScreen->deviceID == PCI_CHIP_I865_G) { |
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268 | maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2); |
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269 | maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2); |
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270 | state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT; |
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271 | state[I830_TEXREG_TM0S2] |= TM0S2_LOD_PRECLAMP; |
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272 | } else { |
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273 | maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0); |
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274 | maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4); |
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275 | state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830; |
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276 | } |
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277 | state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT; |
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278 | state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | |
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279 | (mipFilt << TM0S3_MIP_FILTER_SHIFT) | |
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280 | (magFilt << TM0S3_MAG_FILTER_SHIFT)); |
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281 | } |
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282 | |||
283 | { |
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284 | GLenum ws = sampler->WrapS; |
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285 | GLenum wt = sampler->WrapT; |
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286 | |||
287 | |||
288 | /* 3D textures not available on i830 |
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289 | */ |
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290 | if (tObj->Target == GL_TEXTURE_3D) |
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291 | return false; |
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292 | |||
293 | state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | |
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294 | MAP_UNIT(unit) | |
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295 | ENABLE_TEXCOORD_PARAMS | |
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296 | ss3 | |
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297 | ENABLE_ADDR_V_CNTL | |
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298 | TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) |
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299 | | ENABLE_ADDR_U_CNTL | |
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300 | TEXCOORD_ADDR_U_MODE(translate_wrap_mode |
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301 | (ws))); |
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302 | } |
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303 | |||
304 | /* convert border color from float to ubyte */ |
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305 | CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]); |
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306 | CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]); |
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307 | CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]); |
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308 | CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]); |
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309 | |||
310 | state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3], |
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311 | border[0], |
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312 | border[1], |
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313 | border[2]); |
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314 | |||
315 | I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true); |
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316 | /* memcmp was already disabled, but definitely won't work as the |
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317 | * region might now change and that wouldn't be detected: |
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318 | */ |
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319 | I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); |
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320 | return true; |
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321 | } |
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322 | |||
323 | |||
324 | |||
325 | |||
326 | void |
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327 | i830UpdateTextureState(struct intel_context *intel) |
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328 | { |
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329 | struct i830_context *i830 = i830_context(&intel->ctx); |
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330 | bool ok = true; |
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331 | GLuint i; |
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332 | |||
333 | for (i = 0; i < I830_TEX_UNITS && ok; i++) { |
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334 | if (intel->ctx.Texture.Unit[i]._Current) { |
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335 | switch (intel->ctx.Texture.Unit[i]._Current->Target) { |
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336 | case GL_TEXTURE_1D: |
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337 | case GL_TEXTURE_2D: |
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338 | case GL_TEXTURE_CUBE_MAP: |
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339 | ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); |
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340 | break; |
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341 | case GL_TEXTURE_RECTANGLE: |
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342 | ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); |
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343 | break; |
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344 | case GL_TEXTURE_3D: |
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345 | default: |
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346 | ok = false; |
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347 | break; |
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348 | } |
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349 | } else { |
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350 | struct i830_context *i830 = i830_context(&intel->ctx); |
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351 | if (i830->state.active & I830_UPLOAD_TEX(i)) |
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352 | I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false); |
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353 | |||
354 | if (i830->state.tex_buffer[i] != NULL) { |
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355 | drm_intel_bo_unreference(i830->state.tex_buffer[i]); |
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356 | i830->state.tex_buffer[i] = NULL; |
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357 | } |
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358 | } |
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359 | } |
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360 | |||
361 | FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); |
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362 | |||
363 | if (ok) |
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364 | i830EmitTextureBlend(i830); |
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365 | }>><>><>><>><>><>><>><>>><>><>><>><> |