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5564 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2003 VMware, Inc.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "main/mtypes.h"
29
#include "main/enums.h"
30
#include "main/colormac.h"
31
#include "main/macros.h"
32
#include "main/samplerobj.h"
33
 
34
#include "intel_mipmap_tree.h"
35
#include "intel_tex.h"
36
 
37
#include "i830_context.h"
38
#include "i830_reg.h"
39
#include "intel_chipset.h"
40
 
41
 
42
static GLuint
43
translate_texture_format(GLuint mesa_format)
44
{
45
   switch (mesa_format) {
46
   case MESA_FORMAT_L_UNORM8:
47
      return MAPSURF_8BIT | MT_8BIT_L8;
48
   case MESA_FORMAT_I_UNORM8:
49
      return MAPSURF_8BIT | MT_8BIT_I8;
50
   case MESA_FORMAT_L8A8_UNORM:
51
      return MAPSURF_16BIT | MT_16BIT_AY88;
52
   case MESA_FORMAT_B5G6R5_UNORM:
53
      return MAPSURF_16BIT | MT_16BIT_RGB565;
54
   case MESA_FORMAT_B5G5R5A1_UNORM:
55
      return MAPSURF_16BIT | MT_16BIT_ARGB1555;
56
   case MESA_FORMAT_B4G4R4A4_UNORM:
57
      return MAPSURF_16BIT | MT_16BIT_ARGB4444;
58
   case MESA_FORMAT_B8G8R8A8_UNORM:
59
      return MAPSURF_32BIT | MT_32BIT_ARGB8888;
60
   case MESA_FORMAT_B8G8R8X8_UNORM:
61
      return MAPSURF_32BIT | MT_32BIT_XRGB8888;
62
   case MESA_FORMAT_YCBCR_REV:
63
      return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
64
   case MESA_FORMAT_YCBCR:
65
      return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
66
   case MESA_FORMAT_RGB_FXT1:
67
   case MESA_FORMAT_RGBA_FXT1:
68
      return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
69
   case MESA_FORMAT_RGBA_DXT1:
70
   case MESA_FORMAT_RGB_DXT1:
71
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
72
   case MESA_FORMAT_RGBA_DXT3:
73
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
74
   case MESA_FORMAT_RGBA_DXT5:
75
      return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
76
   default:
77
      fprintf(stderr, "%s: bad image format %s\n", __func__,
78
	      _mesa_get_format_name(mesa_format));
79
      abort();
80
      return 0;
81
   }
82
}
83
 
84
 
85
 
86
 
87
/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
88
 * Intel drivers for "other operating systems" implement GL_CLAMP as
89
 * GL_CLAMP_TO_EDGE, so the same is done here.
90
 */
91
static GLuint
92
translate_wrap_mode(GLenum wrap)
93
{
94
   switch (wrap) {
95
   case GL_REPEAT:
96
      return TEXCOORDMODE_WRAP;
97
   case GL_CLAMP:
98
   case GL_CLAMP_TO_EDGE:
99
      return TEXCOORDMODE_CLAMP;        /* not really correct */
100
   case GL_CLAMP_TO_BORDER:
101
      return TEXCOORDMODE_CLAMP_BORDER;
102
   case GL_MIRRORED_REPEAT:
103
      return TEXCOORDMODE_MIRROR;
104
   default:
105
      return TEXCOORDMODE_WRAP;
106
   }
107
}
108
 
109
 
110
/* Recalculate all state from scratch.  Perhaps not the most
111
 * efficient, but this has gotten complex enough that we need
112
 * something which is understandable and reliable.
113
 */
114
static bool
115
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
116
{
117
   struct gl_context *ctx = &intel->ctx;
118
   struct i830_context *i830 = i830_context(ctx);
119
   struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
120
   struct gl_texture_object *tObj = tUnit->_Current;
121
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
122
   struct gl_texture_image *firstImage;
123
   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
124
   GLuint *state = i830->state.Tex[unit], format, pitch;
125
   GLint lodbias;
126
   GLubyte border[4];
127
   GLuint dst_x, dst_y;
128
 
129
   memset(state, 0, sizeof(*state));
130
 
131
   /*We need to refcount these. */
132
 
133
   if (i830->state.tex_buffer[unit] != NULL) {
134
       drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
135
       i830->state.tex_buffer[unit] = NULL;
136
   }
137
 
138
   if (!intel_finalize_mipmap_tree(intel, unit))
139
      return false;
140
 
141
   /* Get first image here, since intelObj->firstLevel will get set in
142
    * the intel_finalize_mipmap_tree() call above.
143
    */
144
   firstImage = tObj->Image[0][tObj->BaseLevel];
145
 
146
   intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0,
147
				  &dst_x, &dst_y);
148
 
149
   drm_intel_bo_reference(intelObj->mt->region->bo);
150
   i830->state.tex_buffer[unit] = intelObj->mt->region->bo;
151
   pitch = intelObj->mt->region->pitch;
152
 
153
   /* XXX: This calculation is probably broken for tiled images with
154
    * a non-page-aligned offset.
155
    */
156
   i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
157
 
158
   format = translate_texture_format(firstImage->TexFormat);
159
 
160
   state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
161
                               (LOAD_TEXTURE_MAP0 << unit) | 4);
162
 
163
   state[I830_TEXREG_TM0S1] =
164
      (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
165
       ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
166
 
167
   if (intelObj->mt->region->tiling != I915_TILING_NONE) {
168
      state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE;
169
      if (intelObj->mt->region->tiling == I915_TILING_Y)
170
	 state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK;
171
   }
172
 
173
   state[I830_TEXREG_TM0S2] =
174
      ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
175
 
176
   {
177
      if (tObj->Target == GL_TEXTURE_CUBE_MAP)
178
         state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
179
                                    CUBE_NEGX_ENABLE |
180
                                    CUBE_POSX_ENABLE |
181
                                    CUBE_NEGY_ENABLE |
182
                                    CUBE_POSY_ENABLE |
183
                                    CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
184
      else
185
         state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
186
   }
187
 
188
 
189
 
190
 
191
   {
192
      GLuint minFilt, mipFilt, magFilt;
193
      float maxlod;
194
      uint32_t minlod_fixed, maxlod_fixed;
195
 
196
      switch (sampler->MinFilter) {
197
      case GL_NEAREST:
198
         minFilt = FILTER_NEAREST;
199
         mipFilt = MIPFILTER_NONE;
200
         break;
201
      case GL_LINEAR:
202
         minFilt = FILTER_LINEAR;
203
         mipFilt = MIPFILTER_NONE;
204
         break;
205
      case GL_NEAREST_MIPMAP_NEAREST:
206
         minFilt = FILTER_NEAREST;
207
         mipFilt = MIPFILTER_NEAREST;
208
         break;
209
      case GL_LINEAR_MIPMAP_NEAREST:
210
         minFilt = FILTER_LINEAR;
211
         mipFilt = MIPFILTER_NEAREST;
212
         break;
213
      case GL_NEAREST_MIPMAP_LINEAR:
214
         minFilt = FILTER_NEAREST;
215
         mipFilt = MIPFILTER_LINEAR;
216
         break;
217
      case GL_LINEAR_MIPMAP_LINEAR:
218
         minFilt = FILTER_LINEAR;
219
         mipFilt = MIPFILTER_LINEAR;
220
         break;
221
      default:
222
         return false;
223
      }
224
 
225
      if (sampler->MaxAnisotropy > 1.0) {
226
         minFilt = FILTER_ANISOTROPIC;
227
         magFilt = FILTER_ANISOTROPIC;
228
         /* no trilinear + anisotropic */
229
         mipFilt = MIPFILTER_NEAREST;
230
      }
231
      else {
232
         switch (sampler->MagFilter) {
233
         case GL_NEAREST:
234
            magFilt = FILTER_NEAREST;
235
            break;
236
         case GL_LINEAR:
237
            magFilt = FILTER_LINEAR;
238
            break;
239
         default:
240
            return false;
241
         }
242
      }
243
 
244
      lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
245
      if (lodbias < -64)
246
          lodbias = -64;
247
      if (lodbias > 63)
248
          lodbias = 63;
249
 
250
      state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
251
                                  TM0S3_LOD_BIAS_MASK);
252
#if 0
253
      /* YUV conversion:
254
       */
255
      if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
256
          firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
257
         state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
258
#endif
259
 
260
      /* We get one field with fraction bits for the maximum
261
       * addressable (smallest resolution) LOD.  Use it to cover both
262
       * MAX_LEVEL and MAX_LOD.
263
       */
264
      minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4);
265
      maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
266
      if (intel->intelScreen->deviceID == PCI_CHIP_I855_GM ||
267
	  intel->intelScreen->deviceID == PCI_CHIP_I865_G) {
268
	 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11.75), 2);
269
	 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 3) >> 2);
270
	 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT;
271
	 state[I830_TEXREG_TM0S2] |= TM0S2_LOD_PRECLAMP;
272
      } else {
273
	 maxlod_fixed = U_FIXED(CLAMP(maxlod, 0.0, 11), 0);
274
	 maxlod_fixed = MAX2(maxlod_fixed, (minlod_fixed + 15) >> 4);
275
	 state[I830_TEXREG_TM0S3] |= maxlod_fixed << TM0S3_MIN_MIP_SHIFT_830;
276
      }
277
      state[I830_TEXREG_TM0S3] |= minlod_fixed << TM0S3_MAX_MIP_SHIFT;
278
      state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
279
                                   (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
280
                                   (magFilt << TM0S3_MAG_FILTER_SHIFT));
281
   }
282
 
283
   {
284
      GLenum ws = sampler->WrapS;
285
      GLenum wt = sampler->WrapT;
286
 
287
 
288
      /* 3D textures not available on i830
289
       */
290
      if (tObj->Target == GL_TEXTURE_3D)
291
         return false;
292
 
293
      state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
294
                                MAP_UNIT(unit) |
295
                                ENABLE_TEXCOORD_PARAMS |
296
                                ss3 |
297
                                ENABLE_ADDR_V_CNTL |
298
                                TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
299
                                | ENABLE_ADDR_U_CNTL |
300
                                TEXCOORD_ADDR_U_MODE(translate_wrap_mode
301
                                                     (ws)));
302
   }
303
 
304
   /* convert border color from float to ubyte */
305
   CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0]);
306
   CLAMPED_FLOAT_TO_UBYTE(border[1], sampler->BorderColor.f[1]);
307
   CLAMPED_FLOAT_TO_UBYTE(border[2], sampler->BorderColor.f[2]);
308
   CLAMPED_FLOAT_TO_UBYTE(border[3], sampler->BorderColor.f[3]);
309
 
310
   state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
311
					      border[0],
312
					      border[1],
313
					      border[2]);
314
 
315
   I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true);
316
   /* memcmp was already disabled, but definitely won't work as the
317
    * region might now change and that wouldn't be detected:
318
    */
319
   I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
320
   return true;
321
}
322
 
323
 
324
 
325
 
326
void
327
i830UpdateTextureState(struct intel_context *intel)
328
{
329
   struct i830_context *i830 = i830_context(&intel->ctx);
330
   bool ok = true;
331
   GLuint i;
332
 
333
   for (i = 0; i < I830_TEX_UNITS && ok; i++) {
334
      if (intel->ctx.Texture.Unit[i]._Current) {
335
         switch (intel->ctx.Texture.Unit[i]._Current->Target) {
336
         case GL_TEXTURE_1D:
337
         case GL_TEXTURE_2D:
338
         case GL_TEXTURE_CUBE_MAP:
339
            ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
340
            break;
341
         case GL_TEXTURE_RECTANGLE:
342
            ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
343
            break;
344
         case GL_TEXTURE_3D:
345
         default:
346
            ok = false;
347
            break;
348
         }
349
      } else {
350
         struct i830_context *i830 = i830_context(&intel->ctx);
351
         if (i830->state.active & I830_UPLOAD_TEX(i))
352
            I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false);
353
 
354
         if (i830->state.tex_buffer[i] != NULL) {
355
            drm_intel_bo_unreference(i830->state.tex_buffer[i]);
356
            i830->state.tex_buffer[i] = NULL;
357
         }
358
      }
359
   }
360
 
361
   FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
362
 
363
   if (ok)
364
      i830EmitTextureBlend(i830);
365
}