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5564 serge 1
/* -*- c++ -*- */
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/*
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 * Copyright © 2010 Intel Corporation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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#include "glsl_symbol_table.h"
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class symbol_table_entry {
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public:
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   DECLARE_RALLOC_CXX_OPERATORS(symbol_table_entry);
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   bool add_interface(const glsl_type *i, enum ir_variable_mode mode)
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   {
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      const glsl_type **dest;
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      switch (mode) {
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      case ir_var_uniform:
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         dest = &ibu;
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         break;
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      case ir_var_shader_in:
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         dest = &ibi;
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         break;
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      case ir_var_shader_out:
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         dest = &ibo;
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         break;
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      default:
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         assert(!"Unsupported interface variable mode!");
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         return false;
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      }
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      if (*dest != NULL) {
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         return false;
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      } else {
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         *dest = i;
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         return true;
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      }
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   }
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   const glsl_type *get_interface(enum ir_variable_mode mode)
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   {
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      switch (mode) {
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      case ir_var_uniform:
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         return ibu;
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      case ir_var_shader_in:
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         return ibi;
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      case ir_var_shader_out:
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         return ibo;
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      default:
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         assert(!"Unsupported interface variable mode!");
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         return NULL;
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      }
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   }
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   symbol_table_entry(ir_variable *v)               :
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      v(v), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0) {}
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   symbol_table_entry(ir_function *f)               :
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      v(0), f(f), t(0), ibu(0), ibi(0), ibo(0), a(0) {}
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   symbol_table_entry(const glsl_type *t)           :
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      v(0), f(0), t(t), ibu(0), ibi(0), ibo(0), a(0) {}
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   symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) :
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      v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0)
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   {
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      assert(t->is_interface());
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      add_interface(t, mode);
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   }
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   symbol_table_entry(const class ast_type_specifier *a):
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      v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(a) {}
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   ir_variable *v;
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   ir_function *f;
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   const glsl_type *t;
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   const glsl_type *ibu;
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   const glsl_type *ibi;
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   const glsl_type *ibo;
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   const class ast_type_specifier *a;
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};
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glsl_symbol_table::glsl_symbol_table()
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{
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   this->separate_function_namespace = false;
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   this->table = _mesa_symbol_table_ctor();
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   this->mem_ctx = ralloc_context(NULL);
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}
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glsl_symbol_table::~glsl_symbol_table()
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{
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   _mesa_symbol_table_dtor(table);
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   ralloc_free(mem_ctx);
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}
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void glsl_symbol_table::push_scope()
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{
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   _mesa_symbol_table_push_scope(table);
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}
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void glsl_symbol_table::pop_scope()
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{
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   _mesa_symbol_table_pop_scope(table);
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}
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bool glsl_symbol_table::name_declared_this_scope(const char *name)
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{
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   return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
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}
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bool glsl_symbol_table::add_variable(ir_variable *v)
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{
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   assert(v->data.mode != ir_var_temporary);
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   if (this->separate_function_namespace) {
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      /* In 1.10, functions and variables have separate namespaces. */
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      symbol_table_entry *existing = get_entry(v->name);
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      if (name_declared_this_scope(v->name)) {
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	 /* If there's already an existing function (not a constructor!) in
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	  * the current scope, just update the existing entry to include 'v'.
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	  */
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	 if (existing->v == NULL && existing->t == NULL) {
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	    existing->v = v;
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	    return true;
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	 }
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      } else {
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	 /* If not declared at this scope, add a new entry.  But if an existing
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	  * entry includes a function, propagate that to this block - otherwise
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	  * the new variable declaration would shadow the function.
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	  */
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	 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
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	 if (existing != NULL)
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	    entry->f = existing->f;
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	 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
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	 assert(added == 0);
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	 (void)added;
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	 return true;
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      }
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      return false;
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   }
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   /* 1.20+ rules: */
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   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
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   return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
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}
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bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
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{
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   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
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   return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
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}
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bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
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                                      enum ir_variable_mode mode)
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{
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   assert(i->is_interface());
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   symbol_table_entry *entry = get_entry(name);
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   if (entry == NULL) {
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      symbol_table_entry *entry =
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         new(mem_ctx) symbol_table_entry(i, mode);
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      bool add_interface_symbol_result =
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         _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
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      assert(add_interface_symbol_result);
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      return add_interface_symbol_result;
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   } else {
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      return entry->add_interface(i, mode);
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   }
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}
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bool glsl_symbol_table::add_function(ir_function *f)
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{
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   if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
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      /* In 1.10, functions and variables have separate namespaces. */
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      symbol_table_entry *existing = get_entry(f->name);
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      if ((existing->f == NULL) && (existing->t == NULL)) {
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	 existing->f = f;
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	 return true;
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      }
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   }
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   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
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   return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
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}
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void glsl_symbol_table::add_global_function(ir_function *f)
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{
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   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
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   int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
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   assert(added == 0);
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   (void)added;
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}
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ir_variable *glsl_symbol_table::get_variable(const char *name)
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{
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   symbol_table_entry *entry = get_entry(name);
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   return entry != NULL ? entry->v : NULL;
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}
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const glsl_type *glsl_symbol_table::get_type(const char *name)
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{
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   symbol_table_entry *entry = get_entry(name);
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   return entry != NULL ? entry->t : NULL;
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}
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const glsl_type *glsl_symbol_table::get_interface(const char *name,
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                                                  enum ir_variable_mode mode)
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{
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   symbol_table_entry *entry = get_entry(name);
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   return entry != NULL ? entry->get_interface(mode) : NULL;
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}
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ir_function *glsl_symbol_table::get_function(const char *name)
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{
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   symbol_table_entry *entry = get_entry(name);
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   return entry != NULL ? entry->f : NULL;
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}
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symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
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{
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   return (symbol_table_entry *)
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      _mesa_symbol_table_find_symbol(table, -1, name);
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}
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void
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glsl_symbol_table::disable_variable(const char *name)
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{
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   /* Ideally we would remove the variable's entry from the symbol table, but
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    * that would be difficult.  Fortunately, since this is only used for
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    * built-in variables, it won't be possible for the shader to re-introduce
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    * the variable later, so all we really need to do is to make sure that
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    * further attempts to access it using get_variable() will return NULL.
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    */
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   symbol_table_entry *entry = get_entry(name);
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   if (entry != NULL) {
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      entry->v = NULL;
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   }
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}