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5564 | serge | 1 | /* -*- c++ -*- */ |
2 | /* |
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3 | * Copyright © 2010 Intel Corporation |
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4 | * |
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5 | * Permission is hereby granted, free of charge, to any person obtaining a |
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6 | * copy of this software and associated documentation files (the "Software"), |
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7 | * to deal in the Software without restriction, including without limitation |
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8 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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9 | * and/or sell copies of the Software, and to permit persons to whom the |
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10 | * Software is furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice (including the next |
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13 | * paragraph) shall be included in all copies or substantial portions of the |
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14 | * Software. |
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15 | * |
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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19 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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21 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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22 | * DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | #include "glsl_symbol_table.h" |
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26 | |||
27 | class symbol_table_entry { |
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28 | public: |
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29 | DECLARE_RALLOC_CXX_OPERATORS(symbol_table_entry); |
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30 | |||
31 | bool add_interface(const glsl_type *i, enum ir_variable_mode mode) |
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32 | { |
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33 | const glsl_type **dest; |
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34 | |||
35 | switch (mode) { |
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36 | case ir_var_uniform: |
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37 | dest = &ibu; |
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38 | break; |
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39 | case ir_var_shader_in: |
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40 | dest = &ibi; |
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41 | break; |
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42 | case ir_var_shader_out: |
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43 | dest = &ibo; |
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44 | break; |
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45 | default: |
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46 | assert(!"Unsupported interface variable mode!"); |
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47 | return false; |
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48 | } |
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49 | |||
50 | if (*dest != NULL) { |
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51 | return false; |
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52 | } else { |
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53 | *dest = i; |
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54 | return true; |
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55 | } |
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56 | } |
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57 | |||
58 | const glsl_type *get_interface(enum ir_variable_mode mode) |
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59 | { |
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60 | switch (mode) { |
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61 | case ir_var_uniform: |
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62 | return ibu; |
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63 | case ir_var_shader_in: |
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64 | return ibi; |
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65 | case ir_var_shader_out: |
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66 | return ibo; |
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67 | default: |
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68 | assert(!"Unsupported interface variable mode!"); |
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69 | return NULL; |
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70 | } |
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71 | } |
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72 | |||
73 | symbol_table_entry(ir_variable *v) : |
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74 | v(v), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0) {} |
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75 | symbol_table_entry(ir_function *f) : |
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76 | v(0), f(f), t(0), ibu(0), ibi(0), ibo(0), a(0) {} |
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77 | symbol_table_entry(const glsl_type *t) : |
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78 | v(0), f(0), t(t), ibu(0), ibi(0), ibo(0), a(0) {} |
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79 | symbol_table_entry(const glsl_type *t, enum ir_variable_mode mode) : |
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80 | v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(0) |
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81 | { |
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82 | assert(t->is_interface()); |
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83 | add_interface(t, mode); |
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84 | } |
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85 | symbol_table_entry(const class ast_type_specifier *a): |
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86 | v(0), f(0), t(0), ibu(0), ibi(0), ibo(0), a(a) {} |
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87 | |||
88 | ir_variable *v; |
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89 | ir_function *f; |
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90 | const glsl_type *t; |
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91 | const glsl_type *ibu; |
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92 | const glsl_type *ibi; |
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93 | const glsl_type *ibo; |
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94 | const class ast_type_specifier *a; |
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95 | }; |
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96 | |||
97 | glsl_symbol_table::glsl_symbol_table() |
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98 | { |
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99 | this->separate_function_namespace = false; |
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100 | this->table = _mesa_symbol_table_ctor(); |
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101 | this->mem_ctx = ralloc_context(NULL); |
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102 | } |
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103 | |||
104 | glsl_symbol_table::~glsl_symbol_table() |
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105 | { |
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106 | _mesa_symbol_table_dtor(table); |
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107 | ralloc_free(mem_ctx); |
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108 | } |
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109 | |||
110 | void glsl_symbol_table::push_scope() |
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111 | { |
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112 | _mesa_symbol_table_push_scope(table); |
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113 | } |
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114 | |||
115 | void glsl_symbol_table::pop_scope() |
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116 | { |
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117 | _mesa_symbol_table_pop_scope(table); |
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118 | } |
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119 | |||
120 | bool glsl_symbol_table::name_declared_this_scope(const char *name) |
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121 | { |
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122 | return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; |
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123 | } |
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124 | |||
125 | bool glsl_symbol_table::add_variable(ir_variable *v) |
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126 | { |
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127 | assert(v->data.mode != ir_var_temporary); |
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128 | |||
129 | if (this->separate_function_namespace) { |
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130 | /* In 1.10, functions and variables have separate namespaces. */ |
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131 | symbol_table_entry *existing = get_entry(v->name); |
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132 | if (name_declared_this_scope(v->name)) { |
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133 | /* If there's already an existing function (not a constructor!) in |
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134 | * the current scope, just update the existing entry to include 'v'. |
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135 | */ |
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136 | if (existing->v == NULL && existing->t == NULL) { |
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137 | existing->v = v; |
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138 | return true; |
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139 | } |
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140 | } else { |
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141 | /* If not declared at this scope, add a new entry. But if an existing |
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142 | * entry includes a function, propagate that to this block - otherwise |
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143 | * the new variable declaration would shadow the function. |
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144 | */ |
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145 | symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); |
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146 | if (existing != NULL) |
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147 | entry->f = existing->f; |
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148 | int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); |
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149 | assert(added == 0); |
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150 | (void)added; |
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151 | return true; |
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152 | } |
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153 | return false; |
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154 | } |
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155 | |||
156 | /* 1.20+ rules: */ |
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157 | symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); |
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158 | return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; |
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159 | } |
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160 | |||
161 | bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) |
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162 | { |
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163 | symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); |
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164 | return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; |
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165 | } |
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166 | |||
167 | bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i, |
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168 | enum ir_variable_mode mode) |
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169 | { |
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170 | assert(i->is_interface()); |
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171 | symbol_table_entry *entry = get_entry(name); |
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172 | if (entry == NULL) { |
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173 | symbol_table_entry *entry = |
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174 | new(mem_ctx) symbol_table_entry(i, mode); |
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175 | bool add_interface_symbol_result = |
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176 | _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; |
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177 | assert(add_interface_symbol_result); |
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178 | return add_interface_symbol_result; |
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179 | } else { |
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180 | return entry->add_interface(i, mode); |
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181 | } |
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182 | } |
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183 | |||
184 | bool glsl_symbol_table::add_function(ir_function *f) |
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185 | { |
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186 | if (this->separate_function_namespace && name_declared_this_scope(f->name)) { |
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187 | /* In 1.10, functions and variables have separate namespaces. */ |
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188 | symbol_table_entry *existing = get_entry(f->name); |
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189 | if ((existing->f == NULL) && (existing->t == NULL)) { |
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190 | existing->f = f; |
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191 | return true; |
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192 | } |
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193 | } |
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194 | symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); |
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195 | return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; |
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196 | } |
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197 | |||
198 | void glsl_symbol_table::add_global_function(ir_function *f) |
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199 | { |
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200 | symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); |
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201 | int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); |
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202 | assert(added == 0); |
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203 | (void)added; |
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204 | } |
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205 | |||
206 | ir_variable *glsl_symbol_table::get_variable(const char *name) |
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207 | { |
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208 | symbol_table_entry *entry = get_entry(name); |
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209 | return entry != NULL ? entry->v : NULL; |
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210 | } |
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211 | |||
212 | const glsl_type *glsl_symbol_table::get_type(const char *name) |
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213 | { |
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214 | symbol_table_entry *entry = get_entry(name); |
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215 | return entry != NULL ? entry->t : NULL; |
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216 | } |
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217 | |||
218 | const glsl_type *glsl_symbol_table::get_interface(const char *name, |
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219 | enum ir_variable_mode mode) |
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220 | { |
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221 | symbol_table_entry *entry = get_entry(name); |
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222 | return entry != NULL ? entry->get_interface(mode) : NULL; |
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223 | } |
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224 | |||
225 | ir_function *glsl_symbol_table::get_function(const char *name) |
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226 | { |
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227 | symbol_table_entry *entry = get_entry(name); |
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228 | return entry != NULL ? entry->f : NULL; |
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229 | } |
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230 | |||
231 | symbol_table_entry *glsl_symbol_table::get_entry(const char *name) |
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232 | { |
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233 | return (symbol_table_entry *) |
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234 | _mesa_symbol_table_find_symbol(table, -1, name); |
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235 | } |
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236 | |||
237 | void |
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238 | glsl_symbol_table::disable_variable(const char *name) |
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239 | { |
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240 | /* Ideally we would remove the variable's entry from the symbol table, but |
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241 | * that would be difficult. Fortunately, since this is only used for |
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242 | * built-in variables, it won't be possible for the shader to re-introduce |
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243 | * the variable later, so all we really need to do is to make sure that |
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244 | * further attempts to access it using get_variable() will return NULL. |
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245 | */ |
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246 | symbol_table_entry *entry = get_entry(name); |
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247 | if (entry != NULL) { |
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248 | entry->v = NULL; |
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249 | } |
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250 | } |