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5564 | serge | 1 | /* |
2 | * Copyright © 2013 Intel Corporation |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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8 | * and/or sell copies of the Software, and to permit persons to whom the |
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9 | * Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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21 | * DEALINGS IN THE SOFTWARE. |
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22 | */ |
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23 | |||
24 | /** |
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25 | * \file builtin_type_macros.h |
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26 | * |
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27 | * This contains definitions for all GLSL built-in types, regardless of what |
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28 | * language version or extension might provide them. |
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29 | */ |
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30 | |||
31 | #include "glsl_types.h" |
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32 | |||
33 | DECL_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0) |
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34 | DECL_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0) |
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35 | |||
36 | DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1) |
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37 | DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1) |
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38 | DECL_TYPE(bvec3, GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1) |
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39 | DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1) |
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40 | |||
41 | DECL_TYPE(int, GL_INT, GLSL_TYPE_INT, 1, 1) |
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42 | DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1) |
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43 | DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1) |
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44 | DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1) |
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45 | |||
46 | DECL_TYPE(uint, GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1) |
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47 | DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1) |
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48 | DECL_TYPE(uvec3, GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1) |
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49 | DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1) |
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50 | |||
51 | DECL_TYPE(float, GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1) |
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52 | DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1) |
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53 | DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1) |
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54 | DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1) |
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55 | |||
56 | DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) |
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57 | DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) |
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58 | DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4) |
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59 | |||
60 | DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2) |
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61 | DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2) |
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62 | DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3) |
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63 | DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3) |
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64 | DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) |
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65 | DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4) |
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66 | |||
67 | DECL_TYPE(double, GL_DOUBLE, GLSL_TYPE_DOUBLE, 1, 1) |
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68 | DECL_TYPE(dvec2, GL_DOUBLE_VEC2, GLSL_TYPE_DOUBLE, 2, 1) |
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69 | DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1) |
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70 | DECL_TYPE(dvec4, GL_DOUBLE_VEC4, GLSL_TYPE_DOUBLE, 4, 1) |
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71 | |||
72 | DECL_TYPE(dmat2, GL_DOUBLE_MAT2, GLSL_TYPE_DOUBLE, 2, 2) |
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73 | DECL_TYPE(dmat3, GL_DOUBLE_MAT3, GLSL_TYPE_DOUBLE, 3, 3) |
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74 | DECL_TYPE(dmat4, GL_DOUBLE_MAT4, GLSL_TYPE_DOUBLE, 4, 4) |
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75 | |||
76 | DECL_TYPE(dmat2x3, GL_DOUBLE_MAT2x3, GLSL_TYPE_DOUBLE, 3, 2) |
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77 | DECL_TYPE(dmat2x4, GL_DOUBLE_MAT2x4, GLSL_TYPE_DOUBLE, 4, 2) |
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78 | DECL_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3) |
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79 | DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3) |
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80 | DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4) |
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81 | DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4) |
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82 | |||
83 | DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) |
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84 | DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) |
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85 | DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) |
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86 | DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT) |
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87 | DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) |
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88 | DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT) |
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89 | DECL_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT) |
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90 | DECL_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT) |
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91 | DECL_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT) |
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92 | DECL_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT) |
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93 | DECL_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT) |
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94 | |||
95 | DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) |
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96 | DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) |
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97 | DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) |
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98 | DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) |
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99 | DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) |
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100 | DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) |
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101 | DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) |
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102 | DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) |
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103 | DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) |
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104 | DECL_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT) |
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105 | DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT) |
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106 | |||
107 | DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) |
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108 | DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) |
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109 | DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) |
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110 | DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) |
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111 | DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) |
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112 | DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) |
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113 | DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) |
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114 | DECL_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT) |
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115 | DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT) |
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116 | DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT) |
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117 | DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT) |
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118 | |||
119 | DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT) |
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120 | DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT) |
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121 | DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT) |
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122 | DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT) |
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123 | DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT) |
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124 | DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT) |
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125 | DECL_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT) |
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126 | |||
127 | DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT) |
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128 | |||
129 | DECL_TYPE(image1D, GL_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) |
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130 | DECL_TYPE(image2D, GL_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) |
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131 | DECL_TYPE(image3D, GL_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) |
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132 | DECL_TYPE(image2DRect, GL_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT) |
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133 | DECL_TYPE(imageCube, GL_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT) |
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134 | DECL_TYPE(imageBuffer, GL_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT) |
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135 | DECL_TYPE(image1DArray, GL_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) |
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136 | DECL_TYPE(image2DArray, GL_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT) |
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137 | DECL_TYPE(imageCubeArray, GL_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT) |
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138 | DECL_TYPE(image2DMS, GL_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT) |
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139 | DECL_TYPE(image2DMSArray, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT) |
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140 | DECL_TYPE(iimage1D, GL_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) |
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141 | DECL_TYPE(iimage2D, GL_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) |
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142 | DECL_TYPE(iimage3D, GL_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) |
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143 | DECL_TYPE(iimage2DRect, GL_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) |
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144 | DECL_TYPE(iimageCube, GL_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) |
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145 | DECL_TYPE(iimageBuffer, GL_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) |
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146 | DECL_TYPE(iimage1DArray, GL_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) |
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147 | DECL_TYPE(iimage2DArray, GL_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) |
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148 | DECL_TYPE(iimageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) |
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149 | DECL_TYPE(iimage2DMS, GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT) |
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150 | DECL_TYPE(iimage2DMSArray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT) |
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151 | DECL_TYPE(uimage1D, GL_UNSIGNED_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) |
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152 | DECL_TYPE(uimage2D, GL_UNSIGNED_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) |
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153 | DECL_TYPE(uimage3D, GL_UNSIGNED_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) |
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154 | DECL_TYPE(uimage2DRect, GL_UNSIGNED_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT) |
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155 | DECL_TYPE(uimageCube, GL_UNSIGNED_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) |
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156 | DECL_TYPE(uimageBuffer, GL_UNSIGNED_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT) |
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157 | DECL_TYPE(uimage1DArray, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) |
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158 | DECL_TYPE(uimage2DArray, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) |
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159 | DECL_TYPE(uimageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) |
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160 | DECL_TYPE(uimage2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT) |
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161 | DECL_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT) |
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162 | |||
163 | DECL_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, GLSL_TYPE_ATOMIC_UINT, 1, 1) |
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164 | |||
165 | STRUCT_TYPE(gl_DepthRangeParameters) |
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166 | STRUCT_TYPE(gl_PointParameters) |
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167 | STRUCT_TYPE(gl_MaterialParameters) |
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168 | STRUCT_TYPE(gl_LightSourceParameters) |
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169 | STRUCT_TYPE(gl_LightModelParameters) |
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170 | STRUCT_TYPE(gl_LightModelProducts) |
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171 | STRUCT_TYPE(gl_LightProducts) |
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172 | STRUCT_TYPE(gl_FogParameters) |