Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5564 serge 1
/* Test the TGSI_SEMANTIC_POSITION fragment shader input.
2
 * Plus properties for upper-left vs. lower-left origin and
3
 * center integer vs. half-integer;
4
 */
5
 
6
#include 
7
 
8
#include "graw_util.h"
9
 
10
 
11
static int width = 300;
12
static int height = 300;
13
 
14
static struct graw_info info;
15
 
16
struct vertex {
17
   float position[4];
18
   float color[4];
19
};
20
 
21
/* Note: the upper-left vertex is pushed to the left a bit to
22
 * make sure we can spot upside-down rendering.
23
 */
24
static struct vertex vertices[] =
25
{
26
   {
27
      {-0.95, -0.95, 0.5, 1.0 },
28
      { 0, 0, 0, 1 }
29
   },
30
 
31
   {
32
      { 0.85, -0.95, 0.5, 1.0 },
33
      { 0, 0, 0, 1 }
34
   },
35
 
36
   {
37
      { 0.95,  0.95, 0.5, 1.0 },
38
      { 0, 0, 0, 1 }
39
   },
40
 
41
   {
42
      {-0.95,  0.95, 0.5, 1.0 },
43
      { 0, 0, 0, 1 }
44
   }
45
};
46
 
47
#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
48
 
49
 
50
static void
51
set_vertices(void)
52
{
53
   struct pipe_vertex_element ve[2];
54
   struct pipe_vertex_buffer vbuf;
55
   void *handle;
56
 
57
   memset(ve, 0, sizeof ve);
58
 
59
   ve[0].src_offset = Offset(struct vertex, position);
60
   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
61
   ve[1].src_offset = Offset(struct vertex, color);
62
   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
63
 
64
   handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
65
   info.ctx->bind_vertex_elements_state(info.ctx, handle);
66
 
67
   memset(&vbuf, 0, sizeof vbuf);
68
 
69
   vbuf.stride = sizeof(struct vertex);
70
   vbuf.buffer_offset = 0;
71
   vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
72
                                              PIPE_BIND_VERTEX_BUFFER,
73
                                              PIPE_USAGE_DEFAULT,
74
                                              sizeof(vertices),
75
                                              vertices);
76
 
77
   info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
78
}
79
 
80
 
81
static void
82
set_vertex_shader(void)
83
{
84
   void *handle;
85
   const char *text =
86
      "VERT\n"
87
      "DCL IN[0]\n"
88
      "DCL IN[1]\n"
89
      "DCL OUT[0], POSITION\n"
90
      "DCL OUT[1], GENERIC[0]\n"
91
      "  0: MOV OUT[0], IN[0]\n"
92
      "  1: MOV OUT[1], IN[1]\n"
93
      "  2: END\n";
94
 
95
   handle = graw_parse_vertex_shader(info.ctx, text);
96
   info.ctx->bind_vs_state(info.ctx, handle);
97
}
98
 
99
 
100
static void
101
set_fragment_shader(int mode)
102
{
103
   void *handle;
104
 
105
   const char *origin_upper_left_text =
106
      "FRAG\n"
107
      "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n"  /* upper-left = black corner */
108
      "DCL IN[0], POSITION, LINEAR\n"
109
      "DCL OUT[0], COLOR\n"
110
      "DCL TEMP[0]\n"
111
      "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n"
112
      "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n"
113
      " 0: MOV TEMP[0], IN[0] \n"
114
      " 1: MOV TEMP[0].zw, IMM[1].xxxx \n"
115
      " 2: MUL OUT[0], TEMP[0], IMM[0] \n"
116
      " 3: END\n";
117
 
118
   const char *origin_lower_left_text =
119
      "FRAG\n"
120
      "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n"  /* lower-left = black corner */
121
      "DCL IN[0], POSITION, LINEAR\n"
122
      "DCL OUT[0], COLOR\n"
123
      "DCL TEMP[0]\n"
124
      "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n"
125
      "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n"
126
      " 0: MOV TEMP[0], IN[0] \n"
127
      " 1: MOV TEMP[0].zw, IMM[1].xxxx \n"
128
      " 2: MUL OUT[0], TEMP[0], IMM[0] \n"
129
      " 3: END\n";
130
 
131
   /* Test fragcoord center integer vs. half integer */
132
   const char *center_integer_text =
133
      "FRAG\n"
134
      "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n"       /* pixels are black */
135
      "DCL IN[0], POSITION, LINEAR \n"
136
      "DCL OUT[0], COLOR \n"
137
      "DCL TEMP[0] \n"
138
      "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n"
139
      "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n"
140
      "0: FRC TEMP[0], IN[0]  \n"
141
      "1: MOV TEMP[0].zw, IMM[1].xxxx \n"
142
      "2: MOV OUT[0], TEMP[0] \n"
143
      "3: END \n";
144
 
145
   const char *center_half_integer_text =
146
      "FRAG\n"
147
      "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n"  /* pixels are olive colored */
148
      "DCL IN[0], POSITION, LINEAR \n"
149
      "DCL OUT[0], COLOR \n"
150
      "DCL TEMP[0] \n"
151
      "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n"
152
      "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n"
153
      "0: FRC TEMP[0], IN[0]  \n"
154
      "1: MOV TEMP[0].zw, IMM[1].xxxx \n"
155
      "2: MOV OUT[0], TEMP[0] \n"
156
      "3: END \n";
157
 
158
   const char *text;
159
 
160
   if (mode == 0)
161
      text = origin_upper_left_text;
162
   else if (mode == 1)
163
      text = origin_lower_left_text;
164
   else if (mode == 2)
165
      text = center_integer_text;
166
   else
167
      text = center_half_integer_text;
168
 
169
   handle = graw_parse_fragment_shader(info.ctx, text);
170
   info.ctx->bind_fs_state(info.ctx, handle);
171
}
172
 
173
 
174
static void
175
draw(void)
176
{
177
   union pipe_color_union clear_color;
178
 
179
   clear_color.f[0] = 0.25;
180
   clear_color.f[1] = 0.25;
181
   clear_color.f[2] = 0.25;
182
   clear_color.f[3] = 1.0;
183
 
184
   info.ctx->clear(info.ctx,
185
              PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
186
              &clear_color, 1.0, 0);
187
   util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
188
   info.ctx->flush(info.ctx, NULL, 0);
189
 
190
#if 0
191
   /* At the moment, libgraw leaks out/makes available some of the
192
    * symbols from gallium/auxiliary, including these debug helpers.
193
    * Will eventually want to bless some of these paths, and lock the
194
    * others down so they aren't accessible from test programs.
195
    *
196
    * This currently just happens to work on debug builds - a release
197
    * build will probably fail to link here:
198
    */
199
   debug_dump_surface_bmp(info.ctx, "result.bmp", surf);
200
#endif
201
 
202
   graw_util_flush_front(&info);
203
}
204
 
205
 
206
#if 0
207
static void
208
resize(int w, int h)
209
{
210
   width = w;
211
   height = h;
212
 
213
   set_viewport(0, 0, width, height, 30, 1000);
214
}
215
#endif
216
 
217
 
218
static void
219
init(int mode)
220
{
221
   if (!graw_util_create_window(&info, width, height, 1, TRUE))
222
      exit(1);
223
 
224
   graw_util_default_state(&info, TRUE);
225
 
226
   graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
227
 
228
   set_vertices();
229
   set_vertex_shader();
230
   set_fragment_shader(mode);
231
}
232
 
233
 
234
int
235
main(int argc, char *argv[])
236
{
237
   int mode = argc > 1 ? atoi(argv[1]) : 0;
238
 
239
   switch (mode) {
240
   default:
241
   case 0:
242
      printf("frag coord origin upper-left (lower-left = black)\n");
243
      break;
244
   case 1:
245
      printf("frag coord origin lower-left (upper-left = black)\n");
246
      break;
247
   case 2:
248
      printf("frag coord center integer (all pixels black)\n");
249
      break;
250
   case 3:
251
      printf("frag coord center half-integer (all pixels olive color)\n");
252
      break;
253
   }
254
 
255
   init(mode);
256
 
257
   graw_set_display_func(draw);
258
   /*graw_set_reshape_func(resize);*/
259
   graw_main_loop();
260
   return 0;
261
}