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/*
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 * Copyright 2011 Joakim Sindholt 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * on the rights to use, copy, modify, merge, publish, distribute, sub
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 * license, and/or sell copies of the Software, and to permit persons to whom
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 * the Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
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 * paragraph) shall be included in all copies or substantial portions of the
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 * Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _NINE_VERTEXBUFFER9_H_
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#define _NINE_VERTEXBUFFER9_H_
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#include "resource9.h"
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struct pipe_screen;
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struct pipe_context;
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struct pipe_transfer;
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struct NineVertexBuffer9
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{
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    struct NineResource9 base;
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    /* G3D */
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    struct pipe_context *pipe;
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    struct pipe_transfer **maps;
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    int nmaps, maxmaps;
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    D3DVERTEXBUFFER_DESC desc;
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};
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static INLINE struct NineVertexBuffer9 *
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NineVertexBuffer9( void *data )
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{
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    return (struct NineVertexBuffer9 *)data;
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}
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HRESULT
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NineVertexBuffer9_new( struct NineDevice9 *pDevice,
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                       D3DVERTEXBUFFER_DESC *pDesc,
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                       struct NineVertexBuffer9 **ppOut );
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HRESULT
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NineVertexBuffer9_ctor( struct NineVertexBuffer9 *This,
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                        struct NineUnknownParams *pParams,
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                        D3DVERTEXBUFFER_DESC *pDesc );
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void
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NineVertexBuffer9_dtor( struct NineVertexBuffer9 *This );
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HRESULT WINAPI
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NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This,
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                        UINT OffsetToLock,
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                        UINT SizeToLock,
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                        void **ppbData,
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                        DWORD Flags );
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HRESULT WINAPI
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NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This );
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HRESULT WINAPI
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NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This,
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                           D3DVERTEXBUFFER_DESC *pDesc );
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#endif /* _NINE_VERTEXBUFFER9_H_ */