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/*
2
 * Copyright 2011 Joakim Sindholt 
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * on the rights to use, copy, modify, merge, publish, distribute, sub
8
 * license, and/or sell copies of the Software, and to permit persons to whom
9
 * the Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice (including the next
12
 * paragraph) shall be included in all copies or substantial portions of the
13
 * Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21
 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
 
23
#include "adapter9.h"
24
#include "device9ex.h"
25
#include "nine_helpers.h"
26
#include "nine_defines.h"
27
#include "nine_pipe.h"
28
#include "nine_dump.h"
29
#include "util/u_math.h"
30
#include "util/u_format.h"
31
#include "util/u_dump.h"
32
 
33
#include "pipe/p_screen.h"
34
 
35
#define DBG_CHANNEL DBG_ADAPTER
36
 
37
HRESULT
38
NineAdapter9_ctor( struct NineAdapter9 *This,
39
                   struct NineUnknownParams *pParams,
40
                   struct d3dadapter9_context *pCTX )
41
{
42
    struct pipe_screen *hal = pCTX->hal;
43
    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44
    if (FAILED(hr)) { return hr; }
45
 
46
    DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47
    nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
 
49
    This->ctx = pCTX;
50
    if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51
        ERR("Driver doesn't support d3d9 coordinates\n");
52
        return D3DERR_DRIVERINTERNALERROR;
53
    }
54
    if (This->ctx->ref &&
55
        !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56
        ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57
    }
58
    /* Old cards had tricks to bypass some restrictions to implement
59
     * everything and fit tight the requirements: number of constants,
60
     * number of temp registers, special behaviours, etc. Since we don't
61
     * have access to all this, we need a bit more than what dx9 required.
62
     * For example we have to use more than 32 temp registers to emulate
63
     * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64
     * we could support vs2 / ps2 for them but it needs some more care, and
65
     * as these are very old, we choose to drop support for them */
66
 
67
    /* checks minimum requirements, most are vs3/ps3 strict requirements */
68
    if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69
        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70
                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71
        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72
                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73
        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74
                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75
        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76
                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77
        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78
                              PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79
        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80
                              PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81
        ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82
            "is >= r500, >= nv50, >= i965\n");
83
        return D3DERR_DRIVERINTERNALERROR;
84
    }
85
    /* for r500 */
86
    if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87
                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88
        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89
                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90
        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91
                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92
        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93
                              PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94
        ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95
            "may run into issues because requirements are too tight\n");
96
    return D3D_OK;
97
}
98
 
99
void
100
NineAdapter9_dtor( struct NineAdapter9 *This )
101
{
102
    struct d3dadapter9_context *ctx = This->ctx;
103
 
104
    DBG("This=%p\n", This);
105
 
106
    NineUnknown_dtor(&This->base);
107
 
108
    /* special case, call backend-specific dtor AFTER destroying this object
109
     * completely. */
110
    if (ctx) {
111
        if (ctx->destroy) { ctx->destroy(ctx); }
112
    }
113
}
114
 
115
static HRESULT
116
NineAdapter9_GetScreen( struct NineAdapter9 *This,
117
                        D3DDEVTYPE DevType,
118
                        struct pipe_screen **ppScreen )
119
{
120
    const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121
    switch (DevType) {
122
        case D3DDEVTYPE_HAL:
123
            if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124
                *ppScreen = This->ctx->ref;
125
                break;
126
            }
127
            *ppScreen = This->ctx->hal;
128
            break;
129
 
130
        case D3DDEVTYPE_REF:
131
        case D3DDEVTYPE_NULLREF:
132
        case D3DDEVTYPE_SW:
133
            if (force_sw && !strcmp(force_sw, "0")) {
134
                *ppScreen = This->ctx->hal;
135
                break;
136
            }
137
            *ppScreen = This->ctx->ref;
138
            break;
139
 
140
        default:
141
            user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142
    }
143
 
144
    if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
 
146
    return D3D_OK;
147
}
148
 
149
HRESULT WINAPI
150
NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151
                                   DWORD Flags,
152
                                   D3DADAPTER_IDENTIFIER9 *pIdentifier )
153
{
154
    DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
 
156
    /* regarding flags, MSDN has this to say:
157
     *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158
     *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159
     *  specified, this call can connect to the Internet to download new
160
     *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161
     * so let's just ignore it. */
162
    *pIdentifier = This->ctx->identifier;
163
    return D3D_OK;
164
}
165
 
166
static INLINE boolean
167
backbuffer_format( D3DFORMAT dfmt,
168
                   D3DFORMAT bfmt,
169
                   boolean win )
170
{
171
    if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
 
173
    if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174
        (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175
                                     bfmt == D3DFMT_A8R8G8B8)) ||
176
        (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177
                                     bfmt == D3DFMT_A1R5G5B5)) ||
178
        (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179
        return TRUE;
180
    }
181
 
182
    return FALSE;
183
}
184
 
185
HRESULT WINAPI
186
NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187
                              D3DDEVTYPE DevType,
188
                              D3DFORMAT AdapterFormat,
189
                              D3DFORMAT BackBufferFormat,
190
                              BOOL bWindowed )
191
{
192
    struct pipe_screen *screen;
193
    enum pipe_format dfmt, bfmt;
194
    HRESULT hr;
195
 
196
    DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197
        "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198
        d3dformat_to_string(AdapterFormat),
199
        d3dformat_to_string(BackBufferFormat), bWindowed);
200
 
201
    user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202
                D3DERR_NOTAVAILABLE);
203
 
204
    hr = NineAdapter9_GetScreen(This, DevType, &screen);
205
    if (FAILED(hr)) { return hr; }
206
 
207
    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
208
                                       1,
209
                                       PIPE_BIND_DISPLAY_TARGET |
210
                                       PIPE_BIND_SHARED, FALSE);
211
    bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
212
                                       1,
213
                                       PIPE_BIND_DISPLAY_TARGET |
214
                                       PIPE_BIND_SHARED, FALSE);
215
    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
216
        DBG("Unsupported Adapter/BackBufferFormat.\n");
217
        return D3DERR_NOTAVAILABLE;
218
    }
219
 
220
    return D3D_OK;
221
}
222
 
223
static INLINE boolean
224
display_format( D3DFORMAT fmt,
225
                boolean win )
226
{
227
    /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228
    static const D3DFORMAT allowed[] = {
229
        D3DFMT_A2R10G10B10,
230
        D3DFMT_X8R8G8B8,
231
        D3DFMT_X1R5G5B5,
232
        D3DFMT_R5G6B5,
233
    };
234
    unsigned i;
235
 
236
    if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
237
 
238
    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
239
        if (fmt == allowed[i]) { return TRUE; }
240
    }
241
    return FALSE;
242
}
243
 
244
HRESULT WINAPI
245
NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
246
                                D3DDEVTYPE DeviceType,
247
                                D3DFORMAT AdapterFormat,
248
                                DWORD Usage,
249
                                D3DRESOURCETYPE RType,
250
                                D3DFORMAT CheckFormat )
251
{
252
    struct pipe_screen *screen;
253
    HRESULT hr;
254
    enum pipe_format pf;
255
    enum pipe_texture_target target;
256
    unsigned bind = 0;
257
    boolean srgb;
258
 
259
    /* Check adapter format. */
260
 
261
    DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
262
        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
263
    DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
264
        d3dformat_to_string(CheckFormat));
265
 
266
    user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
267
 
268
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
269
    if (FAILED(hr))
270
        return hr;
271
    pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
272
                                     PIPE_BIND_DISPLAY_TARGET |
273
                                     PIPE_BIND_SHARED, FALSE);
274
    if (pf == PIPE_FORMAT_NONE) {
275
        DBG("AdapterFormat %s not available.\n",
276
            d3dformat_to_string(AdapterFormat));
277
        return D3DERR_NOTAVAILABLE;
278
    }
279
 
280
    /* Check actual format. */
281
 
282
    switch (RType) {
283
    case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
284
    case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
285
    case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
286
    case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
287
    case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
288
    case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
289
    case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
290
    default:
291
        user_assert(0, D3DERR_INVALIDCALL);
292
    }
293
 
294
    bind = 0;
295
    if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
296
    if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
297
 
298
    /* API hack because setting RT[0] to NULL is forbidden */
299
    if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
300
        (RType == D3DRTYPE_SURFACE ||
301
         RType == D3DRTYPE_TEXTURE))
302
        return D3D_OK;
303
 
304
    /* RESZ hack */
305
    if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
306
        RType == D3DRTYPE_SURFACE)
307
        return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
308
               D3D_OK : D3DERR_NOTAVAILABLE;
309
 
310
    /* ATOC hack */
311
    if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
312
        return D3D_OK;
313
 
314
    if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
315
        (Usage & D3DUSAGE_RENDERTARGET))
316
        bind |= PIPE_BIND_BLENDABLE;
317
 
318
    if (Usage & D3DUSAGE_DMAP) {
319
        DBG("D3DUSAGE_DMAP not available\n");
320
        return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
321
    }
322
 
323
    switch (RType) {
324
    case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
325
    case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
326
    case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
327
    case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
328
    case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
329
    default:
330
        break;
331
    }
332
 
333
 
334
    srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
335
    pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb);
336
    if (pf == PIPE_FORMAT_NONE) {
337
        DBG("NOT AVAILABLE\n");
338
        return D3DERR_NOTAVAILABLE;
339
    }
340
 
341
    /* we support ATI1 and ATI2 hack only for 2D textures */
342
    if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
343
        return D3DERR_NOTAVAILABLE;
344
    /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
345
    /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
346
 
347
    if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
348
        return D3DOK_NOAUTOGEN;
349
    return D3D_OK;
350
}
351
 
352
HRESULT WINAPI
353
NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
354
                                         D3DDEVTYPE DeviceType,
355
                                         D3DFORMAT SurfaceFormat,
356
                                         BOOL Windowed,
357
                                         D3DMULTISAMPLE_TYPE MultiSampleType,
358
                                         DWORD *pQualityLevels )
359
{
360
    struct pipe_screen *screen;
361
    HRESULT hr;
362
    enum pipe_format pf;
363
    unsigned bind;
364
 
365
    DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
366
        "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
367
        d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
368
        pQualityLevels);
369
 
370
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
371
    if (FAILED(hr))
372
        return hr;
373
 
374
    if (depth_stencil_format(SurfaceFormat))
375
        bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
376
    else /* render-target */
377
        bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
378
               PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET;
379
 
380
    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
381
                                     MultiSampleType, bind, FALSE);
382
 
383
    if (pf == PIPE_FORMAT_NONE) {
384
        DBG("%s with %u samples not available.\n",
385
            d3dformat_to_string(SurfaceFormat), MultiSampleType);
386
        return D3DERR_NOTAVAILABLE;
387
    }
388
 
389
    if (pQualityLevels)
390
        *pQualityLevels = 1; /* gallium doesn't have quality levels */
391
 
392
    return D3D_OK;
393
}
394
 
395
HRESULT WINAPI
396
NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
397
                                     D3DDEVTYPE DeviceType,
398
                                     D3DFORMAT AdapterFormat,
399
                                     D3DFORMAT RenderTargetFormat,
400
                                     D3DFORMAT DepthStencilFormat )
401
{
402
    struct pipe_screen *screen;
403
    enum pipe_format dfmt, bfmt, zsfmt;
404
    HRESULT hr;
405
 
406
    DBG("This=%p DeviceType=%s AdapterFormat=%s "
407
        "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
408
        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
409
        d3dformat_to_string(RenderTargetFormat),
410
        d3dformat_to_string(DepthStencilFormat));
411
 
412
    user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
413
    user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
414
 
415
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
416
    if (FAILED(hr)) { return hr; }
417
 
418
    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
419
                                       PIPE_BIND_DISPLAY_TARGET |
420
                                       PIPE_BIND_SHARED, FALSE);
421
    bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
422
                                       PIPE_TEXTURE_2D, 0,
423
                                       PIPE_BIND_RENDER_TARGET, FALSE);
424
    if (RenderTargetFormat == D3DFMT_NULL)
425
        bfmt = dfmt;
426
    zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
427
                                        PIPE_TEXTURE_2D, 0,
428
                                        d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
429
                                        FALSE);
430
    if (dfmt == PIPE_FORMAT_NONE ||
431
        bfmt == PIPE_FORMAT_NONE ||
432
        zsfmt == PIPE_FORMAT_NONE) {
433
        return D3DERR_NOTAVAILABLE;
434
    }
435
 
436
    return D3D_OK;
437
}
438
 
439
HRESULT WINAPI
440
NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
441
                                          D3DDEVTYPE DeviceType,
442
                                          D3DFORMAT SourceFormat,
443
                                          D3DFORMAT TargetFormat )
444
{
445
    /* MSDN says this tests whether a certain backbuffer format can be used in
446
     * conjunction with a certain front buffer format. It's a little confusing
447
     * but some one wiser might be able to figure this one out. XXX */
448
    struct pipe_screen *screen;
449
    enum pipe_format dfmt, bfmt;
450
    HRESULT hr;
451
 
452
    DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
453
        nine_D3DDEVTYPE_to_str(DeviceType),
454
        d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
455
 
456
    user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
457
                D3DERR_NOTAVAILABLE);
458
 
459
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
460
    if (FAILED(hr)) { return hr; }
461
 
462
    dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
463
                                       PIPE_BIND_DISPLAY_TARGET |
464
                                       PIPE_BIND_SHARED, FALSE);
465
    bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
466
                                       PIPE_BIND_DISPLAY_TARGET |
467
                                       PIPE_BIND_SHARED, FALSE);
468
 
469
    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
470
        DBG("%s to %s not supported.\n",
471
            d3dformat_to_string(SourceFormat),
472
            d3dformat_to_string(TargetFormat));
473
        return D3DERR_NOTAVAILABLE;
474
    }
475
 
476
    return D3D_OK;
477
}
478
 
479
HRESULT WINAPI
480
NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
481
                            D3DDEVTYPE DeviceType,
482
                            D3DCAPS9 *pCaps )
483
{
484
    struct pipe_screen *screen;
485
    HRESULT hr;
486
 
487
    DBG("This=%p DeviceType=%s pCaps=%p\n", This,
488
        nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
489
 
490
    user_assert(pCaps, D3DERR_INVALIDCALL);
491
 
492
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
493
    if (FAILED(hr)) {
494
       DBG("Failed to get pipe_screen.\n");
495
       return hr;
496
    }
497
 
498
#define D3DPIPECAP(pcap, d3dcap) \
499
    (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
500
 
501
#define D3DNPIPECAP(pcap, d3dcap) \
502
    (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
503
 
504
    pCaps->DeviceType = DeviceType;
505
 
506
    pCaps->AdapterOrdinal = 0;
507
 
508
    pCaps->Caps = 0;
509
 
510
    pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
511
                /* D3DCAPS2_CANSHARERESOURCE | */
512
                /* D3DCAPS2_CANCALIBRATEGAMMA | */
513
                   D3DCAPS2_DYNAMICTEXTURES |
514
                   D3DCAPS2_FULLSCREENGAMMA |
515
                   D3DCAPS2_CANAUTOGENMIPMAP;
516
 
517
    /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
518
     * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
519
     * and in discard mode. */
520
    pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
521
                   D3DCAPS3_COPY_TO_VIDMEM |
522
                   D3DCAPS3_COPY_TO_SYSTEMMEM |
523
                   D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
524
 
525
    pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
526
                                   D3DPRESENT_INTERVAL_ONE |
527
                                   D3DPRESENT_INTERVAL_TWO |
528
                                   D3DPRESENT_INTERVAL_THREE |
529
                                   D3DPRESENT_INTERVAL_FOUR |
530
                                   D3DPRESENT_INTERVAL_IMMEDIATE;
531
    pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
532
 
533
    pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
534
                     D3DDEVCAPS_CANRENDERAFTERFLIP |
535
                     D3DDEVCAPS_DRAWPRIMITIVES2 |
536
                     D3DDEVCAPS_DRAWPRIMITIVES2EX |
537
                     D3DDEVCAPS_DRAWPRIMTLVERTEX |
538
                     D3DDEVCAPS_EXECUTESYSTEMMEMORY |
539
                     D3DDEVCAPS_EXECUTEVIDEOMEMORY |
540
                     D3DDEVCAPS_HWRASTERIZATION |
541
                     D3DDEVCAPS_HWTRANSFORMANDLIGHT |
542
                     /*D3DDEVCAPS_NPATCHES |*/
543
                     D3DDEVCAPS_PUREDEVICE |
544
                     /*D3DDEVCAPS_QUINTICRTPATCHES |*/
545
                     /*D3DDEVCAPS_RTPATCHES |*/
546
                     /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
547
                     /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
548
                     /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
549
                     /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
550
                     D3DDEVCAPS_TEXTUREVIDEOMEMORY |
551
                     D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
552
                     D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
553
 
554
    pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
555
                               D3DPMISCCAPS_CULLNONE | /* XXX */
556
                               D3DPMISCCAPS_CULLCW |
557
                               D3DPMISCCAPS_CULLCCW |
558
                               D3DPMISCCAPS_COLORWRITEENABLE |
559
                               D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
560
                               /*D3DPMISCCAPS_CLIPTLVERTS |*/
561
                               D3DPMISCCAPS_TSSARGTEMP |
562
                               D3DPMISCCAPS_BLENDOP |
563
                               D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
564
                               /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
565
                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
566
                               D3DPMISCCAPS_FOGANDSPECULARALPHA |
567
                               D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
568
                               D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
569
                               D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
570
                               /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
571
    if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
572
        pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
573
 
574
    pCaps->RasterCaps =
575
        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
576
        /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
577
        D3DPRASTERCAPS_DITHER |
578
        D3DPRASTERCAPS_DEPTHBIAS |
579
        /*D3DPRASTERCAPS_FOGRANGE |*/
580
        /*D3DPRASTERCAPS_FOGTABLE |*/
581
        /*D3DPRASTERCAPS_FOGVERTEX |*/
582
        D3DPRASTERCAPS_MIPMAPLODBIAS |
583
        D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
584
        D3DPRASTERCAPS_SCISSORTEST |
585
        D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
586
        /*D3DPRASTERCAPS_WBUFFER |*/
587
        /*D3DPRASTERCAPS_WFOG |*/
588
        /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
589
        /*D3DPRASTERCAPS_ZFOG |*/
590
        D3DPRASTERCAPS_ZTEST;
591
 
592
    pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
593
                      D3DPCMPCAPS_LESS |
594
                      D3DPCMPCAPS_EQUAL |
595
                      D3DPCMPCAPS_LESSEQUAL |
596
                      D3DPCMPCAPS_GREATER |
597
                      D3DPCMPCAPS_NOTEQUAL |
598
                      D3DPCMPCAPS_GREATEREQUAL |
599
                      D3DPCMPCAPS_ALWAYS;
600
 
601
    pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
602
                          D3DPBLENDCAPS_ONE |
603
                          D3DPBLENDCAPS_SRCCOLOR |
604
                          D3DPBLENDCAPS_INVSRCCOLOR |
605
                          D3DPBLENDCAPS_SRCALPHA |
606
                          D3DPBLENDCAPS_INVSRCALPHA |
607
                          D3DPBLENDCAPS_DESTALPHA |
608
                          D3DPBLENDCAPS_INVDESTALPHA |
609
                          D3DPBLENDCAPS_DESTCOLOR |
610
                          D3DPBLENDCAPS_INVDESTCOLOR |
611
                          D3DPBLENDCAPS_SRCALPHASAT |
612
                          D3DPBLENDCAPS_BOTHSRCALPHA |
613
                          D3DPBLENDCAPS_BOTHINVSRCALPHA |
614
                          D3DPBLENDCAPS_BLENDFACTOR |
615
                          D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
616
                              D3DPBLENDCAPS_INVSRCCOLOR2 |
617
                              D3DPBLENDCAPS_SRCCOLOR2);
618
 
619
    pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
620
 
621
    pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
622
                          D3DPCMPCAPS_EQUAL |
623
                          D3DPCMPCAPS_LESSEQUAL |
624
                          D3DPCMPCAPS_GREATER |
625
                          D3DPCMPCAPS_NOTEQUAL |
626
                          D3DPCMPCAPS_GREATEREQUAL |
627
                          D3DPCMPCAPS_ALWAYS;
628
 
629
    /* FLAT caps not legal for D3D9. */
630
    pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
631
                       D3DPSHADECAPS_SPECULARGOURAUDRGB |
632
                       D3DPSHADECAPS_ALPHAGOURAUDBLEND |
633
                       D3DPSHADECAPS_FOGGOURAUD;
634
 
635
    pCaps->TextureCaps =
636
        D3DPTEXTURECAPS_ALPHA |
637
        D3DPTEXTURECAPS_ALPHAPALETTE |
638
        D3DPTEXTURECAPS_PERSPECTIVE |
639
        D3DPTEXTURECAPS_PROJECTED |
640
        /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
641
        D3DPTEXTURECAPS_CUBEMAP |
642
        D3DPTEXTURECAPS_VOLUMEMAP |
643
        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
644
        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
645
        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
646
        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
647
        D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
648
        D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
649
        D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
650
 
651
    pCaps->TextureFilterCaps =
652
        D3DPTFILTERCAPS_MINFPOINT |
653
        D3DPTFILTERCAPS_MINFLINEAR |
654
        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
655
        /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
656
        /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
657
        D3DPTFILTERCAPS_MIPFPOINT |
658
        D3DPTFILTERCAPS_MIPFLINEAR |
659
        D3DPTFILTERCAPS_MAGFPOINT |
660
        D3DPTFILTERCAPS_MAGFLINEAR |
661
        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
662
        /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
663
        /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
664
 
665
    pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
666
    pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
667
 
668
    pCaps->TextureAddressCaps =
669
        D3DPTADDRESSCAPS_BORDER |
670
        D3DPTADDRESSCAPS_INDEPENDENTUV |
671
        D3DPTADDRESSCAPS_WRAP |
672
        D3DPTADDRESSCAPS_MIRROR |
673
        D3DPTADDRESSCAPS_CLAMP |
674
        D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
675
 
676
    pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
677
 
678
    pCaps->LineCaps =
679
        D3DLINECAPS_ALPHACMP |
680
        D3DLINECAPS_BLEND |
681
        D3DLINECAPS_TEXTURE |
682
        D3DLINECAPS_ZTEST |
683
        D3DLINECAPS_FOG;
684
    if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
685
        pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
686
    }
687
 
688
    pCaps->MaxTextureWidth =
689
        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
690
    pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
691
    pCaps->MaxVolumeExtent =
692
        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
693
    /* XXX values from wine */
694
    pCaps->MaxTextureRepeat = 32768;
695
    pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
696
 
697
    pCaps->MaxAnisotropy =
698
        (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
699
 
700
    pCaps->MaxVertexW = 1.0f; /* XXX */
701
    pCaps->GuardBandLeft = screen->get_paramf(screen,
702
                                              PIPE_CAPF_GUARD_BAND_LEFT);
703
    pCaps->GuardBandTop = screen->get_paramf(screen,
704
                                             PIPE_CAPF_GUARD_BAND_TOP);
705
    pCaps->GuardBandRight = screen->get_paramf(screen,
706
                                               PIPE_CAPF_GUARD_BAND_RIGHT);
707
    pCaps->GuardBandBottom = screen->get_paramf(screen,
708
                                                PIPE_CAPF_GUARD_BAND_BOTTOM);
709
    pCaps->ExtentsAdjust = 0.0f;
710
 
711
    pCaps->StencilCaps =
712
        D3DSTENCILCAPS_KEEP |
713
        D3DSTENCILCAPS_ZERO |
714
        D3DSTENCILCAPS_REPLACE |
715
        D3DSTENCILCAPS_INCRSAT |
716
        D3DSTENCILCAPS_DECRSAT |
717
        D3DSTENCILCAPS_INVERT |
718
        D3DSTENCILCAPS_INCR |
719
        D3DSTENCILCAPS_DECR |
720
        D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
721
 
722
    pCaps->FVFCaps =
723
        8 | /* 8 textures max */
724
        /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
725
        D3DFVFCAPS_PSIZE;
726
 
727
    /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
728
     * them out. For now leave them all enabled. */
729
    pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
730
                           D3DTEXOPCAPS_SELECTARG1 |
731
                           D3DTEXOPCAPS_SELECTARG2 |
732
                           D3DTEXOPCAPS_MODULATE |
733
                           D3DTEXOPCAPS_MODULATE2X |
734
                           D3DTEXOPCAPS_MODULATE4X |
735
                           D3DTEXOPCAPS_ADD |
736
                           D3DTEXOPCAPS_ADDSIGNED |
737
                           D3DTEXOPCAPS_ADDSIGNED2X |
738
                           D3DTEXOPCAPS_SUBTRACT |
739
                           D3DTEXOPCAPS_ADDSMOOTH |
740
                           D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
741
                           D3DTEXOPCAPS_BLENDTEXTUREALPHA |
742
                           D3DTEXOPCAPS_BLENDFACTORALPHA |
743
                           D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
744
                           D3DTEXOPCAPS_BLENDCURRENTALPHA |
745
                           D3DTEXOPCAPS_PREMODULATE |
746
                           D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
747
                           D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
748
                           D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
749
                           D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
750
                           D3DTEXOPCAPS_BUMPENVMAP |
751
                           D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
752
                           D3DTEXOPCAPS_DOTPRODUCT3 |
753
                           D3DTEXOPCAPS_MULTIPLYADD |
754
                           D3DTEXOPCAPS_LERP;
755
 
756
    pCaps->MaxTextureBlendStages = 8; /* XXX wine */
757
        (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
758
    pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
759
        PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
760
    if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
761
        pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
762
 
763
    pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
764
                                  /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
765
                                  D3DVTXPCAPS_MATERIALSOURCE7 |
766
                                  D3DVTXPCAPS_DIRECTIONALLIGHTS |
767
                                  D3DVTXPCAPS_POSITIONALLIGHTS |
768
                                  D3DVTXPCAPS_LOCALVIEWER |
769
                                  D3DVTXPCAPS_TWEENING |
770
                                  /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
771
 
772
    pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
773
    pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
774
    pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
775
    pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
776
 
777
    pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
778
 
779
    pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
780
    pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
781
    pCaps->MaxStreams =
782
        _min(screen->get_shader_param(screen,
783
                 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
784
             16);
785
 
786
    pCaps->MaxStreamStride = screen->get_param(screen,
787
            PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
788
 
789
    pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
790
 
791
    /* VS 2 as well as 3.0 supports a minimum of 256 consts.
792
     * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
793
     * advertise 256. Problem is with hw that can only do 256, because
794
     * we need take a few slots for boolean and integer constants. For these
795
     * we'll have to fail later if they use complex shaders. */
796
    pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
797
 
798
    pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
799
    pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
800
 
801
    pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
802
                      D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
803
                      D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
804
                      /*D3DDEVCAPS2_DMAPNPATCH |*/
805
                      /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
806
                      /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
807
                      /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
808
 
809
    pCaps->MasterAdapterOrdinal = 0;
810
    pCaps->AdapterOrdinalInGroup = 0;
811
    pCaps->NumberOfAdaptersInGroup = 1;
812
 
813
    /* Undocumented ? */
814
    pCaps->MaxNpatchTessellationLevel = 0.0f;
815
    pCaps->Reserved5 = 0;
816
 
817
    /* XXX: use is_format_supported */
818
    pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
819
                       D3DDTCAPS_UBYTE4N |
820
                       D3DDTCAPS_SHORT2N |
821
                       D3DDTCAPS_SHORT4N |
822
                       D3DDTCAPS_USHORT2N |
823
                       D3DDTCAPS_USHORT4N |
824
                       D3DDTCAPS_UDEC3 |
825
                       D3DDTCAPS_DEC3N |
826
                       D3DDTCAPS_FLOAT16_2 |
827
                       D3DDTCAPS_FLOAT16_4;
828
 
829
    pCaps->NumSimultaneousRTs =
830
        screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
831
    if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
832
        pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
833
 
834
    pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
835
                                   D3DPTFILTERCAPS_MINFLINEAR |
836
                                   D3DPTFILTERCAPS_MAGFPOINT |
837
                                   D3DPTFILTERCAPS_MAGFLINEAR;
838
 
839
 
840
    pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
841
    pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
842
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
843
                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
844
    pCaps->VS20Caps.NumTemps =
845
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
846
                                 PIPE_SHADER_CAP_MAX_TEMPS);
847
    pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
848
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
849
                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
850
 
851
    /* also check for values < 0, because get_shader_param may return unsigned */
852
    if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
853
        || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
854
        pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
855
    if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
856
        || pCaps->VS20Caps.StaticFlowControlDepth < 0)
857
        pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
858
    if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
859
        pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
860
    assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
861
    assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
862
    assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
863
 
864
 
865
    pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
866
                           D3DPS20CAPS_GRADIENTINSTRUCTIONS |
867
                           D3DPS20CAPS_PREDICATION;
868
    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
869
                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
870
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
871
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
872
        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
873
    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
874
                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
875
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
876
                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
877
        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
878
    pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
879
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
880
                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
881
    pCaps->PS20Caps.NumTemps =
882
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
883
                                 PIPE_SHADER_CAP_MAX_TEMPS);
884
    pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
885
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
886
                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
887
    pCaps->PS20Caps.NumInstructionSlots =
888
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
889
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
890
 
891
    if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
892
        || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
893
        pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
894
    if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
895
        || pCaps->PS20Caps.StaticFlowControlDepth < 0)
896
        pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
897
    if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
898
        pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
899
    if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
900
        pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
901
    assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
902
    assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
903
    assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
904
    assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
905
 
906
 
907
    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
908
                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
909
        pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
910
            ~(D3DPTFILTERCAPS_MIPFPOINT |
911
              D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
912
    else
913
        pCaps->VertexTextureFilterCaps = 0;
914
 
915
    pCaps->MaxVertexShader30InstructionSlots =
916
        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
917
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
918
    pCaps->MaxPixelShader30InstructionSlots =
919
        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
920
                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
921
    if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
922
        pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
923
    if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
924
        pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
925
    assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
926
    assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
927
 
928
    /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
929
    pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
930
    pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
931
 
932
    if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
933
        nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
934
 
935
    return D3D_OK;
936
}
937
 
938
HRESULT WINAPI
939
NineAdapter9_CreateDevice( struct NineAdapter9 *This,
940
                           UINT RealAdapter,
941
                           D3DDEVTYPE DeviceType,
942
                           HWND hFocusWindow,
943
                           DWORD BehaviorFlags,
944
                           D3DPRESENT_PARAMETERS *pPresentationParameters,
945
                           IDirect3D9 *pD3D9,
946
                           ID3DPresentGroup *pPresentationGroup,
947
                           IDirect3DDevice9 **ppReturnedDeviceInterface )
948
{
949
    struct pipe_screen *screen;
950
    D3DDEVICE_CREATION_PARAMETERS params;
951
    D3DCAPS9 caps;
952
    int major, minor;
953
    HRESULT hr;
954
 
955
    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
956
        "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
957
        "ppReturnedDeviceInterface=%p\n", This,
958
        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
959
        BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
960
 
961
    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
962
    if (major != 1) {
963
        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
964
            major, minor);
965
        return D3DERR_NOTAVAILABLE;
966
    }
967
 
968
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
969
    if (FAILED(hr)) {
970
        DBG("Failed to get pipe_screen.\n");
971
        return hr;
972
    }
973
 
974
    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
975
    if (FAILED(hr)) {
976
        DBG("Failed to get device caps.\n");
977
        return hr;
978
    }
979
 
980
    params.AdapterOrdinal = RealAdapter;
981
    params.DeviceType = DeviceType;
982
    params.hFocusWindow = hFocusWindow;
983
    params.BehaviorFlags = BehaviorFlags;
984
 
985
    hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters,
986
                         pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
987
                         (struct NineDevice9 **)ppReturnedDeviceInterface);
988
    if (FAILED(hr)) {
989
        DBG("Failed to create device.\n");
990
        return hr;
991
    }
992
    DBG("NineDevice9 created successfully.\n");
993
 
994
    return D3D_OK;
995
}
996
 
997
HRESULT WINAPI
998
NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
999
                             UINT RealAdapter,
1000
                             D3DDEVTYPE DeviceType,
1001
                             HWND hFocusWindow,
1002
                             DWORD BehaviorFlags,
1003
                             D3DPRESENT_PARAMETERS *pPresentationParameters,
1004
                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1005
                             IDirect3D9Ex *pD3D9Ex,
1006
                             ID3DPresentGroup *pPresentationGroup,
1007
                             IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1008
{
1009
    struct pipe_screen *screen;
1010
    D3DDEVICE_CREATION_PARAMETERS params;
1011
    D3DCAPS9 caps;
1012
    int major, minor;
1013
    HRESULT hr;
1014
 
1015
    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1016
        "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1017
        "ppReturnedDeviceInterface=%p\n", This,
1018
        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1019
        BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1020
 
1021
    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1022
    if (major != 1) {
1023
        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1024
            major, minor);
1025
        return D3DERR_NOTAVAILABLE;
1026
    }
1027
 
1028
    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1029
    if (FAILED(hr)) {
1030
        DBG("Failed to get pipe_screen.\n");
1031
        return hr;
1032
    }
1033
 
1034
    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1035
    if (FAILED(hr)) {
1036
        DBG("Failed to get device caps.\n");
1037
        return hr;
1038
    }
1039
 
1040
    params.AdapterOrdinal = RealAdapter;
1041
    params.DeviceType = DeviceType;
1042
    params.hFocusWindow = hFocusWindow;
1043
    params.BehaviorFlags = BehaviorFlags;
1044
 
1045
    hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters,
1046
                           pFullscreenDisplayMode,
1047
                           pD3D9Ex, pPresentationGroup, This->ctx,
1048
                           (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1049
    if (FAILED(hr)) {
1050
        DBG("Failed to create device.\n");
1051
        return hr;
1052
    }
1053
    DBG("NineDevice9Ex created successfully.\n");
1054
 
1055
    return D3D_OK;
1056
}
1057
 
1058
ID3DAdapter9Vtbl NineAdapter9_vtable = {
1059
    (void *)NineUnknown_QueryInterface,
1060
    (void *)NineUnknown_AddRef,
1061
    (void *)NineUnknown_Release,
1062
    (void *)NineAdapter9_GetAdapterIdentifier,
1063
    (void *)NineAdapter9_CheckDeviceType,
1064
    (void *)NineAdapter9_CheckDeviceFormat,
1065
    (void *)NineAdapter9_CheckDeviceMultiSampleType,
1066
    (void *)NineAdapter9_CheckDepthStencilMatch,
1067
    (void *)NineAdapter9_CheckDeviceFormatConversion,
1068
    (void *)NineAdapter9_GetDeviceCaps,
1069
    (void *)NineAdapter9_CreateDevice,
1070
    (void *)NineAdapter9_CreateDeviceEx
1071
};
1072
 
1073
static const GUID *NineAdapter9_IIDs[] = {
1074
    &IID_ID3D9Adapter,
1075
    &IID_IUnknown,
1076
    NULL
1077
};
1078
 
1079
HRESULT
1080
NineAdapter9_new( struct d3dadapter9_context *pCTX,
1081
                  struct NineAdapter9 **ppOut )
1082
{
1083
    NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1084
}