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Rev | Author | Line No. | Line |
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5564 | serge | 1 | /* |
2 | * Copyright 2011 Joakim Sindholt |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person obtaining a |
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5 | * copy of this software and associated documentation files (the "Software"), |
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6 | * to deal in the Software without restriction, including without limitation |
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7 | * on the rights to use, copy, modify, merge, publish, distribute, sub |
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8 | * license, and/or sell copies of the Software, and to permit persons to whom |
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9 | * the Software is furnished to do so, subject to the following conditions: |
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10 | * |
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11 | * The above copyright notice and this permission notice (including the next |
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12 | * paragraph) shall be included in all copies or substantial portions of the |
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13 | * Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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17 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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18 | * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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19 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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20 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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21 | * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
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22 | |||
23 | #include "adapter9.h" |
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24 | #include "device9ex.h" |
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25 | #include "nine_helpers.h" |
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26 | #include "nine_defines.h" |
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27 | #include "nine_pipe.h" |
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28 | #include "nine_dump.h" |
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29 | #include "util/u_math.h" |
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30 | #include "util/u_format.h" |
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31 | #include "util/u_dump.h" |
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32 | |||
33 | #include "pipe/p_screen.h" |
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34 | |||
35 | #define DBG_CHANNEL DBG_ADAPTER |
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36 | |||
37 | HRESULT |
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38 | NineAdapter9_ctor( struct NineAdapter9 *This, |
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39 | struct NineUnknownParams *pParams, |
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40 | struct d3dadapter9_context *pCTX ) |
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41 | { |
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42 | struct pipe_screen *hal = pCTX->hal; |
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43 | HRESULT hr = NineUnknown_ctor(&This->base, pParams); |
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44 | if (FAILED(hr)) { return hr; } |
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45 | |||
46 | DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX); |
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47 | nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier); |
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48 | |||
49 | This->ctx = pCTX; |
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50 | if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) { |
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51 | ERR("Driver doesn't support d3d9 coordinates\n"); |
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52 | return D3DERR_DRIVERINTERNALERROR; |
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53 | } |
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54 | if (This->ctx->ref && |
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55 | !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) { |
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56 | ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n"); |
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57 | } |
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58 | /* Old cards had tricks to bypass some restrictions to implement |
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59 | * everything and fit tight the requirements: number of constants, |
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60 | * number of temp registers, special behaviours, etc. Since we don't |
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61 | * have access to all this, we need a bit more than what dx9 required. |
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62 | * For example we have to use more than 32 temp registers to emulate |
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63 | * behaviours, while some dx9 hw don't have more. As for sm2 hardware, |
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64 | * we could support vs2 / ps2 for them but it needs some more care, and |
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65 | * as these are very old, we choose to drop support for them */ |
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66 | |||
67 | /* checks minimum requirements, most are vs3/ps3 strict requirements */ |
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68 | if (!hal->get_param(hal, PIPE_CAP_SM3) || |
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69 | hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
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70 | PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) || |
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71 | hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
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72 | PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) || |
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73 | hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
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74 | PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
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75 | hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
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76 | PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
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77 | hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
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78 | PIPE_SHADER_CAP_MAX_INPUTS) < 16 || |
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79 | hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
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80 | PIPE_SHADER_CAP_MAX_INPUTS) < 10) { |
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81 | ERR("Your card is not supported by Gallium Nine. Minimum requirement " |
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82 | "is >= r500, >= nv50, >= i965\n"); |
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83 | return D3DERR_DRIVERINTERNALERROR; |
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84 | } |
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85 | /* for r500 */ |
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86 | if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
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87 | PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */ |
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88 | hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
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89 | PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */ |
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90 | hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
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91 | PIPE_SHADER_CAP_MAX_TEMPS) < 40 || |
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92 | hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
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93 | PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */ |
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94 | ERR("Your card is at the limit of Gallium Nine requirements. Some games " |
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95 | "may run into issues because requirements are too tight\n"); |
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96 | return D3D_OK; |
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97 | } |
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98 | |||
99 | void |
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100 | NineAdapter9_dtor( struct NineAdapter9 *This ) |
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101 | { |
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102 | struct d3dadapter9_context *ctx = This->ctx; |
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103 | |||
104 | DBG("This=%p\n", This); |
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105 | |||
106 | NineUnknown_dtor(&This->base); |
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107 | |||
108 | /* special case, call backend-specific dtor AFTER destroying this object |
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109 | * completely. */ |
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110 | if (ctx) { |
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111 | if (ctx->destroy) { ctx->destroy(ctx); } |
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112 | } |
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113 | } |
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114 | |||
115 | static HRESULT |
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116 | NineAdapter9_GetScreen( struct NineAdapter9 *This, |
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117 | D3DDEVTYPE DevType, |
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118 | struct pipe_screen **ppScreen ) |
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119 | { |
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120 | const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); |
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121 | switch (DevType) { |
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122 | case D3DDEVTYPE_HAL: |
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123 | if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { |
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124 | *ppScreen = This->ctx->ref; |
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125 | break; |
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126 | } |
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127 | *ppScreen = This->ctx->hal; |
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128 | break; |
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129 | |||
130 | case D3DDEVTYPE_REF: |
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131 | case D3DDEVTYPE_NULLREF: |
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132 | case D3DDEVTYPE_SW: |
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133 | if (force_sw && !strcmp(force_sw, "0")) { |
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134 | *ppScreen = This->ctx->hal; |
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135 | break; |
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136 | } |
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137 | *ppScreen = This->ctx->ref; |
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138 | break; |
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139 | |||
140 | default: |
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141 | user_assert(!"Invalid device type", D3DERR_INVALIDCALL); |
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142 | } |
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143 | |||
144 | if (!*ppScreen) { return D3DERR_NOTAVAILABLE; } |
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145 | |||
146 | return D3D_OK; |
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147 | } |
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148 | |||
149 | HRESULT WINAPI |
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150 | NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This, |
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151 | DWORD Flags, |
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152 | D3DADAPTER_IDENTIFIER9 *pIdentifier ) |
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153 | { |
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154 | DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier); |
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155 | |||
156 | /* regarding flags, MSDN has this to say: |
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157 | * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be |
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158 | * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is |
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159 | * specified, this call can connect to the Internet to download new |
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160 | * Microsoft Windows Hardware Quality Labs (WHQL) certificates. |
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161 | * so let's just ignore it. */ |
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162 | *pIdentifier = This->ctx->identifier; |
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163 | return D3D_OK; |
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164 | } |
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165 | |||
166 | static INLINE boolean |
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167 | backbuffer_format( D3DFORMAT dfmt, |
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168 | D3DFORMAT bfmt, |
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169 | boolean win ) |
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170 | { |
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171 | if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
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172 | |||
173 | if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) || |
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174 | (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt || |
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175 | bfmt == D3DFMT_A8R8G8B8)) || |
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176 | (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt || |
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177 | bfmt == D3DFMT_A1R5G5B5)) || |
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178 | (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) { |
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179 | return TRUE; |
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180 | } |
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181 | |||
182 | return FALSE; |
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183 | } |
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184 | |||
185 | HRESULT WINAPI |
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186 | NineAdapter9_CheckDeviceType( struct NineAdapter9 *This, |
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187 | D3DDEVTYPE DevType, |
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188 | D3DFORMAT AdapterFormat, |
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189 | D3DFORMAT BackBufferFormat, |
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190 | BOOL bWindowed ) |
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191 | { |
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192 | struct pipe_screen *screen; |
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193 | enum pipe_format dfmt, bfmt; |
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194 | HRESULT hr; |
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195 | |||
196 | DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s " |
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197 | "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType), |
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198 | d3dformat_to_string(AdapterFormat), |
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199 | d3dformat_to_string(BackBufferFormat), bWindowed); |
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200 | |||
201 | user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed), |
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202 | D3DERR_NOTAVAILABLE); |
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203 | |||
204 | hr = NineAdapter9_GetScreen(This, DevType, &screen); |
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205 | if (FAILED(hr)) { return hr; } |
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206 | |||
207 | dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, |
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208 | 1, |
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209 | PIPE_BIND_DISPLAY_TARGET | |
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210 | PIPE_BIND_SHARED, FALSE); |
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211 | bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D, |
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212 | 1, |
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213 | PIPE_BIND_DISPLAY_TARGET | |
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214 | PIPE_BIND_SHARED, FALSE); |
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215 | if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
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216 | DBG("Unsupported Adapter/BackBufferFormat.\n"); |
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217 | return D3DERR_NOTAVAILABLE; |
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218 | } |
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219 | |||
220 | return D3D_OK; |
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221 | } |
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222 | |||
223 | static INLINE boolean |
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224 | display_format( D3DFORMAT fmt, |
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225 | boolean win ) |
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226 | { |
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227 | /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */ |
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228 | static const D3DFORMAT allowed[] = { |
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229 | D3DFMT_A2R10G10B10, |
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230 | D3DFMT_X8R8G8B8, |
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231 | D3DFMT_X1R5G5B5, |
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232 | D3DFMT_R5G6B5, |
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233 | }; |
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234 | unsigned i; |
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235 | |||
236 | if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
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237 | |||
238 | for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) { |
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239 | if (fmt == allowed[i]) { return TRUE; } |
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240 | } |
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241 | return FALSE; |
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242 | } |
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243 | |||
244 | HRESULT WINAPI |
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245 | NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This, |
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246 | D3DDEVTYPE DeviceType, |
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247 | D3DFORMAT AdapterFormat, |
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248 | DWORD Usage, |
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249 | D3DRESOURCETYPE RType, |
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250 | D3DFORMAT CheckFormat ) |
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251 | { |
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252 | struct pipe_screen *screen; |
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253 | HRESULT hr; |
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254 | enum pipe_format pf; |
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255 | enum pipe_texture_target target; |
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256 | unsigned bind = 0; |
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257 | boolean srgb; |
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258 | |||
259 | /* Check adapter format. */ |
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260 | |||
261 | DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This, |
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262 | nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat)); |
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263 | DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType, |
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264 | d3dformat_to_string(CheckFormat)); |
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265 | |||
266 | user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL); |
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267 | |||
268 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
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269 | if (FAILED(hr)) |
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270 | return hr; |
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271 | pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
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272 | PIPE_BIND_DISPLAY_TARGET | |
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273 | PIPE_BIND_SHARED, FALSE); |
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274 | if (pf == PIPE_FORMAT_NONE) { |
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275 | DBG("AdapterFormat %s not available.\n", |
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276 | d3dformat_to_string(AdapterFormat)); |
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277 | return D3DERR_NOTAVAILABLE; |
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278 | } |
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279 | |||
280 | /* Check actual format. */ |
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281 | |||
282 | switch (RType) { |
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283 | case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break; |
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284 | case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break; |
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285 | case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break; |
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286 | case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break; |
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287 | case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break; |
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288 | case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break; |
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289 | case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break; |
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290 | default: |
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291 | user_assert(0, D3DERR_INVALIDCALL); |
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292 | } |
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293 | |||
294 | bind = 0; |
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295 | if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET; |
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296 | if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL; |
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297 | |||
298 | /* API hack because setting RT[0] to NULL is forbidden */ |
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299 | if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET && |
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300 | (RType == D3DRTYPE_SURFACE || |
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301 | RType == D3DRTYPE_TEXTURE)) |
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302 | return D3D_OK; |
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303 | |||
304 | /* RESZ hack */ |
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305 | if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET && |
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306 | RType == D3DRTYPE_SURFACE) |
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307 | return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ? |
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308 | D3D_OK : D3DERR_NOTAVAILABLE; |
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309 | |||
310 | /* ATOC hack */ |
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311 | if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE) |
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312 | return D3D_OK; |
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313 | |||
314 | if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) && |
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315 | (Usage & D3DUSAGE_RENDERTARGET)) |
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316 | bind |= PIPE_BIND_BLENDABLE; |
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317 | |||
318 | if (Usage & D3DUSAGE_DMAP) { |
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319 | DBG("D3DUSAGE_DMAP not available\n"); |
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320 | return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */ |
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321 | } |
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322 | |||
323 | switch (RType) { |
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324 | case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
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325 | case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
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326 | case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
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327 | case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break; |
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328 | case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break; |
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329 | default: |
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330 | break; |
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331 | } |
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332 | |||
333 | |||
334 | srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0; |
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335 | pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb); |
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336 | if (pf == PIPE_FORMAT_NONE) { |
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337 | DBG("NOT AVAILABLE\n"); |
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338 | return D3DERR_NOTAVAILABLE; |
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339 | } |
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340 | |||
341 | /* we support ATI1 and ATI2 hack only for 2D textures */ |
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342 | if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2)) |
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343 | return D3DERR_NOTAVAILABLE; |
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344 | /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */ |
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345 | /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */ |
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346 | |||
347 | if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW)) |
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348 | return D3DOK_NOAUTOGEN; |
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349 | return D3D_OK; |
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350 | } |
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351 | |||
352 | HRESULT WINAPI |
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353 | NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, |
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354 | D3DDEVTYPE DeviceType, |
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355 | D3DFORMAT SurfaceFormat, |
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356 | BOOL Windowed, |
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357 | D3DMULTISAMPLE_TYPE MultiSampleType, |
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358 | DWORD *pQualityLevels ) |
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359 | { |
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360 | struct pipe_screen *screen; |
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361 | HRESULT hr; |
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362 | enum pipe_format pf; |
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363 | unsigned bind; |
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364 | |||
365 | DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u " |
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366 | "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType), |
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367 | d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType, |
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368 | pQualityLevels); |
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369 | |||
370 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
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371 | if (FAILED(hr)) |
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372 | return hr; |
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373 | |||
374 | if (depth_stencil_format(SurfaceFormat)) |
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375 | bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat); |
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376 | else /* render-target */ |
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377 | bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ | |
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378 | PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET; |
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379 | |||
380 | pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, |
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381 | MultiSampleType, bind, FALSE); |
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382 | |||
383 | if (pf == PIPE_FORMAT_NONE) { |
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384 | DBG("%s with %u samples not available.\n", |
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385 | d3dformat_to_string(SurfaceFormat), MultiSampleType); |
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386 | return D3DERR_NOTAVAILABLE; |
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387 | } |
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388 | |||
389 | if (pQualityLevels) |
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390 | *pQualityLevels = 1; /* gallium doesn't have quality levels */ |
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391 | |||
392 | return D3D_OK; |
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393 | } |
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394 | |||
395 | HRESULT WINAPI |
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396 | NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This, |
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397 | D3DDEVTYPE DeviceType, |
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398 | D3DFORMAT AdapterFormat, |
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399 | D3DFORMAT RenderTargetFormat, |
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400 | D3DFORMAT DepthStencilFormat ) |
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401 | { |
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402 | struct pipe_screen *screen; |
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403 | enum pipe_format dfmt, bfmt, zsfmt; |
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404 | HRESULT hr; |
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405 | |||
406 | DBG("This=%p DeviceType=%s AdapterFormat=%s " |
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407 | "RenderTargetFormat=%s DepthStencilFormat=%s\n", This, |
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408 | nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat), |
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409 | d3dformat_to_string(RenderTargetFormat), |
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410 | d3dformat_to_string(DepthStencilFormat)); |
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411 | |||
412 | user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE); |
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413 | user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); |
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414 | |||
415 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
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416 | if (FAILED(hr)) { return hr; } |
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417 | |||
418 | dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
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419 | PIPE_BIND_DISPLAY_TARGET | |
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420 | PIPE_BIND_SHARED, FALSE); |
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421 | bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat, |
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422 | PIPE_TEXTURE_2D, 0, |
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423 | PIPE_BIND_RENDER_TARGET, FALSE); |
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424 | if (RenderTargetFormat == D3DFMT_NULL) |
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425 | bfmt = dfmt; |
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426 | zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat, |
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427 | PIPE_TEXTURE_2D, 0, |
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428 | d3d9_get_pipe_depth_format_bindings(DepthStencilFormat), |
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429 | FALSE); |
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430 | if (dfmt == PIPE_FORMAT_NONE || |
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431 | bfmt == PIPE_FORMAT_NONE || |
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432 | zsfmt == PIPE_FORMAT_NONE) { |
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433 | return D3DERR_NOTAVAILABLE; |
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434 | } |
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435 | |||
436 | return D3D_OK; |
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437 | } |
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438 | |||
439 | HRESULT WINAPI |
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440 | NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This, |
||
441 | D3DDEVTYPE DeviceType, |
||
442 | D3DFORMAT SourceFormat, |
||
443 | D3DFORMAT TargetFormat ) |
||
444 | { |
||
445 | /* MSDN says this tests whether a certain backbuffer format can be used in |
||
446 | * conjunction with a certain front buffer format. It's a little confusing |
||
447 | * but some one wiser might be able to figure this one out. XXX */ |
||
448 | struct pipe_screen *screen; |
||
449 | enum pipe_format dfmt, bfmt; |
||
450 | HRESULT hr; |
||
451 | |||
452 | DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This, |
||
453 | nine_D3DDEVTYPE_to_str(DeviceType), |
||
454 | d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat)); |
||
455 | |||
456 | user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE), |
||
457 | D3DERR_NOTAVAILABLE); |
||
458 | |||
459 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
||
460 | if (FAILED(hr)) { return hr; } |
||
461 | |||
462 | dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1, |
||
463 | PIPE_BIND_DISPLAY_TARGET | |
||
464 | PIPE_BIND_SHARED, FALSE); |
||
465 | bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1, |
||
466 | PIPE_BIND_DISPLAY_TARGET | |
||
467 | PIPE_BIND_SHARED, FALSE); |
||
468 | |||
469 | if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
||
470 | DBG("%s to %s not supported.\n", |
||
471 | d3dformat_to_string(SourceFormat), |
||
472 | d3dformat_to_string(TargetFormat)); |
||
473 | return D3DERR_NOTAVAILABLE; |
||
474 | } |
||
475 | |||
476 | return D3D_OK; |
||
477 | } |
||
478 | |||
479 | HRESULT WINAPI |
||
480 | NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, |
||
481 | D3DDEVTYPE DeviceType, |
||
482 | D3DCAPS9 *pCaps ) |
||
483 | { |
||
484 | struct pipe_screen *screen; |
||
485 | HRESULT hr; |
||
486 | |||
487 | DBG("This=%p DeviceType=%s pCaps=%p\n", This, |
||
488 | nine_D3DDEVTYPE_to_str(DeviceType), pCaps); |
||
489 | |||
490 | user_assert(pCaps, D3DERR_INVALIDCALL); |
||
491 | |||
492 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
||
493 | if (FAILED(hr)) { |
||
494 | DBG("Failed to get pipe_screen.\n"); |
||
495 | return hr; |
||
496 | } |
||
497 | |||
498 | #define D3DPIPECAP(pcap, d3dcap) \ |
||
499 | (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0) |
||
500 | |||
501 | #define D3DNPIPECAP(pcap, d3dcap) \ |
||
502 | (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap)) |
||
503 | |||
504 | pCaps->DeviceType = DeviceType; |
||
505 | |||
506 | pCaps->AdapterOrdinal = 0; |
||
507 | |||
508 | pCaps->Caps = 0; |
||
509 | |||
510 | pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE | |
||
511 | /* D3DCAPS2_CANSHARERESOURCE | */ |
||
512 | /* D3DCAPS2_CANCALIBRATEGAMMA | */ |
||
513 | D3DCAPS2_DYNAMICTEXTURES | |
||
514 | D3DCAPS2_FULLSCREENGAMMA | |
||
515 | D3DCAPS2_CANAUTOGENMIPMAP; |
||
516 | |||
517 | /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the |
||
518 | * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen |
||
519 | * and in discard mode. */ |
||
520 | pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | |
||
521 | D3DCAPS3_COPY_TO_VIDMEM | |
||
522 | D3DCAPS3_COPY_TO_SYSTEMMEM | |
||
523 | D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION; |
||
524 | |||
525 | pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT | |
||
526 | D3DPRESENT_INTERVAL_ONE | |
||
527 | D3DPRESENT_INTERVAL_TWO | |
||
528 | D3DPRESENT_INTERVAL_THREE | |
||
529 | D3DPRESENT_INTERVAL_FOUR | |
||
530 | D3DPRESENT_INTERVAL_IMMEDIATE; |
||
531 | pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES; |
||
532 | |||
533 | pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
||
534 | D3DDEVCAPS_CANRENDERAFTERFLIP | |
||
535 | D3DDEVCAPS_DRAWPRIMITIVES2 | |
||
536 | D3DDEVCAPS_DRAWPRIMITIVES2EX | |
||
537 | D3DDEVCAPS_DRAWPRIMTLVERTEX | |
||
538 | D3DDEVCAPS_EXECUTESYSTEMMEMORY | |
||
539 | D3DDEVCAPS_EXECUTEVIDEOMEMORY | |
||
540 | D3DDEVCAPS_HWRASTERIZATION | |
||
541 | D3DDEVCAPS_HWTRANSFORMANDLIGHT | |
||
542 | /*D3DDEVCAPS_NPATCHES |*/ |
||
543 | D3DDEVCAPS_PUREDEVICE | |
||
544 | /*D3DDEVCAPS_QUINTICRTPATCHES |*/ |
||
545 | /*D3DDEVCAPS_RTPATCHES |*/ |
||
546 | /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/ |
||
547 | /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/ |
||
548 | /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/ |
||
549 | /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/ |
||
550 | D3DDEVCAPS_TEXTUREVIDEOMEMORY | |
||
551 | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | |
||
552 | D3DDEVCAPS_TLVERTEXVIDEOMEMORY; |
||
553 | |||
554 | pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ | |
||
555 | D3DPMISCCAPS_CULLNONE | /* XXX */ |
||
556 | D3DPMISCCAPS_CULLCW | |
||
557 | D3DPMISCCAPS_CULLCCW | |
||
558 | D3DPMISCCAPS_COLORWRITEENABLE | |
||
559 | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
||
560 | /*D3DPMISCCAPS_CLIPTLVERTS |*/ |
||
561 | D3DPMISCCAPS_TSSARGTEMP | |
||
562 | D3DPMISCCAPS_BLENDOP | |
||
563 | D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) | |
||
564 | /*D3DPMISCCAPS_PERSTAGECONSTANT |*/ |
||
565 | /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */ |
||
566 | D3DPMISCCAPS_FOGANDSPECULARALPHA | |
||
567 | D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) | |
||
568 | D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) | |
||
569 | D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | |
||
570 | /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0; |
||
571 | if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) |
||
572 | pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS; |
||
573 | |||
574 | pCaps->RasterCaps = |
||
575 | D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) | |
||
576 | /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/ |
||
577 | D3DPRASTERCAPS_DITHER | |
||
578 | D3DPRASTERCAPS_DEPTHBIAS | |
||
579 | /*D3DPRASTERCAPS_FOGRANGE |*/ |
||
580 | /*D3DPRASTERCAPS_FOGTABLE |*/ |
||
581 | /*D3DPRASTERCAPS_FOGVERTEX |*/ |
||
582 | D3DPRASTERCAPS_MIPMAPLODBIAS | |
||
583 | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE | |
||
584 | D3DPRASTERCAPS_SCISSORTEST | |
||
585 | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
||
586 | /*D3DPRASTERCAPS_WBUFFER |*/ |
||
587 | /*D3DPRASTERCAPS_WFOG |*/ |
||
588 | /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/ |
||
589 | /*D3DPRASTERCAPS_ZFOG |*/ |
||
590 | D3DPRASTERCAPS_ZTEST; |
||
591 | |||
592 | pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER | |
||
593 | D3DPCMPCAPS_LESS | |
||
594 | D3DPCMPCAPS_EQUAL | |
||
595 | D3DPCMPCAPS_LESSEQUAL | |
||
596 | D3DPCMPCAPS_GREATER | |
||
597 | D3DPCMPCAPS_NOTEQUAL | |
||
598 | D3DPCMPCAPS_GREATEREQUAL | |
||
599 | D3DPCMPCAPS_ALWAYS; |
||
600 | |||
601 | pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO | |
||
602 | D3DPBLENDCAPS_ONE | |
||
603 | D3DPBLENDCAPS_SRCCOLOR | |
||
604 | D3DPBLENDCAPS_INVSRCCOLOR | |
||
605 | D3DPBLENDCAPS_SRCALPHA | |
||
606 | D3DPBLENDCAPS_INVSRCALPHA | |
||
607 | D3DPBLENDCAPS_DESTALPHA | |
||
608 | D3DPBLENDCAPS_INVDESTALPHA | |
||
609 | D3DPBLENDCAPS_DESTCOLOR | |
||
610 | D3DPBLENDCAPS_INVDESTCOLOR | |
||
611 | D3DPBLENDCAPS_SRCALPHASAT | |
||
612 | D3DPBLENDCAPS_BOTHSRCALPHA | |
||
613 | D3DPBLENDCAPS_BOTHINVSRCALPHA | |
||
614 | D3DPBLENDCAPS_BLENDFACTOR | |
||
615 | D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS, |
||
616 | D3DPBLENDCAPS_INVSRCCOLOR2 | |
||
617 | D3DPBLENDCAPS_SRCCOLOR2); |
||
618 | |||
619 | pCaps->DestBlendCaps = pCaps->SrcBlendCaps; |
||
620 | |||
621 | pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS | |
||
622 | D3DPCMPCAPS_EQUAL | |
||
623 | D3DPCMPCAPS_LESSEQUAL | |
||
624 | D3DPCMPCAPS_GREATER | |
||
625 | D3DPCMPCAPS_NOTEQUAL | |
||
626 | D3DPCMPCAPS_GREATEREQUAL | |
||
627 | D3DPCMPCAPS_ALWAYS; |
||
628 | |||
629 | /* FLAT caps not legal for D3D9. */ |
||
630 | pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB | |
||
631 | D3DPSHADECAPS_SPECULARGOURAUDRGB | |
||
632 | D3DPSHADECAPS_ALPHAGOURAUDBLEND | |
||
633 | D3DPSHADECAPS_FOGGOURAUD; |
||
634 | |||
635 | pCaps->TextureCaps = |
||
636 | D3DPTEXTURECAPS_ALPHA | |
||
637 | D3DPTEXTURECAPS_ALPHAPALETTE | |
||
638 | D3DPTEXTURECAPS_PERSPECTIVE | |
||
639 | D3DPTEXTURECAPS_PROJECTED | |
||
640 | /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/ |
||
641 | D3DPTEXTURECAPS_CUBEMAP | |
||
642 | D3DPTEXTURECAPS_VOLUMEMAP | |
||
643 | D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) | |
||
644 | D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) | |
||
645 | D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) | |
||
646 | D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) | |
||
647 | D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) | |
||
648 | D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) | |
||
649 | D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP); |
||
650 | |||
651 | pCaps->TextureFilterCaps = |
||
652 | D3DPTFILTERCAPS_MINFPOINT | |
||
653 | D3DPTFILTERCAPS_MINFLINEAR | |
||
654 | D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) | |
||
655 | /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/ |
||
656 | /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/ |
||
657 | D3DPTFILTERCAPS_MIPFPOINT | |
||
658 | D3DPTFILTERCAPS_MIPFLINEAR | |
||
659 | D3DPTFILTERCAPS_MAGFPOINT | |
||
660 | D3DPTFILTERCAPS_MAGFLINEAR | |
||
661 | D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) | |
||
662 | /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/ |
||
663 | /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0; |
||
664 | |||
665 | pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps; |
||
666 | pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps; |
||
667 | |||
668 | pCaps->TextureAddressCaps = |
||
669 | D3DPTADDRESSCAPS_BORDER | |
||
670 | D3DPTADDRESSCAPS_INDEPENDENTUV | |
||
671 | D3DPTADDRESSCAPS_WRAP | |
||
672 | D3DPTADDRESSCAPS_MIRROR | |
||
673 | D3DPTADDRESSCAPS_CLAMP | |
||
674 | D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE); |
||
675 | |||
676 | pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps; |
||
677 | |||
678 | pCaps->LineCaps = |
||
679 | D3DLINECAPS_ALPHACMP | |
||
680 | D3DLINECAPS_BLEND | |
||
681 | D3DLINECAPS_TEXTURE | |
||
682 | D3DLINECAPS_ZTEST | |
||
683 | D3DLINECAPS_FOG; |
||
684 | if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) { |
||
685 | pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS; |
||
686 | } |
||
687 | |||
688 | pCaps->MaxTextureWidth = |
||
689 | 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); |
||
690 | pCaps->MaxTextureHeight = pCaps->MaxTextureWidth; |
||
691 | pCaps->MaxVolumeExtent = |
||
692 | 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1); |
||
693 | /* XXX values from wine */ |
||
694 | pCaps->MaxTextureRepeat = 32768; |
||
695 | pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth; |
||
696 | |||
697 | pCaps->MaxAnisotropy = |
||
698 | (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); |
||
699 | |||
700 | pCaps->MaxVertexW = 1.0f; /* XXX */ |
||
701 | pCaps->GuardBandLeft = screen->get_paramf(screen, |
||
702 | PIPE_CAPF_GUARD_BAND_LEFT); |
||
703 | pCaps->GuardBandTop = screen->get_paramf(screen, |
||
704 | PIPE_CAPF_GUARD_BAND_TOP); |
||
705 | pCaps->GuardBandRight = screen->get_paramf(screen, |
||
706 | PIPE_CAPF_GUARD_BAND_RIGHT); |
||
707 | pCaps->GuardBandBottom = screen->get_paramf(screen, |
||
708 | PIPE_CAPF_GUARD_BAND_BOTTOM); |
||
709 | pCaps->ExtentsAdjust = 0.0f; |
||
710 | |||
711 | pCaps->StencilCaps = |
||
712 | D3DSTENCILCAPS_KEEP | |
||
713 | D3DSTENCILCAPS_ZERO | |
||
714 | D3DSTENCILCAPS_REPLACE | |
||
715 | D3DSTENCILCAPS_INCRSAT | |
||
716 | D3DSTENCILCAPS_DECRSAT | |
||
717 | D3DSTENCILCAPS_INVERT | |
||
718 | D3DSTENCILCAPS_INCR | |
||
719 | D3DSTENCILCAPS_DECR | |
||
720 | D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED); |
||
721 | |||
722 | pCaps->FVFCaps = |
||
723 | 8 | /* 8 textures max */ |
||
724 | /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/ |
||
725 | D3DFVFCAPS_PSIZE; |
||
726 | |||
727 | /* XXX: Some of these are probably not in SM2.0 so cap them when I figure |
||
728 | * them out. For now leave them all enabled. */ |
||
729 | pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE | |
||
730 | D3DTEXOPCAPS_SELECTARG1 | |
||
731 | D3DTEXOPCAPS_SELECTARG2 | |
||
732 | D3DTEXOPCAPS_MODULATE | |
||
733 | D3DTEXOPCAPS_MODULATE2X | |
||
734 | D3DTEXOPCAPS_MODULATE4X | |
||
735 | D3DTEXOPCAPS_ADD | |
||
736 | D3DTEXOPCAPS_ADDSIGNED | |
||
737 | D3DTEXOPCAPS_ADDSIGNED2X | |
||
738 | D3DTEXOPCAPS_SUBTRACT | |
||
739 | D3DTEXOPCAPS_ADDSMOOTH | |
||
740 | D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
||
741 | D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
||
742 | D3DTEXOPCAPS_BLENDFACTORALPHA | |
||
743 | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | |
||
744 | D3DTEXOPCAPS_BLENDCURRENTALPHA | |
||
745 | D3DTEXOPCAPS_PREMODULATE | |
||
746 | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
||
747 | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
||
748 | D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | |
||
749 | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | |
||
750 | D3DTEXOPCAPS_BUMPENVMAP | |
||
751 | D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | |
||
752 | D3DTEXOPCAPS_DOTPRODUCT3 | |
||
753 | D3DTEXOPCAPS_MULTIPLYADD | |
||
754 | D3DTEXOPCAPS_LERP; |
||
755 | |||
756 | pCaps->MaxTextureBlendStages = 8; /* XXX wine */ |
||
757 | (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE); |
||
758 | pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen, |
||
759 | PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); |
||
760 | if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS) |
||
761 | pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS; |
||
762 | |||
763 | pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN | |
||
764 | /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/ |
||
765 | D3DVTXPCAPS_MATERIALSOURCE7 | |
||
766 | D3DVTXPCAPS_DIRECTIONALLIGHTS | |
||
767 | D3DVTXPCAPS_POSITIONALLIGHTS | |
||
768 | D3DVTXPCAPS_LOCALVIEWER | |
||
769 | D3DVTXPCAPS_TWEENING | |
||
770 | /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0; |
||
771 | |||
772 | pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */ |
||
773 | pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES; |
||
774 | pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */ |
||
775 | pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */ |
||
776 | |||
777 | pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH); |
||
778 | |||
779 | pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */ |
||
780 | pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */ |
||
781 | pCaps->MaxStreams = |
||
782 | _min(screen->get_shader_param(screen, |
||
783 | PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS), |
||
784 | 16); |
||
785 | |||
786 | pCaps->MaxStreamStride = screen->get_param(screen, |
||
787 | PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE); |
||
788 | |||
789 | pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); |
||
790 | |||
791 | /* VS 2 as well as 3.0 supports a minimum of 256 consts. |
||
792 | * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them, |
||
793 | * advertise 256. Problem is with hw that can only do 256, because |
||
794 | * we need take a few slots for boolean and integer constants. For these |
||
795 | * we'll have to fail later if they use complex shaders. */ |
||
796 | pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; |
||
797 | |||
798 | pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); |
||
799 | pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */ |
||
800 | |||
801 | pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | |
||
802 | D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | |
||
803 | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | |
||
804 | /*D3DDEVCAPS2_DMAPNPATCH |*/ |
||
805 | /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/ |
||
806 | /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/ |
||
807 | /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0; |
||
808 | |||
809 | pCaps->MasterAdapterOrdinal = 0; |
||
810 | pCaps->AdapterOrdinalInGroup = 0; |
||
811 | pCaps->NumberOfAdaptersInGroup = 1; |
||
812 | |||
813 | /* Undocumented ? */ |
||
814 | pCaps->MaxNpatchTessellationLevel = 0.0f; |
||
815 | pCaps->Reserved5 = 0; |
||
816 | |||
817 | /* XXX: use is_format_supported */ |
||
818 | pCaps->DeclTypes = D3DDTCAPS_UBYTE4 | |
||
819 | D3DDTCAPS_UBYTE4N | |
||
820 | D3DDTCAPS_SHORT2N | |
||
821 | D3DDTCAPS_SHORT4N | |
||
822 | D3DDTCAPS_USHORT2N | |
||
823 | D3DDTCAPS_USHORT4N | |
||
824 | D3DDTCAPS_UDEC3 | |
||
825 | D3DDTCAPS_DEC3N | |
||
826 | D3DDTCAPS_FLOAT16_2 | |
||
827 | D3DDTCAPS_FLOAT16_4; |
||
828 | |||
829 | pCaps->NumSimultaneousRTs = |
||
830 | screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS); |
||
831 | if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS) |
||
832 | pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS; |
||
833 | |||
834 | pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT | |
||
835 | D3DPTFILTERCAPS_MINFLINEAR | |
||
836 | D3DPTFILTERCAPS_MAGFPOINT | |
||
837 | D3DPTFILTERCAPS_MAGFLINEAR; |
||
838 | |||
839 | |||
840 | pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION; |
||
841 | pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
||
842 | screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
||
843 | PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
||
844 | pCaps->VS20Caps.NumTemps = |
||
845 | screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
||
846 | PIPE_SHADER_CAP_MAX_TEMPS); |
||
847 | pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
||
848 | screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
||
849 | PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
||
850 | |||
851 | /* also check for values < 0, because get_shader_param may return unsigned */ |
||
852 | if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH |
||
853 | || pCaps->VS20Caps.DynamicFlowControlDepth < 0) |
||
854 | pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
||
855 | if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH |
||
856 | || pCaps->VS20Caps.StaticFlowControlDepth < 0) |
||
857 | pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; |
||
858 | if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS) |
||
859 | pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; |
||
860 | assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
||
861 | assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); |
||
862 | assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS); |
||
863 | |||
864 | |||
865 | pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | |
||
866 | D3DPS20CAPS_GRADIENTINSTRUCTIONS | |
||
867 | D3DPS20CAPS_PREDICATION; |
||
868 | if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
869 | PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
||
870 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
871 | PIPE_SHADER_CAP_MAX_INSTRUCTIONS)) |
||
872 | pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
||
873 | if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
874 | PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
||
875 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
876 | PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS)) |
||
877 | pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; |
||
878 | pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
||
879 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
880 | PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
||
881 | pCaps->PS20Caps.NumTemps = |
||
882 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
883 | PIPE_SHADER_CAP_MAX_TEMPS); |
||
884 | pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
||
885 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
886 | PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
||
887 | pCaps->PS20Caps.NumInstructionSlots = |
||
888 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
889 | PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
||
890 | |||
891 | if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH |
||
892 | || pCaps->PS20Caps.DynamicFlowControlDepth < 0) |
||
893 | pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
||
894 | if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH |
||
895 | || pCaps->PS20Caps.StaticFlowControlDepth < 0) |
||
896 | pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; |
||
897 | if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS) |
||
898 | pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; |
||
899 | if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS) |
||
900 | pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; |
||
901 | assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
||
902 | assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); |
||
903 | assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS); |
||
904 | assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS); |
||
905 | |||
906 | |||
907 | if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
||
908 | PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) |
||
909 | pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps & |
||
910 | ~(D3DPTFILTERCAPS_MIPFPOINT | |
||
911 | D3DPTFILTERCAPS_MIPFPOINT); /* XXX */ |
||
912 | else |
||
913 | pCaps->VertexTextureFilterCaps = 0; |
||
914 | |||
915 | pCaps->MaxVertexShader30InstructionSlots = |
||
916 | screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
||
917 | PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
||
918 | pCaps->MaxPixelShader30InstructionSlots = |
||
919 | screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
||
920 | PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
||
921 | if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
||
922 | pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
||
923 | if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
||
924 | pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
||
925 | assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
||
926 | assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
||
927 | |||
928 | /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */ |
||
929 | pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32); |
||
930 | pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32); |
||
931 | |||
932 | if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE)) |
||
933 | nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps); |
||
934 | |||
935 | return D3D_OK; |
||
936 | } |
||
937 | |||
938 | HRESULT WINAPI |
||
939 | NineAdapter9_CreateDevice( struct NineAdapter9 *This, |
||
940 | UINT RealAdapter, |
||
941 | D3DDEVTYPE DeviceType, |
||
942 | HWND hFocusWindow, |
||
943 | DWORD BehaviorFlags, |
||
944 | D3DPRESENT_PARAMETERS *pPresentationParameters, |
||
945 | IDirect3D9 *pD3D9, |
||
946 | ID3DPresentGroup *pPresentationGroup, |
||
947 | IDirect3DDevice9 **ppReturnedDeviceInterface ) |
||
948 | { |
||
949 | struct pipe_screen *screen; |
||
950 | D3DDEVICE_CREATION_PARAMETERS params; |
||
951 | D3DCAPS9 caps; |
||
952 | int major, minor; |
||
953 | HRESULT hr; |
||
954 | |||
955 | DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
||
956 | "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p " |
||
957 | "ppReturnedDeviceInterface=%p\n", This, |
||
958 | RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
||
959 | BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface); |
||
960 | |||
961 | ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
||
962 | if (major != 1) { |
||
963 | ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
||
964 | major, minor); |
||
965 | return D3DERR_NOTAVAILABLE; |
||
966 | } |
||
967 | |||
968 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
||
969 | if (FAILED(hr)) { |
||
970 | DBG("Failed to get pipe_screen.\n"); |
||
971 | return hr; |
||
972 | } |
||
973 | |||
974 | hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
||
975 | if (FAILED(hr)) { |
||
976 | DBG("Failed to get device caps.\n"); |
||
977 | return hr; |
||
978 | } |
||
979 | |||
980 | params.AdapterOrdinal = RealAdapter; |
||
981 | params.DeviceType = DeviceType; |
||
982 | params.hFocusWindow = hFocusWindow; |
||
983 | params.BehaviorFlags = BehaviorFlags; |
||
984 | |||
985 | hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters, |
||
986 | pD3D9, pPresentationGroup, This->ctx, FALSE, NULL, |
||
987 | (struct NineDevice9 **)ppReturnedDeviceInterface); |
||
988 | if (FAILED(hr)) { |
||
989 | DBG("Failed to create device.\n"); |
||
990 | return hr; |
||
991 | } |
||
992 | DBG("NineDevice9 created successfully.\n"); |
||
993 | |||
994 | return D3D_OK; |
||
995 | } |
||
996 | |||
997 | HRESULT WINAPI |
||
998 | NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This, |
||
999 | UINT RealAdapter, |
||
1000 | D3DDEVTYPE DeviceType, |
||
1001 | HWND hFocusWindow, |
||
1002 | DWORD BehaviorFlags, |
||
1003 | D3DPRESENT_PARAMETERS *pPresentationParameters, |
||
1004 | D3DDISPLAYMODEEX *pFullscreenDisplayMode, |
||
1005 | IDirect3D9Ex *pD3D9Ex, |
||
1006 | ID3DPresentGroup *pPresentationGroup, |
||
1007 | IDirect3DDevice9Ex **ppReturnedDeviceInterface ) |
||
1008 | { |
||
1009 | struct pipe_screen *screen; |
||
1010 | D3DDEVICE_CREATION_PARAMETERS params; |
||
1011 | D3DCAPS9 caps; |
||
1012 | int major, minor; |
||
1013 | HRESULT hr; |
||
1014 | |||
1015 | DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
||
1016 | "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p " |
||
1017 | "ppReturnedDeviceInterface=%p\n", This, |
||
1018 | RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
||
1019 | BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface); |
||
1020 | |||
1021 | ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
||
1022 | if (major != 1) { |
||
1023 | ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
||
1024 | major, minor); |
||
1025 | return D3DERR_NOTAVAILABLE; |
||
1026 | } |
||
1027 | |||
1028 | hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
||
1029 | if (FAILED(hr)) { |
||
1030 | DBG("Failed to get pipe_screen.\n"); |
||
1031 | return hr; |
||
1032 | } |
||
1033 | |||
1034 | hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
||
1035 | if (FAILED(hr)) { |
||
1036 | DBG("Failed to get device caps.\n"); |
||
1037 | return hr; |
||
1038 | } |
||
1039 | |||
1040 | params.AdapterOrdinal = RealAdapter; |
||
1041 | params.DeviceType = DeviceType; |
||
1042 | params.hFocusWindow = hFocusWindow; |
||
1043 | params.BehaviorFlags = BehaviorFlags; |
||
1044 | |||
1045 | hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters, |
||
1046 | pFullscreenDisplayMode, |
||
1047 | pD3D9Ex, pPresentationGroup, This->ctx, |
||
1048 | (struct NineDevice9Ex **)ppReturnedDeviceInterface); |
||
1049 | if (FAILED(hr)) { |
||
1050 | DBG("Failed to create device.\n"); |
||
1051 | return hr; |
||
1052 | } |
||
1053 | DBG("NineDevice9Ex created successfully.\n"); |
||
1054 | |||
1055 | return D3D_OK; |
||
1056 | } |
||
1057 | |||
1058 | ID3DAdapter9Vtbl NineAdapter9_vtable = { |
||
1059 | (void *)NineUnknown_QueryInterface, |
||
1060 | (void *)NineUnknown_AddRef, |
||
1061 | (void *)NineUnknown_Release, |
||
1062 | (void *)NineAdapter9_GetAdapterIdentifier, |
||
1063 | (void *)NineAdapter9_CheckDeviceType, |
||
1064 | (void *)NineAdapter9_CheckDeviceFormat, |
||
1065 | (void *)NineAdapter9_CheckDeviceMultiSampleType, |
||
1066 | (void *)NineAdapter9_CheckDepthStencilMatch, |
||
1067 | (void *)NineAdapter9_CheckDeviceFormatConversion, |
||
1068 | (void *)NineAdapter9_GetDeviceCaps, |
||
1069 | (void *)NineAdapter9_CreateDevice, |
||
1070 | (void *)NineAdapter9_CreateDeviceEx |
||
1071 | }; |
||
1072 | |||
1073 | static const GUID *NineAdapter9_IIDs[] = { |
||
1074 | &IID_ID3D9Adapter, |
||
1075 | &IID_IUnknown, |
||
1076 | NULL |
||
1077 | }; |
||
1078 | |||
1079 | HRESULT |
||
1080 | NineAdapter9_new( struct d3dadapter9_context *pCTX, |
||
1081 | struct NineAdapter9 **ppOut ) |
||
1082 | { |
||
1083 | NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX); |
||
1084 | }>>>>>->->><>><>>>>>>>>>>>> |