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5564 serge 1
/*
2
 * Copyright 2012 Red Hat Inc.
3
 *
4
 * Permission is hereby granted, free of charge, to any person obtaining a
5
 * copy of this software and associated documentation files (the "Software"),
6
 * to deal in the Software without restriction, including without limitation
7
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
 * and/or sell copies of the Software, and to permit persons to whom the
9
 * Software is furnished to do so, subject to the following conditions:
10
 *
11
 * The above copyright notice and this permission notice shall be included in
12
 * all copies or substantial portions of the Software.
13
 *
14
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
 * OTHER DEALINGS IN THE SOFTWARE.
21
 *
22
 * Authors: Ben Skeggs
23
 *
24
 */
25
 
26
#include "util/u_format.h"
27
#include "util/u_inlines.h"
28
#include "translate/translate.h"
29
 
30
#include "nouveau_fence.h"
31
#include "nv_object.xml.h"
32
#include "nv30/nv30-40_3d.xml.h"
33
#include "nv30/nv30_context.h"
34
#include "nv30/nv30_format.h"
35
 
36
static void
37
nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
38
                  struct pipe_vertex_element *ve, unsigned attr)
39
{
40
   const unsigned nc = util_format_get_nr_components(ve->src_format);
41
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
42
   struct nv04_resource *res = nv04_resource(vb->buffer);
43
   const struct util_format_description *desc =
44
      util_format_description(ve->src_format);
45
   const void *data;
46
   float v[4];
47
 
48
   data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
49
                                      ve->src_offset, NOUVEAU_BO_RD);
50
 
51
   desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
52
 
53
   switch (nc) {
54
   case 4:
55
      BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
56
      PUSH_DATAf(push, v[0]);
57
      PUSH_DATAf(push, v[1]);
58
      PUSH_DATAf(push, v[2]);
59
      PUSH_DATAf(push, v[3]);
60
      break;
61
   case 3:
62
      BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
63
      PUSH_DATAf(push, v[0]);
64
      PUSH_DATAf(push, v[1]);
65
      PUSH_DATAf(push, v[2]);
66
      break;
67
   case 2:
68
      BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
69
      PUSH_DATAf(push, v[0]);
70
      PUSH_DATAf(push, v[1]);
71
      break;
72
   case 1:
73
      BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
74
      PUSH_DATAf(push, v[0]);
75
      break;
76
   default:
77
      assert(0);
78
      break;
79
   }
80
}
81
 
82
static INLINE void
83
nv30_vbuf_range(struct nv30_context *nv30, int vbi,
84
                uint32_t *base, uint32_t *size)
85
{
86
   assert(nv30->vbo_max_index != ~0);
87
   *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
88
   *size = (nv30->vbo_max_index -
89
            nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
90
}
91
 
92
static void
93
nv30_prevalidate_vbufs(struct nv30_context *nv30)
94
{
95
   struct pipe_vertex_buffer *vb;
96
   struct nv04_resource *buf;
97
   int i;
98
   uint32_t base, size;
99
 
100
   nv30->vbo_fifo = nv30->vbo_user = 0;
101
 
102
   for (i = 0; i < nv30->num_vtxbufs; i++) {
103
      vb = &nv30->vtxbuf[i];
104
      if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */
105
         continue;
106
      buf = nv04_resource(vb->buffer);
107
 
108
      /* NOTE: user buffers with temporary storage count as mapped by GPU */
109
      if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
110
         if (nv30->vbo_push_hint) {
111
            nv30->vbo_fifo = ~0;
112
            continue;
113
         } else {
114
            if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
115
               nv30->vbo_user |= 1 << i;
116
               assert(vb->stride > vb->buffer_offset);
117
               nv30_vbuf_range(nv30, i, &base, &size);
118
               nouveau_user_buffer_upload(&nv30->base, buf, base, size);
119
            } else {
120
               nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
121
            }
122
            nv30->base.vbo_dirty = TRUE;
123
         }
124
      }
125
   }
126
}
127
 
128
static void
129
nv30_update_user_vbufs(struct nv30_context *nv30)
130
{
131
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
132
   uint32_t base, offset, size;
133
   int i;
134
   uint32_t written = 0;
135
 
136
   for (i = 0; i < nv30->vertex->num_elements; i++) {
137
      struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
138
      const int b = ve->vertex_buffer_index;
139
      struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
140
      struct nv04_resource *buf = nv04_resource(vb->buffer);
141
 
142
      if (!(nv30->vbo_user & (1 << b)))
143
         continue;
144
 
145
      if (!vb->stride) {
146
         nv30_emit_vtxattr(nv30, vb, ve, i);
147
         continue;
148
      }
149
      nv30_vbuf_range(nv30, b, &base, &size);
150
 
151
      if (!(written & (1 << b))) {
152
         written |= 1 << b;
153
         nouveau_user_buffer_upload(&nv30->base, buf, base, size);
154
      }
155
 
156
      offset = vb->buffer_offset + ve->src_offset;
157
 
158
      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
159
      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
160
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
161
                       0, NV30_3D_VTXBUF_DMA1);
162
   }
163
   nv30->base.vbo_dirty = TRUE;
164
}
165
 
166
static INLINE void
167
nv30_release_user_vbufs(struct nv30_context *nv30)
168
{
169
   uint32_t vbo_user = nv30->vbo_user;
170
 
171
   while (vbo_user) {
172
      int i = ffs(vbo_user) - 1;
173
      vbo_user &= ~(1 << i);
174
 
175
      nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
176
   }
177
 
178
   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
179
}
180
 
181
void
182
nv30_vbo_validate(struct nv30_context *nv30)
183
{
184
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
185
   struct nv30_vertex_stateobj *vertex = nv30->vertex;
186
   struct pipe_vertex_element *ve;
187
   struct pipe_vertex_buffer *vb;
188
   unsigned i, redefine;
189
 
190
   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
191
   if (!nv30->vertex || nv30->draw_flags)
192
      return;
193
 
194
   if (unlikely(vertex->need_conversion)) {
195
      nv30->vbo_fifo = ~0;
196
      nv30->vbo_user = 0;
197
   } else {
198
      nv30_prevalidate_vbufs(nv30);
199
   }
200
 
201
   if (!PUSH_SPACE(push, 128))
202
      return;
203
 
204
   redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
205
   BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
206
 
207
   for (i = 0; i < vertex->num_elements; i++) {
208
      ve = &vertex->pipe[i];
209
      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
210
 
211
      if (likely(vb->stride) || nv30->vbo_fifo)
212
         PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
213
      else
214
         PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
215
   }
216
 
217
   for (; i < nv30->state.num_vtxelts; i++) {
218
      PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
219
   }
220
 
221
   for (i = 0; i < vertex->num_elements; i++) {
222
      struct nv04_resource *res;
223
      unsigned offset;
224
      boolean user;
225
 
226
      ve = &vertex->pipe[i];
227
      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
228
      user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
229
 
230
      res = nv04_resource(vb->buffer);
231
 
232
      if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
233
         if (!nv30->vbo_fifo)
234
            nv30_emit_vtxattr(nv30, vb, ve, i);
235
         continue;
236
      }
237
 
238
      offset = ve->src_offset + vb->buffer_offset;
239
 
240
      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
241
      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
242
                       res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
243
                       0, NV30_3D_VTXBUF_DMA1);
244
   }
245
 
246
   nv30->state.num_vtxelts = vertex->num_elements;
247
}
248
 
249
static void *
250
nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
251
                         const struct pipe_vertex_element *elements)
252
{
253
    struct nv30_vertex_stateobj *so;
254
    struct translate_key transkey;
255
    unsigned i;
256
 
257
    assert(num_elements);
258
 
259
    so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
260
    if (!so)
261
        return NULL;
262
    memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
263
    so->num_elements = num_elements;
264
    so->need_conversion = FALSE;
265
 
266
    transkey.nr_elements = 0;
267
    transkey.output_stride = 0;
268
 
269
    for (i = 0; i < num_elements; i++) {
270
        const struct pipe_vertex_element *ve = &elements[i];
271
        const unsigned vbi = ve->vertex_buffer_index;
272
        enum pipe_format fmt = ve->src_format;
273
 
274
        so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
275
        if (!so->element[i].state) {
276
            switch (util_format_get_nr_components(fmt)) {
277
            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
278
            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
279
            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
280
            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
281
            default:
282
                assert(0);
283
                FREE(so);
284
                return NULL;
285
            }
286
            so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
287
            so->need_conversion = TRUE;
288
        }
289
 
290
        if (1) {
291
            unsigned j = transkey.nr_elements++;
292
 
293
            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
294
            transkey.element[j].input_format = ve->src_format;
295
            transkey.element[j].input_buffer = vbi;
296
            transkey.element[j].input_offset = ve->src_offset;
297
            transkey.element[j].instance_divisor = ve->instance_divisor;
298
 
299
            transkey.element[j].output_format = fmt;
300
            transkey.element[j].output_offset = transkey.output_stride;
301
            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
302
        }
303
    }
304
 
305
    so->translate = translate_create(&transkey);
306
    so->vtx_size = transkey.output_stride / 4;
307
    so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
308
    return so;
309
}
310
 
311
static void
312
nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
313
{
314
   struct nv30_vertex_stateobj *so = hwcso;
315
 
316
   if (so->translate)
317
      so->translate->release(so->translate);
318
   FREE(hwcso);
319
}
320
 
321
static void
322
nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
323
{
324
   struct nv30_context *nv30 = nv30_context(pipe);
325
 
326
   nv30->vertex = hwcso;
327
   nv30->dirty |= NV30_NEW_VERTEX;
328
}
329
 
330
static void
331
nv30_draw_arrays(struct nv30_context *nv30,
332
                 unsigned mode, unsigned start, unsigned count,
333
                 unsigned instance_count)
334
{
335
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
336
   unsigned prim;
337
 
338
   prim = nv30_prim_gl(mode);
339
 
340
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
341
   PUSH_DATA (push, prim);
342
   while (count) {
343
      const unsigned mpush = 2047 * 256;
344
      unsigned npush  = (count > mpush) ? mpush : count;
345
      unsigned wpush  = ((npush + 255) & ~255) >> 8;
346
 
347
      count -= npush;
348
 
349
      BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
350
      while (npush >= 256) {
351
         PUSH_DATA (push, 0xff000000 | start);
352
         start += 256;
353
         npush -= 256;
354
      }
355
 
356
      if (npush)
357
         PUSH_DATA (push, ((npush - 1) << 24) | start);
358
   }
359
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
360
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
361
}
362
 
363
static void
364
nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
365
                              unsigned start, unsigned count)
366
{
367
   map += start;
368
 
369
   if (count & 1) {
370
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
371
      PUSH_DATA (push, *map++);
372
   }
373
 
374
   count >>= 1;
375
   while (count) {
376
      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
377
      count -= npush;
378
 
379
      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
380
      while (npush--) {
381
         PUSH_DATA (push, (map[1] << 16) | map[0]);
382
         map += 2;
383
      }
384
   }
385
 
386
}
387
 
388
static void
389
nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
390
                              unsigned start, unsigned count)
391
{
392
   map += start;
393
 
394
   if (count & 1) {
395
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
396
      PUSH_DATA (push, *map++);
397
   }
398
 
399
   count >>= 1;
400
   while (count) {
401
      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
402
      count -= npush;
403
 
404
      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
405
      while (npush--) {
406
         PUSH_DATA (push, (map[1] << 16) | map[0]);
407
         map += 2;
408
      }
409
   }
410
}
411
 
412
static void
413
nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
414
                              unsigned start, unsigned count)
415
{
416
   map += start;
417
 
418
   while (count) {
419
      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
420
 
421
      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
422
      PUSH_DATAp(push, map, nr);
423
 
424
      map += nr;
425
      count -= nr;
426
   }
427
}
428
 
429
static void
430
nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
431
                                    const uint32_t *map,
432
                                    unsigned start, unsigned count)
433
{
434
   map += start;
435
 
436
   if (count & 1) {
437
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
438
      PUSH_DATA (push, *map++);
439
   }
440
 
441
   count >>= 1;
442
   while (count) {
443
      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
444
      count -= npush;
445
 
446
      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
447
      while (npush--) {
448
         PUSH_DATA (push, (map[1] << 16) | map[0]);
449
         map += 2;
450
      }
451
   }
452
}
453
 
454
static void
455
nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
456
                   unsigned mode, unsigned start, unsigned count,
457
                   unsigned instance_count, int32_t index_bias)
458
{
459
   const unsigned index_size = nv30->idxbuf.index_size;
460
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
461
   struct nouveau_object *eng3d = nv30->screen->eng3d;
462
   unsigned prim = nv30_prim_gl(mode);
463
 
464
#if 0 /*XXX*/
465
   if (index_bias != nv30->state.index_bias) {
466
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
467
      PUSH_DATA (push, index_bias);
468
      nv30->state.index_bias = index_bias;
469
   }
470
#endif
471
 
472
   if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
473
       nv30->idxbuf.buffer) {
474
      struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
475
      unsigned offset = nv30->idxbuf.offset;
476
 
477
      assert(nouveau_resource_mapped_by_gpu(&res->base));
478
 
479
      BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
480
      PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
481
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
482
      PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
483
                       (index_size == 2) ? 0x00000010 : 0x00000000,
484
                       res->domain | NOUVEAU_BO_RD,
485
                       0, NV30_3D_IDXBUF_FORMAT_DMA1);
486
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
487
      PUSH_DATA (push, prim);
488
      while (count) {
489
         const unsigned mpush = 2047 * 256;
490
         unsigned npush  = (count > mpush) ? mpush : count;
491
         unsigned wpush  = ((npush + 255) & ~255) >> 8;
492
 
493
         count -= npush;
494
 
495
         BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
496
         while (npush >= 256) {
497
            PUSH_DATA (push, 0xff000000 | start);
498
            start += 256;
499
            npush -= 256;
500
         }
501
 
502
         if (npush)
503
            PUSH_DATA (push, ((npush - 1) << 24) | start);
504
      }
505
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
506
      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
507
      PUSH_RESET(push, BUFCTX_IDXBUF);
508
   } else {
509
      const void *data;
510
      if (nv30->idxbuf.buffer)
511
         data = nouveau_resource_map_offset(&nv30->base,
512
                                            nv04_resource(nv30->idxbuf.buffer),
513
                                            nv30->idxbuf.offset, NOUVEAU_BO_RD);
514
      else
515
         data = nv30->idxbuf.user_buffer;
516
      if (!data)
517
         return;
518
 
519
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
520
      PUSH_DATA (push, prim);
521
      switch (index_size) {
522
      case 1:
523
         nv30_draw_elements_inline_u08(push, data, start, count);
524
         break;
525
      case 2:
526
         nv30_draw_elements_inline_u16(push, data, start, count);
527
         break;
528
      case 4:
529
         if (shorten)
530
            nv30_draw_elements_inline_u32_short(push, data, start, count);
531
         else
532
            nv30_draw_elements_inline_u32(push, data, start, count);
533
         break;
534
      default:
535
         assert(0);
536
         return;
537
      }
538
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
539
      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
540
   }
541
}
542
 
543
static void
544
nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
545
{
546
   struct nv30_context *nv30 = nv30_context(pipe);
547
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
548
   int i;
549
 
550
   /* For picking only a few vertices from a large user buffer, push is better,
551
    * if index count is larger and we expect repeated vertices, suggest upload.
552
    */
553
   nv30->vbo_push_hint = /* the 64 is heuristic */
554
      !(info->indexed &&
555
        ((info->max_index - info->min_index + 64) < info->count));
556
 
557
   nv30->vbo_min_index = info->min_index;
558
   nv30->vbo_max_index = info->max_index;
559
 
560
   if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
561
      nv30->dirty |= NV30_NEW_ARRAYS;
562
 
563
   push->user_priv = &nv30->bufctx;
564
   if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
565
      nv30_update_user_vbufs(nv30);
566
 
567
   nv30_state_validate(nv30, TRUE);
568
   if (nv30->draw_flags) {
569
      nv30_render_vbo(pipe, info);
570
      return;
571
   } else
572
   if (nv30->vbo_fifo) {
573
      nv30_push_vbo(nv30, info);
574
      return;
575
   }
576
 
577
   for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
578
      if (!nv30->vtxbuf[i].buffer)
579
         continue;
580
      if (nv30->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
581
         nv30->base.vbo_dirty = TRUE;
582
   }
583
 
584
   if (!nv30->base.vbo_dirty && nv30->idxbuf.buffer &&
585
       nv30->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
586
      nv30->base.vbo_dirty = TRUE;
587
 
588
   if (nv30->base.vbo_dirty) {
589
      BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
590
      PUSH_DATA (push, 0);
591
      nv30->base.vbo_dirty = FALSE;
592
   }
593
 
594
   if (!info->indexed) {
595
      nv30_draw_arrays(nv30,
596
                       info->mode, info->start, info->count,
597
                       info->instance_count);
598
   } else {
599
      boolean shorten = info->max_index <= 65535;
600
 
601
      if (info->primitive_restart != nv30->state.prim_restart) {
602
         if (info->primitive_restart) {
603
            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
604
            PUSH_DATA (push, 1);
605
            PUSH_DATA (push, info->restart_index);
606
 
607
            if (info->restart_index > 65535)
608
               shorten = FALSE;
609
         } else {
610
            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
611
            PUSH_DATA (push, 0);
612
         }
613
         nv30->state.prim_restart = info->primitive_restart;
614
      } else
615
      if (info->primitive_restart) {
616
         BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
617
         PUSH_DATA (push, info->restart_index);
618
 
619
         if (info->restart_index > 65535)
620
            shorten = FALSE;
621
      }
622
 
623
      nv30_draw_elements(nv30, shorten,
624
                         info->mode, info->start, info->count,
625
                         info->instance_count, info->index_bias);
626
   }
627
 
628
   nv30_state_release(nv30);
629
   nv30_release_user_vbufs(nv30);
630
}
631
 
632
void
633
nv30_vbo_init(struct pipe_context *pipe)
634
{
635
   pipe->create_vertex_elements_state = nv30_vertex_state_create;
636
   pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
637
   pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
638
   pipe->draw_vbo = nv30_draw_vbo;
639
}