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5564 | serge | 1 | .. _sampler: |
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3 | Sampler |
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4 | ======= |
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6 | Texture units have many options for selecting texels from loaded textures; |
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7 | this state controls an individual texture unit's texel-sampling settings. |
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8 | |||
9 | Texture coordinates are always treated as four-dimensional, and referred to |
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10 | with the traditional (S, T, R, Q) notation. |
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11 | |||
12 | Members |
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13 | ------- |
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14 | |||
15 | wrap_s |
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16 | How to wrap the S coordinate. One of PIPE_TEX_WRAP_*. |
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17 | wrap_t |
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18 | How to wrap the T coordinate. One of PIPE_TEX_WRAP_*. |
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19 | wrap_r |
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20 | How to wrap the R coordinate. One of PIPE_TEX_WRAP_*. |
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21 | |||
22 | The wrap modes are: |
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23 | |||
24 | * ``PIPE_TEX_WRAP_REPEAT``: Standard coord repeat/wrap-around mode. |
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25 | * ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border |
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26 | color is never sampled. |
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27 | * ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the |
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28 | border color is sampled when coords go outside the range [0,1]. |
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29 | * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before |
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30 | scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP |
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31 | texture wrap mode. Historically, this mode hasn't acted consistantly across |
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32 | all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or |
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33 | CLAMP_TO_BORDER. The behaviour may also vary depending on linear vs. |
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34 | nearest sampling mode. |
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35 | * ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate |
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36 | is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is |
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37 | applied to the coord. |
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38 | * ``PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE``: First, the absolute value of the |
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39 | coordinate is computed. Then, regular CLAMP_TO_EDGE is applied to the coord. |
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40 | * ``PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER``: First, the absolute value of the |
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41 | coordinate is computed. Then, regular CLAMP_TO_BORDER is applied to the |
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42 | coord. |
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43 | * ``PIPE_TEX_WRAP_MIRROR_CLAMP``: First, the absolute value of the coord is |
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44 | computed. Then, regular CLAMP is applied to the coord. |
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45 | |||
46 | |||
47 | min_img_filter |
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48 | The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*. |
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49 | mag_img_filter |
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50 | The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*. |
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51 | |||
52 | The texture image filter modes are: |
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53 | |||
54 | * ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image |
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55 | at the texture coordinate. |
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56 | * ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the |
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57 | texture dimensions; 1D/2D/3D) are fetched from the texture image and |
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58 | linearly weighted and blended together. |
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59 | |||
60 | min_mip_filter |
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61 | The filter to use when minifying mipmapped textures. One of |
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62 | PIPE_TEX_MIPFILTER_*. |
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63 | |||
64 | The texture mip filter modes are: |
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65 | |||
66 | * ``PIPE_TEX_MIPFILTER_NEAREST``: A single mipmap level/image is selected |
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67 | according to the texture LOD (lambda) value. |
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68 | * ``PIPE_TEX_MIPFILTER_LINEAR``: The two mipmap levels/images above/below |
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69 | the texture LOD value are sampled from. The results of sampling from |
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70 | those two images are blended together with linear interpolation. |
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71 | * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels |
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72 | are taken from the level 0 image. |
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73 | |||
74 | |||
75 | compare_mode |
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76 | If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, the result of texture sampling |
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77 | is not a color but a true/false value which is the result of comparing the |
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78 | sampled texture value (typically a Z value from a depth texture) to the |
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79 | texture coordinate's R component. |
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80 | If set to PIPE_TEX_COMPARE_NONE, no comparison calculation is performed. |
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81 | compare_func |
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82 | The inequality operator used when compare_mode=1. One of PIPE_FUNC_x. |
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83 | normalized_coords |
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84 | If set, the incoming texture coordinates (nominally in the range [0,1]) |
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85 | will be scaled by the texture width, height, depth to compute texel |
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86 | addresses. Otherwise, the texture coords are used as-is (they are not |
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87 | scaled by the texture dimensions). |
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88 | When normalized_coords=0, only a subset of the texture wrap modes are |
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89 | allowed: PIPE_TEX_WRAP_CLAMP, PIPE_TEX_WRAP_CLAMP_TO_EDGE and |
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90 | PIPE_TEX_WRAP_CLAMP_TO_BORDER. |
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91 | lod_bias |
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92 | Bias factor which is added to the computed level of detail. |
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93 | The normal level of detail is computed from the partial derivatives of |
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94 | the texture coordinates and/or the fragment shader TEX/TXB/TXL |
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95 | instruction. |
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96 | min_lod |
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97 | Minimum level of detail, used to clamp LOD after bias. The LOD values |
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98 | correspond to mipmap levels where LOD=0 is the level 0 mipmap image. |
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99 | max_lod |
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100 | Maximum level of detail, used to clamp LOD after bias. |
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101 | border_color |
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102 | Color union used for texel coordinates that are outside the [0,width-1], |
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103 | [0, height-1] or [0, depth-1] ranges. Interpreted according to sampler |
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104 | view format, unless the driver reports |
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105 | PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK, in which case special care has to be |
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106 | taken (see description of the cap). |
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107 | max_anisotropy |
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108 | Maximum anistropy ratio to use when sampling from textures. For example, |
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109 | if max_anistropy=4, a region of up to 1 by 4 texels will be sampled. |
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110 | Set to zero to disable anisotropic filtering. Any other setting enables |
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111 | anisotropic filtering, however it's not unexpected some drivers only will |
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112 | change their filtering with a setting of 2 and higher. |
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113 | seamless_cube_map |
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114 | If set, the bilinear filter of a cube map may take samples from adjacent |
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115 | cube map faces when sampled near a texture border to produce a seamless |
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116 | look. |