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5564 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2008 VMware, Inc. |
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4 | * All Rights Reserved. |
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5 | * Copyright 2008 VMware, Inc. All rights reserved. |
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6 | * Copyright 2009 Marek Olšák |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the |
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10 | * "Software"), to deal in the Software without restriction, including |
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11 | * without limitation the rights to use, copy, modify, merge, publish, |
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12 | * distribute, sub license, and/or sell copies of the Software, and to |
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13 | * permit persons to whom the Software is furnished to do so, subject to |
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14 | * the following conditions: |
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15 | * |
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16 | * The above copyright notice and this permission notice (including the |
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17 | * next paragraph) shall be included in all copies or substantial portions |
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18 | * of the Software. |
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19 | * |
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20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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22 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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23 | * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
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24 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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25 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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26 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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27 | * |
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28 | **************************************************************************/ |
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29 | |||
30 | /** |
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31 | * @file |
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32 | * Texture mapping utility functions. |
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33 | * |
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34 | * @author Brian Paul |
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35 | * Marek Olšák |
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36 | */ |
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37 | |||
38 | #include "pipe/p_defines.h" |
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39 | |||
40 | #include "util/u_debug.h" |
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41 | #include "util/u_texture.h" |
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42 | |||
43 | void util_map_texcoords2d_onto_cubemap(unsigned face, |
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44 | const float *in_st, unsigned in_stride, |
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45 | float *out_str, unsigned out_stride, |
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46 | boolean allow_scale) |
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47 | { |
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48 | int i; |
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49 | float rx, ry, rz; |
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50 | |||
51 | /* loop over quad verts */ |
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52 | for (i = 0; i < 4; i++) { |
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53 | /* Compute sc = +/-scale and tc = +/-scale. |
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54 | * Not +/-1 to avoid cube face selection ambiguity near the edges, |
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55 | * though that can still sometimes happen with this scale factor... |
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56 | * |
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57 | * XXX: Yep, there is no safe scale factor that will prevent sampling |
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58 | * the neighbouring face when stretching out. A more reliable solution |
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59 | * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader. |
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60 | * |
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61 | * Also, this is not necessary when minifying, or 1:1 blits. |
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62 | */ |
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63 | const float scale = allow_scale ? 0.9999f : 1.0f; |
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64 | const float sc = (2 * in_st[0] - 1) * scale; |
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65 | const float tc = (2 * in_st[1] - 1) * scale; |
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66 | |||
67 | switch (face) { |
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68 | case PIPE_TEX_FACE_POS_X: |
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69 | rx = 1; |
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70 | ry = -tc; |
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71 | rz = -sc; |
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72 | break; |
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73 | case PIPE_TEX_FACE_NEG_X: |
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74 | rx = -1; |
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75 | ry = -tc; |
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76 | rz = sc; |
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77 | break; |
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78 | case PIPE_TEX_FACE_POS_Y: |
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79 | rx = sc; |
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80 | ry = 1; |
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81 | rz = tc; |
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82 | break; |
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83 | case PIPE_TEX_FACE_NEG_Y: |
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84 | rx = sc; |
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85 | ry = -1; |
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86 | rz = -tc; |
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87 | break; |
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88 | case PIPE_TEX_FACE_POS_Z: |
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89 | rx = sc; |
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90 | ry = -tc; |
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91 | rz = 1; |
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92 | break; |
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93 | case PIPE_TEX_FACE_NEG_Z: |
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94 | rx = -sc; |
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95 | ry = -tc; |
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96 | rz = -1; |
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97 | break; |
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98 | default: |
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99 | rx = ry = rz = 0; |
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100 | assert(0); |
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101 | } |
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102 | |||
103 | out_str[0] = rx; /*s*/ |
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104 | out_str[1] = ry; /*t*/ |
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105 | out_str[2] = rz; /*r*/ |
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106 | |||
107 | in_st += in_stride; |
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108 | out_str += out_stride; |
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109 | } |
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110 | }> |