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/**************************************************************************
2
 *
3
 * Copyright 2009 Marek Olšák 
4
 *
5
 * Permission is hereby granted, free of charge, to any person obtaining a
6
 * copy of this software and associated documentation files (the
7
 * "Software"), to deal in the Software without restriction, including
8
 * without limitation the rights to use, copy, modify, merge, publish,
9
 * distribute, sub license, and/or sell copies of the Software, and to
10
 * permit persons to whom the Software is furnished to do so, subject to
11
 * the following conditions:
12
 *
13
 * The above copyright notice and this permission notice (including the
14
 * next paragraph) shall be included in all copies or substantial portions
15
 * of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 *
25
 **************************************************************************/
26
 
27
#ifndef U_BLITTER_H
28
#define U_BLITTER_H
29
 
30
#include "util/u_framebuffer.h"
31
#include "util/u_inlines.h"
32
 
33
#include "pipe/p_state.h"
34
 
35
/* u_memory.h conflicts with st/mesa */
36
#ifndef Elements
37
#define Elements(x) (sizeof(x)/sizeof((x)[0]))
38
#endif
39
 
40
 
41
#ifdef __cplusplus
42
extern "C" {
43
#endif
44
 
45
struct pipe_context;
46
 
47
enum blitter_attrib_type {
48
   UTIL_BLITTER_ATTRIB_NONE,
49
   UTIL_BLITTER_ATTRIB_COLOR,
50
   UTIL_BLITTER_ATTRIB_TEXCOORD
51
};
52
 
53
struct blitter_context
54
{
55
   /**
56
    * Draw a rectangle.
57
    *
58
    * \param x1      An X coordinate of the top-left corner.
59
    * \param y1      A Y coordinate of the top-left corner.
60
    * \param x2      An X coordinate of the bottom-right corner.
61
    * \param y2      A Y coordinate of the bottom-right corner.
62
    * \param depth   A depth which the rectangle is rendered at.
63
    *
64
    * \param type   Semantics of the attributes "attrib".
65
    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
66
    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
67
    *               make up a constant RGBA color, and should go
68
    *               to the GENERIC0 varying slot of a fragment shader.
69
    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
70
    *               {a3, a4} specify top-left and bottom-right texture
71
    *               coordinates of the rectangle, respectively, and should go
72
    *               to the GENERIC0 varying slot of a fragment shader.
73
    *
74
    * \param attrib See type.
75
    *
76
    * \note A driver may optionally override this callback to implement
77
    *       a specialized hardware path for drawing a rectangle, e.g. using
78
    *       a rectangular point sprite.
79
    */
80
   void (*draw_rectangle)(struct blitter_context *blitter,
81
                          int x1, int y1, int x2, int y2,
82
                          float depth,
83
                          enum blitter_attrib_type type,
84
                          const union pipe_color_union *color);
85
 
86
   /**
87
    * Get the next surface layer for the pipe surface, i.e. make a copy
88
    * of the surface and increment the first and last layer by 1.
89
    *
90
    * This callback is exposed, so that drivers can override it if needed.
91
    */
92
   struct pipe_surface *(*get_next_surface_layer)(struct pipe_context *pipe,
93
                                                  struct pipe_surface *surf);
94
 
95
   /* Whether the blitter is running. */
96
   boolean running;
97
 
98
   /* Private members, really. */
99
   struct pipe_context *pipe; /**< pipe context */
100
 
101
   void *saved_blend_state;   /**< blend state */
102
   void *saved_dsa_state;     /**< depth stencil alpha state */
103
   void *saved_velem_state;   /**< vertex elements state */
104
   void *saved_rs_state;      /**< rasterizer state */
105
   void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
106
 
107
   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
108
   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
109
   struct pipe_viewport_state saved_viewport;
110
   struct pipe_scissor_state saved_scissor;
111
   boolean is_sample_mask_saved;
112
   unsigned saved_sample_mask;
113
 
114
   unsigned saved_num_sampler_states;
115
   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
116
 
117
   unsigned saved_num_sampler_views;
118
   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
119
 
120
   unsigned vb_slot;
121
   struct pipe_vertex_buffer saved_vertex_buffer;
122
 
123
   unsigned saved_num_so_targets;
124
   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
125
 
126
   struct pipe_query *saved_render_cond_query;
127
   uint saved_render_cond_mode;
128
   boolean saved_render_cond_cond;
129
};
130
 
131
/**
132
 * Create a blitter context.
133
 */
134
struct blitter_context *util_blitter_create(struct pipe_context *pipe);
135
 
136
/**
137
 * Destroy a blitter context.
138
 */
139
void util_blitter_destroy(struct blitter_context *blitter);
140
 
141
void util_blitter_cache_all_shaders(struct blitter_context *blitter);
142
 
143
/**
144
 * Return the pipe context associated with a blitter context.
145
 */
146
static INLINE
147
struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
148
{
149
   return blitter->pipe;
150
}
151
 
152
/**
153
 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
154
 */
155
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
156
                                          boolean supported);
157
 
158
/* The default function to draw a rectangle. This can only be used
159
 * inside of the draw_rectangle callback if the driver overrides it. */
160
void util_blitter_draw_rectangle(struct blitter_context *blitter,
161
                                 int x1, int y1, int x2, int y2, float depth,
162
                                 enum blitter_attrib_type type,
163
                                 const union pipe_color_union *attrib);
164
 
165
 
166
/*
167
 * These states must be saved before any of the following functions are called:
168
 * - vertex buffers
169
 * - vertex elements
170
 * - vertex shader
171
 * - geometry shader (if supported)
172
 * - stream output targets (if supported)
173
 * - rasterizer state
174
 */
175
 
176
/**
177
 * Clear a specified set of currently bound buffers to specified values.
178
 *
179
 * These states must be saved in the blitter in addition to the state objects
180
 * already required to be saved:
181
 * - fragment shader
182
 * - depth stencil alpha state
183
 * - blend state
184
 */
185
void util_blitter_clear(struct blitter_context *blitter,
186
                        unsigned width, unsigned height, unsigned num_layers,
187
                        unsigned clear_buffers,
188
                        const union pipe_color_union *color,
189
                        double depth, unsigned stencil);
190
 
191
/**
192
 * Check if the blitter (with the help of the driver) can blit between
193
 * the two resources.
194
 */
195
boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
196
                                       const struct pipe_resource *dst,
197
                                       const struct pipe_resource *src);
198
 
199
boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
200
				       const struct pipe_blit_info *info);
201
 
202
/**
203
 * Copy a block of pixels from one surface to another.
204
 *
205
 * These states must be saved in the blitter in addition to the state objects
206
 * already required to be saved:
207
 * - fragment shader
208
 * - depth stencil alpha state
209
 * - blend state
210
 * - fragment sampler states
211
 * - fragment sampler textures
212
 * - framebuffer state
213
 * - sample mask
214
 */
215
void util_blitter_copy_texture(struct blitter_context *blitter,
216
                               struct pipe_resource *dst,
217
                               unsigned dst_level,
218
                               unsigned dstx, unsigned dsty, unsigned dstz,
219
                               struct pipe_resource *src,
220
                               unsigned src_level,
221
                               const struct pipe_box *srcbox);
222
 
223
/**
224
 * This is a generic implementation of pipe->blit, which accepts
225
 * sampler/surface views instead of resources.
226
 *
227
 * The layer and mipmap level are specified by the views.
228
 *
229
 * Drivers can use this to change resource properties (like format, width,
230
 * height) by changing how the views interpret them, instead of changing
231
 * pipe_resource directly. This is used to blit resources of formats which
232
 * are not renderable.
233
 *
234
 * src_width0 and src_height0 are sampler_view-private properties that
235
 * override pipe_resource. The blitter uses them for computation of texture
236
 * coordinates. The dst dimensions are supplied through pipe_surface::width
237
 * and height.
238
 *
239
 * The mask is a combination of the PIPE_MASK_* flags.
240
 * Set to PIPE_MASK_RGBAZS if unsure.
241
 */
242
void util_blitter_blit_generic(struct blitter_context *blitter,
243
                               struct pipe_surface *dst,
244
                               const struct pipe_box *dstbox,
245
                               struct pipe_sampler_view *src,
246
                               const struct pipe_box *srcbox,
247
                               unsigned src_width0, unsigned src_height0,
248
                               unsigned mask, unsigned filter,
249
                               const struct pipe_scissor_state *scissor);
250
 
251
void util_blitter_blit(struct blitter_context *blitter,
252
		       const struct pipe_blit_info *info);
253
 
254
/**
255
 * Helper function to initialize a view for copy_texture_view.
256
 * The parameters must match copy_texture_view.
257
 */
258
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
259
                                      struct pipe_resource *dst,
260
                                      unsigned dstlevel,
261
                                      unsigned dstz);
262
 
263
/**
264
 * Helper function to initialize a view for copy_texture_view.
265
 * The parameters must match copy_texture_view.
266
 */
267
void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
268
                                      struct pipe_resource *src,
269
                                      unsigned srclevel);
270
 
271
/**
272
 * Copy data from one buffer to another using the Stream Output functionality.
273
 * 4-byte alignment is required, otherwise software fallback is used.
274
 */
275
void util_blitter_copy_buffer(struct blitter_context *blitter,
276
                              struct pipe_resource *dst,
277
                              unsigned dstx,
278
                              struct pipe_resource *src,
279
                              unsigned srcx,
280
                              unsigned size);
281
 
282
/**
283
 * Clear the contents of a buffer using the Stream Output functionality.
284
 * 4-byte alignment is required.
285
 *
286
 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
287
 * R, RG, RGB, or RGBA.
288
 *
289
 * For each element, only "num_channels" components of "clear_value" are
290
 * copied to the buffer, then the offset is incremented by num_channels*4.
291
 */
292
void util_blitter_clear_buffer(struct blitter_context *blitter,
293
                               struct pipe_resource *dst,
294
                               unsigned offset, unsigned size,
295
                               unsigned num_channels,
296
                               const union pipe_color_union *clear_value);
297
 
298
/**
299
 * Clear a region of a (color) surface to a constant value.
300
 *
301
 * These states must be saved in the blitter in addition to the state objects
302
 * already required to be saved:
303
 * - fragment shader
304
 * - depth stencil alpha state
305
 * - blend state
306
 * - framebuffer state
307
 */
308
void util_blitter_clear_render_target(struct blitter_context *blitter,
309
                                      struct pipe_surface *dst,
310
                                      const union pipe_color_union *color,
311
                                      unsigned dstx, unsigned dsty,
312
                                      unsigned width, unsigned height);
313
 
314
/**
315
 * Clear a region of a depth-stencil surface, both stencil and depth
316
 * or only one of them if this is a combined depth-stencil surface.
317
 *
318
 * These states must be saved in the blitter in addition to the state objects
319
 * already required to be saved:
320
 * - fragment shader
321
 * - depth stencil alpha state
322
 * - blend state
323
 * - framebuffer state
324
 */
325
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
326
                                      struct pipe_surface *dst,
327
                                      unsigned clear_flags,
328
                                      double depth,
329
                                      unsigned stencil,
330
                                      unsigned dstx, unsigned dsty,
331
                                      unsigned width, unsigned height);
332
 
333
/* The following functions are customized variants of the clear functions.
334
 * Some drivers use them internally to do things like MSAA resolve
335
 * and resource decompression. It usually consists of rendering a full-screen
336
 * quad with a special blend or DSA state.
337
 */
338
 
339
/* Used by r300g for depth decompression. */
340
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
341
                                     unsigned width, unsigned height,
342
                                     double depth, void *custom_dsa);
343
 
344
/* Used by r600g for depth decompression. */
345
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
346
				       struct pipe_surface *zsurf,
347
				       struct pipe_surface *cbsurf,
348
				       unsigned sample_mask,
349
				       void *dsa_stage, float depth);
350
 
351
/* Used by r600g for color decompression. */
352
void util_blitter_custom_color(struct blitter_context *blitter,
353
                               struct pipe_surface *dstsurf,
354
                               void *custom_blend);
355
 
356
/* Used by r600g for MSAA color resolve. */
357
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
358
                                       struct pipe_resource *dst,
359
                                       unsigned dst_level,
360
                                       unsigned dst_layer,
361
                                       struct pipe_resource *src,
362
                                       unsigned src_layer,
363
				       unsigned sampled_mask,
364
                                       void *custom_blend,
365
                                       enum pipe_format format);
366
 
367
/* The functions below should be used to save currently bound constant state
368
 * objects inside a driver. The objects are automatically restored at the end
369
 * of the util_blitter_{clear, copy_region, fill_region} functions and then
370
 * forgotten.
371
 *
372
 * States not listed here are not affected by util_blitter. */
373
 
374
static INLINE
375
void util_blitter_save_blend(struct blitter_context *blitter,
376
                             void *state)
377
{
378
   blitter->saved_blend_state = state;
379
}
380
 
381
static INLINE
382
void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
383
                                           void *state)
384
{
385
   blitter->saved_dsa_state = state;
386
}
387
 
388
static INLINE
389
void util_blitter_save_vertex_elements(struct blitter_context *blitter,
390
                                       void *state)
391
{
392
   blitter->saved_velem_state = state;
393
}
394
 
395
static INLINE
396
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
397
                                   const struct pipe_stencil_ref *state)
398
{
399
   blitter->saved_stencil_ref = *state;
400
}
401
 
402
static INLINE
403
void util_blitter_save_rasterizer(struct blitter_context *blitter,
404
                                  void *state)
405
{
406
   blitter->saved_rs_state = state;
407
}
408
 
409
static INLINE
410
void util_blitter_save_fragment_shader(struct blitter_context *blitter,
411
                                       void *fs)
412
{
413
   blitter->saved_fs = fs;
414
}
415
 
416
static INLINE
417
void util_blitter_save_vertex_shader(struct blitter_context *blitter,
418
                                     void *vs)
419
{
420
   blitter->saved_vs = vs;
421
}
422
 
423
static INLINE
424
void util_blitter_save_geometry_shader(struct blitter_context *blitter,
425
                                       void *gs)
426
{
427
   blitter->saved_gs = gs;
428
}
429
 
430
static INLINE void
431
util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
432
                                  void *sh)
433
{
434
   blitter->saved_tcs = sh;
435
}
436
 
437
static INLINE void
438
util_blitter_save_tesseval_shader(struct blitter_context *blitter,
439
                                  void *sh)
440
{
441
   blitter->saved_tes = sh;
442
}
443
 
444
static INLINE
445
void util_blitter_save_framebuffer(struct blitter_context *blitter,
446
                                   const struct pipe_framebuffer_state *state)
447
{
448
   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
449
   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
450
}
451
 
452
static INLINE
453
void util_blitter_save_viewport(struct blitter_context *blitter,
454
                                struct pipe_viewport_state *state)
455
{
456
   blitter->saved_viewport = *state;
457
}
458
 
459
static INLINE
460
void util_blitter_save_scissor(struct blitter_context *blitter,
461
                               struct pipe_scissor_state *state)
462
{
463
   blitter->saved_scissor = *state;
464
}
465
 
466
static INLINE
467
void util_blitter_save_fragment_sampler_states(
468
                  struct blitter_context *blitter,
469
                  unsigned num_sampler_states,
470
                  void **sampler_states)
471
{
472
   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
473
 
474
   blitter->saved_num_sampler_states = num_sampler_states;
475
   memcpy(blitter->saved_sampler_states, sampler_states,
476
          num_sampler_states * sizeof(void *));
477
}
478
 
479
static INLINE void
480
util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
481
                                         unsigned num_views,
482
                                         struct pipe_sampler_view **views)
483
{
484
   unsigned i;
485
   assert(num_views <= Elements(blitter->saved_sampler_views));
486
 
487
   blitter->saved_num_sampler_views = num_views;
488
   for (i = 0; i < num_views; i++)
489
      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
490
                                  views[i]);
491
}
492
 
493
static INLINE void
494
util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
495
                                     struct pipe_vertex_buffer *vertex_buffers)
496
{
497
   pipe_resource_reference(&blitter->saved_vertex_buffer.buffer,
498
                           vertex_buffers[blitter->vb_slot].buffer);
499
   memcpy(&blitter->saved_vertex_buffer, &vertex_buffers[blitter->vb_slot],
500
          sizeof(struct pipe_vertex_buffer));
501
}
502
 
503
static INLINE void
504
util_blitter_save_so_targets(struct blitter_context *blitter,
505
                             unsigned num_targets,
506
                             struct pipe_stream_output_target **targets)
507
{
508
   unsigned i;
509
   assert(num_targets <= Elements(blitter->saved_so_targets));
510
 
511
   blitter->saved_num_so_targets = num_targets;
512
   for (i = 0; i < num_targets; i++)
513
      pipe_so_target_reference(&blitter->saved_so_targets[i],
514
                               targets[i]);
515
}
516
 
517
static INLINE void
518
util_blitter_save_sample_mask(struct blitter_context *blitter,
519
                              unsigned sample_mask)
520
{
521
   blitter->is_sample_mask_saved = TRUE;
522
   blitter->saved_sample_mask = sample_mask;
523
}
524
 
525
static INLINE void
526
util_blitter_save_render_condition(struct blitter_context *blitter,
527
                                   struct pipe_query *query,
528
                                   boolean condition,
529
                                   uint mode)
530
{
531
   blitter->saved_render_cond_query = query;
532
   blitter->saved_render_cond_mode = mode;
533
   blitter->saved_render_cond_cond = condition;
534
}
535
 
536
#ifdef __cplusplus
537
}
538
#endif
539
 
540
#endif