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5564 | serge | 1 | #ifndef __gl3_h_ |
2 | #define __gl3_h_ 1 |
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3 | |||
4 | #ifdef __cplusplus |
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5 | extern "C" { |
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6 | #endif |
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7 | |||
8 | /* |
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9 | ** Copyright (c) 2013 The Khronos Group Inc. |
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10 | ** |
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11 | ** Permission is hereby granted, free of charge, to any person obtaining a |
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12 | ** copy of this software and/or associated documentation files (the |
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13 | ** "Materials"), to deal in the Materials without restriction, including |
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14 | ** without limitation the rights to use, copy, modify, merge, publish, |
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15 | ** distribute, sublicense, and/or sell copies of the Materials, and to |
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16 | ** permit persons to whom the Materials are furnished to do so, subject to |
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17 | ** the following conditions: |
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18 | ** |
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19 | ** The above copyright notice and this permission notice shall be included |
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20 | ** in all copies or substantial portions of the Materials. |
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21 | ** |
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22 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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23 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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24 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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25 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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26 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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27 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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28 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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29 | */ |
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30 | /* |
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31 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
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32 | ** API Registry. The current version of the Registry, generator scripts |
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33 | ** used to make the header, and the header can be found at |
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34 | ** http://www.opengl.org/registry/ |
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35 | ** |
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36 | ** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $ |
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37 | */ |
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38 | |||
39 | #include |
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40 | |||
41 | /* Generated on date 20131230 */ |
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42 | |||
43 | /* Generated C header for: |
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44 | * API: gles2 |
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45 | * Profile: common |
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46 | * Versions considered: [23]\.[0-9] |
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47 | * Versions emitted: .* |
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48 | * Default extensions included: None |
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49 | * Additional extensions included: _nomatch_^ |
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50 | * Extensions removed: _nomatch_^ |
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51 | */ |
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52 | |||
53 | #ifndef GL_ES_VERSION_2_0 |
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54 | #define GL_ES_VERSION_2_0 1 |
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55 | #include |
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56 | typedef khronos_int8_t GLbyte; |
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57 | typedef khronos_float_t GLclampf; |
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58 | typedef khronos_int32_t GLfixed; |
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59 | typedef short GLshort; |
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60 | typedef unsigned short GLushort; |
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61 | typedef void GLvoid; |
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62 | typedef struct __GLsync *GLsync; |
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63 | typedef khronos_int64_t GLint64; |
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64 | typedef khronos_uint64_t GLuint64; |
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65 | typedef unsigned int GLenum; |
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66 | typedef unsigned int GLuint; |
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67 | typedef char GLchar; |
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68 | typedef khronos_float_t GLfloat; |
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69 | typedef khronos_ssize_t GLsizeiptr; |
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70 | typedef khronos_intptr_t GLintptr; |
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71 | typedef unsigned int GLbitfield; |
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72 | typedef int GLint; |
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73 | typedef unsigned char GLboolean; |
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74 | typedef int GLsizei; |
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75 | typedef khronos_uint8_t GLubyte; |
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76 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
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77 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
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78 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
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79 | #define GL_FALSE 0 |
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80 | #define GL_TRUE 1 |
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81 | #define GL_POINTS 0x0000 |
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82 | #define GL_LINES 0x0001 |
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83 | #define GL_LINE_LOOP 0x0002 |
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84 | #define GL_LINE_STRIP 0x0003 |
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85 | #define GL_TRIANGLES 0x0004 |
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86 | #define GL_TRIANGLE_STRIP 0x0005 |
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87 | #define GL_TRIANGLE_FAN 0x0006 |
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88 | #define GL_ZERO 0 |
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89 | #define GL_ONE 1 |
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90 | #define GL_SRC_COLOR 0x0300 |
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91 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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92 | #define GL_SRC_ALPHA 0x0302 |
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93 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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94 | #define GL_DST_ALPHA 0x0304 |
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95 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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96 | #define GL_DST_COLOR 0x0306 |
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97 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
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98 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
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99 | #define GL_FUNC_ADD 0x8006 |
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100 | #define GL_BLEND_EQUATION 0x8009 |
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101 | #define GL_BLEND_EQUATION_RGB 0x8009 |
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102 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
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103 | #define GL_FUNC_SUBTRACT 0x800A |
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104 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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105 | #define GL_BLEND_DST_RGB 0x80C8 |
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106 | #define GL_BLEND_SRC_RGB 0x80C9 |
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107 | #define GL_BLEND_DST_ALPHA 0x80CA |
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108 | #define GL_BLEND_SRC_ALPHA 0x80CB |
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109 | #define GL_CONSTANT_COLOR 0x8001 |
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110 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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111 | #define GL_CONSTANT_ALPHA 0x8003 |
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112 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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113 | #define GL_BLEND_COLOR 0x8005 |
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114 | #define GL_ARRAY_BUFFER 0x8892 |
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115 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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116 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
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117 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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118 | #define GL_STREAM_DRAW 0x88E0 |
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119 | #define GL_STATIC_DRAW 0x88E4 |
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120 | #define GL_DYNAMIC_DRAW 0x88E8 |
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121 | #define GL_BUFFER_SIZE 0x8764 |
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122 | #define GL_BUFFER_USAGE 0x8765 |
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123 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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124 | #define GL_FRONT 0x0404 |
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125 | #define GL_BACK 0x0405 |
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126 | #define GL_FRONT_AND_BACK 0x0408 |
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127 | #define GL_TEXTURE_2D 0x0DE1 |
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128 | #define GL_CULL_FACE 0x0B44 |
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129 | #define GL_BLEND 0x0BE2 |
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130 | #define GL_DITHER 0x0BD0 |
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131 | #define GL_STENCIL_TEST 0x0B90 |
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132 | #define GL_DEPTH_TEST 0x0B71 |
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133 | #define GL_SCISSOR_TEST 0x0C11 |
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134 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
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135 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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136 | #define GL_SAMPLE_COVERAGE 0x80A0 |
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137 | #define GL_NO_ERROR 0 |
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138 | #define GL_INVALID_ENUM 0x0500 |
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139 | #define GL_INVALID_VALUE 0x0501 |
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140 | #define GL_INVALID_OPERATION 0x0502 |
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141 | #define GL_OUT_OF_MEMORY 0x0505 |
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142 | #define GL_CW 0x0900 |
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143 | #define GL_CCW 0x0901 |
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144 | #define GL_LINE_WIDTH 0x0B21 |
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145 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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146 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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147 | #define GL_CULL_FACE_MODE 0x0B45 |
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148 | #define GL_FRONT_FACE 0x0B46 |
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149 | #define GL_DEPTH_RANGE 0x0B70 |
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150 | #define GL_DEPTH_WRITEMASK 0x0B72 |
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151 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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152 | #define GL_DEPTH_FUNC 0x0B74 |
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153 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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154 | #define GL_STENCIL_FUNC 0x0B92 |
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155 | #define GL_STENCIL_FAIL 0x0B94 |
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156 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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157 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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158 | #define GL_STENCIL_REF 0x0B97 |
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159 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
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160 | #define GL_STENCIL_WRITEMASK 0x0B98 |
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161 | #define GL_STENCIL_BACK_FUNC 0x8800 |
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162 | #define GL_STENCIL_BACK_FAIL 0x8801 |
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163 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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164 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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165 | #define GL_STENCIL_BACK_REF 0x8CA3 |
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166 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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167 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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168 | #define GL_VIEWPORT 0x0BA2 |
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169 | #define GL_SCISSOR_BOX 0x0C10 |
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170 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
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171 | #define GL_COLOR_WRITEMASK 0x0C23 |
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172 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
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173 | #define GL_PACK_ALIGNMENT 0x0D05 |
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174 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
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175 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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176 | #define GL_SUBPIXEL_BITS 0x0D50 |
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177 | #define GL_RED_BITS 0x0D52 |
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178 | #define GL_GREEN_BITS 0x0D53 |
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179 | #define GL_BLUE_BITS 0x0D54 |
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180 | #define GL_ALPHA_BITS 0x0D55 |
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181 | #define GL_DEPTH_BITS 0x0D56 |
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182 | #define GL_STENCIL_BITS 0x0D57 |
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183 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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184 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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185 | #define GL_TEXTURE_BINDING_2D 0x8069 |
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186 | #define GL_SAMPLE_BUFFERS 0x80A8 |
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187 | #define GL_SAMPLES 0x80A9 |
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188 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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189 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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190 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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191 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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192 | #define GL_DONT_CARE 0x1100 |
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193 | #define GL_FASTEST 0x1101 |
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194 | #define GL_NICEST 0x1102 |
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195 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
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196 | #define GL_BYTE 0x1400 |
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197 | #define GL_UNSIGNED_BYTE 0x1401 |
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198 | #define GL_SHORT 0x1402 |
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199 | #define GL_UNSIGNED_SHORT 0x1403 |
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200 | #define GL_INT 0x1404 |
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201 | #define GL_UNSIGNED_INT 0x1405 |
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202 | #define GL_FLOAT 0x1406 |
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203 | #define GL_FIXED 0x140C |
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204 | #define GL_DEPTH_COMPONENT 0x1902 |
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205 | #define GL_ALPHA 0x1906 |
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206 | #define GL_RGB 0x1907 |
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207 | #define GL_RGBA 0x1908 |
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208 | #define GL_LUMINANCE 0x1909 |
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209 | #define GL_LUMINANCE_ALPHA 0x190A |
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210 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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211 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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212 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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213 | #define GL_FRAGMENT_SHADER 0x8B30 |
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214 | #define GL_VERTEX_SHADER 0x8B31 |
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215 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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216 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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217 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
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218 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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219 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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220 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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221 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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222 | #define GL_SHADER_TYPE 0x8B4F |
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223 | #define GL_DELETE_STATUS 0x8B80 |
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224 | #define GL_LINK_STATUS 0x8B82 |
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225 | #define GL_VALIDATE_STATUS 0x8B83 |
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226 | #define GL_ATTACHED_SHADERS 0x8B85 |
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227 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
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228 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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229 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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230 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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231 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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232 | #define GL_CURRENT_PROGRAM 0x8B8D |
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233 | #define GL_NEVER 0x0200 |
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234 | #define GL_LESS 0x0201 |
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235 | #define GL_EQUAL 0x0202 |
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236 | #define GL_LEQUAL 0x0203 |
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237 | #define GL_GREATER 0x0204 |
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238 | #define GL_NOTEQUAL 0x0205 |
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239 | #define GL_GEQUAL 0x0206 |
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240 | #define GL_ALWAYS 0x0207 |
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241 | #define GL_KEEP 0x1E00 |
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242 | #define GL_REPLACE 0x1E01 |
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243 | #define GL_INCR 0x1E02 |
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244 | #define GL_DECR 0x1E03 |
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245 | #define GL_INVERT 0x150A |
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246 | #define GL_INCR_WRAP 0x8507 |
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247 | #define GL_DECR_WRAP 0x8508 |
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248 | #define GL_VENDOR 0x1F00 |
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249 | #define GL_RENDERER 0x1F01 |
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250 | #define GL_VERSION 0x1F02 |
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251 | #define GL_EXTENSIONS 0x1F03 |
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252 | #define GL_NEAREST 0x2600 |
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253 | #define GL_LINEAR 0x2601 |
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254 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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255 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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256 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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257 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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258 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
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259 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
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260 | #define GL_TEXTURE_WRAP_S 0x2802 |
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261 | #define GL_TEXTURE_WRAP_T 0x2803 |
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262 | #define GL_TEXTURE 0x1702 |
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263 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
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264 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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265 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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266 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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267 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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268 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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269 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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270 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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271 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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272 | #define GL_TEXTURE0 0x84C0 |
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273 | #define GL_TEXTURE1 0x84C1 |
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274 | #define GL_TEXTURE2 0x84C2 |
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275 | #define GL_TEXTURE3 0x84C3 |
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276 | #define GL_TEXTURE4 0x84C4 |
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277 | #define GL_TEXTURE5 0x84C5 |
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278 | #define GL_TEXTURE6 0x84C6 |
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279 | #define GL_TEXTURE7 0x84C7 |
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280 | #define GL_TEXTURE8 0x84C8 |
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281 | #define GL_TEXTURE9 0x84C9 |
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282 | #define GL_TEXTURE10 0x84CA |
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283 | #define GL_TEXTURE11 0x84CB |
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284 | #define GL_TEXTURE12 0x84CC |
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285 | #define GL_TEXTURE13 0x84CD |
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286 | #define GL_TEXTURE14 0x84CE |
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287 | #define GL_TEXTURE15 0x84CF |
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288 | #define GL_TEXTURE16 0x84D0 |
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289 | #define GL_TEXTURE17 0x84D1 |
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290 | #define GL_TEXTURE18 0x84D2 |
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291 | #define GL_TEXTURE19 0x84D3 |
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292 | #define GL_TEXTURE20 0x84D4 |
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293 | #define GL_TEXTURE21 0x84D5 |
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294 | #define GL_TEXTURE22 0x84D6 |
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295 | #define GL_TEXTURE23 0x84D7 |
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296 | #define GL_TEXTURE24 0x84D8 |
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297 | #define GL_TEXTURE25 0x84D9 |
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298 | #define GL_TEXTURE26 0x84DA |
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299 | #define GL_TEXTURE27 0x84DB |
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300 | #define GL_TEXTURE28 0x84DC |
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301 | #define GL_TEXTURE29 0x84DD |
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302 | #define GL_TEXTURE30 0x84DE |
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303 | #define GL_TEXTURE31 0x84DF |
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304 | #define GL_ACTIVE_TEXTURE 0x84E0 |
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305 | #define GL_REPEAT 0x2901 |
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306 | #define GL_CLAMP_TO_EDGE 0x812F |
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307 | #define GL_MIRRORED_REPEAT 0x8370 |
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308 | #define GL_FLOAT_VEC2 0x8B50 |
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309 | #define GL_FLOAT_VEC3 0x8B51 |
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310 | #define GL_FLOAT_VEC4 0x8B52 |
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311 | #define GL_INT_VEC2 0x8B53 |
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312 | #define GL_INT_VEC3 0x8B54 |
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313 | #define GL_INT_VEC4 0x8B55 |
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314 | #define GL_BOOL 0x8B56 |
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315 | #define GL_BOOL_VEC2 0x8B57 |
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316 | #define GL_BOOL_VEC3 0x8B58 |
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317 | #define GL_BOOL_VEC4 0x8B59 |
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318 | #define GL_FLOAT_MAT2 0x8B5A |
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319 | #define GL_FLOAT_MAT3 0x8B5B |
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320 | #define GL_FLOAT_MAT4 0x8B5C |
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321 | #define GL_SAMPLER_2D 0x8B5E |
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322 | #define GL_SAMPLER_CUBE 0x8B60 |
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323 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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324 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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325 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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326 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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327 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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328 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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329 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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330 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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331 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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332 | #define GL_COMPILE_STATUS 0x8B81 |
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333 | #define GL_INFO_LOG_LENGTH 0x8B84 |
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334 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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335 | #define GL_SHADER_COMPILER 0x8DFA |
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336 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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337 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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338 | #define GL_LOW_FLOAT 0x8DF0 |
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339 | #define GL_MEDIUM_FLOAT 0x8DF1 |
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340 | #define GL_HIGH_FLOAT 0x8DF2 |
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341 | #define GL_LOW_INT 0x8DF3 |
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342 | #define GL_MEDIUM_INT 0x8DF4 |
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343 | #define GL_HIGH_INT 0x8DF5 |
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344 | #define GL_FRAMEBUFFER 0x8D40 |
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345 | #define GL_RENDERBUFFER 0x8D41 |
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346 | #define GL_RGBA4 0x8056 |
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347 | #define GL_RGB5_A1 0x8057 |
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348 | #define GL_RGB565 0x8D62 |
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349 | #define GL_DEPTH_COMPONENT16 0x81A5 |
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350 | #define GL_STENCIL_INDEX8 0x8D48 |
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351 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
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352 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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353 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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354 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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355 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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356 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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357 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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358 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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359 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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360 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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361 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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362 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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363 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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364 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
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365 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
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366 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
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367 | #define GL_NONE 0 |
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368 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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369 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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370 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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371 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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372 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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373 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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374 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
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375 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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376 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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377 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
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378 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
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379 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
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380 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
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381 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
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382 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
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383 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
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384 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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385 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
||
386 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
||
387 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||
388 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
||
389 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
||
390 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
||
391 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||
392 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||
393 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||
394 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
||
395 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||
396 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||
397 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||
398 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
||
399 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
||
400 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
||
401 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||
402 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||
403 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||
404 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||
405 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
||
406 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
||
407 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||
408 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
||
409 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||
410 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
||
411 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||
412 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||
413 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
||
414 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||
415 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||
416 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||
417 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||
418 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
||
419 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||
420 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||
421 | GL_APICALL void GL_APIENTRY glFinish (void); |
||
422 | GL_APICALL void GL_APIENTRY glFlush (void); |
||
423 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||
424 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||
425 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||
426 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
||
427 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||
428 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
||
429 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
||
430 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
||
431 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||
432 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||
433 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
||
434 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
||
435 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
||
436 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||
437 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||
438 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
||
439 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
||
440 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
||
441 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
||
442 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||
443 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||
444 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
||
445 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||
446 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
||
447 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
||
448 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
||
449 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
||
450 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
||
451 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
||
452 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
||
453 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
||
454 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
||
455 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
||
456 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
||
457 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||
458 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||
459 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||
460 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||
461 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||
462 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||
463 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||
464 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||
465 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||
466 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||
467 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||
468 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||
469 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
||
470 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||
471 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||
472 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
||
473 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||
474 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
||
475 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
||
476 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||
477 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||
478 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||
479 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||
480 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||
481 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
||
482 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
||
483 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||
484 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
||
485 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||
486 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
||
487 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
||
488 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
||
489 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
||
490 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
||
491 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
||
492 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
||
493 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
||
494 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
||
495 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
||
496 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
||
497 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
||
498 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
||
499 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
||
500 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
||
501 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
||
502 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
||
503 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
||
504 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
505 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
506 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
507 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||
508 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||
509 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
||
510 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
||
511 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
||
512 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
||
513 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
||
514 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
||
515 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||
516 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
||
517 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
||
518 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||
519 | #endif /* GL_ES_VERSION_2_0 */ |
||
520 | |||
521 | #ifndef GL_ES_VERSION_3_0 |
||
522 | #define GL_ES_VERSION_3_0 1 |
||
523 | typedef unsigned short GLhalf; |
||
524 | #define GL_READ_BUFFER 0x0C02 |
||
525 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
||
526 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
||
527 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
||
528 | #define GL_PACK_ROW_LENGTH 0x0D02 |
||
529 | #define GL_PACK_SKIP_ROWS 0x0D03 |
||
530 | #define GL_PACK_SKIP_PIXELS 0x0D04 |
||
531 | #define GL_COLOR 0x1800 |
||
532 | #define GL_DEPTH 0x1801 |
||
533 | #define GL_STENCIL 0x1802 |
||
534 | #define GL_RED 0x1903 |
||
535 | #define GL_RGB8 0x8051 |
||
536 | #define GL_RGBA8 0x8058 |
||
537 | #define GL_RGB10_A2 0x8059 |
||
538 | #define GL_TEXTURE_BINDING_3D 0x806A |
||
539 | #define GL_UNPACK_SKIP_IMAGES 0x806D |
||
540 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
||
541 | #define GL_TEXTURE_3D 0x806F |
||
542 | #define GL_TEXTURE_WRAP_R 0x8072 |
||
543 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
||
544 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
||
545 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
||
546 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
||
547 | #define GL_TEXTURE_MIN_LOD 0x813A |
||
548 | #define GL_TEXTURE_MAX_LOD 0x813B |
||
549 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
||
550 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
||
551 | #define GL_MIN 0x8007 |
||
552 | #define GL_MAX 0x8008 |
||
553 | #define GL_DEPTH_COMPONENT24 0x81A6 |
||
554 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
||
555 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
||
556 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
||
557 | #define GL_CURRENT_QUERY 0x8865 |
||
558 | #define GL_QUERY_RESULT 0x8866 |
||
559 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
||
560 | #define GL_BUFFER_MAPPED 0x88BC |
||
561 | #define GL_BUFFER_MAP_POINTER 0x88BD |
||
562 | #define GL_STREAM_READ 0x88E1 |
||
563 | #define GL_STREAM_COPY 0x88E2 |
||
564 | #define GL_STATIC_READ 0x88E5 |
||
565 | #define GL_STATIC_COPY 0x88E6 |
||
566 | #define GL_DYNAMIC_READ 0x88E9 |
||
567 | #define GL_DYNAMIC_COPY 0x88EA |
||
568 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
||
569 | #define GL_DRAW_BUFFER0 0x8825 |
||
570 | #define GL_DRAW_BUFFER1 0x8826 |
||
571 | #define GL_DRAW_BUFFER2 0x8827 |
||
572 | #define GL_DRAW_BUFFER3 0x8828 |
||
573 | #define GL_DRAW_BUFFER4 0x8829 |
||
574 | #define GL_DRAW_BUFFER5 0x882A |
||
575 | #define GL_DRAW_BUFFER6 0x882B |
||
576 | #define GL_DRAW_BUFFER7 0x882C |
||
577 | #define GL_DRAW_BUFFER8 0x882D |
||
578 | #define GL_DRAW_BUFFER9 0x882E |
||
579 | #define GL_DRAW_BUFFER10 0x882F |
||
580 | #define GL_DRAW_BUFFER11 0x8830 |
||
581 | #define GL_DRAW_BUFFER12 0x8831 |
||
582 | #define GL_DRAW_BUFFER13 0x8832 |
||
583 | #define GL_DRAW_BUFFER14 0x8833 |
||
584 | #define GL_DRAW_BUFFER15 0x8834 |
||
585 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
||
586 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
||
587 | #define GL_SAMPLER_3D 0x8B5F |
||
588 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
||
589 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
||
590 | #define GL_PIXEL_PACK_BUFFER 0x88EB |
||
591 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
||
592 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
||
593 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
||
594 | #define GL_FLOAT_MAT2x3 0x8B65 |
||
595 | #define GL_FLOAT_MAT2x4 0x8B66 |
||
596 | #define GL_FLOAT_MAT3x2 0x8B67 |
||
597 | #define GL_FLOAT_MAT3x4 0x8B68 |
||
598 | #define GL_FLOAT_MAT4x2 0x8B69 |
||
599 | #define GL_FLOAT_MAT4x3 0x8B6A |
||
600 | #define GL_SRGB 0x8C40 |
||
601 | #define GL_SRGB8 0x8C41 |
||
602 | #define GL_SRGB8_ALPHA8 0x8C43 |
||
603 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
||
604 | #define GL_MAJOR_VERSION 0x821B |
||
605 | #define GL_MINOR_VERSION 0x821C |
||
606 | #define GL_NUM_EXTENSIONS 0x821D |
||
607 | #define GL_RGBA32F 0x8814 |
||
608 | #define GL_RGB32F 0x8815 |
||
609 | #define GL_RGBA16F 0x881A |
||
610 | #define GL_RGB16F 0x881B |
||
611 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
||
612 | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
||
613 | #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
||
614 | #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
||
615 | #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
||
616 | #define GL_TEXTURE_2D_ARRAY 0x8C1A |
||
617 | #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
||
618 | #define GL_R11F_G11F_B10F 0x8C3A |
||
619 | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
||
620 | #define GL_RGB9_E5 0x8C3D |
||
621 | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
||
622 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
||
623 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
||
624 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
||
625 | #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
||
626 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
||
627 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
||
628 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
||
629 | #define GL_RASTERIZER_DISCARD 0x8C89 |
||
630 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
||
631 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
||
632 | #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
||
633 | #define GL_SEPARATE_ATTRIBS 0x8C8D |
||
634 | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
||
635 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
||
636 | #define GL_RGBA32UI 0x8D70 |
||
637 | #define GL_RGB32UI 0x8D71 |
||
638 | #define GL_RGBA16UI 0x8D76 |
||
639 | #define GL_RGB16UI 0x8D77 |
||
640 | #define GL_RGBA8UI 0x8D7C |
||
641 | #define GL_RGB8UI 0x8D7D |
||
642 | #define GL_RGBA32I 0x8D82 |
||
643 | #define GL_RGB32I 0x8D83 |
||
644 | #define GL_RGBA16I 0x8D88 |
||
645 | #define GL_RGB16I 0x8D89 |
||
646 | #define GL_RGBA8I 0x8D8E |
||
647 | #define GL_RGB8I 0x8D8F |
||
648 | #define GL_RED_INTEGER 0x8D94 |
||
649 | #define GL_RGB_INTEGER 0x8D98 |
||
650 | #define GL_RGBA_INTEGER 0x8D99 |
||
651 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
||
652 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
||
653 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
||
654 | #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
||
655 | #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
||
656 | #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
||
657 | #define GL_INT_SAMPLER_2D 0x8DCA |
||
658 | #define GL_INT_SAMPLER_3D 0x8DCB |
||
659 | #define GL_INT_SAMPLER_CUBE 0x8DCC |
||
660 | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
||
661 | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
||
662 | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
||
663 | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
||
664 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
||
665 | #define GL_BUFFER_ACCESS_FLAGS 0x911F |
||
666 | #define GL_BUFFER_MAP_LENGTH 0x9120 |
||
667 | #define GL_BUFFER_MAP_OFFSET 0x9121 |
||
668 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
||
669 | #define GL_DEPTH32F_STENCIL8 0x8CAD |
||
670 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
||
671 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
||
672 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
||
673 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
||
674 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
||
675 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
||
676 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
||
677 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
||
678 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
||
679 | #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
||
680 | #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
||
681 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
||
682 | #define GL_DEPTH_STENCIL 0x84F9 |
||
683 | #define GL_UNSIGNED_INT_24_8 0x84FA |
||
684 | #define GL_DEPTH24_STENCIL8 0x88F0 |
||
685 | #define GL_UNSIGNED_NORMALIZED 0x8C17 |
||
686 | #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
||
687 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
||
688 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
||
689 | #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
||
690 | #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
||
691 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
||
692 | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
||
693 | #define GL_COLOR_ATTACHMENT1 0x8CE1 |
||
694 | #define GL_COLOR_ATTACHMENT2 0x8CE2 |
||
695 | #define GL_COLOR_ATTACHMENT3 0x8CE3 |
||
696 | #define GL_COLOR_ATTACHMENT4 0x8CE4 |
||
697 | #define GL_COLOR_ATTACHMENT5 0x8CE5 |
||
698 | #define GL_COLOR_ATTACHMENT6 0x8CE6 |
||
699 | #define GL_COLOR_ATTACHMENT7 0x8CE7 |
||
700 | #define GL_COLOR_ATTACHMENT8 0x8CE8 |
||
701 | #define GL_COLOR_ATTACHMENT9 0x8CE9 |
||
702 | #define GL_COLOR_ATTACHMENT10 0x8CEA |
||
703 | #define GL_COLOR_ATTACHMENT11 0x8CEB |
||
704 | #define GL_COLOR_ATTACHMENT12 0x8CEC |
||
705 | #define GL_COLOR_ATTACHMENT13 0x8CED |
||
706 | #define GL_COLOR_ATTACHMENT14 0x8CEE |
||
707 | #define GL_COLOR_ATTACHMENT15 0x8CEF |
||
708 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
||
709 | #define GL_MAX_SAMPLES 0x8D57 |
||
710 | #define GL_HALF_FLOAT 0x140B |
||
711 | #define GL_MAP_READ_BIT 0x0001 |
||
712 | #define GL_MAP_WRITE_BIT 0x0002 |
||
713 | #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
||
714 | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
||
715 | #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
||
716 | #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
||
717 | #define GL_RG 0x8227 |
||
718 | #define GL_RG_INTEGER 0x8228 |
||
719 | #define GL_R8 0x8229 |
||
720 | #define GL_RG8 0x822B |
||
721 | #define GL_R16F 0x822D |
||
722 | #define GL_R32F 0x822E |
||
723 | #define GL_RG16F 0x822F |
||
724 | #define GL_RG32F 0x8230 |
||
725 | #define GL_R8I 0x8231 |
||
726 | #define GL_R8UI 0x8232 |
||
727 | #define GL_R16I 0x8233 |
||
728 | #define GL_R16UI 0x8234 |
||
729 | #define GL_R32I 0x8235 |
||
730 | #define GL_R32UI 0x8236 |
||
731 | #define GL_RG8I 0x8237 |
||
732 | #define GL_RG8UI 0x8238 |
||
733 | #define GL_RG16I 0x8239 |
||
734 | #define GL_RG16UI 0x823A |
||
735 | #define GL_RG32I 0x823B |
||
736 | #define GL_RG32UI 0x823C |
||
737 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
||
738 | #define GL_R8_SNORM 0x8F94 |
||
739 | #define GL_RG8_SNORM 0x8F95 |
||
740 | #define GL_RGB8_SNORM 0x8F96 |
||
741 | #define GL_RGBA8_SNORM 0x8F97 |
||
742 | #define GL_SIGNED_NORMALIZED 0x8F9C |
||
743 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
||
744 | #define GL_COPY_READ_BUFFER 0x8F36 |
||
745 | #define GL_COPY_WRITE_BUFFER 0x8F37 |
||
746 | #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
||
747 | #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
||
748 | #define GL_UNIFORM_BUFFER 0x8A11 |
||
749 | #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
||
750 | #define GL_UNIFORM_BUFFER_START 0x8A29 |
||
751 | #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
||
752 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
||
753 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
||
754 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
||
755 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
||
756 | #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
||
757 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
||
758 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
||
759 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
||
760 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
||
761 | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
||
762 | #define GL_UNIFORM_TYPE 0x8A37 |
||
763 | #define GL_UNIFORM_SIZE 0x8A38 |
||
764 | #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
||
765 | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
||
766 | #define GL_UNIFORM_OFFSET 0x8A3B |
||
767 | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
||
768 | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
||
769 | #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
||
770 | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
||
771 | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
||
772 | #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
||
773 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
||
774 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
||
775 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
||
776 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
||
777 | #define GL_INVALID_INDEX 0xFFFFFFFFu |
||
778 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
||
779 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
||
780 | #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
||
781 | #define GL_OBJECT_TYPE 0x9112 |
||
782 | #define GL_SYNC_CONDITION 0x9113 |
||
783 | #define GL_SYNC_STATUS 0x9114 |
||
784 | #define GL_SYNC_FLAGS 0x9115 |
||
785 | #define GL_SYNC_FENCE 0x9116 |
||
786 | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
||
787 | #define GL_UNSIGNALED 0x9118 |
||
788 | #define GL_SIGNALED 0x9119 |
||
789 | #define GL_ALREADY_SIGNALED 0x911A |
||
790 | #define GL_TIMEOUT_EXPIRED 0x911B |
||
791 | #define GL_CONDITION_SATISFIED 0x911C |
||
792 | #define GL_WAIT_FAILED 0x911D |
||
793 | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
||
794 | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
||
795 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
||
796 | #define GL_ANY_SAMPLES_PASSED 0x8C2F |
||
797 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
||
798 | #define GL_SAMPLER_BINDING 0x8919 |
||
799 | #define GL_RGB10_A2UI 0x906F |
||
800 | #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
||
801 | #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
||
802 | #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
||
803 | #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
||
804 | #define GL_GREEN 0x1904 |
||
805 | #define GL_BLUE 0x1905 |
||
806 | #define GL_INT_2_10_10_10_REV 0x8D9F |
||
807 | #define GL_TRANSFORM_FEEDBACK 0x8E22 |
||
808 | #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
||
809 | #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
||
810 | #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
||
811 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
||
812 | #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
||
813 | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
||
814 | #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
||
815 | #define GL_COMPRESSED_R11_EAC 0x9270 |
||
816 | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
||
817 | #define GL_COMPRESSED_RG11_EAC 0x9272 |
||
818 | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
||
819 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
||
820 | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
||
821 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
||
822 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
||
823 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
||
824 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
||
825 | #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
||
826 | #define GL_MAX_ELEMENT_INDEX 0x8D6B |
||
827 | #define GL_NUM_SAMPLE_COUNTS 0x9380 |
||
828 | #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
||
829 | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); |
||
830 | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
||
831 | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
||
832 | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
||
833 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||
834 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
||
835 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
||
836 | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
||
837 | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
||
838 | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
||
839 | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
||
840 | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
||
841 | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
||
842 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
||
843 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
||
844 | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
||
845 | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
||
846 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
847 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
848 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
849 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
850 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
851 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||
852 | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
||
853 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
||
854 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
||
855 | GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
||
856 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
||
857 | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
||
858 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
||
859 | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
||
860 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
||
861 | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
||
862 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
||
863 | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
||
864 | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
||
865 | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
||
866 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
||
867 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
||
868 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
||
869 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
||
870 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
||
871 | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
||
872 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
||
873 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
||
874 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
||
875 | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
||
876 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
||
877 | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
||
878 | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
||
879 | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
||
880 | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
||
881 | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
||
882 | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
||
883 | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
||
884 | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
||
885 | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
||
886 | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
||
887 | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
||
888 | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
||
889 | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
||
890 | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
||
891 | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
||
892 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
||
893 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
||
894 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
||
895 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
||
896 | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
||
897 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
||
898 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
||
899 | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
||
900 | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
||
901 | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
||
902 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
||
903 | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
||
904 | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); |
||
905 | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
||
906 | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
||
907 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
||
908 | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
||
909 | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
||
910 | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
||
911 | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
||
912 | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
||
913 | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
||
914 | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
||
915 | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
||
916 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
||
917 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
||
918 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
||
919 | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
||
920 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
||
921 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
||
922 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
||
923 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
||
924 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
||
925 | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
||
926 | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
||
927 | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
||
928 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
||
929 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
||
930 | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
||
931 | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
||
932 | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
||
933 | #endif /* GL_ES_VERSION_3_0 */ |
||
934 | |||
935 | #ifdef __cplusplus |
||
936 | } |
||
937 | #endif |
||
938 | |||
939 | #endif |