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#ifndef __gl3_h_
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#define __gl3_h_ 1
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4
#ifdef __cplusplus
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extern "C" {
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#endif
7
 
8
/*
9
** Copyright (c) 2013 The Khronos Group Inc.
10
**
11
** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
14
** without limitation the rights to use, copy, modify, merge, publish,
15
** distribute, sublicense, and/or sell copies of the Materials, and to
16
** permit persons to whom the Materials are furnished to do so, subject to
17
** the following conditions:
18
**
19
** The above copyright notice and this permission notice shall be included
20
** in all copies or substantial portions of the Materials.
21
**
22
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29
*/
30
/*
31
** This header is generated from the Khronos OpenGL / OpenGL ES XML
32
** API Registry. The current version of the Registry, generator scripts
33
** used to make the header, and the header can be found at
34
**   http://www.opengl.org/registry/
35
**
36
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
37
*/
38
 
39
#include 
40
 
41
/* Generated on date 20131230 */
42
 
43
/* Generated C header for:
44
 * API: gles2
45
 * Profile: common
46
 * Versions considered: [23]\.[0-9]
47
 * Versions emitted: .*
48
 * Default extensions included: None
49
 * Additional extensions included: _nomatch_^
50
 * Extensions removed: _nomatch_^
51
 */
52
 
53
#ifndef GL_ES_VERSION_2_0
54
#define GL_ES_VERSION_2_0 1
55
#include 
56
typedef khronos_int8_t GLbyte;
57
typedef khronos_float_t GLclampf;
58
typedef khronos_int32_t GLfixed;
59
typedef short GLshort;
60
typedef unsigned short GLushort;
61
typedef void GLvoid;
62
typedef struct __GLsync *GLsync;
63
typedef khronos_int64_t GLint64;
64
typedef khronos_uint64_t GLuint64;
65
typedef unsigned int GLenum;
66
typedef unsigned int GLuint;
67
typedef char GLchar;
68
typedef khronos_float_t GLfloat;
69
typedef khronos_ssize_t GLsizeiptr;
70
typedef khronos_intptr_t GLintptr;
71
typedef unsigned int GLbitfield;
72
typedef int GLint;
73
typedef unsigned char GLboolean;
74
typedef int GLsizei;
75
typedef khronos_uint8_t GLubyte;
76
#define GL_DEPTH_BUFFER_BIT               0x00000100
77
#define GL_STENCIL_BUFFER_BIT             0x00000400
78
#define GL_COLOR_BUFFER_BIT               0x00004000
79
#define GL_FALSE                          0
80
#define GL_TRUE                           1
81
#define GL_POINTS                         0x0000
82
#define GL_LINES                          0x0001
83
#define GL_LINE_LOOP                      0x0002
84
#define GL_LINE_STRIP                     0x0003
85
#define GL_TRIANGLES                      0x0004
86
#define GL_TRIANGLE_STRIP                 0x0005
87
#define GL_TRIANGLE_FAN                   0x0006
88
#define GL_ZERO                           0
89
#define GL_ONE                            1
90
#define GL_SRC_COLOR                      0x0300
91
#define GL_ONE_MINUS_SRC_COLOR            0x0301
92
#define GL_SRC_ALPHA                      0x0302
93
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
94
#define GL_DST_ALPHA                      0x0304
95
#define GL_ONE_MINUS_DST_ALPHA            0x0305
96
#define GL_DST_COLOR                      0x0306
97
#define GL_ONE_MINUS_DST_COLOR            0x0307
98
#define GL_SRC_ALPHA_SATURATE             0x0308
99
#define GL_FUNC_ADD                       0x8006
100
#define GL_BLEND_EQUATION                 0x8009
101
#define GL_BLEND_EQUATION_RGB             0x8009
102
#define GL_BLEND_EQUATION_ALPHA           0x883D
103
#define GL_FUNC_SUBTRACT                  0x800A
104
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
105
#define GL_BLEND_DST_RGB                  0x80C8
106
#define GL_BLEND_SRC_RGB                  0x80C9
107
#define GL_BLEND_DST_ALPHA                0x80CA
108
#define GL_BLEND_SRC_ALPHA                0x80CB
109
#define GL_CONSTANT_COLOR                 0x8001
110
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
111
#define GL_CONSTANT_ALPHA                 0x8003
112
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
113
#define GL_BLEND_COLOR                    0x8005
114
#define GL_ARRAY_BUFFER                   0x8892
115
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
116
#define GL_ARRAY_BUFFER_BINDING           0x8894
117
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
118
#define GL_STREAM_DRAW                    0x88E0
119
#define GL_STATIC_DRAW                    0x88E4
120
#define GL_DYNAMIC_DRAW                   0x88E8
121
#define GL_BUFFER_SIZE                    0x8764
122
#define GL_BUFFER_USAGE                   0x8765
123
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
124
#define GL_FRONT                          0x0404
125
#define GL_BACK                           0x0405
126
#define GL_FRONT_AND_BACK                 0x0408
127
#define GL_TEXTURE_2D                     0x0DE1
128
#define GL_CULL_FACE                      0x0B44
129
#define GL_BLEND                          0x0BE2
130
#define GL_DITHER                         0x0BD0
131
#define GL_STENCIL_TEST                   0x0B90
132
#define GL_DEPTH_TEST                     0x0B71
133
#define GL_SCISSOR_TEST                   0x0C11
134
#define GL_POLYGON_OFFSET_FILL            0x8037
135
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
136
#define GL_SAMPLE_COVERAGE                0x80A0
137
#define GL_NO_ERROR                       0
138
#define GL_INVALID_ENUM                   0x0500
139
#define GL_INVALID_VALUE                  0x0501
140
#define GL_INVALID_OPERATION              0x0502
141
#define GL_OUT_OF_MEMORY                  0x0505
142
#define GL_CW                             0x0900
143
#define GL_CCW                            0x0901
144
#define GL_LINE_WIDTH                     0x0B21
145
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
146
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
147
#define GL_CULL_FACE_MODE                 0x0B45
148
#define GL_FRONT_FACE                     0x0B46
149
#define GL_DEPTH_RANGE                    0x0B70
150
#define GL_DEPTH_WRITEMASK                0x0B72
151
#define GL_DEPTH_CLEAR_VALUE              0x0B73
152
#define GL_DEPTH_FUNC                     0x0B74
153
#define GL_STENCIL_CLEAR_VALUE            0x0B91
154
#define GL_STENCIL_FUNC                   0x0B92
155
#define GL_STENCIL_FAIL                   0x0B94
156
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
157
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
158
#define GL_STENCIL_REF                    0x0B97
159
#define GL_STENCIL_VALUE_MASK             0x0B93
160
#define GL_STENCIL_WRITEMASK              0x0B98
161
#define GL_STENCIL_BACK_FUNC              0x8800
162
#define GL_STENCIL_BACK_FAIL              0x8801
163
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
164
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
165
#define GL_STENCIL_BACK_REF               0x8CA3
166
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
167
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
168
#define GL_VIEWPORT                       0x0BA2
169
#define GL_SCISSOR_BOX                    0x0C10
170
#define GL_COLOR_CLEAR_VALUE              0x0C22
171
#define GL_COLOR_WRITEMASK                0x0C23
172
#define GL_UNPACK_ALIGNMENT               0x0CF5
173
#define GL_PACK_ALIGNMENT                 0x0D05
174
#define GL_MAX_TEXTURE_SIZE               0x0D33
175
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
176
#define GL_SUBPIXEL_BITS                  0x0D50
177
#define GL_RED_BITS                       0x0D52
178
#define GL_GREEN_BITS                     0x0D53
179
#define GL_BLUE_BITS                      0x0D54
180
#define GL_ALPHA_BITS                     0x0D55
181
#define GL_DEPTH_BITS                     0x0D56
182
#define GL_STENCIL_BITS                   0x0D57
183
#define GL_POLYGON_OFFSET_UNITS           0x2A00
184
#define GL_POLYGON_OFFSET_FACTOR          0x8038
185
#define GL_TEXTURE_BINDING_2D             0x8069
186
#define GL_SAMPLE_BUFFERS                 0x80A8
187
#define GL_SAMPLES                        0x80A9
188
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
189
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
190
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
192
#define GL_DONT_CARE                      0x1100
193
#define GL_FASTEST                        0x1101
194
#define GL_NICEST                         0x1102
195
#define GL_GENERATE_MIPMAP_HINT           0x8192
196
#define GL_BYTE                           0x1400
197
#define GL_UNSIGNED_BYTE                  0x1401
198
#define GL_SHORT                          0x1402
199
#define GL_UNSIGNED_SHORT                 0x1403
200
#define GL_INT                            0x1404
201
#define GL_UNSIGNED_INT                   0x1405
202
#define GL_FLOAT                          0x1406
203
#define GL_FIXED                          0x140C
204
#define GL_DEPTH_COMPONENT                0x1902
205
#define GL_ALPHA                          0x1906
206
#define GL_RGB                            0x1907
207
#define GL_RGBA                           0x1908
208
#define GL_LUMINANCE                      0x1909
209
#define GL_LUMINANCE_ALPHA                0x190A
210
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
211
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
212
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
213
#define GL_FRAGMENT_SHADER                0x8B30
214
#define GL_VERTEX_SHADER                  0x8B31
215
#define GL_MAX_VERTEX_ATTRIBS             0x8869
216
#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
217
#define GL_MAX_VARYING_VECTORS            0x8DFC
218
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220
#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
221
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
222
#define GL_SHADER_TYPE                    0x8B4F
223
#define GL_DELETE_STATUS                  0x8B80
224
#define GL_LINK_STATUS                    0x8B82
225
#define GL_VALIDATE_STATUS                0x8B83
226
#define GL_ATTACHED_SHADERS               0x8B85
227
#define GL_ACTIVE_UNIFORMS                0x8B86
228
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
229
#define GL_ACTIVE_ATTRIBUTES              0x8B89
230
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
231
#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
232
#define GL_CURRENT_PROGRAM                0x8B8D
233
#define GL_NEVER                          0x0200
234
#define GL_LESS                           0x0201
235
#define GL_EQUAL                          0x0202
236
#define GL_LEQUAL                         0x0203
237
#define GL_GREATER                        0x0204
238
#define GL_NOTEQUAL                       0x0205
239
#define GL_GEQUAL                         0x0206
240
#define GL_ALWAYS                         0x0207
241
#define GL_KEEP                           0x1E00
242
#define GL_REPLACE                        0x1E01
243
#define GL_INCR                           0x1E02
244
#define GL_DECR                           0x1E03
245
#define GL_INVERT                         0x150A
246
#define GL_INCR_WRAP                      0x8507
247
#define GL_DECR_WRAP                      0x8508
248
#define GL_VENDOR                         0x1F00
249
#define GL_RENDERER                       0x1F01
250
#define GL_VERSION                        0x1F02
251
#define GL_EXTENSIONS                     0x1F03
252
#define GL_NEAREST                        0x2600
253
#define GL_LINEAR                         0x2601
254
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
255
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
256
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
257
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
258
#define GL_TEXTURE_MAG_FILTER             0x2800
259
#define GL_TEXTURE_MIN_FILTER             0x2801
260
#define GL_TEXTURE_WRAP_S                 0x2802
261
#define GL_TEXTURE_WRAP_T                 0x2803
262
#define GL_TEXTURE                        0x1702
263
#define GL_TEXTURE_CUBE_MAP               0x8513
264
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
265
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
266
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
267
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
268
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
269
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
270
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
271
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
272
#define GL_TEXTURE0                       0x84C0
273
#define GL_TEXTURE1                       0x84C1
274
#define GL_TEXTURE2                       0x84C2
275
#define GL_TEXTURE3                       0x84C3
276
#define GL_TEXTURE4                       0x84C4
277
#define GL_TEXTURE5                       0x84C5
278
#define GL_TEXTURE6                       0x84C6
279
#define GL_TEXTURE7                       0x84C7
280
#define GL_TEXTURE8                       0x84C8
281
#define GL_TEXTURE9                       0x84C9
282
#define GL_TEXTURE10                      0x84CA
283
#define GL_TEXTURE11                      0x84CB
284
#define GL_TEXTURE12                      0x84CC
285
#define GL_TEXTURE13                      0x84CD
286
#define GL_TEXTURE14                      0x84CE
287
#define GL_TEXTURE15                      0x84CF
288
#define GL_TEXTURE16                      0x84D0
289
#define GL_TEXTURE17                      0x84D1
290
#define GL_TEXTURE18                      0x84D2
291
#define GL_TEXTURE19                      0x84D3
292
#define GL_TEXTURE20                      0x84D4
293
#define GL_TEXTURE21                      0x84D5
294
#define GL_TEXTURE22                      0x84D6
295
#define GL_TEXTURE23                      0x84D7
296
#define GL_TEXTURE24                      0x84D8
297
#define GL_TEXTURE25                      0x84D9
298
#define GL_TEXTURE26                      0x84DA
299
#define GL_TEXTURE27                      0x84DB
300
#define GL_TEXTURE28                      0x84DC
301
#define GL_TEXTURE29                      0x84DD
302
#define GL_TEXTURE30                      0x84DE
303
#define GL_TEXTURE31                      0x84DF
304
#define GL_ACTIVE_TEXTURE                 0x84E0
305
#define GL_REPEAT                         0x2901
306
#define GL_CLAMP_TO_EDGE                  0x812F
307
#define GL_MIRRORED_REPEAT                0x8370
308
#define GL_FLOAT_VEC2                     0x8B50
309
#define GL_FLOAT_VEC3                     0x8B51
310
#define GL_FLOAT_VEC4                     0x8B52
311
#define GL_INT_VEC2                       0x8B53
312
#define GL_INT_VEC3                       0x8B54
313
#define GL_INT_VEC4                       0x8B55
314
#define GL_BOOL                           0x8B56
315
#define GL_BOOL_VEC2                      0x8B57
316
#define GL_BOOL_VEC3                      0x8B58
317
#define GL_BOOL_VEC4                      0x8B59
318
#define GL_FLOAT_MAT2                     0x8B5A
319
#define GL_FLOAT_MAT3                     0x8B5B
320
#define GL_FLOAT_MAT4                     0x8B5C
321
#define GL_SAMPLER_2D                     0x8B5E
322
#define GL_SAMPLER_CUBE                   0x8B60
323
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
324
#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
325
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
326
#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
327
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328
#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
329
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332
#define GL_COMPILE_STATUS                 0x8B81
333
#define GL_INFO_LOG_LENGTH                0x8B84
334
#define GL_SHADER_SOURCE_LENGTH           0x8B88
335
#define GL_SHADER_COMPILER                0x8DFA
336
#define GL_SHADER_BINARY_FORMATS          0x8DF8
337
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
338
#define GL_LOW_FLOAT                      0x8DF0
339
#define GL_MEDIUM_FLOAT                   0x8DF1
340
#define GL_HIGH_FLOAT                     0x8DF2
341
#define GL_LOW_INT                        0x8DF3
342
#define GL_MEDIUM_INT                     0x8DF4
343
#define GL_HIGH_INT                       0x8DF5
344
#define GL_FRAMEBUFFER                    0x8D40
345
#define GL_RENDERBUFFER                   0x8D41
346
#define GL_RGBA4                          0x8056
347
#define GL_RGB5_A1                        0x8057
348
#define GL_RGB565                         0x8D62
349
#define GL_DEPTH_COMPONENT16              0x81A5
350
#define GL_STENCIL_INDEX8                 0x8D48
351
#define GL_RENDERBUFFER_WIDTH             0x8D42
352
#define GL_RENDERBUFFER_HEIGHT            0x8D43
353
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
354
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
355
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
356
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
357
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
358
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
359
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
360
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364
#define GL_COLOR_ATTACHMENT0              0x8CE0
365
#define GL_DEPTH_ATTACHMENT               0x8D00
366
#define GL_STENCIL_ATTACHMENT             0x8D20
367
#define GL_NONE                           0
368
#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
369
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
373
#define GL_FRAMEBUFFER_BINDING            0x8CA6
374
#define GL_RENDERBUFFER_BINDING           0x8CA7
375
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
376
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
377
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421
GL_APICALL void GL_APIENTRY glFinish (void);
422
GL_APICALL void GL_APIENTRY glFlush (void);
423
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437
GL_APICALL GLenum GL_APIENTRY glGetError (void);
438
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519
#endif /* GL_ES_VERSION_2_0 */
520
 
521
#ifndef GL_ES_VERSION_3_0
522
#define GL_ES_VERSION_3_0 1
523
typedef unsigned short GLhalf;
524
#define GL_READ_BUFFER                    0x0C02
525
#define GL_UNPACK_ROW_LENGTH              0x0CF2
526
#define GL_UNPACK_SKIP_ROWS               0x0CF3
527
#define GL_UNPACK_SKIP_PIXELS             0x0CF4
528
#define GL_PACK_ROW_LENGTH                0x0D02
529
#define GL_PACK_SKIP_ROWS                 0x0D03
530
#define GL_PACK_SKIP_PIXELS               0x0D04
531
#define GL_COLOR                          0x1800
532
#define GL_DEPTH                          0x1801
533
#define GL_STENCIL                        0x1802
534
#define GL_RED                            0x1903
535
#define GL_RGB8                           0x8051
536
#define GL_RGBA8                          0x8058
537
#define GL_RGB10_A2                       0x8059
538
#define GL_TEXTURE_BINDING_3D             0x806A
539
#define GL_UNPACK_SKIP_IMAGES             0x806D
540
#define GL_UNPACK_IMAGE_HEIGHT            0x806E
541
#define GL_TEXTURE_3D                     0x806F
542
#define GL_TEXTURE_WRAP_R                 0x8072
543
#define GL_MAX_3D_TEXTURE_SIZE            0x8073
544
#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
545
#define GL_MAX_ELEMENTS_VERTICES          0x80E8
546
#define GL_MAX_ELEMENTS_INDICES           0x80E9
547
#define GL_TEXTURE_MIN_LOD                0x813A
548
#define GL_TEXTURE_MAX_LOD                0x813B
549
#define GL_TEXTURE_BASE_LEVEL             0x813C
550
#define GL_TEXTURE_MAX_LEVEL              0x813D
551
#define GL_MIN                            0x8007
552
#define GL_MAX                            0x8008
553
#define GL_DEPTH_COMPONENT24              0x81A6
554
#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
555
#define GL_TEXTURE_COMPARE_MODE           0x884C
556
#define GL_TEXTURE_COMPARE_FUNC           0x884D
557
#define GL_CURRENT_QUERY                  0x8865
558
#define GL_QUERY_RESULT                   0x8866
559
#define GL_QUERY_RESULT_AVAILABLE         0x8867
560
#define GL_BUFFER_MAPPED                  0x88BC
561
#define GL_BUFFER_MAP_POINTER             0x88BD
562
#define GL_STREAM_READ                    0x88E1
563
#define GL_STREAM_COPY                    0x88E2
564
#define GL_STATIC_READ                    0x88E5
565
#define GL_STATIC_COPY                    0x88E6
566
#define GL_DYNAMIC_READ                   0x88E9
567
#define GL_DYNAMIC_COPY                   0x88EA
568
#define GL_MAX_DRAW_BUFFERS               0x8824
569
#define GL_DRAW_BUFFER0                   0x8825
570
#define GL_DRAW_BUFFER1                   0x8826
571
#define GL_DRAW_BUFFER2                   0x8827
572
#define GL_DRAW_BUFFER3                   0x8828
573
#define GL_DRAW_BUFFER4                   0x8829
574
#define GL_DRAW_BUFFER5                   0x882A
575
#define GL_DRAW_BUFFER6                   0x882B
576
#define GL_DRAW_BUFFER7                   0x882C
577
#define GL_DRAW_BUFFER8                   0x882D
578
#define GL_DRAW_BUFFER9                   0x882E
579
#define GL_DRAW_BUFFER10                  0x882F
580
#define GL_DRAW_BUFFER11                  0x8830
581
#define GL_DRAW_BUFFER12                  0x8831
582
#define GL_DRAW_BUFFER13                  0x8832
583
#define GL_DRAW_BUFFER14                  0x8833
584
#define GL_DRAW_BUFFER15                  0x8834
585
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
587
#define GL_SAMPLER_3D                     0x8B5F
588
#define GL_SAMPLER_2D_SHADOW              0x8B62
589
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590
#define GL_PIXEL_PACK_BUFFER              0x88EB
591
#define GL_PIXEL_UNPACK_BUFFER            0x88EC
592
#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
593
#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
594
#define GL_FLOAT_MAT2x3                   0x8B65
595
#define GL_FLOAT_MAT2x4                   0x8B66
596
#define GL_FLOAT_MAT3x2                   0x8B67
597
#define GL_FLOAT_MAT3x4                   0x8B68
598
#define GL_FLOAT_MAT4x2                   0x8B69
599
#define GL_FLOAT_MAT4x3                   0x8B6A
600
#define GL_SRGB                           0x8C40
601
#define GL_SRGB8                          0x8C41
602
#define GL_SRGB8_ALPHA8                   0x8C43
603
#define GL_COMPARE_REF_TO_TEXTURE         0x884E
604
#define GL_MAJOR_VERSION                  0x821B
605
#define GL_MINOR_VERSION                  0x821C
606
#define GL_NUM_EXTENSIONS                 0x821D
607
#define GL_RGBA32F                        0x8814
608
#define GL_RGB32F                         0x8815
609
#define GL_RGBA16F                        0x881A
610
#define GL_RGB16F                         0x881B
611
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
612
#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
613
#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
614
#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
615
#define GL_MAX_VARYING_COMPONENTS         0x8B4B
616
#define GL_TEXTURE_2D_ARRAY               0x8C1A
617
#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
618
#define GL_R11F_G11F_B10F                 0x8C3A
619
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
620
#define GL_RGB9_E5                        0x8C3D
621
#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
622
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625
#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
626
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629
#define GL_RASTERIZER_DISCARD             0x8C89
630
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632
#define GL_INTERLEAVED_ATTRIBS            0x8C8C
633
#define GL_SEPARATE_ATTRIBS               0x8C8D
634
#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
635
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636
#define GL_RGBA32UI                       0x8D70
637
#define GL_RGB32UI                        0x8D71
638
#define GL_RGBA16UI                       0x8D76
639
#define GL_RGB16UI                        0x8D77
640
#define GL_RGBA8UI                        0x8D7C
641
#define GL_RGB8UI                         0x8D7D
642
#define GL_RGBA32I                        0x8D82
643
#define GL_RGB32I                         0x8D83
644
#define GL_RGBA16I                        0x8D88
645
#define GL_RGB16I                         0x8D89
646
#define GL_RGBA8I                         0x8D8E
647
#define GL_RGB8I                          0x8D8F
648
#define GL_RED_INTEGER                    0x8D94
649
#define GL_RGB_INTEGER                    0x8D98
650
#define GL_RGBA_INTEGER                   0x8D99
651
#define GL_SAMPLER_2D_ARRAY               0x8DC1
652
#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
653
#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
654
#define GL_UNSIGNED_INT_VEC2              0x8DC6
655
#define GL_UNSIGNED_INT_VEC3              0x8DC7
656
#define GL_UNSIGNED_INT_VEC4              0x8DC8
657
#define GL_INT_SAMPLER_2D                 0x8DCA
658
#define GL_INT_SAMPLER_3D                 0x8DCB
659
#define GL_INT_SAMPLER_CUBE               0x8DCC
660
#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
661
#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
662
#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
663
#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
664
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
665
#define GL_BUFFER_ACCESS_FLAGS            0x911F
666
#define GL_BUFFER_MAP_LENGTH              0x9120
667
#define GL_BUFFER_MAP_OFFSET              0x9121
668
#define GL_DEPTH_COMPONENT32F             0x8CAC
669
#define GL_DEPTH32F_STENCIL8              0x8CAD
670
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679
#define GL_FRAMEBUFFER_DEFAULT            0x8218
680
#define GL_FRAMEBUFFER_UNDEFINED          0x8219
681
#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
682
#define GL_DEPTH_STENCIL                  0x84F9
683
#define GL_UNSIGNED_INT_24_8              0x84FA
684
#define GL_DEPTH24_STENCIL8               0x88F0
685
#define GL_UNSIGNED_NORMALIZED            0x8C17
686
#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
687
#define GL_READ_FRAMEBUFFER               0x8CA8
688
#define GL_DRAW_FRAMEBUFFER               0x8CA9
689
#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
690
#define GL_RENDERBUFFER_SAMPLES           0x8CAB
691
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692
#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
693
#define GL_COLOR_ATTACHMENT1              0x8CE1
694
#define GL_COLOR_ATTACHMENT2              0x8CE2
695
#define GL_COLOR_ATTACHMENT3              0x8CE3
696
#define GL_COLOR_ATTACHMENT4              0x8CE4
697
#define GL_COLOR_ATTACHMENT5              0x8CE5
698
#define GL_COLOR_ATTACHMENT6              0x8CE6
699
#define GL_COLOR_ATTACHMENT7              0x8CE7
700
#define GL_COLOR_ATTACHMENT8              0x8CE8
701
#define GL_COLOR_ATTACHMENT9              0x8CE9
702
#define GL_COLOR_ATTACHMENT10             0x8CEA
703
#define GL_COLOR_ATTACHMENT11             0x8CEB
704
#define GL_COLOR_ATTACHMENT12             0x8CEC
705
#define GL_COLOR_ATTACHMENT13             0x8CED
706
#define GL_COLOR_ATTACHMENT14             0x8CEE
707
#define GL_COLOR_ATTACHMENT15             0x8CEF
708
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709
#define GL_MAX_SAMPLES                    0x8D57
710
#define GL_HALF_FLOAT                     0x140B
711
#define GL_MAP_READ_BIT                   0x0001
712
#define GL_MAP_WRITE_BIT                  0x0002
713
#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
714
#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
715
#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
716
#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
717
#define GL_RG                             0x8227
718
#define GL_RG_INTEGER                     0x8228
719
#define GL_R8                             0x8229
720
#define GL_RG8                            0x822B
721
#define GL_R16F                           0x822D
722
#define GL_R32F                           0x822E
723
#define GL_RG16F                          0x822F
724
#define GL_RG32F                          0x8230
725
#define GL_R8I                            0x8231
726
#define GL_R8UI                           0x8232
727
#define GL_R16I                           0x8233
728
#define GL_R16UI                          0x8234
729
#define GL_R32I                           0x8235
730
#define GL_R32UI                          0x8236
731
#define GL_RG8I                           0x8237
732
#define GL_RG8UI                          0x8238
733
#define GL_RG16I                          0x8239
734
#define GL_RG16UI                         0x823A
735
#define GL_RG32I                          0x823B
736
#define GL_RG32UI                         0x823C
737
#define GL_VERTEX_ARRAY_BINDING           0x85B5
738
#define GL_R8_SNORM                       0x8F94
739
#define GL_RG8_SNORM                      0x8F95
740
#define GL_RGB8_SNORM                     0x8F96
741
#define GL_RGBA8_SNORM                    0x8F97
742
#define GL_SIGNED_NORMALIZED              0x8F9C
743
#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
744
#define GL_COPY_READ_BUFFER               0x8F36
745
#define GL_COPY_WRITE_BUFFER              0x8F37
746
#define GL_COPY_READ_BUFFER_BINDING       0x8F36
747
#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
748
#define GL_UNIFORM_BUFFER                 0x8A11
749
#define GL_UNIFORM_BUFFER_BINDING         0x8A28
750
#define GL_UNIFORM_BUFFER_START           0x8A29
751
#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
752
#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
753
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
754
#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
755
#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
756
#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
757
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761
#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
762
#define GL_UNIFORM_TYPE                   0x8A37
763
#define GL_UNIFORM_SIZE                   0x8A38
764
#define GL_UNIFORM_NAME_LENGTH            0x8A39
765
#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
766
#define GL_UNIFORM_OFFSET                 0x8A3B
767
#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
768
#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
769
#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
770
#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
771
#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
772
#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
773
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
774
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777
#define GL_INVALID_INDEX                  0xFFFFFFFFu
778
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
779
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
780
#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
781
#define GL_OBJECT_TYPE                    0x9112
782
#define GL_SYNC_CONDITION                 0x9113
783
#define GL_SYNC_STATUS                    0x9114
784
#define GL_SYNC_FLAGS                     0x9115
785
#define GL_SYNC_FENCE                     0x9116
786
#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
787
#define GL_UNSIGNALED                     0x9118
788
#define GL_SIGNALED                       0x9119
789
#define GL_ALREADY_SIGNALED               0x911A
790
#define GL_TIMEOUT_EXPIRED                0x911B
791
#define GL_CONDITION_SATISFIED            0x911C
792
#define GL_WAIT_FAILED                    0x911D
793
#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
794
#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
795
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
796
#define GL_ANY_SAMPLES_PASSED             0x8C2F
797
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798
#define GL_SAMPLER_BINDING                0x8919
799
#define GL_RGB10_A2UI                     0x906F
800
#define GL_TEXTURE_SWIZZLE_R              0x8E42
801
#define GL_TEXTURE_SWIZZLE_G              0x8E43
802
#define GL_TEXTURE_SWIZZLE_B              0x8E44
803
#define GL_TEXTURE_SWIZZLE_A              0x8E45
804
#define GL_GREEN                          0x1904
805
#define GL_BLUE                           0x1905
806
#define GL_INT_2_10_10_10_REV             0x8D9F
807
#define GL_TRANSFORM_FEEDBACK             0x8E22
808
#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
809
#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
810
#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
811
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812
#define GL_PROGRAM_BINARY_LENGTH          0x8741
813
#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
814
#define GL_PROGRAM_BINARY_FORMATS         0x87FF
815
#define GL_COMPRESSED_R11_EAC             0x9270
816
#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
817
#define GL_COMPRESSED_RG11_EAC            0x9272
818
#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
819
#define GL_COMPRESSED_RGB8_ETC2           0x9274
820
#define GL_COMPRESSED_SRGB8_ETC2          0x9275
821
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823
#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
824
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825
#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
826
#define GL_MAX_ELEMENT_INDEX              0x8D6B
827
#define GL_NUM_SAMPLE_COUNTS              0x9380
828
#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
829
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
830
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
831
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
833
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
834
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
836
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
837
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
838
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
839
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
840
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
841
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
842
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
843
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
844
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
845
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
846
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
851
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
852
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
853
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
854
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
855
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
856
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
857
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
858
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
859
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
860
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
861
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
862
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
863
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
864
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
865
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
866
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
867
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
868
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
869
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
870
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
871
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
872
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
873
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
874
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
875
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
876
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
877
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
878
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
879
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
880
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
882
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
883
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
884
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
885
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
886
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
887
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
888
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
889
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
890
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
891
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
892
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
893
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
894
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
897
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
898
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
899
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
900
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
901
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
902
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
903
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
904
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
905
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
906
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
907
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
908
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
910
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
911
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
912
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
913
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
914
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
915
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
916
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
917
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
918
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
919
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
920
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
921
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
922
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
923
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
924
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
925
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
926
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
927
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
928
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
929
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
930
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
931
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
932
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
933
#endif /* GL_ES_VERSION_3_0 */
934
 
935
#ifdef __cplusplus
936
}
937
#endif
938
 
939
#endif