Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
4358 | Serge | 1 | |
2 | |||
3 | |||
4 | |||
5 |
|
||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
|
||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 |
|
||
18 | |||
19 | |||
20 | Normally Mesa (and OpenGL) records but does not notify the user of |
||
21 | errors. It is up to the application to call |
||
22 | |
||
23 | environment variable, MESA_DEBUG, to help with debugging. If |
||
24 | MESA_DEBUG is defined, a message will be printed to stdout whenever |
||
25 | an error occurs. |
||
26 | |||
27 | |||
28 | |||
29 | More extensive error checking is done when Mesa is compiled with the |
||
30 | DEBUG symbol defined. You'll have to edit the Make-config file and |
||
31 | add -DDEBUG to the CFLAGS line for your system configuration. You may |
||
32 | also want to replace any optimization flags with the -g flag so you can |
||
33 | use your debugger. After you've edited Make-config type 'make clean' |
||
34 | before recompiling. |
||
35 | |||
36 | |||
37 | In your debugger you can set a breakpoint in _mesa_error() to trap Mesa |
||
38 | errors. |
||
39 | |||
40 | |||
41 | There is a display list printing/debugging facility. See the end of |
||
42 | src/dlist.c for details. |
||
43 | |||
44 | |||
45 | |||
46 | |||
47 | !DOCTYPE> |