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Rev | Author | Line No. | Line |
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4358 | Serge | 1 | Known issues in the ARB_color_buffer_float implementation: |
2 | - Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation) |
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3 | - For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation) |
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4 |