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4349 | Serge | 1 | /* |
2 | * Demo of off-screen Mesa rendering |
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3 | * |
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4 | * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. |
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5 | * |
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6 | * If you want to render BIG images you'll probably have to increase |
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7 | * MAX_WIDTH and MAX_Height in src/config.h. |
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8 | * |
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9 | * This program is in the public domain. |
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10 | * |
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11 | * Brian Paul |
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12 | * |
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13 | * PPM output provided by Joerg Schmalzl. |
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14 | * ASCII PPM output added by Brian Paul. |
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15 | * |
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16 | * Usage: osdemo [filename] |
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17 | */ |
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18 | |||
19 | |||
20 | #include |
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21 | #include |
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22 | #include |
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23 | #include |
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24 | #include |
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25 | #define GL_GLEXT_PROTOTYPES |
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26 | #include "GL/osmesa.h" |
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27 | #include |
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28 | #include "GL/glu.h" |
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29 | #include "shaderutil.h" |
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30 | #include |
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31 | |||
32 | int _CRT_MT=0; |
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33 | |||
34 | static int Width = 500; |
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35 | static int Height = 400; |
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36 | |||
37 | int check_events(); |
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38 | |||
39 | GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
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40 | GLfloat angle = 0.0; |
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41 | |||
42 | GLboolean animate = GL_TRUE; /* Animation */ |
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43 | GLfloat eyesep = 5.0; /* Eye separation. */ |
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44 | GLfloat fix_point = 40.0; /* Fixation point distance. */ |
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45 | GLfloat left, right, asp; /* Stereo frustum params. */ |
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46 | |||
47 | void Init( void ); |
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48 | void Reshape( int width, int height ); |
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49 | void Draw( void ); |
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50 | void Idle(); |
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51 | void Key(unsigned char key, int x, int y); |
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52 | |||
53 | |||
54 | inline void Blit(void *bitmap, int dst_x, int dst_y, |
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55 | int src_x, int src_y, int w, int h, |
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56 | int src_w, int src_h, int stride) |
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57 | { |
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58 | volatile struct blit_call bc; |
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59 | |||
60 | bc.dstx = dst_x; |
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61 | bc.dsty = dst_y; |
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62 | bc.w = w; |
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63 | bc.h = h; |
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64 | bc.srcx = src_x; |
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65 | bc.srcy = src_y; |
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66 | bc.srcw = src_w; |
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67 | bc.srch = src_h; |
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68 | bc.stride = stride; |
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69 | bc.bitmap = bitmap; |
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70 | |||
71 | __asm__ __volatile__( |
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72 | "int $0x40" |
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73 | ::"a"(73),"b"(0),"c"(&bc.dstx)); |
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74 | |||
75 | }; |
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76 | |||
77 | |||
78 | static inline uint32_t wait_os_event(int time) |
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79 | { |
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80 | uint32_t val; |
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81 | __asm__ __volatile__( |
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82 | "int $0x40" |
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83 | :"=a"(val) |
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84 | :"a"(23),"b"(time)); |
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85 | return val; |
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86 | }; |
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87 | |||
88 | |||
89 | int main(int argc, char *argv[]) |
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90 | { |
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91 | OSMesaContext ctx; |
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92 | void *buffer; |
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93 | char *filename = NULL; |
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94 | int ev; |
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95 | int repeat=1; |
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96 | |||
97 | /* Create an RGBA-mode context */ |
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98 | /* specify Z, stencil, accum sizes */ |
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99 | |||
100 | ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); |
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101 | if (!ctx) { |
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102 | printf("OSMesaCreateContext failed!\n"); |
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103 | return 0; |
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104 | } |
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105 | |||
106 | /* Allocate the image buffer */ |
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107 | buffer = malloc( Width * Height * 4 * sizeof(GLubyte) ); |
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108 | if (!buffer) { |
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109 | printf("Alloc image buffer failed!\n"); |
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110 | return 0; |
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111 | } |
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112 | |||
113 | // __asm__ __volatile__("int3"); |
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114 | |||
115 | /* Bind the buffer to the context and make it current */ |
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116 | if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) { |
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117 | printf("OSMesaMakeCurrent failed!\n"); |
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118 | return 0; |
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119 | } |
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120 | |||
121 | { |
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122 | int z, s, a; |
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123 | glGetIntegerv(GL_DEPTH_BITS, &z); |
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124 | glGetIntegerv(GL_STENCIL_BITS, &s); |
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125 | glGetIntegerv(GL_ACCUM_RED_BITS, &a); |
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126 | printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a); |
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127 | } |
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128 | |||
129 | Reshape(Width, Height); |
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130 | Init(); |
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131 | Draw(); |
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132 | |||
133 | printf("all done\n"); |
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134 | |||
135 | DrawWindow(10, 10, Width+9, Height+26, "OpenGL Engine Demo", 0x000000, 0x74); |
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136 | Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4); |
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137 | |||
138 | while(repeat) |
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139 | { |
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140 | oskey_t key; |
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141 | |||
142 | ev = wait_os_event(1); |
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143 | switch(ev) |
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144 | { |
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145 | case 1: |
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146 | DrawWindow(10, 10, Width+9, Width+26, NULL, 0x000000,0x74); |
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147 | Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4); |
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148 | continue; |
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149 | |||
150 | case 2: |
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151 | key = get_key(); |
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152 | Key(key.code, 0, 0); |
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153 | Draw(); |
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154 | Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4); |
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155 | continue; |
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156 | |||
157 | case 3: |
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158 | if(get_os_button()==1) |
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159 | repeat=0; |
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160 | continue; |
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161 | }; |
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162 | Idle(); |
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163 | Draw(); |
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164 | Blit(buffer, 5, 22, 0, 0, Width, Height, Width,Height,Width*4); |
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165 | }; |
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166 | |||
167 | /* free the image buffer */ |
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168 | free( buffer ); |
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169 | |||
170 | /* destroy the context */ |
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171 | OSMesaDestroyContext( ctx ); |
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172 | |||
173 | return 0; |
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174 | } |
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175 | |||
176 | int atexit(void (*func)(void)) |
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177 | { |
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178 | return 0; |
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179 | }; |
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180 |