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5131 clevermous 1
/*
2
Copyright (C) 1996-1997 Id Software, Inc.
3
 
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
 
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
 
13
See the GNU General Public License for more details.
14
 
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
 
19
*/
20
// world.c -- world query functions
21
 
22
#include "quakedef.h"
23
 
24
/*
25
 
26
entities never clip against themselves, or their owner
27
 
28
line of sight checks trace->crosscontent, but bullets don't
29
 
30
*/
31
 
32
 
33
typedef struct
34
{
35
	vec3_t		boxmins, boxmaxs;// enclose the test object along entire move
36
	float		*mins, *maxs;	// size of the moving object
37
	vec3_t		mins2, maxs2;	// size when clipping against mosnters
38
	float		*start, *end;
39
	trace_t		trace;
40
	int			type;
41
	edict_t		*passedict;
42
} moveclip_t;
43
 
44
 
45
int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
46
 
47
/*
48
===============================================================================
49
 
50
HULL BOXES
51
 
52
===============================================================================
53
*/
54
 
55
 
56
static	hull_t		box_hull;
57
static	dclipnode_t	box_clipnodes[6];
58
static	mplane_t	box_planes[6];
59
 
60
/*
61
===================
62
SV_InitBoxHull
63
 
64
Set up the planes and clipnodes so that the six floats of a bounding box
65
can just be stored out and get a proper hull_t structure.
66
===================
67
*/
68
void SV_InitBoxHull (void)
69
{
70
	int		i;
71
	int		side;
72
 
73
	box_hull.clipnodes = box_clipnodes;
74
	box_hull.planes = box_planes;
75
	box_hull.firstclipnode = 0;
76
	box_hull.lastclipnode = 5;
77
 
78
	for (i=0 ; i<6 ; i++)
79
	{
80
		box_clipnodes[i].planenum = i;
81
 
82
		side = i&1;
83
 
84
		box_clipnodes[i].children[side] = CONTENTS_EMPTY;
85
		if (i != 5)
86
			box_clipnodes[i].children[side^1] = i + 1;
87
		else
88
			box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
89
 
90
		box_planes[i].type = i>>1;
91
		box_planes[i].normal[i>>1] = 1;
92
	}
93
 
94
}
95
 
96
 
97
/*
98
===================
99
SV_HullForBox
100
 
101
To keep everything totally uniform, bounding boxes are turned into small
102
BSP trees instead of being compared directly.
103
===================
104
*/
105
hull_t	*SV_HullForBox (vec3_t mins, vec3_t maxs)
106
{
107
	box_planes[0].dist = maxs[0];
108
	box_planes[1].dist = mins[0];
109
	box_planes[2].dist = maxs[1];
110
	box_planes[3].dist = mins[1];
111
	box_planes[4].dist = maxs[2];
112
	box_planes[5].dist = mins[2];
113
 
114
	return &box_hull;
115
}
116
 
117
 
118
 
119
/*
120
================
121
SV_HullForEntity
122
 
123
Returns a hull that can be used for testing or clipping an object of mins/maxs
124
size.
125
Offset is filled in to contain the adjustment that must be added to the
126
testing object's origin to get a point to use with the returned hull.
127
================
128
*/
129
hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
130
{
131
	model_t		*model;
132
	vec3_t		size;
133
	vec3_t		hullmins, hullmaxs;
134
	hull_t		*hull;
135
 
136
// decide which clipping hull to use, based on the size
137
	if (ent->v.solid == SOLID_BSP)
138
	{	// explicit hulls in the BSP model
139
		if (ent->v.movetype != MOVETYPE_PUSH)
140
			Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
141
 
142
		model = sv.models[ (int)ent->v.modelindex ];
143
 
144
		if (!model || model->type != mod_brush)
145
			Sys_Error ("MOVETYPE_PUSH with a non bsp model");
146
 
147
		VectorSubtract (maxs, mins, size);
148
		if (size[0] < 3)
149
			hull = &model->hulls[0];
150
		else if (size[0] <= 32)
151
			hull = &model->hulls[1];
152
		else
153
			hull = &model->hulls[2];
154
 
155
// calculate an offset value to center the origin
156
		VectorSubtract (hull->clip_mins, mins, offset);
157
		VectorAdd (offset, ent->v.origin, offset);
158
	}
159
	else
160
	{	// create a temp hull from bounding box sizes
161
 
162
		VectorSubtract (ent->v.mins, maxs, hullmins);
163
		VectorSubtract (ent->v.maxs, mins, hullmaxs);
164
		hull = SV_HullForBox (hullmins, hullmaxs);
165
 
166
		VectorCopy (ent->v.origin, offset);
167
	}
168
 
169
 
170
	return hull;
171
}
172
 
173
/*
174
===============================================================================
175
 
176
ENTITY AREA CHECKING
177
 
178
===============================================================================
179
*/
180
 
181
typedef struct areanode_s
182
{
183
	int		axis;		// -1 = leaf node
184
	float	dist;
185
	struct areanode_s	*children[2];
186
	link_t	trigger_edicts;
187
	link_t	solid_edicts;
188
} areanode_t;
189
 
190
#define	AREA_DEPTH	4
191
#define	AREA_NODES	32
192
 
193
static	areanode_t	sv_areanodes[AREA_NODES];
194
static	int			sv_numareanodes;
195
 
196
/*
197
===============
198
SV_CreateAreaNode
199
 
200
===============
201
*/
202
areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
203
{
204
	areanode_t	*anode;
205
	vec3_t		size;
206
	vec3_t		mins1, maxs1, mins2, maxs2;
207
 
208
	anode = &sv_areanodes[sv_numareanodes];
209
	sv_numareanodes++;
210
 
211
	ClearLink (&anode->trigger_edicts);
212
	ClearLink (&anode->solid_edicts);
213
 
214
	if (depth == AREA_DEPTH)
215
	{
216
		anode->axis = -1;
217
		anode->children[0] = anode->children[1] = NULL;
218
		return anode;
219
	}
220
 
221
	VectorSubtract (maxs, mins, size);
222
	if (size[0] > size[1])
223
		anode->axis = 0;
224
	else
225
		anode->axis = 1;
226
 
227
	anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
228
	VectorCopy (mins, mins1);
229
	VectorCopy (mins, mins2);
230
	VectorCopy (maxs, maxs1);
231
	VectorCopy (maxs, maxs2);
232
 
233
	maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
234
 
235
	anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
236
	anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
237
 
238
	return anode;
239
}
240
 
241
/*
242
===============
243
SV_ClearWorld
244
 
245
===============
246
*/
247
void SV_ClearWorld (void)
248
{
249
	SV_InitBoxHull ();
250
 
251
	memset (sv_areanodes, 0, sizeof(sv_areanodes));
252
	sv_numareanodes = 0;
253
	SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
254
}
255
 
256
 
257
/*
258
===============
259
SV_UnlinkEdict
260
 
261
===============
262
*/
263
void SV_UnlinkEdict (edict_t *ent)
264
{
265
	if (!ent->area.prev)
266
		return;		// not linked in anywhere
267
	RemoveLink (&ent->area);
268
	ent->area.prev = ent->area.next = NULL;
269
}
270
 
271
 
272
/*
273
====================
274
SV_TouchLinks
275
====================
276
*/
277
void SV_TouchLinks ( edict_t *ent, areanode_t *node )
278
{
279
	link_t		*l, *next;
280
	edict_t		*touch;
281
	int			old_self, old_other;
282
 
283
// touch linked edicts
284
	for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
285
	{
286
		next = l->next;
287
		touch = EDICT_FROM_AREA(l);
288
		if (touch == ent)
289
			continue;
290
		if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
291
			continue;
292
		if (ent->v.absmin[0] > touch->v.absmax[0]
293
		|| ent->v.absmin[1] > touch->v.absmax[1]
294
		|| ent->v.absmin[2] > touch->v.absmax[2]
295
		|| ent->v.absmax[0] < touch->v.absmin[0]
296
		|| ent->v.absmax[1] < touch->v.absmin[1]
297
		|| ent->v.absmax[2] < touch->v.absmin[2] )
298
			continue;
299
		old_self = pr_global_struct->self;
300
		old_other = pr_global_struct->other;
301
 
302
		pr_global_struct->self = EDICT_TO_PROG(touch);
303
		pr_global_struct->other = EDICT_TO_PROG(ent);
304
		pr_global_struct->time = sv.time;
305
		PR_ExecuteProgram (touch->v.touch);
306
 
307
		pr_global_struct->self = old_self;
308
		pr_global_struct->other = old_other;
309
	}
310
 
311
// recurse down both sides
312
	if (node->axis == -1)
313
		return;
314
 
315
	if ( ent->v.absmax[node->axis] > node->dist )
316
		SV_TouchLinks ( ent, node->children[0] );
317
	if ( ent->v.absmin[node->axis] < node->dist )
318
		SV_TouchLinks ( ent, node->children[1] );
319
}
320
 
321
 
322
/*
323
===============
324
SV_FindTouchedLeafs
325
 
326
===============
327
*/
328
void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
329
{
330
	mplane_t	*splitplane;
331
	mleaf_t		*leaf;
332
	int			sides;
333
	int			leafnum;
334
 
335
	if (node->contents == CONTENTS_SOLID)
336
		return;
337
 
338
// add an efrag if the node is a leaf
339
 
340
	if ( node->contents < 0)
341
	{
342
		if (ent->num_leafs == MAX_ENT_LEAFS)
343
			return;
344
 
345
		leaf = (mleaf_t *)node;
346
		leafnum = leaf - sv.worldmodel->leafs - 1;
347
 
348
		ent->leafnums[ent->num_leafs] = leafnum;
349
		ent->num_leafs++;
350
		return;
351
	}
352
 
353
// NODE_MIXED
354
 
355
	splitplane = node->plane;
356
	sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
357
 
358
// recurse down the contacted sides
359
	if (sides & 1)
360
		SV_FindTouchedLeafs (ent, node->children[0]);
361
 
362
	if (sides & 2)
363
		SV_FindTouchedLeafs (ent, node->children[1]);
364
}
365
 
366
/*
367
===============
368
SV_LinkEdict
369
 
370
===============
371
*/
372
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
373
{
374
	areanode_t	*node;
375
 
376
	if (ent->area.prev)
377
		SV_UnlinkEdict (ent);	// unlink from old position
378
 
379
	if (ent == sv.edicts)
380
		return;		// don't add the world
381
 
382
	if (ent->free)
383
		return;
384
 
385
// set the abs box
386
 
387
#ifdef QUAKE2
388
	if (ent->v.solid == SOLID_BSP &&
389
	(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
390
	{	// expand for rotation
391
		float		max, v;
392
		int			i;
393
 
394
		max = 0;
395
		for (i=0 ; i<3 ; i++)
396
		{
397
			v =fabs( ent->v.mins[i]);
398
			if (v > max)
399
				max = v;
400
			v =fabs( ent->v.maxs[i]);
401
			if (v > max)
402
				max = v;
403
		}
404
		for (i=0 ; i<3 ; i++)
405
		{
406
			ent->v.absmin[i] = ent->v.origin[i] - max;
407
			ent->v.absmax[i] = ent->v.origin[i] + max;
408
		}
409
	}
410
	else
411
#endif
412
	{
413
		VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
414
		VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
415
	}
416
 
417
//
418
// to make items easier to pick up and allow them to be grabbed off
419
// of shelves, the abs sizes are expanded
420
//
421
	if ((int)ent->v.flags & FL_ITEM)
422
	{
423
		ent->v.absmin[0] -= 15;
424
		ent->v.absmin[1] -= 15;
425
		ent->v.absmax[0] += 15;
426
		ent->v.absmax[1] += 15;
427
	}
428
	else
429
	{	// because movement is clipped an epsilon away from an actual edge,
430
		// we must fully check even when bounding boxes don't quite touch
431
		ent->v.absmin[0] -= 1;
432
		ent->v.absmin[1] -= 1;
433
		ent->v.absmin[2] -= 1;
434
		ent->v.absmax[0] += 1;
435
		ent->v.absmax[1] += 1;
436
		ent->v.absmax[2] += 1;
437
	}
438
 
439
// link to PVS leafs
440
	ent->num_leafs = 0;
441
	if (ent->v.modelindex)
442
		SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
443
 
444
	if (ent->v.solid == SOLID_NOT)
445
		return;
446
 
447
// find the first node that the ent's box crosses
448
	node = sv_areanodes;
449
	while (1)
450
	{
451
		if (node->axis == -1)
452
			break;
453
		if (ent->v.absmin[node->axis] > node->dist)
454
			node = node->children[0];
455
		else if (ent->v.absmax[node->axis] < node->dist)
456
			node = node->children[1];
457
		else
458
			break;		// crosses the node
459
	}
460
 
461
// link it in
462
 
463
	if (ent->v.solid == SOLID_TRIGGER)
464
		InsertLinkBefore (&ent->area, &node->trigger_edicts);
465
	else
466
		InsertLinkBefore (&ent->area, &node->solid_edicts);
467
 
468
// if touch_triggers, touch all entities at this node and decend for more
469
	if (touch_triggers)
470
		SV_TouchLinks ( ent, sv_areanodes );
471
}
472
 
473
 
474
 
475
/*
476
===============================================================================
477
 
478
POINT TESTING IN HULLS
479
 
480
===============================================================================
481
*/
482
 
483
#if	!id386
484
 
485
/*
486
==================
487
SV_HullPointContents
488
 
489
==================
490
*/
491
int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
492
{
493
	float		d;
494
	dclipnode_t	*node;
495
	mplane_t	*plane;
496
 
497
	while (num >= 0)
498
	{
499
		if (num < hull->firstclipnode || num > hull->lastclipnode)
500
			Sys_Error ("SV_HullPointContents: bad node number");
501
 
502
		node = hull->clipnodes + num;
503
		plane = hull->planes + node->planenum;
504
 
505
		if (plane->type < 3)
506
			d = p[plane->type] - plane->dist;
507
		else
508
			d = DotProduct (plane->normal, p) - plane->dist;
509
		if (d < 0)
510
			num = node->children[1];
511
		else
512
			num = node->children[0];
513
	}
514
 
515
	return num;
516
}
517
 
518
#endif	// !id386
519
 
520
 
521
/*
522
==================
523
SV_PointContents
524
 
525
==================
526
*/
527
int SV_PointContents (vec3_t p)
528
{
529
	int		cont;
530
 
531
	cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
532
	if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
533
		cont = CONTENTS_WATER;
534
	return cont;
535
}
536
 
537
int SV_TruePointContents (vec3_t p)
538
{
539
	return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
540
}
541
 
542
//===========================================================================
543
 
544
/*
545
============
546
SV_TestEntityPosition
547
 
548
This could be a lot more efficient...
549
============
550
*/
551
edict_t	*SV_TestEntityPosition (edict_t *ent)
552
{
553
	trace_t	trace;
554
 
555
	trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
556
 
557
	if (trace.startsolid)
558
		return sv.edicts;
559
 
560
	return NULL;
561
}
562
 
563
 
564
/*
565
===============================================================================
566
 
567
LINE TESTING IN HULLS
568
 
569
===============================================================================
570
*/
571
 
572
// 1/32 epsilon to keep floating point happy
573
#define	DIST_EPSILON	(0.03125)
574
 
575
/*
576
==================
577
SV_RecursiveHullCheck
578
 
579
==================
580
*/
581
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
582
{
583
	dclipnode_t	*node;
584
	mplane_t	*plane;
585
	float		t1, t2;
586
	float		frac;
587
	int			i;
588
	vec3_t		mid;
589
	int			side;
590
	float		midf;
591
 
592
// check for empty
593
	if (num < 0)
594
	{
595
		if (num != CONTENTS_SOLID)
596
		{
597
			trace->allsolid = false;
598
			if (num == CONTENTS_EMPTY)
599
				trace->inopen = true;
600
			else
601
				trace->inwater = true;
602
		}
603
		else
604
			trace->startsolid = true;
605
		return true;		// empty
606
	}
607
 
608
	if (num < hull->firstclipnode || num > hull->lastclipnode)
609
		Sys_Error ("SV_RecursiveHullCheck: bad node number");
610
 
611
//
612
// find the point distances
613
//
614
	node = hull->clipnodes + num;
615
	plane = hull->planes + node->planenum;
616
 
617
	if (plane->type < 3)
618
	{
619
		t1 = p1[plane->type] - plane->dist;
620
		t2 = p2[plane->type] - plane->dist;
621
	}
622
	else
623
	{
624
		t1 = DotProduct (plane->normal, p1) - plane->dist;
625
		t2 = DotProduct (plane->normal, p2) - plane->dist;
626
	}
627
 
628
#if 1
629
	if (t1 >= 0 && t2 >= 0)
630
		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
631
	if (t1 < 0 && t2 < 0)
632
		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
633
#else
634
	if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
635
		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
636
	if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
637
		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
638
#endif
639
 
640
// put the crosspoint DIST_EPSILON pixels on the near side
641
	if (t1 < 0)
642
		frac = (t1 + DIST_EPSILON)/(t1-t2);
643
	else
644
		frac = (t1 - DIST_EPSILON)/(t1-t2);
645
	if (frac < 0)
646
		frac = 0;
647
	if (frac > 1)
648
		frac = 1;
649
 
650
	midf = p1f + (p2f - p1f)*frac;
651
	for (i=0 ; i<3 ; i++)
652
		mid[i] = p1[i] + frac*(p2[i] - p1[i]);
653
 
654
	side = (t1 < 0);
655
 
656
// move up to the node
657
	if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
658
		return false;
659
 
660
#ifdef PARANOID
661
	if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
662
	== CONTENTS_SOLID)
663
	{
664
		Con_Printf ("mid PointInHullSolid\n");
665
		return false;
666
	}
667
#endif
668
 
669
	if (SV_HullPointContents (hull, node->children[side^1], mid)
670
	!= CONTENTS_SOLID)
671
// go past the node
672
		return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
673
 
674
	if (trace->allsolid)
675
		return false;		// never got out of the solid area
676
 
677
//==================
678
// the other side of the node is solid, this is the impact point
679
//==================
680
	if (!side)
681
	{
682
		VectorCopy (plane->normal, trace->plane.normal);
683
		trace->plane.dist = plane->dist;
684
	}
685
	else
686
	{
687
		VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
688
		trace->plane.dist = -plane->dist;
689
	}
690
 
691
	while (SV_HullPointContents (hull, hull->firstclipnode, mid)
692
	== CONTENTS_SOLID)
693
	{ // shouldn't really happen, but does occasionally
694
		frac -= 0.1;
695
		if (frac < 0)
696
		{
697
			trace->fraction = midf;
698
			VectorCopy (mid, trace->endpos);
699
			Con_DPrintf ("backup past 0\n");
700
			return false;
701
		}
702
		midf = p1f + (p2f - p1f)*frac;
703
		for (i=0 ; i<3 ; i++)
704
			mid[i] = p1[i] + frac*(p2[i] - p1[i]);
705
	}
706
 
707
	trace->fraction = midf;
708
	VectorCopy (mid, trace->endpos);
709
 
710
	return false;
711
}
712
 
713
 
714
/*
715
==================
716
SV_ClipMoveToEntity
717
 
718
Handles selection or creation of a clipping hull, and offseting (and
719
eventually rotation) of the end points
720
==================
721
*/
722
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
723
{
724
	trace_t		trace;
725
	vec3_t		offset;
726
	vec3_t		start_l, end_l;
727
	hull_t		*hull;
728
 
729
// fill in a default trace
730
	memset (&trace, 0, sizeof(trace_t));
731
	trace.fraction = 1;
732
	trace.allsolid = true;
733
	VectorCopy (end, trace.endpos);
734
 
735
// get the clipping hull
736
	hull = SV_HullForEntity (ent, mins, maxs, offset);
737
 
738
	VectorSubtract (start, offset, start_l);
739
	VectorSubtract (end, offset, end_l);
740
 
741
#ifdef QUAKE2
742
	// rotate start and end into the models frame of reference
743
	if (ent->v.solid == SOLID_BSP &&
744
	(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
745
	{
746
		vec3_t	a;
747
		vec3_t	forward, right, up;
748
		vec3_t	temp;
749
 
750
		AngleVectors (ent->v.angles, forward, right, up);
751
 
752
		VectorCopy (start_l, temp);
753
		start_l[0] = DotProduct (temp, forward);
754
		start_l[1] = -DotProduct (temp, right);
755
		start_l[2] = DotProduct (temp, up);
756
 
757
		VectorCopy (end_l, temp);
758
		end_l[0] = DotProduct (temp, forward);
759
		end_l[1] = -DotProduct (temp, right);
760
		end_l[2] = DotProduct (temp, up);
761
	}
762
#endif
763
 
764
// trace a line through the apropriate clipping hull
765
	SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
766
 
767
#ifdef QUAKE2
768
	// rotate endpos back to world frame of reference
769
	if (ent->v.solid == SOLID_BSP &&
770
	(ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
771
	{
772
		vec3_t	a;
773
		vec3_t	forward, right, up;
774
		vec3_t	temp;
775
 
776
		if (trace.fraction != 1)
777
		{
778
			VectorSubtract (vec3_origin, ent->v.angles, a);
779
			AngleVectors (a, forward, right, up);
780
 
781
			VectorCopy (trace.endpos, temp);
782
			trace.endpos[0] = DotProduct (temp, forward);
783
			trace.endpos[1] = -DotProduct (temp, right);
784
			trace.endpos[2] = DotProduct (temp, up);
785
 
786
			VectorCopy (trace.plane.normal, temp);
787
			trace.plane.normal[0] = DotProduct (temp, forward);
788
			trace.plane.normal[1] = -DotProduct (temp, right);
789
			trace.plane.normal[2] = DotProduct (temp, up);
790
		}
791
	}
792
#endif
793
 
794
// fix trace up by the offset
795
	if (trace.fraction != 1)
796
		VectorAdd (trace.endpos, offset, trace.endpos);
797
 
798
// did we clip the move?
799
	if (trace.fraction < 1 || trace.startsolid  )
800
		trace.ent = ent;
801
 
802
	return trace;
803
}
804
 
805
//===========================================================================
806
 
807
/*
808
====================
809
SV_ClipToLinks
810
 
811
Mins and maxs enclose the entire area swept by the move
812
====================
813
*/
814
void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
815
{
816
	link_t		*l, *next;
817
	edict_t		*touch;
818
	trace_t		trace;
819
 
820
// touch linked edicts
821
	for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
822
	{
823
		next = l->next;
824
		touch = EDICT_FROM_AREA(l);
825
		if (touch->v.solid == SOLID_NOT)
826
			continue;
827
		if (touch == clip->passedict)
828
			continue;
829
		if (touch->v.solid == SOLID_TRIGGER)
830
			Sys_Error ("Trigger in clipping list");
831
 
832
		if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
833
			continue;
834
 
835
		if (clip->boxmins[0] > touch->v.absmax[0]
836
		|| clip->boxmins[1] > touch->v.absmax[1]
837
		|| clip->boxmins[2] > touch->v.absmax[2]
838
		|| clip->boxmaxs[0] < touch->v.absmin[0]
839
		|| clip->boxmaxs[1] < touch->v.absmin[1]
840
		|| clip->boxmaxs[2] < touch->v.absmin[2] )
841
			continue;
842
 
843
		if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
844
			continue;	// points never interact
845
 
846
	// might intersect, so do an exact clip
847
		if (clip->trace.allsolid)
848
			return;
849
		if (clip->passedict)
850
		{
851
		 	if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
852
				continue;	// don't clip against own missiles
853
			if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
854
				continue;	// don't clip against owner
855
		}
856
 
857
		if ((int)touch->v.flags & FL_MONSTER)
858
			trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
859
		else
860
			trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
861
		if (trace.allsolid || trace.startsolid ||
862
		trace.fraction < clip->trace.fraction)
863
		{
864
			trace.ent = touch;
865
		 	if (clip->trace.startsolid)
866
			{
867
				clip->trace = trace;
868
				clip->trace.startsolid = true;
869
			}
870
			else
871
				clip->trace = trace;
872
		}
873
		else if (trace.startsolid)
874
			clip->trace.startsolid = true;
875
	}
876
 
877
// recurse down both sides
878
	if (node->axis == -1)
879
		return;
880
 
881
	if ( clip->boxmaxs[node->axis] > node->dist )
882
		SV_ClipToLinks ( node->children[0], clip );
883
	if ( clip->boxmins[node->axis] < node->dist )
884
		SV_ClipToLinks ( node->children[1], clip );
885
}
886
 
887
 
888
/*
889
==================
890
SV_MoveBounds
891
==================
892
*/
893
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
894
{
895
#if 0
896
// debug to test against everything
897
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
898
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
899
#else
900
	int		i;
901
 
902
	for (i=0 ; i<3 ; i++)
903
	{
904
		if (end[i] > start[i])
905
		{
906
			boxmins[i] = start[i] + mins[i] - 1;
907
			boxmaxs[i] = end[i] + maxs[i] + 1;
908
		}
909
		else
910
		{
911
			boxmins[i] = end[i] + mins[i] - 1;
912
			boxmaxs[i] = start[i] + maxs[i] + 1;
913
		}
914
	}
915
#endif
916
}
917
 
918
/*
919
==================
920
SV_Move
921
==================
922
*/
923
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
924
{
925
	moveclip_t	clip;
926
	int			i;
927
 
928
	memset ( &clip, 0, sizeof ( moveclip_t ) );
929
 
930
// clip to world
931
	clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
932
 
933
	clip.start = start;
934
	clip.end = end;
935
	clip.mins = mins;
936
	clip.maxs = maxs;
937
	clip.type = type;
938
	clip.passedict = passedict;
939
 
940
	if (type == MOVE_MISSILE)
941
	{
942
		for (i=0 ; i<3 ; i++)
943
		{
944
			clip.mins2[i] = -15;
945
			clip.maxs2[i] = 15;
946
		}
947
	}
948
	else
949
	{
950
		VectorCopy (mins, clip.mins2);
951
		VectorCopy (maxs, clip.maxs2);
952
	}
953
 
954
// create the bounding box of the entire move
955
	SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
956
 
957
// clip to entities
958
	SV_ClipToLinks ( sv_areanodes, &clip );
959
 
960
	return clip.trace;
961
}
962