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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // world.c -- world query functions |
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21 | |||
22 | #include "quakedef.h" |
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23 | |||
24 | /* |
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25 | |||
26 | entities never clip against themselves, or their owner |
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27 | |||
28 | line of sight checks trace->crosscontent, but bullets don't |
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29 | |||
30 | */ |
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31 | |||
32 | |||
33 | typedef struct |
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34 | { |
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35 | vec3_t boxmins, boxmaxs;// enclose the test object along entire move |
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36 | float *mins, *maxs; // size of the moving object |
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37 | vec3_t mins2, maxs2; // size when clipping against mosnters |
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38 | float *start, *end; |
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39 | trace_t trace; |
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40 | int type; |
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41 | edict_t *passedict; |
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42 | } moveclip_t; |
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43 | |||
44 | |||
45 | int SV_HullPointContents (hull_t *hull, int num, vec3_t p); |
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46 | |||
47 | /* |
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48 | =============================================================================== |
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49 | |||
50 | HULL BOXES |
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51 | |||
52 | =============================================================================== |
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53 | */ |
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54 | |||
55 | |||
56 | static hull_t box_hull; |
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57 | static dclipnode_t box_clipnodes[6]; |
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58 | static mplane_t box_planes[6]; |
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59 | |||
60 | /* |
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61 | =================== |
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62 | SV_InitBoxHull |
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63 | |||
64 | Set up the planes and clipnodes so that the six floats of a bounding box |
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65 | can just be stored out and get a proper hull_t structure. |
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66 | =================== |
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67 | */ |
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68 | void SV_InitBoxHull (void) |
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69 | { |
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70 | int i; |
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71 | int side; |
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72 | |||
73 | box_hull.clipnodes = box_clipnodes; |
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74 | box_hull.planes = box_planes; |
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75 | box_hull.firstclipnode = 0; |
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76 | box_hull.lastclipnode = 5; |
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77 | |||
78 | for (i=0 ; i<6 ; i++) |
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79 | { |
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80 | box_clipnodes[i].planenum = i; |
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81 | |||
82 | side = i&1; |
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83 | |||
84 | box_clipnodes[i].children[side] = CONTENTS_EMPTY; |
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85 | if (i != 5) |
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86 | box_clipnodes[i].children[side^1] = i + 1; |
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87 | else |
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88 | box_clipnodes[i].children[side^1] = CONTENTS_SOLID; |
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89 | |||
90 | box_planes[i].type = i>>1; |
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91 | box_planes[i].normal[i>>1] = 1; |
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92 | } |
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93 | |||
94 | } |
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95 | |||
96 | |||
97 | /* |
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98 | =================== |
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99 | SV_HullForBox |
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100 | |||
101 | To keep everything totally uniform, bounding boxes are turned into small |
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102 | BSP trees instead of being compared directly. |
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103 | =================== |
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104 | */ |
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105 | hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) |
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106 | { |
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107 | box_planes[0].dist = maxs[0]; |
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108 | box_planes[1].dist = mins[0]; |
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109 | box_planes[2].dist = maxs[1]; |
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110 | box_planes[3].dist = mins[1]; |
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111 | box_planes[4].dist = maxs[2]; |
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112 | box_planes[5].dist = mins[2]; |
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113 | |||
114 | return &box_hull; |
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115 | } |
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116 | |||
117 | |||
118 | |||
119 | /* |
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120 | ================ |
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121 | SV_HullForEntity |
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122 | |||
123 | Returns a hull that can be used for testing or clipping an object of mins/maxs |
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124 | size. |
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125 | Offset is filled in to contain the adjustment that must be added to the |
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126 | testing object's origin to get a point to use with the returned hull. |
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127 | ================ |
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128 | */ |
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129 | hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) |
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130 | { |
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131 | model_t *model; |
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132 | vec3_t size; |
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133 | vec3_t hullmins, hullmaxs; |
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134 | hull_t *hull; |
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135 | |||
136 | // decide which clipping hull to use, based on the size |
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137 | if (ent->v.solid == SOLID_BSP) |
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138 | { // explicit hulls in the BSP model |
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139 | if (ent->v.movetype != MOVETYPE_PUSH) |
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140 | Sys_Error ("SOLID_BSP without MOVETYPE_PUSH"); |
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141 | |||
142 | model = sv.models[ (int)ent->v.modelindex ]; |
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143 | |||
144 | if (!model || model->type != mod_brush) |
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145 | Sys_Error ("MOVETYPE_PUSH with a non bsp model"); |
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146 | |||
147 | VectorSubtract (maxs, mins, size); |
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148 | if (size[0] < 3) |
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149 | hull = &model->hulls[0]; |
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150 | else if (size[0] <= 32) |
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151 | hull = &model->hulls[1]; |
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152 | else |
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153 | hull = &model->hulls[2]; |
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154 | |||
155 | // calculate an offset value to center the origin |
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156 | VectorSubtract (hull->clip_mins, mins, offset); |
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157 | VectorAdd (offset, ent->v.origin, offset); |
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158 | } |
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159 | else |
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160 | { // create a temp hull from bounding box sizes |
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161 | |||
162 | VectorSubtract (ent->v.mins, maxs, hullmins); |
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163 | VectorSubtract (ent->v.maxs, mins, hullmaxs); |
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164 | hull = SV_HullForBox (hullmins, hullmaxs); |
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165 | |||
166 | VectorCopy (ent->v.origin, offset); |
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167 | } |
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168 | |||
169 | |||
170 | return hull; |
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171 | } |
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172 | |||
173 | /* |
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174 | =============================================================================== |
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175 | |||
176 | ENTITY AREA CHECKING |
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177 | |||
178 | =============================================================================== |
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179 | */ |
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180 | |||
181 | typedef struct areanode_s |
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182 | { |
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183 | int axis; // -1 = leaf node |
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184 | float dist; |
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185 | struct areanode_s *children[2]; |
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186 | link_t trigger_edicts; |
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187 | link_t solid_edicts; |
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188 | } areanode_t; |
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189 | |||
190 | #define AREA_DEPTH 4 |
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191 | #define AREA_NODES 32 |
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192 | |||
193 | static areanode_t sv_areanodes[AREA_NODES]; |
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194 | static int sv_numareanodes; |
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195 | |||
196 | /* |
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197 | =============== |
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198 | SV_CreateAreaNode |
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199 | |||
200 | =============== |
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201 | */ |
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202 | areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs) |
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203 | { |
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204 | areanode_t *anode; |
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205 | vec3_t size; |
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206 | vec3_t mins1, maxs1, mins2, maxs2; |
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207 | |||
208 | anode = &sv_areanodes[sv_numareanodes]; |
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209 | sv_numareanodes++; |
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210 | |||
211 | ClearLink (&anode->trigger_edicts); |
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212 | ClearLink (&anode->solid_edicts); |
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213 | |||
214 | if (depth == AREA_DEPTH) |
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215 | { |
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216 | anode->axis = -1; |
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217 | anode->children[0] = anode->children[1] = NULL; |
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218 | return anode; |
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219 | } |
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220 | |||
221 | VectorSubtract (maxs, mins, size); |
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222 | if (size[0] > size[1]) |
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223 | anode->axis = 0; |
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224 | else |
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225 | anode->axis = 1; |
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226 | |||
227 | anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); |
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228 | VectorCopy (mins, mins1); |
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229 | VectorCopy (mins, mins2); |
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230 | VectorCopy (maxs, maxs1); |
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231 | VectorCopy (maxs, maxs2); |
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232 | |||
233 | maxs1[anode->axis] = mins2[anode->axis] = anode->dist; |
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234 | |||
235 | anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2); |
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236 | anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); |
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237 | |||
238 | return anode; |
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239 | } |
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240 | |||
241 | /* |
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242 | =============== |
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243 | SV_ClearWorld |
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244 | |||
245 | =============== |
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246 | */ |
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247 | void SV_ClearWorld (void) |
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248 | { |
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249 | SV_InitBoxHull (); |
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250 | |||
251 | memset (sv_areanodes, 0, sizeof(sv_areanodes)); |
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252 | sv_numareanodes = 0; |
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253 | SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs); |
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254 | } |
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255 | |||
256 | |||
257 | /* |
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258 | =============== |
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259 | SV_UnlinkEdict |
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260 | |||
261 | =============== |
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262 | */ |
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263 | void SV_UnlinkEdict (edict_t *ent) |
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264 | { |
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265 | if (!ent->area.prev) |
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266 | return; // not linked in anywhere |
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267 | RemoveLink (&ent->area); |
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268 | ent->area.prev = ent->area.next = NULL; |
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269 | } |
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270 | |||
271 | |||
272 | /* |
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273 | ==================== |
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274 | SV_TouchLinks |
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275 | ==================== |
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276 | */ |
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277 | void SV_TouchLinks ( edict_t *ent, areanode_t *node ) |
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278 | { |
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279 | link_t *l, *next; |
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280 | edict_t *touch; |
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281 | int old_self, old_other; |
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282 | |||
283 | // touch linked edicts |
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284 | for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) |
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285 | { |
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286 | next = l->next; |
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287 | touch = EDICT_FROM_AREA(l); |
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288 | if (touch == ent) |
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289 | continue; |
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290 | if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) |
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291 | continue; |
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292 | if (ent->v.absmin[0] > touch->v.absmax[0] |
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293 | || ent->v.absmin[1] > touch->v.absmax[1] |
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294 | || ent->v.absmin[2] > touch->v.absmax[2] |
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295 | || ent->v.absmax[0] < touch->v.absmin[0] |
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296 | || ent->v.absmax[1] < touch->v.absmin[1] |
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297 | || ent->v.absmax[2] < touch->v.absmin[2] ) |
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298 | continue; |
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299 | old_self = pr_global_struct->self; |
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300 | old_other = pr_global_struct->other; |
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301 | |||
302 | pr_global_struct->self = EDICT_TO_PROG(touch); |
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303 | pr_global_struct->other = EDICT_TO_PROG(ent); |
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304 | pr_global_struct->time = sv.time; |
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305 | PR_ExecuteProgram (touch->v.touch); |
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306 | |||
307 | pr_global_struct->self = old_self; |
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308 | pr_global_struct->other = old_other; |
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309 | } |
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310 | |||
311 | // recurse down both sides |
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312 | if (node->axis == -1) |
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313 | return; |
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314 | |||
315 | if ( ent->v.absmax[node->axis] > node->dist ) |
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316 | SV_TouchLinks ( ent, node->children[0] ); |
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317 | if ( ent->v.absmin[node->axis] < node->dist ) |
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318 | SV_TouchLinks ( ent, node->children[1] ); |
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319 | } |
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320 | |||
321 | |||
322 | /* |
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323 | =============== |
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324 | SV_FindTouchedLeafs |
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325 | |||
326 | =============== |
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327 | */ |
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328 | void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node) |
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329 | { |
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330 | mplane_t *splitplane; |
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331 | mleaf_t *leaf; |
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332 | int sides; |
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333 | int leafnum; |
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334 | |||
335 | if (node->contents == CONTENTS_SOLID) |
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336 | return; |
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337 | |||
338 | // add an efrag if the node is a leaf |
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339 | |||
340 | if ( node->contents < 0) |
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341 | { |
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342 | if (ent->num_leafs == MAX_ENT_LEAFS) |
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343 | return; |
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344 | |||
345 | leaf = (mleaf_t *)node; |
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346 | leafnum = leaf - sv.worldmodel->leafs - 1; |
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347 | |||
348 | ent->leafnums[ent->num_leafs] = leafnum; |
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349 | ent->num_leafs++; |
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350 | return; |
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351 | } |
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352 | |||
353 | // NODE_MIXED |
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354 | |||
355 | splitplane = node->plane; |
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356 | sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane); |
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357 | |||
358 | // recurse down the contacted sides |
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359 | if (sides & 1) |
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360 | SV_FindTouchedLeafs (ent, node->children[0]); |
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361 | |||
362 | if (sides & 2) |
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363 | SV_FindTouchedLeafs (ent, node->children[1]); |
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364 | } |
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365 | |||
366 | /* |
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367 | =============== |
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368 | SV_LinkEdict |
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369 | |||
370 | =============== |
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371 | */ |
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372 | void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) |
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373 | { |
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374 | areanode_t *node; |
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375 | |||
376 | if (ent->area.prev) |
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377 | SV_UnlinkEdict (ent); // unlink from old position |
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378 | |||
379 | if (ent == sv.edicts) |
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380 | return; // don't add the world |
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381 | |||
382 | if (ent->free) |
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383 | return; |
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384 | |||
385 | // set the abs box |
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386 | |||
387 | #ifdef QUAKE2 |
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388 | if (ent->v.solid == SOLID_BSP && |
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389 | (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) |
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390 | { // expand for rotation |
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391 | float max, v; |
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392 | int i; |
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393 | |||
394 | max = 0; |
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395 | for (i=0 ; i<3 ; i++) |
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396 | { |
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397 | v =fabs( ent->v.mins[i]); |
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398 | if (v > max) |
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399 | max = v; |
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400 | v =fabs( ent->v.maxs[i]); |
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401 | if (v > max) |
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402 | max = v; |
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403 | } |
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404 | for (i=0 ; i<3 ; i++) |
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405 | { |
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406 | ent->v.absmin[i] = ent->v.origin[i] - max; |
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407 | ent->v.absmax[i] = ent->v.origin[i] + max; |
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408 | } |
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409 | } |
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410 | else |
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411 | #endif |
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412 | { |
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413 | VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); |
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414 | VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); |
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415 | } |
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416 | |||
417 | // |
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418 | // to make items easier to pick up and allow them to be grabbed off |
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419 | // of shelves, the abs sizes are expanded |
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420 | // |
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421 | if ((int)ent->v.flags & FL_ITEM) |
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422 | { |
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423 | ent->v.absmin[0] -= 15; |
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424 | ent->v.absmin[1] -= 15; |
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425 | ent->v.absmax[0] += 15; |
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426 | ent->v.absmax[1] += 15; |
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427 | } |
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428 | else |
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429 | { // because movement is clipped an epsilon away from an actual edge, |
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430 | // we must fully check even when bounding boxes don't quite touch |
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431 | ent->v.absmin[0] -= 1; |
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432 | ent->v.absmin[1] -= 1; |
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433 | ent->v.absmin[2] -= 1; |
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434 | ent->v.absmax[0] += 1; |
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435 | ent->v.absmax[1] += 1; |
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436 | ent->v.absmax[2] += 1; |
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437 | } |
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438 | |||
439 | // link to PVS leafs |
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440 | ent->num_leafs = 0; |
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441 | if (ent->v.modelindex) |
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442 | SV_FindTouchedLeafs (ent, sv.worldmodel->nodes); |
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443 | |||
444 | if (ent->v.solid == SOLID_NOT) |
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445 | return; |
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446 | |||
447 | // find the first node that the ent's box crosses |
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448 | node = sv_areanodes; |
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449 | while (1) |
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450 | { |
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451 | if (node->axis == -1) |
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452 | break; |
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453 | if (ent->v.absmin[node->axis] > node->dist) |
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454 | node = node->children[0]; |
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455 | else if (ent->v.absmax[node->axis] < node->dist) |
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456 | node = node->children[1]; |
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457 | else |
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458 | break; // crosses the node |
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459 | } |
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460 | |||
461 | // link it in |
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462 | |||
463 | if (ent->v.solid == SOLID_TRIGGER) |
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464 | InsertLinkBefore (&ent->area, &node->trigger_edicts); |
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465 | else |
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466 | InsertLinkBefore (&ent->area, &node->solid_edicts); |
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467 | |||
468 | // if touch_triggers, touch all entities at this node and decend for more |
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469 | if (touch_triggers) |
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470 | SV_TouchLinks ( ent, sv_areanodes ); |
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471 | } |
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472 | |||
473 | |||
474 | |||
475 | /* |
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476 | =============================================================================== |
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477 | |||
478 | POINT TESTING IN HULLS |
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479 | |||
480 | =============================================================================== |
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481 | */ |
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482 | |||
483 | #if !id386 |
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484 | |||
485 | /* |
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486 | ================== |
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487 | SV_HullPointContents |
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488 | |||
489 | ================== |
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490 | */ |
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491 | int SV_HullPointContents (hull_t *hull, int num, vec3_t p) |
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492 | { |
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493 | float d; |
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494 | dclipnode_t *node; |
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495 | mplane_t *plane; |
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496 | |||
497 | while (num >= 0) |
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498 | { |
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499 | if (num < hull->firstclipnode || num > hull->lastclipnode) |
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500 | Sys_Error ("SV_HullPointContents: bad node number"); |
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501 | |||
502 | node = hull->clipnodes + num; |
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503 | plane = hull->planes + node->planenum; |
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504 | |||
505 | if (plane->type < 3) |
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506 | d = p[plane->type] - plane->dist; |
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507 | else |
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508 | d = DotProduct (plane->normal, p) - plane->dist; |
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509 | if (d < 0) |
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510 | num = node->children[1]; |
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511 | else |
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512 | num = node->children[0]; |
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513 | } |
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514 | |||
515 | return num; |
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516 | } |
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517 | |||
518 | #endif // !id386 |
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519 | |||
520 | |||
521 | /* |
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522 | ================== |
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523 | SV_PointContents |
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524 | |||
525 | ================== |
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526 | */ |
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527 | int SV_PointContents (vec3_t p) |
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528 | { |
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529 | int cont; |
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530 | |||
531 | cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); |
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532 | if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN) |
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533 | cont = CONTENTS_WATER; |
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534 | return cont; |
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535 | } |
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536 | |||
537 | int SV_TruePointContents (vec3_t p) |
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538 | { |
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539 | return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p); |
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540 | } |
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541 | |||
542 | //=========================================================================== |
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543 | |||
544 | /* |
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545 | ============ |
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546 | SV_TestEntityPosition |
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547 | |||
548 | This could be a lot more efficient... |
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549 | ============ |
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550 | */ |
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551 | edict_t *SV_TestEntityPosition (edict_t *ent) |
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552 | { |
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553 | trace_t trace; |
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554 | |||
555 | trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent); |
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556 | |||
557 | if (trace.startsolid) |
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558 | return sv.edicts; |
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559 | |||
560 | return NULL; |
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561 | } |
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562 | |||
563 | |||
564 | /* |
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565 | =============================================================================== |
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566 | |||
567 | LINE TESTING IN HULLS |
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568 | |||
569 | =============================================================================== |
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570 | */ |
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571 | |||
572 | // 1/32 epsilon to keep floating point happy |
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573 | #define DIST_EPSILON (0.03125) |
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574 | |||
575 | /* |
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576 | ================== |
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577 | SV_RecursiveHullCheck |
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578 | |||
579 | ================== |
||
580 | */ |
||
581 | qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) |
||
582 | { |
||
583 | dclipnode_t *node; |
||
584 | mplane_t *plane; |
||
585 | float t1, t2; |
||
586 | float frac; |
||
587 | int i; |
||
588 | vec3_t mid; |
||
589 | int side; |
||
590 | float midf; |
||
591 | |||
592 | // check for empty |
||
593 | if (num < 0) |
||
594 | { |
||
595 | if (num != CONTENTS_SOLID) |
||
596 | { |
||
597 | trace->allsolid = false; |
||
598 | if (num == CONTENTS_EMPTY) |
||
599 | trace->inopen = true; |
||
600 | else |
||
601 | trace->inwater = true; |
||
602 | } |
||
603 | else |
||
604 | trace->startsolid = true; |
||
605 | return true; // empty |
||
606 | } |
||
607 | |||
608 | if (num < hull->firstclipnode || num > hull->lastclipnode) |
||
609 | Sys_Error ("SV_RecursiveHullCheck: bad node number"); |
||
610 | |||
611 | // |
||
612 | // find the point distances |
||
613 | // |
||
614 | node = hull->clipnodes + num; |
||
615 | plane = hull->planes + node->planenum; |
||
616 | |||
617 | if (plane->type < 3) |
||
618 | { |
||
619 | t1 = p1[plane->type] - plane->dist; |
||
620 | t2 = p2[plane->type] - plane->dist; |
||
621 | } |
||
622 | else |
||
623 | { |
||
624 | t1 = DotProduct (plane->normal, p1) - plane->dist; |
||
625 | t2 = DotProduct (plane->normal, p2) - plane->dist; |
||
626 | } |
||
627 | |||
628 | #if 1 |
||
629 | if (t1 >= 0 && t2 >= 0) |
||
630 | return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); |
||
631 | if (t1 < 0 && t2 < 0) |
||
632 | return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); |
||
633 | #else |
||
634 | if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) ) |
||
635 | return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace); |
||
636 | if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) ) |
||
637 | return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace); |
||
638 | #endif |
||
639 | |||
640 | // put the crosspoint DIST_EPSILON pixels on the near side |
||
641 | if (t1 < 0) |
||
642 | frac = (t1 + DIST_EPSILON)/(t1-t2); |
||
643 | else |
||
644 | frac = (t1 - DIST_EPSILON)/(t1-t2); |
||
645 | if (frac < 0) |
||
646 | frac = 0; |
||
647 | if (frac > 1) |
||
648 | frac = 1; |
||
649 | |||
650 | midf = p1f + (p2f - p1f)*frac; |
||
651 | for (i=0 ; i<3 ; i++) |
||
652 | mid[i] = p1[i] + frac*(p2[i] - p1[i]); |
||
653 | |||
654 | side = (t1 < 0); |
||
655 | |||
656 | // move up to the node |
||
657 | if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) ) |
||
658 | return false; |
||
659 | |||
660 | #ifdef PARANOID |
||
661 | if (SV_HullPointContents (sv_hullmodel, mid, node->children[side]) |
||
662 | == CONTENTS_SOLID) |
||
663 | { |
||
664 | Con_Printf ("mid PointInHullSolid\n"); |
||
665 | return false; |
||
666 | } |
||
667 | #endif |
||
668 | |||
669 | if (SV_HullPointContents (hull, node->children[side^1], mid) |
||
670 | != CONTENTS_SOLID) |
||
671 | // go past the node |
||
672 | return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace); |
||
673 | |||
674 | if (trace->allsolid) |
||
675 | return false; // never got out of the solid area |
||
676 | |||
677 | //================== |
||
678 | // the other side of the node is solid, this is the impact point |
||
679 | //================== |
||
680 | if (!side) |
||
681 | { |
||
682 | VectorCopy (plane->normal, trace->plane.normal); |
||
683 | trace->plane.dist = plane->dist; |
||
684 | } |
||
685 | else |
||
686 | { |
||
687 | VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); |
||
688 | trace->plane.dist = -plane->dist; |
||
689 | } |
||
690 | |||
691 | while (SV_HullPointContents (hull, hull->firstclipnode, mid) |
||
692 | == CONTENTS_SOLID) |
||
693 | { // shouldn't really happen, but does occasionally |
||
694 | frac -= 0.1; |
||
695 | if (frac < 0) |
||
696 | { |
||
697 | trace->fraction = midf; |
||
698 | VectorCopy (mid, trace->endpos); |
||
699 | Con_DPrintf ("backup past 0\n"); |
||
700 | return false; |
||
701 | } |
||
702 | midf = p1f + (p2f - p1f)*frac; |
||
703 | for (i=0 ; i<3 ; i++) |
||
704 | mid[i] = p1[i] + frac*(p2[i] - p1[i]); |
||
705 | } |
||
706 | |||
707 | trace->fraction = midf; |
||
708 | VectorCopy (mid, trace->endpos); |
||
709 | |||
710 | return false; |
||
711 | } |
||
712 | |||
713 | |||
714 | /* |
||
715 | ================== |
||
716 | SV_ClipMoveToEntity |
||
717 | |||
718 | Handles selection or creation of a clipping hull, and offseting (and |
||
719 | eventually rotation) of the end points |
||
720 | ================== |
||
721 | */ |
||
722 | trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) |
||
723 | { |
||
724 | trace_t trace; |
||
725 | vec3_t offset; |
||
726 | vec3_t start_l, end_l; |
||
727 | hull_t *hull; |
||
728 | |||
729 | // fill in a default trace |
||
730 | memset (&trace, 0, sizeof(trace_t)); |
||
731 | trace.fraction = 1; |
||
732 | trace.allsolid = true; |
||
733 | VectorCopy (end, trace.endpos); |
||
734 | |||
735 | // get the clipping hull |
||
736 | hull = SV_HullForEntity (ent, mins, maxs, offset); |
||
737 | |||
738 | VectorSubtract (start, offset, start_l); |
||
739 | VectorSubtract (end, offset, end_l); |
||
740 | |||
741 | #ifdef QUAKE2 |
||
742 | // rotate start and end into the models frame of reference |
||
743 | if (ent->v.solid == SOLID_BSP && |
||
744 | (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) |
||
745 | { |
||
746 | vec3_t a; |
||
747 | vec3_t forward, right, up; |
||
748 | vec3_t temp; |
||
749 | |||
750 | AngleVectors (ent->v.angles, forward, right, up); |
||
751 | |||
752 | VectorCopy (start_l, temp); |
||
753 | start_l[0] = DotProduct (temp, forward); |
||
754 | start_l[1] = -DotProduct (temp, right); |
||
755 | start_l[2] = DotProduct (temp, up); |
||
756 | |||
757 | VectorCopy (end_l, temp); |
||
758 | end_l[0] = DotProduct (temp, forward); |
||
759 | end_l[1] = -DotProduct (temp, right); |
||
760 | end_l[2] = DotProduct (temp, up); |
||
761 | } |
||
762 | #endif |
||
763 | |||
764 | // trace a line through the apropriate clipping hull |
||
765 | SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace); |
||
766 | |||
767 | #ifdef QUAKE2 |
||
768 | // rotate endpos back to world frame of reference |
||
769 | if (ent->v.solid == SOLID_BSP && |
||
770 | (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) ) |
||
771 | { |
||
772 | vec3_t a; |
||
773 | vec3_t forward, right, up; |
||
774 | vec3_t temp; |
||
775 | |||
776 | if (trace.fraction != 1) |
||
777 | { |
||
778 | VectorSubtract (vec3_origin, ent->v.angles, a); |
||
779 | AngleVectors (a, forward, right, up); |
||
780 | |||
781 | VectorCopy (trace.endpos, temp); |
||
782 | trace.endpos[0] = DotProduct (temp, forward); |
||
783 | trace.endpos[1] = -DotProduct (temp, right); |
||
784 | trace.endpos[2] = DotProduct (temp, up); |
||
785 | |||
786 | VectorCopy (trace.plane.normal, temp); |
||
787 | trace.plane.normal[0] = DotProduct (temp, forward); |
||
788 | trace.plane.normal[1] = -DotProduct (temp, right); |
||
789 | trace.plane.normal[2] = DotProduct (temp, up); |
||
790 | } |
||
791 | } |
||
792 | #endif |
||
793 | |||
794 | // fix trace up by the offset |
||
795 | if (trace.fraction != 1) |
||
796 | VectorAdd (trace.endpos, offset, trace.endpos); |
||
797 | |||
798 | // did we clip the move? |
||
799 | if (trace.fraction < 1 || trace.startsolid ) |
||
800 | trace.ent = ent; |
||
801 | |||
802 | return trace; |
||
803 | } |
||
804 | |||
805 | //=========================================================================== |
||
806 | |||
807 | /* |
||
808 | ==================== |
||
809 | SV_ClipToLinks |
||
810 | |||
811 | Mins and maxs enclose the entire area swept by the move |
||
812 | ==================== |
||
813 | */ |
||
814 | void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip ) |
||
815 | { |
||
816 | link_t *l, *next; |
||
817 | edict_t *touch; |
||
818 | trace_t trace; |
||
819 | |||
820 | // touch linked edicts |
||
821 | for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) |
||
822 | { |
||
823 | next = l->next; |
||
824 | touch = EDICT_FROM_AREA(l); |
||
825 | if (touch->v.solid == SOLID_NOT) |
||
826 | continue; |
||
827 | if (touch == clip->passedict) |
||
828 | continue; |
||
829 | if (touch->v.solid == SOLID_TRIGGER) |
||
830 | Sys_Error ("Trigger in clipping list"); |
||
831 | |||
832 | if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) |
||
833 | continue; |
||
834 | |||
835 | if (clip->boxmins[0] > touch->v.absmax[0] |
||
836 | || clip->boxmins[1] > touch->v.absmax[1] |
||
837 | || clip->boxmins[2] > touch->v.absmax[2] |
||
838 | || clip->boxmaxs[0] < touch->v.absmin[0] |
||
839 | || clip->boxmaxs[1] < touch->v.absmin[1] |
||
840 | || clip->boxmaxs[2] < touch->v.absmin[2] ) |
||
841 | continue; |
||
842 | |||
843 | if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0]) |
||
844 | continue; // points never interact |
||
845 | |||
846 | // might intersect, so do an exact clip |
||
847 | if (clip->trace.allsolid) |
||
848 | return; |
||
849 | if (clip->passedict) |
||
850 | { |
||
851 | if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) |
||
852 | continue; // don't clip against own missiles |
||
853 | if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) |
||
854 | continue; // don't clip against owner |
||
855 | } |
||
856 | |||
857 | if ((int)touch->v.flags & FL_MONSTER) |
||
858 | trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); |
||
859 | else |
||
860 | trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); |
||
861 | if (trace.allsolid || trace.startsolid || |
||
862 | trace.fraction < clip->trace.fraction) |
||
863 | { |
||
864 | trace.ent = touch; |
||
865 | if (clip->trace.startsolid) |
||
866 | { |
||
867 | clip->trace = trace; |
||
868 | clip->trace.startsolid = true; |
||
869 | } |
||
870 | else |
||
871 | clip->trace = trace; |
||
872 | } |
||
873 | else if (trace.startsolid) |
||
874 | clip->trace.startsolid = true; |
||
875 | } |
||
876 | |||
877 | // recurse down both sides |
||
878 | if (node->axis == -1) |
||
879 | return; |
||
880 | |||
881 | if ( clip->boxmaxs[node->axis] > node->dist ) |
||
882 | SV_ClipToLinks ( node->children[0], clip ); |
||
883 | if ( clip->boxmins[node->axis] < node->dist ) |
||
884 | SV_ClipToLinks ( node->children[1], clip ); |
||
885 | } |
||
886 | |||
887 | |||
888 | /* |
||
889 | ================== |
||
890 | SV_MoveBounds |
||
891 | ================== |
||
892 | */ |
||
893 | void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) |
||
894 | { |
||
895 | #if 0 |
||
896 | // debug to test against everything |
||
897 | boxmins[0] = boxmins[1] = boxmins[2] = -9999; |
||
898 | boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999; |
||
899 | #else |
||
900 | int i; |
||
901 | |||
902 | for (i=0 ; i<3 ; i++) |
||
903 | { |
||
904 | if (end[i] > start[i]) |
||
905 | { |
||
906 | boxmins[i] = start[i] + mins[i] - 1; |
||
907 | boxmaxs[i] = end[i] + maxs[i] + 1; |
||
908 | } |
||
909 | else |
||
910 | { |
||
911 | boxmins[i] = end[i] + mins[i] - 1; |
||
912 | boxmaxs[i] = start[i] + maxs[i] + 1; |
||
913 | } |
||
914 | } |
||
915 | #endif |
||
916 | } |
||
917 | |||
918 | /* |
||
919 | ================== |
||
920 | SV_Move |
||
921 | ================== |
||
922 | */ |
||
923 | trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) |
||
924 | { |
||
925 | moveclip_t clip; |
||
926 | int i; |
||
927 | |||
928 | memset ( &clip, 0, sizeof ( moveclip_t ) ); |
||
929 | |||
930 | // clip to world |
||
931 | clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end ); |
||
932 | |||
933 | clip.start = start; |
||
934 | clip.end = end; |
||
935 | clip.mins = mins; |
||
936 | clip.maxs = maxs; |
||
937 | clip.type = type; |
||
938 | clip.passedict = passedict; |
||
939 | |||
940 | if (type == MOVE_MISSILE) |
||
941 | { |
||
942 | for (i=0 ; i<3 ; i++) |
||
943 | { |
||
944 | clip.mins2[i] = -15; |
||
945 | clip.maxs2[i] = 15; |
||
946 | } |
||
947 | } |
||
948 | else |
||
949 | { |
||
950 | VectorCopy (mins, clip.mins2); |
||
951 | VectorCopy (maxs, clip.maxs2); |
||
952 | } |
||
953 | |||
954 | // create the bounding box of the entire move |
||
955 | SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs ); |
||
956 | |||
957 | // clip to entities |
||
958 | SV_ClipToLinks ( sv_areanodes, &clip ); |
||
959 | |||
960 | return clip.trace; |
||
961 | }3>3>>>>>>>3>>>3>>>=>>=>=>>>>>>=>>>>>3>3>>>>>>=>>6> |
||
962 |