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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // sv_user.c -- server code for moving users |
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21 | |||
22 | #include "quakedef.h" |
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23 | |||
24 | edict_t *sv_player; |
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25 | |||
26 | extern cvar_t sv_friction; |
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27 | cvar_t sv_edgefriction = {"edgefriction", "2"}; |
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28 | extern cvar_t sv_stopspeed; |
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29 | |||
30 | static vec3_t forward, right, up; |
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31 | |||
32 | vec3_t wishdir; |
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33 | float wishspeed; |
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34 | |||
35 | // world |
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36 | float *angles; |
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37 | float *origin; |
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38 | float *velocity; |
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39 | |||
40 | qboolean onground; |
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41 | |||
42 | usercmd_t cmd; |
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43 | |||
44 | cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"}; |
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45 | |||
46 | |||
47 | /* |
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48 | =============== |
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49 | SV_SetIdealPitch |
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50 | =============== |
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51 | */ |
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52 | #define MAX_FORWARD 6 |
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53 | void SV_SetIdealPitch (void) |
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54 | { |
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55 | float angleval, sinval, cosval; |
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56 | trace_t tr; |
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57 | vec3_t top, bottom; |
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58 | float z[MAX_FORWARD]; |
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59 | int i, j; |
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60 | int step, dir, steps; |
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61 | |||
62 | if (!((int)sv_player->v.flags & FL_ONGROUND)) |
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63 | return; |
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64 | |||
65 | angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; |
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66 | sinval = sin(angleval); |
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67 | cosval = cos(angleval); |
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68 | |||
69 | for (i=0 ; i |
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70 | { |
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71 | top[0] = sv_player->v.origin[0] + cosval*(i+3)*12; |
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72 | top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; |
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73 | top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; |
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74 | |||
75 | bottom[0] = top[0]; |
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76 | bottom[1] = top[1]; |
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77 | bottom[2] = top[2] - 160; |
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78 | |||
79 | tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player); |
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80 | if (tr.allsolid) |
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81 | return; // looking at a wall, leave ideal the way is was |
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82 | |||
83 | if (tr.fraction == 1) |
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84 | return; // near a dropoff |
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85 | |||
86 | z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); |
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87 | } |
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88 | |||
89 | dir = 0; |
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90 | steps = 0; |
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91 | for (j=1 ; j |
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92 | { |
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93 | step = z[j] - z[j-1]; |
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94 | if (step > -ON_EPSILON && step < ON_EPSILON) |
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95 | continue; |
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96 | |||
97 | if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) |
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98 | return; // mixed changes |
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99 | |||
100 | steps++; |
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101 | dir = step; |
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102 | } |
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103 | |||
104 | if (!dir) |
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105 | { |
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106 | sv_player->v.idealpitch = 0; |
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107 | return; |
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108 | } |
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109 | |||
110 | if (steps < 2) |
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111 | return; |
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112 | sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; |
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113 | } |
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114 | |||
115 | |||
116 | /* |
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117 | ================== |
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118 | SV_UserFriction |
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119 | |||
120 | ================== |
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121 | */ |
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122 | void SV_UserFriction (void) |
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123 | { |
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124 | float *vel; |
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125 | float speed, newspeed, control; |
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126 | vec3_t start, stop; |
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127 | float friction; |
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128 | trace_t trace; |
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129 | |||
130 | vel = velocity; |
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131 | |||
132 | speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); |
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133 | if (!speed) |
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134 | return; |
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135 | |||
136 | // if the leading edge is over a dropoff, increase friction |
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137 | start[0] = stop[0] = origin[0] + vel[0]/speed*16; |
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138 | start[1] = stop[1] = origin[1] + vel[1]/speed*16; |
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139 | start[2] = origin[2] + sv_player->v.mins[2]; |
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140 | stop[2] = start[2] - 34; |
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141 | |||
142 | trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); |
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143 | |||
144 | if (trace.fraction == 1.0) |
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145 | friction = sv_friction.value*sv_edgefriction.value; |
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146 | else |
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147 | friction = sv_friction.value; |
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148 | |||
149 | // apply friction |
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150 | control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; |
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151 | newspeed = speed - host_frametime*control*friction; |
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152 | |||
153 | if (newspeed < 0) |
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154 | newspeed = 0; |
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155 | newspeed /= speed; |
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156 | |||
157 | vel[0] = vel[0] * newspeed; |
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158 | vel[1] = vel[1] * newspeed; |
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159 | vel[2] = vel[2] * newspeed; |
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160 | } |
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161 | |||
162 | /* |
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163 | ============== |
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164 | SV_Accelerate |
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165 | ============== |
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166 | */ |
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167 | cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true}; |
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168 | cvar_t sv_accelerate = {"sv_accelerate", "10"}; |
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169 | #if 0 |
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170 | void SV_Accelerate (vec3_t wishvel) |
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171 | { |
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172 | int i; |
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173 | float addspeed, accelspeed; |
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174 | vec3_t pushvec; |
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175 | |||
176 | if (wishspeed == 0) |
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177 | return; |
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178 | |||
179 | VectorSubtract (wishvel, velocity, pushvec); |
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180 | addspeed = VectorNormalize (pushvec); |
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181 | |||
182 | accelspeed = sv_accelerate.value*host_frametime*addspeed; |
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183 | if (accelspeed > addspeed) |
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184 | accelspeed = addspeed; |
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185 | |||
186 | for (i=0 ; i<3 ; i++) |
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187 | velocity[i] += accelspeed*pushvec[i]; |
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188 | } |
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189 | #endif |
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190 | void SV_Accelerate (void) |
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191 | { |
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192 | int i; |
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193 | float addspeed, accelspeed, currentspeed; |
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194 | |||
195 | currentspeed = DotProduct (velocity, wishdir); |
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196 | addspeed = wishspeed - currentspeed; |
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197 | if (addspeed <= 0) |
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198 | return; |
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199 | accelspeed = sv_accelerate.value*host_frametime*wishspeed; |
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200 | if (accelspeed > addspeed) |
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201 | accelspeed = addspeed; |
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202 | |||
203 | for (i=0 ; i<3 ; i++) |
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204 | velocity[i] += accelspeed*wishdir[i]; |
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205 | } |
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206 | |||
207 | void SV_AirAccelerate (vec3_t wishveloc) |
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208 | { |
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209 | int i; |
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210 | float addspeed, wishspd, accelspeed, currentspeed; |
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211 | |||
212 | wishspd = VectorNormalize (wishveloc); |
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213 | if (wishspd > 30) |
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214 | wishspd = 30; |
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215 | currentspeed = DotProduct (velocity, wishveloc); |
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216 | addspeed = wishspd - currentspeed; |
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217 | if (addspeed <= 0) |
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218 | return; |
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219 | // accelspeed = sv_accelerate.value * host_frametime; |
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220 | accelspeed = sv_accelerate.value*wishspeed * host_frametime; |
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221 | if (accelspeed > addspeed) |
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222 | accelspeed = addspeed; |
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223 | |||
224 | for (i=0 ; i<3 ; i++) |
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225 | velocity[i] += accelspeed*wishveloc[i]; |
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226 | } |
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227 | |||
228 | |||
229 | void DropPunchAngle (void) |
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230 | { |
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231 | float len; |
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232 | |||
233 | len = VectorNormalize (sv_player->v.punchangle); |
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234 | |||
235 | len -= 10*host_frametime; |
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236 | if (len < 0) |
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237 | len = 0; |
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238 | VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); |
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239 | } |
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240 | |||
241 | /* |
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242 | =================== |
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243 | SV_WaterMove |
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244 | |||
245 | =================== |
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246 | */ |
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247 | void SV_WaterMove (void) |
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248 | { |
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249 | int i; |
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250 | vec3_t wishvel; |
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251 | float speed, newspeed, wishspeed, addspeed, accelspeed; |
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252 | |||
253 | // |
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254 | // user intentions |
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255 | // |
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256 | AngleVectors (sv_player->v.v_angle, forward, right, up); |
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257 | |||
258 | for (i=0 ; i<3 ; i++) |
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259 | wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; |
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260 | |||
261 | if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) |
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262 | wishvel[2] -= 60; // drift towards bottom |
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263 | else |
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264 | wishvel[2] += cmd.upmove; |
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265 | |||
266 | wishspeed = Length(wishvel); |
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267 | if (wishspeed > sv_maxspeed.value) |
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268 | { |
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269 | VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); |
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270 | wishspeed = sv_maxspeed.value; |
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271 | } |
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272 | wishspeed *= 0.7; |
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273 | |||
274 | // |
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275 | // water friction |
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276 | // |
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277 | speed = Length (velocity); |
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278 | if (speed) |
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279 | { |
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280 | newspeed = speed - host_frametime * speed * sv_friction.value; |
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281 | if (newspeed < 0) |
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282 | newspeed = 0; |
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283 | VectorScale (velocity, newspeed/speed, velocity); |
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284 | } |
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285 | else |
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286 | newspeed = 0; |
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287 | |||
288 | // |
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289 | // water acceleration |
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290 | // |
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291 | if (!wishspeed) |
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292 | return; |
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293 | |||
294 | addspeed = wishspeed - newspeed; |
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295 | if (addspeed <= 0) |
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296 | return; |
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297 | |||
298 | VectorNormalize (wishvel); |
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299 | accelspeed = sv_accelerate.value * wishspeed * host_frametime; |
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300 | if (accelspeed > addspeed) |
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301 | accelspeed = addspeed; |
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302 | |||
303 | for (i=0 ; i<3 ; i++) |
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304 | velocity[i] += accelspeed * wishvel[i]; |
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305 | } |
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306 | |||
307 | void SV_WaterJump (void) |
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308 | { |
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309 | if (sv.time > sv_player->v.teleport_time |
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310 | || !sv_player->v.waterlevel) |
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311 | { |
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312 | sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; |
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313 | sv_player->v.teleport_time = 0; |
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314 | } |
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315 | sv_player->v.velocity[0] = sv_player->v.movedir[0]; |
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316 | sv_player->v.velocity[1] = sv_player->v.movedir[1]; |
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317 | } |
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318 | |||
319 | |||
320 | /* |
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321 | =================== |
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322 | SV_AirMove |
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323 | |||
324 | =================== |
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325 | */ |
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326 | void SV_AirMove (void) |
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327 | { |
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328 | int i; |
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329 | vec3_t wishvel; |
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330 | float fmove, smove; |
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331 | |||
332 | AngleVectors (sv_player->v.angles, forward, right, up); |
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333 | |||
334 | fmove = cmd.forwardmove; |
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335 | smove = cmd.sidemove; |
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336 | |||
337 | // hack to not let you back into teleporter |
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338 | if (sv.time < sv_player->v.teleport_time && fmove < 0) |
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339 | fmove = 0; |
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340 | |||
341 | for (i=0 ; i<3 ; i++) |
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342 | wishvel[i] = forward[i]*fmove + right[i]*smove; |
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343 | |||
344 | if ( (int)sv_player->v.movetype != MOVETYPE_WALK) |
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345 | wishvel[2] = cmd.upmove; |
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346 | else |
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347 | wishvel[2] = 0; |
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348 | |||
349 | VectorCopy (wishvel, wishdir); |
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350 | wishspeed = VectorNormalize(wishdir); |
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351 | if (wishspeed > sv_maxspeed.value) |
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352 | { |
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353 | VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); |
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354 | wishspeed = sv_maxspeed.value; |
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355 | } |
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356 | |||
357 | if ( sv_player->v.movetype == MOVETYPE_NOCLIP) |
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358 | { // noclip |
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359 | VectorCopy (wishvel, velocity); |
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360 | } |
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361 | else if ( onground ) |
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362 | { |
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363 | SV_UserFriction (); |
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364 | SV_Accelerate (); |
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365 | } |
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366 | else |
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367 | { // not on ground, so little effect on velocity |
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368 | SV_AirAccelerate (wishvel); |
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369 | } |
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370 | } |
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371 | |||
372 | /* |
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373 | =================== |
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374 | SV_ClientThink |
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375 | |||
376 | the move fields specify an intended velocity in pix/sec |
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377 | the angle fields specify an exact angular motion in degrees |
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378 | =================== |
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379 | */ |
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380 | void SV_ClientThink (void) |
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381 | { |
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382 | vec3_t v_angle; |
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383 | |||
384 | if (sv_player->v.movetype == MOVETYPE_NONE) |
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385 | return; |
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386 | |||
387 | onground = (int)sv_player->v.flags & FL_ONGROUND; |
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388 | |||
389 | origin = sv_player->v.origin; |
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390 | velocity = sv_player->v.velocity; |
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391 | |||
392 | DropPunchAngle (); |
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393 | |||
394 | // |
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395 | // if dead, behave differently |
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396 | // |
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397 | if (sv_player->v.health <= 0) |
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398 | return; |
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399 | |||
400 | // |
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401 | // angles |
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402 | // show 1/3 the pitch angle and all the roll angle |
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403 | cmd = host_client->cmd; |
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404 | angles = sv_player->v.angles; |
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405 | |||
406 | VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); |
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407 | angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; |
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408 | if (!sv_player->v.fixangle) |
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409 | { |
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410 | angles[PITCH] = -v_angle[PITCH]/3; |
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411 | angles[YAW] = v_angle[YAW]; |
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412 | } |
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413 | |||
414 | if ( (int)sv_player->v.flags & FL_WATERJUMP ) |
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415 | { |
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416 | SV_WaterJump (); |
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417 | return; |
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418 | } |
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419 | // |
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420 | // walk |
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421 | // |
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422 | if ( (sv_player->v.waterlevel >= 2) |
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423 | && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) |
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424 | { |
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425 | SV_WaterMove (); |
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426 | return; |
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427 | } |
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428 | |||
429 | SV_AirMove (); |
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430 | } |
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431 | |||
432 | |||
433 | /* |
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434 | =================== |
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435 | SV_ReadClientMove |
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436 | =================== |
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437 | */ |
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438 | void SV_ReadClientMove (usercmd_t *move) |
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439 | { |
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440 | int i; |
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441 | vec3_t angle; |
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442 | int bits; |
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443 | |||
444 | // read ping time |
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445 | host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] |
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446 | = sv.time - MSG_ReadFloat (); |
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447 | host_client->num_pings++; |
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448 | |||
449 | // read current angles |
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450 | for (i=0 ; i<3 ; i++) |
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451 | angle[i] = MSG_ReadAngle (); |
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452 | |||
453 | VectorCopy (angle, host_client->edict->v.v_angle); |
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454 | |||
455 | // read movement |
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456 | move->forwardmove = MSG_ReadShort (); |
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457 | move->sidemove = MSG_ReadShort (); |
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458 | move->upmove = MSG_ReadShort (); |
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459 | |||
460 | // read buttons |
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461 | bits = MSG_ReadByte (); |
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462 | host_client->edict->v.button0 = bits & 1; |
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463 | host_client->edict->v.button2 = (bits & 2)>>1; |
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464 | |||
465 | i = MSG_ReadByte (); |
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466 | if (i) |
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467 | host_client->edict->v.impulse = i; |
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468 | |||
469 | #ifdef QUAKE2 |
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470 | // read light level |
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471 | host_client->edict->v.light_level = MSG_ReadByte (); |
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472 | #endif |
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473 | } |
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474 | |||
475 | /* |
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476 | =================== |
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477 | SV_ReadClientMessage |
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478 | |||
479 | Returns false if the client should be killed |
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480 | =================== |
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481 | */ |
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482 | qboolean SV_ReadClientMessage (void) |
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483 | { |
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484 | int ret; |
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485 | int cmd; |
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486 | char *s; |
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487 | |||
488 | do |
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489 | { |
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490 | nextmsg: |
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491 | ret = NET_GetMessage (host_client->netconnection); |
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492 | if (ret == -1) |
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493 | { |
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494 | Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); |
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495 | return false; |
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496 | } |
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497 | if (!ret) |
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498 | return true; |
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499 | |||
500 | MSG_BeginReading (); |
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501 | |||
502 | while (1) |
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503 | { |
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504 | if (!host_client->active) |
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505 | return false; // a command caused an error |
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506 | |||
507 | if (msg_badread) |
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508 | { |
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509 | Sys_Printf ("SV_ReadClientMessage: badread\n"); |
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510 | return false; |
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511 | } |
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512 | |||
513 | cmd = MSG_ReadChar (); |
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514 | |||
515 | switch (cmd) |
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516 | { |
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517 | case -1: |
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518 | goto nextmsg; // end of message |
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519 | |||
520 | default: |
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521 | Sys_Printf ("SV_ReadClientMessage: unknown command char\n"); |
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522 | return false; |
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523 | |||
524 | case clc_nop: |
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525 | // Sys_Printf ("clc_nop\n"); |
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526 | break; |
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527 | |||
528 | case clc_stringcmd: |
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529 | s = MSG_ReadString (); |
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530 | if (host_client->privileged) |
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531 | ret = 2; |
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532 | else |
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533 | ret = 0; |
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534 | if (Q_strncasecmp(s, "status", 6) == 0) |
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535 | ret = 1; |
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536 | else if (Q_strncasecmp(s, "god", 3) == 0) |
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537 | ret = 1; |
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538 | else if (Q_strncasecmp(s, "notarget", 8) == 0) |
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539 | ret = 1; |
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540 | else if (Q_strncasecmp(s, "fly", 3) == 0) |
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541 | ret = 1; |
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542 | else if (Q_strncasecmp(s, "name", 4) == 0) |
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543 | ret = 1; |
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544 | else if (Q_strncasecmp(s, "noclip", 6) == 0) |
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545 | ret = 1; |
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546 | else if (Q_strncasecmp(s, "say", 3) == 0) |
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547 | ret = 1; |
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548 | else if (Q_strncasecmp(s, "say_team", 8) == 0) |
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549 | ret = 1; |
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550 | else if (Q_strncasecmp(s, "tell", 4) == 0) |
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551 | ret = 1; |
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552 | else if (Q_strncasecmp(s, "color", 5) == 0) |
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553 | ret = 1; |
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554 | else if (Q_strncasecmp(s, "kill", 4) == 0) |
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555 | ret = 1; |
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556 | else if (Q_strncasecmp(s, "pause", 5) == 0) |
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557 | ret = 1; |
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558 | else if (Q_strncasecmp(s, "spawn", 5) == 0) |
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559 | ret = 1; |
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560 | else if (Q_strncasecmp(s, "begin", 5) == 0) |
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561 | ret = 1; |
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562 | else if (Q_strncasecmp(s, "prespawn", 8) == 0) |
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563 | ret = 1; |
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564 | else if (Q_strncasecmp(s, "kick", 4) == 0) |
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565 | ret = 1; |
||
566 | else if (Q_strncasecmp(s, "ping", 4) == 0) |
||
567 | ret = 1; |
||
568 | else if (Q_strncasecmp(s, "give", 4) == 0) |
||
569 | ret = 1; |
||
570 | else if (Q_strncasecmp(s, "ban", 3) == 0) |
||
571 | ret = 1; |
||
572 | if (ret == 2) |
||
573 | Cbuf_InsertText (s); |
||
574 | else if (ret == 1) |
||
575 | Cmd_ExecuteString (s, src_client); |
||
576 | else |
||
577 | Con_DPrintf("%s tried to %s\n", host_client->name, s); |
||
578 | break; |
||
579 | |||
580 | case clc_disconnect: |
||
581 | // Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); |
||
582 | return false; |
||
583 | |||
584 | case clc_move: |
||
585 | SV_ReadClientMove (&host_client->cmd); |
||
586 | break; |
||
587 | } |
||
588 | } |
||
589 | } while (ret == 1); |
||
590 | |||
591 | return true; |
||
592 | } |
||
593 | |||
594 | |||
595 | /* |
||
596 | ================== |
||
597 | SV_RunClients |
||
598 | ================== |
||
599 | */ |
||
600 | void SV_RunClients (void) |
||
601 | { |
||
602 | int i; |
||
603 | |||
604 | for (i=0, host_client = svs.clients ; i |
||
605 | { |
||
606 | if (!host_client->active) |
||
607 | continue; |
||
608 | |||
609 | sv_player = host_client->edict; |
||
610 | |||
611 | if (!SV_ReadClientMessage ()) |
||
612 | { |
||
613 | SV_DropClient (false); // client misbehaved... |
||
614 | continue; |
||
615 | } |
||
616 | |||
617 | if (!host_client->spawned) |
||
618 | { |
||
619 | // clear client movement until a new packet is received |
||
620 | memset (&host_client->cmd, 0, sizeof(host_client->cmd)); |
||
621 | continue; |
||
622 | } |
||
623 | |||
624 | // always pause in single player if in console or menus |
||
625 | if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) |
||
626 | SV_ClientThink (); |
||
627 | } |
||
628 | }3>=>3>>>3>=>>3>>3>=>3>=>3>>>>>> |
||
629 |