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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // sv_phys.c |
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21 | |||
22 | #include "quakedef.h" |
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23 | |||
24 | /* |
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25 | |||
26 | |||
27 | pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move. |
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28 | |||
29 | onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects |
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30 | |||
31 | doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH |
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32 | bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS |
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33 | corpses are SOLID_NOT and MOVETYPE_TOSS |
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34 | crates are SOLID_BBOX and MOVETYPE_TOSS |
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35 | walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP |
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36 | flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY |
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37 | |||
38 | solid_edge items only clip against bsp models. |
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39 | |||
40 | */ |
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41 | |||
42 | cvar_t sv_friction = {"sv_friction","4",false,true}; |
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43 | cvar_t sv_stopspeed = {"sv_stopspeed","100"}; |
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44 | cvar_t sv_gravity = {"sv_gravity","800",false,true}; |
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45 | cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"}; |
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46 | cvar_t sv_nostep = {"sv_nostep","0"}; |
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47 | |||
48 | #ifdef QUAKE2 |
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49 | static vec3_t vec_origin = {0.0, 0.0, 0.0}; |
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50 | #endif |
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51 | |||
52 | #define MOVE_EPSILON 0.01 |
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53 | |||
54 | void SV_Physics_Toss (edict_t *ent); |
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55 | |||
56 | /* |
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57 | ================ |
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58 | SV_CheckAllEnts |
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59 | ================ |
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60 | */ |
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61 | void SV_CheckAllEnts (void) |
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62 | { |
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63 | int e; |
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64 | edict_t *check; |
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65 | |||
66 | // see if any solid entities are inside the final position |
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67 | check = NEXT_EDICT(sv.edicts); |
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68 | for (e=1 ; e |
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69 | { |
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70 | if (check->free) |
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71 | continue; |
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72 | if (check->v.movetype == MOVETYPE_PUSH |
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73 | || check->v.movetype == MOVETYPE_NONE |
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74 | #ifdef QUAKE2 |
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75 | || check->v.movetype == MOVETYPE_FOLLOW |
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76 | #endif |
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77 | || check->v.movetype == MOVETYPE_NOCLIP) |
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78 | continue; |
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79 | |||
80 | if (SV_TestEntityPosition (check)) |
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81 | Con_Printf ("entity in invalid position\n"); |
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82 | } |
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83 | } |
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84 | |||
85 | /* |
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86 | ================ |
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87 | SV_CheckVelocity |
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88 | ================ |
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89 | */ |
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90 | void SV_CheckVelocity (edict_t *ent) |
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91 | { |
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92 | int i; |
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93 | |||
94 | // |
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95 | // bound velocity |
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96 | // |
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97 | for (i=0 ; i<3 ; i++) |
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98 | { |
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99 | if (IS_NAN(ent->v.velocity[i])) |
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100 | { |
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101 | Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->v.classname); |
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102 | ent->v.velocity[i] = 0; |
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103 | } |
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104 | if (IS_NAN(ent->v.origin[i])) |
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105 | { |
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106 | Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname); |
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107 | ent->v.origin[i] = 0; |
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108 | } |
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109 | if (ent->v.velocity[i] > sv_maxvelocity.value) |
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110 | ent->v.velocity[i] = sv_maxvelocity.value; |
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111 | else if (ent->v.velocity[i] < -sv_maxvelocity.value) |
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112 | ent->v.velocity[i] = -sv_maxvelocity.value; |
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113 | } |
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114 | } |
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115 | |||
116 | /* |
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117 | ============= |
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118 | SV_RunThink |
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119 | |||
120 | Runs thinking code if time. There is some play in the exact time the think |
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121 | function will be called, because it is called before any movement is done |
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122 | in a frame. Not used for pushmove objects, because they must be exact. |
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123 | Returns false if the entity removed itself. |
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124 | ============= |
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125 | */ |
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126 | qboolean SV_RunThink (edict_t *ent) |
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127 | { |
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128 | float thinktime; |
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129 | |||
130 | thinktime = ent->v.nextthink; |
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131 | if (thinktime <= 0 || thinktime > sv.time + host_frametime) |
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132 | return true; |
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133 | |||
134 | if (thinktime < sv.time) |
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135 | thinktime = sv.time; // don't let things stay in the past. |
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136 | // it is possible to start that way |
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137 | // by a trigger with a local time. |
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138 | ent->v.nextthink = 0; |
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139 | pr_global_struct->time = thinktime; |
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140 | pr_global_struct->self = EDICT_TO_PROG(ent); |
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141 | pr_global_struct->other = EDICT_TO_PROG(sv.edicts); |
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142 | PR_ExecuteProgram (ent->v.think); |
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143 | return !ent->free; |
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144 | } |
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145 | |||
146 | /* |
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147 | ================== |
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148 | SV_Impact |
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149 | |||
150 | Two entities have touched, so run their touch functions |
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151 | ================== |
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152 | */ |
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153 | void SV_Impact (edict_t *e1, edict_t *e2) |
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154 | { |
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155 | int old_self, old_other; |
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156 | |||
157 | old_self = pr_global_struct->self; |
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158 | old_other = pr_global_struct->other; |
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159 | |||
160 | pr_global_struct->time = sv.time; |
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161 | if (e1->v.touch && e1->v.solid != SOLID_NOT) |
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162 | { |
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163 | pr_global_struct->self = EDICT_TO_PROG(e1); |
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164 | pr_global_struct->other = EDICT_TO_PROG(e2); |
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165 | PR_ExecuteProgram (e1->v.touch); |
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166 | } |
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167 | |||
168 | if (e2->v.touch && e2->v.solid != SOLID_NOT) |
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169 | { |
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170 | pr_global_struct->self = EDICT_TO_PROG(e2); |
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171 | pr_global_struct->other = EDICT_TO_PROG(e1); |
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172 | PR_ExecuteProgram (e2->v.touch); |
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173 | } |
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174 | |||
175 | pr_global_struct->self = old_self; |
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176 | pr_global_struct->other = old_other; |
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177 | } |
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178 | |||
179 | |||
180 | /* |
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181 | ================== |
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182 | ClipVelocity |
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183 | |||
184 | Slide off of the impacting object |
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185 | returns the blocked flags (1 = floor, 2 = step / wall) |
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186 | ================== |
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187 | */ |
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188 | #define STOP_EPSILON 0.1 |
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189 | |||
190 | int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) |
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191 | { |
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192 | float backoff; |
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193 | float change; |
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194 | int i, blocked; |
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195 | |||
196 | blocked = 0; |
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197 | if (normal[2] > 0) |
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198 | blocked |= 1; // floor |
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199 | if (!normal[2]) |
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200 | blocked |= 2; // step |
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201 | |||
202 | backoff = DotProduct (in, normal) * overbounce; |
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203 | |||
204 | for (i=0 ; i<3 ; i++) |
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205 | { |
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206 | change = normal[i]*backoff; |
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207 | out[i] = in[i] - change; |
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208 | if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON) |
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209 | out[i] = 0; |
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210 | } |
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211 | |||
212 | return blocked; |
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213 | } |
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214 | |||
215 | |||
216 | /* |
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217 | ============ |
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218 | SV_FlyMove |
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219 | |||
220 | The basic solid body movement clip that slides along multiple planes |
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221 | Returns the clipflags if the velocity was modified (hit something solid) |
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222 | 1 = floor |
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223 | 2 = wall / step |
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224 | 4 = dead stop |
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225 | If steptrace is not NULL, the trace of any vertical wall hit will be stored |
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226 | ============ |
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227 | */ |
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228 | #define MAX_CLIP_PLANES 5 |
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229 | int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) |
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230 | { |
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231 | int bumpcount, numbumps; |
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232 | vec3_t dir; |
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233 | float d; |
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234 | int numplanes; |
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235 | vec3_t planes[MAX_CLIP_PLANES]; |
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236 | vec3_t primal_velocity, original_velocity, new_velocity; |
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237 | int i, j; |
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238 | trace_t trace; |
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239 | vec3_t end; |
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240 | float time_left; |
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241 | int blocked; |
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242 | |||
243 | numbumps = 4; |
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244 | |||
245 | blocked = 0; |
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246 | VectorCopy (ent->v.velocity, original_velocity); |
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247 | VectorCopy (ent->v.velocity, primal_velocity); |
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248 | numplanes = 0; |
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249 | |||
250 | time_left = time; |
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251 | |||
252 | for (bumpcount=0 ; bumpcount |
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253 | { |
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254 | if (!ent->v.velocity[0] && !ent->v.velocity[1] && !ent->v.velocity[2]) |
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255 | break; |
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256 | |||
257 | for (i=0 ; i<3 ; i++) |
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258 | end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i]; |
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259 | |||
260 | trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); |
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261 | |||
262 | if (trace.allsolid) |
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263 | { // entity is trapped in another solid |
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264 | VectorCopy (vec3_origin, ent->v.velocity); |
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265 | return 3; |
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266 | } |
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267 | |||
268 | if (trace.fraction > 0) |
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269 | { // actually covered some distance |
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270 | VectorCopy (trace.endpos, ent->v.origin); |
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271 | VectorCopy (ent->v.velocity, original_velocity); |
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272 | numplanes = 0; |
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273 | } |
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274 | |||
275 | if (trace.fraction == 1) |
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276 | break; // moved the entire distance |
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277 | |||
278 | if (!trace.ent) |
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279 | Sys_Error ("SV_FlyMove: !trace.ent"); |
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280 | |||
281 | if (trace.plane.normal[2] > 0.7) |
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282 | { |
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283 | blocked |= 1; // floor |
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284 | if (trace.ent->v.solid == SOLID_BSP) |
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285 | { |
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286 | ent->v.flags = (int)ent->v.flags | FL_ONGROUND; |
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287 | ent->v.groundentity = EDICT_TO_PROG(trace.ent); |
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288 | } |
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289 | } |
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290 | if (!trace.plane.normal[2]) |
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291 | { |
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292 | blocked |= 2; // step |
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293 | if (steptrace) |
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294 | *steptrace = trace; // save for player extrafriction |
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295 | } |
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296 | |||
297 | // |
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298 | // run the impact function |
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299 | // |
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300 | SV_Impact (ent, trace.ent); |
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301 | if (ent->free) |
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302 | break; // removed by the impact function |
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303 | |||
304 | |||
305 | time_left -= time_left * trace.fraction; |
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306 | |||
307 | // cliped to another plane |
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308 | if (numplanes >= MAX_CLIP_PLANES) |
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309 | { // this shouldn't really happen |
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310 | VectorCopy (vec3_origin, ent->v.velocity); |
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311 | return 3; |
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312 | } |
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313 | |||
314 | VectorCopy (trace.plane.normal, planes[numplanes]); |
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315 | numplanes++; |
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316 | |||
317 | // |
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318 | // modify original_velocity so it parallels all of the clip planes |
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319 | // |
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320 | for (i=0 ; i |
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321 | { |
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322 | ClipVelocity (original_velocity, planes[i], new_velocity, 1); |
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323 | for (j=0 ; j |
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324 | if (j != i) |
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325 | { |
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326 | if (DotProduct (new_velocity, planes[j]) < 0) |
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327 | break; // not ok |
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328 | } |
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329 | if (j == numplanes) |
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330 | break; |
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331 | } |
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332 | |||
333 | if (i != numplanes) |
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334 | { // go along this plane |
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335 | VectorCopy (new_velocity, ent->v.velocity); |
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336 | } |
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337 | else |
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338 | { // go along the crease |
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339 | if (numplanes != 2) |
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340 | { |
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341 | // Con_Printf ("clip velocity, numplanes == %i\n",numplanes); |
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342 | VectorCopy (vec3_origin, ent->v.velocity); |
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343 | return 7; |
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344 | } |
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345 | CrossProduct (planes[0], planes[1], dir); |
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346 | d = DotProduct (dir, ent->v.velocity); |
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347 | VectorScale (dir, d, ent->v.velocity); |
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348 | } |
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349 | |||
350 | // |
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351 | // if original velocity is against the original velocity, stop dead |
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352 | // to avoid tiny occilations in sloping corners |
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353 | // |
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354 | if (DotProduct (ent->v.velocity, primal_velocity) <= 0) |
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355 | { |
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356 | VectorCopy (vec3_origin, ent->v.velocity); |
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357 | return blocked; |
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358 | } |
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359 | } |
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360 | |||
361 | return blocked; |
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362 | } |
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363 | |||
364 | |||
365 | /* |
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366 | ============ |
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367 | SV_AddGravity |
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368 | |||
369 | ============ |
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370 | */ |
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371 | void SV_AddGravity (edict_t *ent) |
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372 | { |
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373 | float ent_gravity; |
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374 | |||
375 | #ifdef QUAKE2 |
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376 | if (ent->v.gravity) |
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377 | ent_gravity = ent->v.gravity; |
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378 | else |
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379 | ent_gravity = 1.0; |
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380 | #else |
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381 | eval_t *val; |
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382 | |||
383 | val = GetEdictFieldValue(ent, "gravity"); |
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384 | if (val && val->_float) |
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385 | ent_gravity = val->_float; |
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386 | else |
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387 | ent_gravity = 1.0; |
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388 | #endif |
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389 | ent->v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime; |
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390 | } |
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391 | |||
392 | |||
393 | /* |
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394 | =============================================================================== |
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395 | |||
396 | PUSHMOVE |
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397 | |||
398 | =============================================================================== |
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399 | */ |
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400 | |||
401 | /* |
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402 | ============ |
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403 | SV_PushEntity |
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404 | |||
405 | Does not change the entities velocity at all |
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406 | ============ |
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407 | */ |
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408 | trace_t SV_PushEntity (edict_t *ent, vec3_t push) |
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409 | { |
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410 | trace_t trace; |
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411 | vec3_t end; |
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412 | |||
413 | VectorAdd (ent->v.origin, push, end); |
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414 | |||
415 | if (ent->v.movetype == MOVETYPE_FLYMISSILE) |
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416 | trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent); |
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417 | else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) |
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418 | // only clip against bmodels |
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419 | trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); |
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420 | else |
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421 | trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent); |
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422 | |||
423 | VectorCopy (trace.endpos, ent->v.origin); |
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424 | SV_LinkEdict (ent, true); |
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425 | |||
426 | if (trace.ent) |
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427 | SV_Impact (ent, trace.ent); |
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428 | |||
429 | return trace; |
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430 | } |
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431 | |||
432 | |||
433 | /* |
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434 | ============ |
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435 | SV_PushMove |
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436 | |||
437 | ============ |
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438 | */ |
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439 | void SV_PushMove (edict_t *pusher, float movetime) |
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440 | { |
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441 | int i, e; |
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442 | edict_t *check, *block; |
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443 | vec3_t mins, maxs, move; |
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444 | vec3_t entorig, pushorig; |
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445 | int num_moved; |
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446 | edict_t *moved_edict[MAX_EDICTS]; |
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447 | vec3_t moved_from[MAX_EDICTS]; |
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448 | |||
449 | if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2]) |
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450 | { |
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451 | pusher->v.ltime += movetime; |
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452 | return; |
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453 | } |
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454 | |||
455 | for (i=0 ; i<3 ; i++) |
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456 | { |
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457 | move[i] = pusher->v.velocity[i] * movetime; |
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458 | mins[i] = pusher->v.absmin[i] + move[i]; |
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459 | maxs[i] = pusher->v.absmax[i] + move[i]; |
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460 | } |
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461 | |||
462 | VectorCopy (pusher->v.origin, pushorig); |
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463 | |||
464 | // move the pusher to it's final position |
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465 | |||
466 | VectorAdd (pusher->v.origin, move, pusher->v.origin); |
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467 | pusher->v.ltime += movetime; |
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468 | SV_LinkEdict (pusher, false); |
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469 | |||
470 | |||
471 | // see if any solid entities are inside the final position |
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472 | num_moved = 0; |
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473 | check = NEXT_EDICT(sv.edicts); |
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474 | for (e=1 ; e |
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475 | { |
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476 | if (check->free) |
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477 | continue; |
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478 | if (check->v.movetype == MOVETYPE_PUSH |
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479 | || check->v.movetype == MOVETYPE_NONE |
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480 | #ifdef QUAKE2 |
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481 | || check->v.movetype == MOVETYPE_FOLLOW |
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482 | #endif |
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483 | || check->v.movetype == MOVETYPE_NOCLIP) |
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484 | continue; |
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485 | |||
486 | // if the entity is standing on the pusher, it will definately be moved |
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487 | if ( ! ( ((int)check->v.flags & FL_ONGROUND) |
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488 | && PROG_TO_EDICT(check->v.groundentity) == pusher) ) |
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489 | { |
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490 | if ( check->v.absmin[0] >= maxs[0] |
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491 | || check->v.absmin[1] >= maxs[1] |
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492 | || check->v.absmin[2] >= maxs[2] |
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493 | || check->v.absmax[0] <= mins[0] |
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494 | || check->v.absmax[1] <= mins[1] |
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495 | || check->v.absmax[2] <= mins[2] ) |
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496 | continue; |
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497 | |||
498 | // see if the ent's bbox is inside the pusher's final position |
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499 | if (!SV_TestEntityPosition (check)) |
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500 | continue; |
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501 | } |
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502 | |||
503 | // remove the onground flag for non-players |
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504 | if (check->v.movetype != MOVETYPE_WALK) |
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505 | check->v.flags = (int)check->v.flags & ~FL_ONGROUND; |
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506 | |||
507 | VectorCopy (check->v.origin, entorig); |
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508 | VectorCopy (check->v.origin, moved_from[num_moved]); |
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509 | moved_edict[num_moved] = check; |
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510 | num_moved++; |
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511 | |||
512 | // try moving the contacted entity |
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513 | pusher->v.solid = SOLID_NOT; |
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514 | SV_PushEntity (check, move); |
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515 | pusher->v.solid = SOLID_BSP; |
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516 | |||
517 | // if it is still inside the pusher, block |
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518 | block = SV_TestEntityPosition (check); |
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519 | if (block) |
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520 | { // fail the move |
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521 | if (check->v.mins[0] == check->v.maxs[0]) |
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522 | continue; |
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523 | if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) |
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524 | { // corpse |
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525 | check->v.mins[0] = check->v.mins[1] = 0; |
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526 | VectorCopy (check->v.mins, check->v.maxs); |
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527 | continue; |
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528 | } |
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529 | |||
530 | VectorCopy (entorig, check->v.origin); |
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531 | SV_LinkEdict (check, true); |
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532 | |||
533 | VectorCopy (pushorig, pusher->v.origin); |
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534 | SV_LinkEdict (pusher, false); |
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535 | pusher->v.ltime -= movetime; |
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536 | |||
537 | // if the pusher has a "blocked" function, call it |
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538 | // otherwise, just stay in place until the obstacle is gone |
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539 | if (pusher->v.blocked) |
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540 | { |
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541 | pr_global_struct->self = EDICT_TO_PROG(pusher); |
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542 | pr_global_struct->other = EDICT_TO_PROG(check); |
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543 | PR_ExecuteProgram (pusher->v.blocked); |
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544 | } |
||
545 | |||
546 | // move back any entities we already moved |
||
547 | for (i=0 ; i |
||
548 | { |
||
549 | VectorCopy (moved_from[i], moved_edict[i]->v.origin); |
||
550 | SV_LinkEdict (moved_edict[i], false); |
||
551 | } |
||
552 | return; |
||
553 | } |
||
554 | } |
||
555 | |||
556 | |||
557 | } |
||
558 | |||
559 | #ifdef QUAKE2 |
||
560 | /* |
||
561 | ============ |
||
562 | SV_PushRotate |
||
563 | |||
564 | ============ |
||
565 | */ |
||
566 | void SV_PushRotate (edict_t *pusher, float movetime) |
||
567 | { |
||
568 | int i, e; |
||
569 | edict_t *check, *block; |
||
570 | vec3_t move, a, amove; |
||
571 | vec3_t entorig, pushorig; |
||
572 | int num_moved; |
||
573 | edict_t *moved_edict[MAX_EDICTS]; |
||
574 | vec3_t moved_from[MAX_EDICTS]; |
||
575 | vec3_t org, org2; |
||
576 | vec3_t forward, right, up; |
||
577 | |||
578 | if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2]) |
||
579 | { |
||
580 | pusher->v.ltime += movetime; |
||
581 | return; |
||
582 | } |
||
583 | |||
584 | for (i=0 ; i<3 ; i++) |
||
585 | amove[i] = pusher->v.avelocity[i] * movetime; |
||
586 | |||
587 | VectorSubtract (vec3_origin, amove, a); |
||
588 | AngleVectors (a, forward, right, up); |
||
589 | |||
590 | VectorCopy (pusher->v.angles, pushorig); |
||
591 | |||
592 | // move the pusher to it's final position |
||
593 | |||
594 | VectorAdd (pusher->v.angles, amove, pusher->v.angles); |
||
595 | pusher->v.ltime += movetime; |
||
596 | SV_LinkEdict (pusher, false); |
||
597 | |||
598 | |||
599 | // see if any solid entities are inside the final position |
||
600 | num_moved = 0; |
||
601 | check = NEXT_EDICT(sv.edicts); |
||
602 | for (e=1 ; e |
||
603 | { |
||
604 | if (check->free) |
||
605 | continue; |
||
606 | if (check->v.movetype == MOVETYPE_PUSH |
||
607 | || check->v.movetype == MOVETYPE_NONE |
||
608 | || check->v.movetype == MOVETYPE_FOLLOW |
||
609 | || check->v.movetype == MOVETYPE_NOCLIP) |
||
610 | continue; |
||
611 | |||
612 | // if the entity is standing on the pusher, it will definately be moved |
||
613 | if ( ! ( ((int)check->v.flags & FL_ONGROUND) |
||
614 | && PROG_TO_EDICT(check->v.groundentity) == pusher) ) |
||
615 | { |
||
616 | if ( check->v.absmin[0] >= pusher->v.absmax[0] |
||
617 | || check->v.absmin[1] >= pusher->v.absmax[1] |
||
618 | || check->v.absmin[2] >= pusher->v.absmax[2] |
||
619 | || check->v.absmax[0] <= pusher->v.absmin[0] |
||
620 | || check->v.absmax[1] <= pusher->v.absmin[1] |
||
621 | || check->v.absmax[2] <= pusher->v.absmin[2] ) |
||
622 | continue; |
||
623 | |||
624 | // see if the ent's bbox is inside the pusher's final position |
||
625 | if (!SV_TestEntityPosition (check)) |
||
626 | continue; |
||
627 | } |
||
628 | |||
629 | // remove the onground flag for non-players |
||
630 | if (check->v.movetype != MOVETYPE_WALK) |
||
631 | check->v.flags = (int)check->v.flags & ~FL_ONGROUND; |
||
632 | |||
633 | VectorCopy (check->v.origin, entorig); |
||
634 | VectorCopy (check->v.origin, moved_from[num_moved]); |
||
635 | moved_edict[num_moved] = check; |
||
636 | num_moved++; |
||
637 | |||
638 | // calculate destination position |
||
639 | VectorSubtract (check->v.origin, pusher->v.origin, org); |
||
640 | org2[0] = DotProduct (org, forward); |
||
641 | org2[1] = -DotProduct (org, right); |
||
642 | org2[2] = DotProduct (org, up); |
||
643 | VectorSubtract (org2, org, move); |
||
644 | |||
645 | // try moving the contacted entity |
||
646 | pusher->v.solid = SOLID_NOT; |
||
647 | SV_PushEntity (check, move); |
||
648 | pusher->v.solid = SOLID_BSP; |
||
649 | |||
650 | // if it is still inside the pusher, block |
||
651 | block = SV_TestEntityPosition (check); |
||
652 | if (block) |
||
653 | { // fail the move |
||
654 | if (check->v.mins[0] == check->v.maxs[0]) |
||
655 | continue; |
||
656 | if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) |
||
657 | { // corpse |
||
658 | check->v.mins[0] = check->v.mins[1] = 0; |
||
659 | VectorCopy (check->v.mins, check->v.maxs); |
||
660 | continue; |
||
661 | } |
||
662 | |||
663 | VectorCopy (entorig, check->v.origin); |
||
664 | SV_LinkEdict (check, true); |
||
665 | |||
666 | VectorCopy (pushorig, pusher->v.angles); |
||
667 | SV_LinkEdict (pusher, false); |
||
668 | pusher->v.ltime -= movetime; |
||
669 | |||
670 | // if the pusher has a "blocked" function, call it |
||
671 | // otherwise, just stay in place until the obstacle is gone |
||
672 | if (pusher->v.blocked) |
||
673 | { |
||
674 | pr_global_struct->self = EDICT_TO_PROG(pusher); |
||
675 | pr_global_struct->other = EDICT_TO_PROG(check); |
||
676 | PR_ExecuteProgram (pusher->v.blocked); |
||
677 | } |
||
678 | |||
679 | // move back any entities we already moved |
||
680 | for (i=0 ; i |
||
681 | { |
||
682 | VectorCopy (moved_from[i], moved_edict[i]->v.origin); |
||
683 | VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles); |
||
684 | SV_LinkEdict (moved_edict[i], false); |
||
685 | } |
||
686 | return; |
||
687 | } |
||
688 | else |
||
689 | { |
||
690 | VectorAdd (check->v.angles, amove, check->v.angles); |
||
691 | } |
||
692 | } |
||
693 | |||
694 | |||
695 | } |
||
696 | #endif |
||
697 | |||
698 | /* |
||
699 | ================ |
||
700 | SV_Physics_Pusher |
||
701 | |||
702 | ================ |
||
703 | */ |
||
704 | void SV_Physics_Pusher (edict_t *ent) |
||
705 | { |
||
706 | float thinktime; |
||
707 | float oldltime; |
||
708 | float movetime; |
||
709 | |||
710 | oldltime = ent->v.ltime; |
||
711 | |||
712 | thinktime = ent->v.nextthink; |
||
713 | if (thinktime < ent->v.ltime + host_frametime) |
||
714 | { |
||
715 | movetime = thinktime - ent->v.ltime; |
||
716 | if (movetime < 0) |
||
717 | movetime = 0; |
||
718 | } |
||
719 | else |
||
720 | movetime = host_frametime; |
||
721 | |||
722 | if (movetime) |
||
723 | { |
||
724 | #ifdef QUAKE2 |
||
725 | if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2]) |
||
726 | SV_PushRotate (ent, movetime); |
||
727 | else |
||
728 | #endif |
||
729 | SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked |
||
730 | } |
||
731 | |||
732 | if (thinktime > oldltime && thinktime <= ent->v.ltime) |
||
733 | { |
||
734 | ent->v.nextthink = 0; |
||
735 | pr_global_struct->time = sv.time; |
||
736 | pr_global_struct->self = EDICT_TO_PROG(ent); |
||
737 | pr_global_struct->other = EDICT_TO_PROG(sv.edicts); |
||
738 | PR_ExecuteProgram (ent->v.think); |
||
739 | if (ent->free) |
||
740 | return; |
||
741 | } |
||
742 | |||
743 | } |
||
744 | |||
745 | |||
746 | /* |
||
747 | =============================================================================== |
||
748 | |||
749 | CLIENT MOVEMENT |
||
750 | |||
751 | =============================================================================== |
||
752 | */ |
||
753 | |||
754 | /* |
||
755 | ============= |
||
756 | SV_CheckStuck |
||
757 | |||
758 | This is a big hack to try and fix the rare case of getting stuck in the world |
||
759 | clipping hull. |
||
760 | ============= |
||
761 | */ |
||
762 | void SV_CheckStuck (edict_t *ent) |
||
763 | { |
||
764 | int i, j; |
||
765 | int z; |
||
766 | vec3_t org; |
||
767 | |||
768 | if (!SV_TestEntityPosition(ent)) |
||
769 | { |
||
770 | VectorCopy (ent->v.origin, ent->v.oldorigin); |
||
771 | return; |
||
772 | } |
||
773 | |||
774 | VectorCopy (ent->v.origin, org); |
||
775 | VectorCopy (ent->v.oldorigin, ent->v.origin); |
||
776 | if (!SV_TestEntityPosition(ent)) |
||
777 | { |
||
778 | Con_DPrintf ("Unstuck.\n"); |
||
779 | SV_LinkEdict (ent, true); |
||
780 | return; |
||
781 | } |
||
782 | |||
783 | for (z=0 ; z< 18 ; z++) |
||
784 | for (i=-1 ; i <= 1 ; i++) |
||
785 | for (j=-1 ; j <= 1 ; j++) |
||
786 | { |
||
787 | ent->v.origin[0] = org[0] + i; |
||
788 | ent->v.origin[1] = org[1] + j; |
||
789 | ent->v.origin[2] = org[2] + z; |
||
790 | if (!SV_TestEntityPosition(ent)) |
||
791 | { |
||
792 | Con_DPrintf ("Unstuck.\n"); |
||
793 | SV_LinkEdict (ent, true); |
||
794 | return; |
||
795 | } |
||
796 | } |
||
797 | |||
798 | VectorCopy (org, ent->v.origin); |
||
799 | Con_DPrintf ("player is stuck.\n"); |
||
800 | } |
||
801 | |||
802 | |||
803 | /* |
||
804 | ============= |
||
805 | SV_CheckWater |
||
806 | ============= |
||
807 | */ |
||
808 | qboolean SV_CheckWater (edict_t *ent) |
||
809 | { |
||
810 | vec3_t point; |
||
811 | int cont; |
||
812 | #ifdef QUAKE2 |
||
813 | int truecont; |
||
814 | #endif |
||
815 | |||
816 | point[0] = ent->v.origin[0]; |
||
817 | point[1] = ent->v.origin[1]; |
||
818 | point[2] = ent->v.origin[2] + ent->v.mins[2] + 1; |
||
819 | |||
820 | ent->v.waterlevel = 0; |
||
821 | ent->v.watertype = CONTENTS_EMPTY; |
||
822 | cont = SV_PointContents (point); |
||
823 | if (cont <= CONTENTS_WATER) |
||
824 | { |
||
825 | #ifdef QUAKE2 |
||
826 | truecont = SV_TruePointContents (point); |
||
827 | #endif |
||
828 | ent->v.watertype = cont; |
||
829 | ent->v.waterlevel = 1; |
||
830 | point[2] = ent->v.origin[2] + (ent->v.mins[2] + ent->v.maxs[2])*0.5; |
||
831 | cont = SV_PointContents (point); |
||
832 | if (cont <= CONTENTS_WATER) |
||
833 | { |
||
834 | ent->v.waterlevel = 2; |
||
835 | point[2] = ent->v.origin[2] + ent->v.view_ofs[2]; |
||
836 | cont = SV_PointContents (point); |
||
837 | if (cont <= CONTENTS_WATER) |
||
838 | ent->v.waterlevel = 3; |
||
839 | } |
||
840 | #ifdef QUAKE2 |
||
841 | if (truecont <= CONTENTS_CURRENT_0 && truecont >= CONTENTS_CURRENT_DOWN) |
||
842 | { |
||
843 | static vec3_t current_table[] = |
||
844 | { |
||
845 | {1, 0, 0}, |
||
846 | {0, 1, 0}, |
||
847 | {-1, 0, 0}, |
||
848 | {0, -1, 0}, |
||
849 | {0, 0, 1}, |
||
850 | {0, 0, -1} |
||
851 | }; |
||
852 | |||
853 | VectorMA (ent->v.basevelocity, 150.0*ent->v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->v.basevelocity); |
||
854 | } |
||
855 | #endif |
||
856 | } |
||
857 | |||
858 | return ent->v.waterlevel > 1; |
||
859 | } |
||
860 | |||
861 | /* |
||
862 | ============ |
||
863 | SV_WallFriction |
||
864 | |||
865 | ============ |
||
866 | */ |
||
867 | void SV_WallFriction (edict_t *ent, trace_t *trace) |
||
868 | { |
||
869 | vec3_t forward, right, up; |
||
870 | float d, i; |
||
871 | vec3_t into, side; |
||
872 | |||
873 | AngleVectors (ent->v.v_angle, forward, right, up); |
||
874 | d = DotProduct (trace->plane.normal, forward); |
||
875 | |||
876 | d += 0.5; |
||
877 | if (d >= 0) |
||
878 | return; |
||
879 | |||
880 | // cut the tangential velocity |
||
881 | i = DotProduct (trace->plane.normal, ent->v.velocity); |
||
882 | VectorScale (trace->plane.normal, i, into); |
||
883 | VectorSubtract (ent->v.velocity, into, side); |
||
884 | |||
885 | ent->v.velocity[0] = side[0] * (1 + d); |
||
886 | ent->v.velocity[1] = side[1] * (1 + d); |
||
887 | } |
||
888 | |||
889 | /* |
||
890 | ===================== |
||
891 | SV_TryUnstick |
||
892 | |||
893 | Player has come to a dead stop, possibly due to the problem with limited |
||
894 | float precision at some angle joins in the BSP hull. |
||
895 | |||
896 | Try fixing by pushing one pixel in each direction. |
||
897 | |||
898 | This is a hack, but in the interest of good gameplay... |
||
899 | ====================== |
||
900 | */ |
||
901 | int SV_TryUnstick (edict_t *ent, vec3_t oldvel) |
||
902 | { |
||
903 | int i; |
||
904 | vec3_t oldorg; |
||
905 | vec3_t dir; |
||
906 | int clip; |
||
907 | trace_t steptrace; |
||
908 | |||
909 | VectorCopy (ent->v.origin, oldorg); |
||
910 | VectorCopy (vec3_origin, dir); |
||
911 | |||
912 | for (i=0 ; i<8 ; i++) |
||
913 | { |
||
914 | // try pushing a little in an axial direction |
||
915 | switch (i) |
||
916 | { |
||
917 | case 0: dir[0] = 2; dir[1] = 0; break; |
||
918 | case 1: dir[0] = 0; dir[1] = 2; break; |
||
919 | case 2: dir[0] = -2; dir[1] = 0; break; |
||
920 | case 3: dir[0] = 0; dir[1] = -2; break; |
||
921 | case 4: dir[0] = 2; dir[1] = 2; break; |
||
922 | case 5: dir[0] = -2; dir[1] = 2; break; |
||
923 | case 6: dir[0] = 2; dir[1] = -2; break; |
||
924 | case 7: dir[0] = -2; dir[1] = -2; break; |
||
925 | } |
||
926 | |||
927 | SV_PushEntity (ent, dir); |
||
928 | |||
929 | // retry the original move |
||
930 | ent->v.velocity[0] = oldvel[0]; |
||
931 | ent->v. velocity[1] = oldvel[1]; |
||
932 | ent->v. velocity[2] = 0; |
||
933 | clip = SV_FlyMove (ent, 0.1, &steptrace); |
||
934 | |||
935 | if ( fabs(oldorg[1] - ent->v.origin[1]) > 4 |
||
936 | || fabs(oldorg[0] - ent->v.origin[0]) > 4 ) |
||
937 | { |
||
938 | //Con_DPrintf ("unstuck!\n"); |
||
939 | return clip; |
||
940 | } |
||
941 | |||
942 | // go back to the original pos and try again |
||
943 | VectorCopy (oldorg, ent->v.origin); |
||
944 | } |
||
945 | |||
946 | VectorCopy (vec3_origin, ent->v.velocity); |
||
947 | return 7; // still not moving |
||
948 | } |
||
949 | |||
950 | /* |
||
951 | ===================== |
||
952 | SV_WalkMove |
||
953 | |||
954 | Only used by players |
||
955 | ====================== |
||
956 | */ |
||
957 | #define STEPSIZE 18 |
||
958 | void SV_WalkMove (edict_t *ent) |
||
959 | { |
||
960 | vec3_t upmove, downmove; |
||
961 | vec3_t oldorg, oldvel; |
||
962 | vec3_t nosteporg, nostepvel; |
||
963 | int clip; |
||
964 | int oldonground; |
||
965 | trace_t steptrace, downtrace; |
||
966 | |||
967 | // |
||
968 | // do a regular slide move unless it looks like you ran into a step |
||
969 | // |
||
970 | oldonground = (int)ent->v.flags & FL_ONGROUND; |
||
971 | ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; |
||
972 | |||
973 | VectorCopy (ent->v.origin, oldorg); |
||
974 | VectorCopy (ent->v.velocity, oldvel); |
||
975 | |||
976 | clip = SV_FlyMove (ent, host_frametime, &steptrace); |
||
977 | |||
978 | if ( !(clip & 2) ) |
||
979 | return; // move didn't block on a step |
||
980 | |||
981 | if (!oldonground && ent->v.waterlevel == 0) |
||
982 | return; // don't stair up while jumping |
||
983 | |||
984 | if (ent->v.movetype != MOVETYPE_WALK) |
||
985 | return; // gibbed by a trigger |
||
986 | |||
987 | if (sv_nostep.value) |
||
988 | return; |
||
989 | |||
990 | if ( (int)sv_player->v.flags & FL_WATERJUMP ) |
||
991 | return; |
||
992 | |||
993 | VectorCopy (ent->v.origin, nosteporg); |
||
994 | VectorCopy (ent->v.velocity, nostepvel); |
||
995 | |||
996 | // |
||
997 | // try moving up and forward to go up a step |
||
998 | // |
||
999 | VectorCopy (oldorg, ent->v.origin); // back to start pos |
||
1000 | |||
1001 | VectorCopy (vec3_origin, upmove); |
||
1002 | VectorCopy (vec3_origin, downmove); |
||
1003 | upmove[2] = STEPSIZE; |
||
1004 | downmove[2] = -STEPSIZE + oldvel[2]*host_frametime; |
||
1005 | |||
1006 | // move up |
||
1007 | SV_PushEntity (ent, upmove); // FIXME: don't link? |
||
1008 | |||
1009 | // move forward |
||
1010 | ent->v.velocity[0] = oldvel[0]; |
||
1011 | ent->v. velocity[1] = oldvel[1]; |
||
1012 | ent->v. velocity[2] = 0; |
||
1013 | clip = SV_FlyMove (ent, host_frametime, &steptrace); |
||
1014 | |||
1015 | // check for stuckness, possibly due to the limited precision of floats |
||
1016 | // in the clipping hulls |
||
1017 | if (clip) |
||
1018 | { |
||
1019 | if ( fabs(oldorg[1] - ent->v.origin[1]) < 0.03125 |
||
1020 | && fabs(oldorg[0] - ent->v.origin[0]) < 0.03125 ) |
||
1021 | { // stepping up didn't make any progress |
||
1022 | clip = SV_TryUnstick (ent, oldvel); |
||
1023 | } |
||
1024 | } |
||
1025 | |||
1026 | // extra friction based on view angle |
||
1027 | if ( clip & 2 ) |
||
1028 | SV_WallFriction (ent, &steptrace); |
||
1029 | |||
1030 | // move down |
||
1031 | downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link? |
||
1032 | |||
1033 | if (downtrace.plane.normal[2] > 0.7) |
||
1034 | { |
||
1035 | if (ent->v.solid == SOLID_BSP) |
||
1036 | { |
||
1037 | ent->v.flags = (int)ent->v.flags | FL_ONGROUND; |
||
1038 | ent->v.groundentity = EDICT_TO_PROG(downtrace.ent); |
||
1039 | } |
||
1040 | } |
||
1041 | else |
||
1042 | { |
||
1043 | // if the push down didn't end up on good ground, use the move without |
||
1044 | // the step up. This happens near wall / slope combinations, and can |
||
1045 | // cause the player to hop up higher on a slope too steep to climb |
||
1046 | VectorCopy (nosteporg, ent->v.origin); |
||
1047 | VectorCopy (nostepvel, ent->v.velocity); |
||
1048 | } |
||
1049 | } |
||
1050 | |||
1051 | |||
1052 | /* |
||
1053 | ================ |
||
1054 | SV_Physics_Client |
||
1055 | |||
1056 | Player character actions |
||
1057 | ================ |
||
1058 | */ |
||
1059 | void SV_Physics_Client (edict_t *ent, int num) |
||
1060 | { |
||
1061 | if ( ! svs.clients[num-1].active ) |
||
1062 | return; // unconnected slot |
||
1063 | |||
1064 | // |
||
1065 | // call standard client pre-think |
||
1066 | // |
||
1067 | pr_global_struct->time = sv.time; |
||
1068 | pr_global_struct->self = EDICT_TO_PROG(ent); |
||
1069 | PR_ExecuteProgram (pr_global_struct->PlayerPreThink); |
||
1070 | |||
1071 | // |
||
1072 | // do a move |
||
1073 | // |
||
1074 | SV_CheckVelocity (ent); |
||
1075 | |||
1076 | // |
||
1077 | // decide which move function to call |
||
1078 | // |
||
1079 | switch ((int)ent->v.movetype) |
||
1080 | { |
||
1081 | case MOVETYPE_NONE: |
||
1082 | if (!SV_RunThink (ent)) |
||
1083 | return; |
||
1084 | break; |
||
1085 | |||
1086 | case MOVETYPE_WALK: |
||
1087 | if (!SV_RunThink (ent)) |
||
1088 | return; |
||
1089 | if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) ) |
||
1090 | SV_AddGravity (ent); |
||
1091 | SV_CheckStuck (ent); |
||
1092 | #ifdef QUAKE2 |
||
1093 | VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1094 | #endif |
||
1095 | SV_WalkMove (ent); |
||
1096 | |||
1097 | #ifdef QUAKE2 |
||
1098 | VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1099 | #endif |
||
1100 | break; |
||
1101 | |||
1102 | case MOVETYPE_TOSS: |
||
1103 | case MOVETYPE_BOUNCE: |
||
1104 | SV_Physics_Toss (ent); |
||
1105 | break; |
||
1106 | |||
1107 | case MOVETYPE_FLY: |
||
1108 | if (!SV_RunThink (ent)) |
||
1109 | return; |
||
1110 | SV_FlyMove (ent, host_frametime, NULL); |
||
1111 | break; |
||
1112 | |||
1113 | case MOVETYPE_NOCLIP: |
||
1114 | if (!SV_RunThink (ent)) |
||
1115 | return; |
||
1116 | VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin); |
||
1117 | break; |
||
1118 | |||
1119 | default: |
||
1120 | Sys_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype); |
||
1121 | } |
||
1122 | |||
1123 | // |
||
1124 | // call standard player post-think |
||
1125 | // |
||
1126 | SV_LinkEdict (ent, true); |
||
1127 | |||
1128 | pr_global_struct->time = sv.time; |
||
1129 | pr_global_struct->self = EDICT_TO_PROG(ent); |
||
1130 | PR_ExecuteProgram (pr_global_struct->PlayerPostThink); |
||
1131 | } |
||
1132 | |||
1133 | //============================================================================ |
||
1134 | |||
1135 | /* |
||
1136 | ============= |
||
1137 | SV_Physics_None |
||
1138 | |||
1139 | Non moving objects can only think |
||
1140 | ============= |
||
1141 | */ |
||
1142 | void SV_Physics_None (edict_t *ent) |
||
1143 | { |
||
1144 | // regular thinking |
||
1145 | SV_RunThink (ent); |
||
1146 | } |
||
1147 | |||
1148 | #ifdef QUAKE2 |
||
1149 | /* |
||
1150 | ============= |
||
1151 | SV_Physics_Follow |
||
1152 | |||
1153 | Entities that are "stuck" to another entity |
||
1154 | ============= |
||
1155 | */ |
||
1156 | void SV_Physics_Follow (edict_t *ent) |
||
1157 | { |
||
1158 | // regular thinking |
||
1159 | SV_RunThink (ent); |
||
1160 | VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin); |
||
1161 | SV_LinkEdict (ent, true); |
||
1162 | } |
||
1163 | #endif |
||
1164 | |||
1165 | /* |
||
1166 | ============= |
||
1167 | SV_Physics_Noclip |
||
1168 | |||
1169 | A moving object that doesn't obey physics |
||
1170 | ============= |
||
1171 | */ |
||
1172 | void SV_Physics_Noclip (edict_t *ent) |
||
1173 | { |
||
1174 | // regular thinking |
||
1175 | if (!SV_RunThink (ent)) |
||
1176 | return; |
||
1177 | |||
1178 | VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles); |
||
1179 | VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin); |
||
1180 | |||
1181 | SV_LinkEdict (ent, false); |
||
1182 | } |
||
1183 | |||
1184 | /* |
||
1185 | ============================================================================== |
||
1186 | |||
1187 | TOSS / BOUNCE |
||
1188 | |||
1189 | ============================================================================== |
||
1190 | */ |
||
1191 | |||
1192 | /* |
||
1193 | ============= |
||
1194 | SV_CheckWaterTransition |
||
1195 | |||
1196 | ============= |
||
1197 | */ |
||
1198 | void SV_CheckWaterTransition (edict_t *ent) |
||
1199 | { |
||
1200 | int cont; |
||
1201 | #ifdef QUAKE2 |
||
1202 | vec3_t point; |
||
1203 | |||
1204 | point[0] = ent->v.origin[0]; |
||
1205 | point[1] = ent->v.origin[1]; |
||
1206 | point[2] = ent->v.origin[2] + ent->v.mins[2] + 1; |
||
1207 | cont = SV_PointContents (point); |
||
1208 | #else |
||
1209 | cont = SV_PointContents (ent->v.origin); |
||
1210 | #endif |
||
1211 | if (!ent->v.watertype) |
||
1212 | { // just spawned here |
||
1213 | ent->v.watertype = cont; |
||
1214 | ent->v.waterlevel = 1; |
||
1215 | return; |
||
1216 | } |
||
1217 | |||
1218 | if (cont <= CONTENTS_WATER) |
||
1219 | { |
||
1220 | if (ent->v.watertype == CONTENTS_EMPTY) |
||
1221 | { // just crossed into water |
||
1222 | SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); |
||
1223 | } |
||
1224 | ent->v.watertype = cont; |
||
1225 | ent->v.waterlevel = 1; |
||
1226 | } |
||
1227 | else |
||
1228 | { |
||
1229 | if (ent->v.watertype != CONTENTS_EMPTY) |
||
1230 | { // just crossed into water |
||
1231 | SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); |
||
1232 | } |
||
1233 | ent->v.watertype = CONTENTS_EMPTY; |
||
1234 | ent->v.waterlevel = cont; |
||
1235 | } |
||
1236 | } |
||
1237 | |||
1238 | /* |
||
1239 | ============= |
||
1240 | SV_Physics_Toss |
||
1241 | |||
1242 | Toss, bounce, and fly movement. When onground, do nothing. |
||
1243 | ============= |
||
1244 | */ |
||
1245 | void SV_Physics_Toss (edict_t *ent) |
||
1246 | { |
||
1247 | trace_t trace; |
||
1248 | vec3_t move; |
||
1249 | float backoff; |
||
1250 | #ifdef QUAKE2 |
||
1251 | edict_t *groundentity; |
||
1252 | |||
1253 | groundentity = PROG_TO_EDICT(ent->v.groundentity); |
||
1254 | if ((int)groundentity->v.flags & FL_CONVEYOR) |
||
1255 | VectorScale(groundentity->v.movedir, groundentity->v.speed, ent->v.basevelocity); |
||
1256 | else |
||
1257 | VectorCopy(vec_origin, ent->v.basevelocity); |
||
1258 | SV_CheckWater (ent); |
||
1259 | #endif |
||
1260 | // regular thinking |
||
1261 | if (!SV_RunThink (ent)) |
||
1262 | return; |
||
1263 | |||
1264 | #ifdef QUAKE2 |
||
1265 | if (ent->v.velocity[2] > 0) |
||
1266 | ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; |
||
1267 | |||
1268 | if ( ((int)ent->v.flags & FL_ONGROUND) ) |
||
1269 | //@@ |
||
1270 | if (VectorCompare(ent->v.basevelocity, vec_origin)) |
||
1271 | return; |
||
1272 | |||
1273 | SV_CheckVelocity (ent); |
||
1274 | |||
1275 | // add gravity |
||
1276 | if (! ((int)ent->v.flags & FL_ONGROUND) |
||
1277 | && ent->v.movetype != MOVETYPE_FLY |
||
1278 | && ent->v.movetype != MOVETYPE_BOUNCEMISSILE |
||
1279 | && ent->v.movetype != MOVETYPE_FLYMISSILE) |
||
1280 | SV_AddGravity (ent); |
||
1281 | |||
1282 | #else |
||
1283 | // if onground, return without moving |
||
1284 | if ( ((int)ent->v.flags & FL_ONGROUND) ) |
||
1285 | return; |
||
1286 | |||
1287 | SV_CheckVelocity (ent); |
||
1288 | |||
1289 | // add gravity |
||
1290 | if (ent->v.movetype != MOVETYPE_FLY |
||
1291 | && ent->v.movetype != MOVETYPE_FLYMISSILE) |
||
1292 | SV_AddGravity (ent); |
||
1293 | #endif |
||
1294 | |||
1295 | // move angles |
||
1296 | VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles); |
||
1297 | |||
1298 | // move origin |
||
1299 | #ifdef QUAKE2 |
||
1300 | VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1301 | #endif |
||
1302 | VectorScale (ent->v.velocity, host_frametime, move); |
||
1303 | trace = SV_PushEntity (ent, move); |
||
1304 | #ifdef QUAKE2 |
||
1305 | VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1306 | #endif |
||
1307 | if (trace.fraction == 1) |
||
1308 | return; |
||
1309 | if (ent->free) |
||
1310 | return; |
||
1311 | |||
1312 | if (ent->v.movetype == MOVETYPE_BOUNCE) |
||
1313 | backoff = 1.5; |
||
1314 | #ifdef QUAKE2 |
||
1315 | else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE) |
||
1316 | backoff = 2.0; |
||
1317 | #endif |
||
1318 | else |
||
1319 | backoff = 1; |
||
1320 | |||
1321 | ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff); |
||
1322 | |||
1323 | // stop if on ground |
||
1324 | if (trace.plane.normal[2] > 0.7) |
||
1325 | { |
||
1326 | #ifdef QUAKE2 |
||
1327 | if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE)) |
||
1328 | #else |
||
1329 | if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE) |
||
1330 | #endif |
||
1331 | { |
||
1332 | ent->v.flags = (int)ent->v.flags | FL_ONGROUND; |
||
1333 | ent->v.groundentity = EDICT_TO_PROG(trace.ent); |
||
1334 | VectorCopy (vec3_origin, ent->v.velocity); |
||
1335 | VectorCopy (vec3_origin, ent->v.avelocity); |
||
1336 | } |
||
1337 | } |
||
1338 | |||
1339 | // check for in water |
||
1340 | SV_CheckWaterTransition (ent); |
||
1341 | } |
||
1342 | |||
1343 | /* |
||
1344 | =============================================================================== |
||
1345 | |||
1346 | STEPPING MOVEMENT |
||
1347 | |||
1348 | =============================================================================== |
||
1349 | */ |
||
1350 | |||
1351 | /* |
||
1352 | ============= |
||
1353 | SV_Physics_Step |
||
1354 | |||
1355 | Monsters freefall when they don't have a ground entity, otherwise |
||
1356 | all movement is done with discrete steps. |
||
1357 | |||
1358 | This is also used for objects that have become still on the ground, but |
||
1359 | will fall if the floor is pulled out from under them. |
||
1360 | ============= |
||
1361 | */ |
||
1362 | #ifdef QUAKE2 |
||
1363 | void SV_Physics_Step (edict_t *ent) |
||
1364 | { |
||
1365 | qboolean wasonground; |
||
1366 | qboolean inwater; |
||
1367 | qboolean hitsound = false; |
||
1368 | float *vel; |
||
1369 | float speed, newspeed, control; |
||
1370 | float friction; |
||
1371 | edict_t *groundentity; |
||
1372 | |||
1373 | groundentity = PROG_TO_EDICT(ent->v.groundentity); |
||
1374 | if ((int)groundentity->v.flags & FL_CONVEYOR) |
||
1375 | VectorScale(groundentity->v.movedir, groundentity->v.speed, ent->v.basevelocity); |
||
1376 | else |
||
1377 | VectorCopy(vec_origin, ent->v.basevelocity); |
||
1378 | //@@ |
||
1379 | pr_global_struct->time = sv.time; |
||
1380 | pr_global_struct->self = EDICT_TO_PROG(ent); |
||
1381 | PF_WaterMove(); |
||
1382 | |||
1383 | SV_CheckVelocity (ent); |
||
1384 | |||
1385 | wasonground = (int)ent->v.flags & FL_ONGROUND; |
||
1386 | // ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; |
||
1387 | |||
1388 | // add gravity except: |
||
1389 | // flying monsters |
||
1390 | // swimming monsters who are in the water |
||
1391 | inwater = SV_CheckWater(ent); |
||
1392 | if (! wasonground) |
||
1393 | if (!((int)ent->v.flags & FL_FLY)) |
||
1394 | if (!(((int)ent->v.flags & FL_SWIM) && (ent->v.waterlevel > 0))) |
||
1395 | { |
||
1396 | if (ent->v.velocity[2] < sv_gravity.value*-0.1) |
||
1397 | hitsound = true; |
||
1398 | if (!inwater) |
||
1399 | SV_AddGravity (ent); |
||
1400 | } |
||
1401 | |||
1402 | if (!VectorCompare(ent->v.velocity, vec_origin) || !VectorCompare(ent->v.basevelocity, vec_origin)) |
||
1403 | { |
||
1404 | ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; |
||
1405 | // apply friction |
||
1406 | // let dead monsters who aren't completely onground slide |
||
1407 | if (wasonground) |
||
1408 | if (!(ent->v.health <= 0.0 && !SV_CheckBottom(ent))) |
||
1409 | { |
||
1410 | vel = ent->v.velocity; |
||
1411 | speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); |
||
1412 | if (speed) |
||
1413 | { |
||
1414 | friction = sv_friction.value; |
||
1415 | |||
1416 | control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; |
||
1417 | newspeed = speed - host_frametime*control*friction; |
||
1418 | |||
1419 | if (newspeed < 0) |
||
1420 | newspeed = 0; |
||
1421 | newspeed /= speed; |
||
1422 | |||
1423 | vel[0] = vel[0] * newspeed; |
||
1424 | vel[1] = vel[1] * newspeed; |
||
1425 | } |
||
1426 | } |
||
1427 | |||
1428 | VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1429 | SV_FlyMove (ent, host_frametime, NULL); |
||
1430 | VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity); |
||
1431 | |||
1432 | // determine if it's on solid ground at all |
||
1433 | { |
||
1434 | vec3_t mins, maxs, point; |
||
1435 | int x, y; |
||
1436 | |||
1437 | VectorAdd (ent->v.origin, ent->v.mins, mins); |
||
1438 | VectorAdd (ent->v.origin, ent->v.maxs, maxs); |
||
1439 | |||
1440 | point[2] = mins[2] - 1; |
||
1441 | for (x=0 ; x<=1 ; x++) |
||
1442 | for (y=0 ; y<=1 ; y++) |
||
1443 | { |
||
1444 | point[0] = x ? maxs[0] : mins[0]; |
||
1445 | point[1] = y ? maxs[1] : mins[1]; |
||
1446 | if (SV_PointContents (point) == CONTENTS_SOLID) |
||
1447 | { |
||
1448 | ent->v.flags = (int)ent->v.flags | FL_ONGROUND; |
||
1449 | break; |
||
1450 | } |
||
1451 | } |
||
1452 | |||
1453 | } |
||
1454 | |||
1455 | SV_LinkEdict (ent, true); |
||
1456 | |||
1457 | if ((int)ent->v.flags & FL_ONGROUND) |
||
1458 | if (!wasonground) |
||
1459 | if (hitsound) |
||
1460 | SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); |
||
1461 | } |
||
1462 | |||
1463 | // regular thinking |
||
1464 | SV_RunThink (ent); |
||
1465 | SV_CheckWaterTransition (ent); |
||
1466 | } |
||
1467 | #else |
||
1468 | void SV_Physics_Step (edict_t *ent) |
||
1469 | { |
||
1470 | qboolean hitsound; |
||
1471 | |||
1472 | // freefall if not onground |
||
1473 | if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) |
||
1474 | { |
||
1475 | if (ent->v.velocity[2] < sv_gravity.value*-0.1) |
||
1476 | hitsound = true; |
||
1477 | else |
||
1478 | hitsound = false; |
||
1479 | |||
1480 | SV_AddGravity (ent); |
||
1481 | SV_CheckVelocity (ent); |
||
1482 | SV_FlyMove (ent, host_frametime, NULL); |
||
1483 | SV_LinkEdict (ent, true); |
||
1484 | |||
1485 | if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground |
||
1486 | { |
||
1487 | if (hitsound) |
||
1488 | SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); |
||
1489 | } |
||
1490 | } |
||
1491 | |||
1492 | // regular thinking |
||
1493 | SV_RunThink (ent); |
||
1494 | |||
1495 | SV_CheckWaterTransition (ent); |
||
1496 | } |
||
1497 | #endif |
||
1498 | |||
1499 | //============================================================================ |
||
1500 | |||
1501 | /* |
||
1502 | ================ |
||
1503 | SV_Physics |
||
1504 | |||
1505 | ================ |
||
1506 | */ |
||
1507 | void SV_Physics (void) |
||
1508 | { |
||
1509 | int i; |
||
1510 | edict_t *ent; |
||
1511 | |||
1512 | // let the progs know that a new frame has started |
||
1513 | pr_global_struct->self = EDICT_TO_PROG(sv.edicts); |
||
1514 | pr_global_struct->other = EDICT_TO_PROG(sv.edicts); |
||
1515 | pr_global_struct->time = sv.time; |
||
1516 | PR_ExecuteProgram (pr_global_struct->StartFrame); |
||
1517 | |||
1518 | //SV_CheckAllEnts (); |
||
1519 | |||
1520 | // |
||
1521 | // treat each object in turn |
||
1522 | // |
||
1523 | ent = sv.edicts; |
||
1524 | for (i=0 ; i |
||
1525 | { |
||
1526 | if (ent->free) |
||
1527 | continue; |
||
1528 | |||
1529 | if (pr_global_struct->force_retouch) |
||
1530 | { |
||
1531 | SV_LinkEdict (ent, true); // force retouch even for stationary |
||
1532 | } |
||
1533 | |||
1534 | if (i > 0 && i <= svs.maxclients) |
||
1535 | SV_Physics_Client (ent, i); |
||
1536 | else if (ent->v.movetype == MOVETYPE_PUSH) |
||
1537 | SV_Physics_Pusher (ent); |
||
1538 | else if (ent->v.movetype == MOVETYPE_NONE) |
||
1539 | SV_Physics_None (ent); |
||
1540 | #ifdef QUAKE2 |
||
1541 | else if (ent->v.movetype == MOVETYPE_FOLLOW) |
||
1542 | SV_Physics_Follow (ent); |
||
1543 | #endif |
||
1544 | else if (ent->v.movetype == MOVETYPE_NOCLIP) |
||
1545 | SV_Physics_Noclip (ent); |
||
1546 | else if (ent->v.movetype == MOVETYPE_STEP) |
||
1547 | SV_Physics_Step (ent); |
||
1548 | else if (ent->v.movetype == MOVETYPE_TOSS |
||
1549 | || ent->v.movetype == MOVETYPE_BOUNCE |
||
1550 | #ifdef QUAKE2 |
||
1551 | || ent->v.movetype == MOVETYPE_BOUNCEMISSILE |
||
1552 | #endif |
||
1553 | || ent->v.movetype == MOVETYPE_FLY |
||
1554 | || ent->v.movetype == MOVETYPE_FLYMISSILE) |
||
1555 | SV_Physics_Toss (ent); |
||
1556 | else |
||
1557 | Sys_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype); |
||
1558 | } |
||
1559 | |||
1560 | if (pr_global_struct->force_retouch) |
||
1561 | pr_global_struct->force_retouch--; |
||
1562 | |||
1563 | sv.time += host_frametime; |
||
1564 | } |
||
1565 | |||
1566 | |||
1567 | #ifdef QUAKE2 |
||
1568 | trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore) |
||
1569 | { |
||
1570 | edict_t tempent, *tent; |
||
1571 | trace_t trace; |
||
1572 | vec3_t move; |
||
1573 | vec3_t end; |
||
1574 | double save_frametime; |
||
1575 | // extern particle_t *active_particles, *free_particles; |
||
1576 | // particle_t *p; |
||
1577 | |||
1578 | |||
1579 | save_frametime = host_frametime; |
||
1580 | host_frametime = 0.05; |
||
1581 | |||
1582 | memcpy(&tempent, ent, sizeof(edict_t)); |
||
1583 | tent = &tempent; |
||
1584 | |||
1585 | while (1) |
||
1586 | { |
||
1587 | SV_CheckVelocity (tent); |
||
1588 | SV_AddGravity (tent); |
||
1589 | VectorMA (tent->v.angles, host_frametime, tent->v.avelocity, tent->v.angles); |
||
1590 | VectorScale (tent->v.velocity, host_frametime, move); |
||
1591 | VectorAdd (tent->v.origin, move, end); |
||
1592 | trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent); |
||
1593 | VectorCopy (trace.endpos, tent->v.origin); |
||
1594 | |||
1595 | // p = free_particles; |
||
1596 | // if (p) |
||
1597 | // { |
||
1598 | // free_particles = p->next; |
||
1599 | // p->next = active_particles; |
||
1600 | // active_particles = p; |
||
1601 | // |
||
1602 | // p->die = 256; |
||
1603 | // p->color = 15; |
||
1604 | // p->type = pt_static; |
||
1605 | // VectorCopy (vec3_origin, p->vel); |
||
1606 | // VectorCopy (tent->v.origin, p->org); |
||
1607 | // } |
||
1608 | |||
1609 | if (trace.ent) |
||
1610 | if (trace.ent != ignore) |
||
1611 | break; |
||
1612 | } |
||
1613 | // p->color = 224; |
||
1614 | host_frametime = save_frametime; |
||
1615 | return trace; |
||
1616 | } |
||
1617 | #endif=>>=1>=1>>>=>>>>=>>>8>=>=>=>=>=>=>>=>>>=>=>=>3>=>=>=>3>=>>3>>3>>=>>3> |