Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5131 clevermous 1
/*
2
Copyright (C) 1996-1997 Id Software, Inc.
3
 
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
 
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
 
13
See the GNU General Public License for more details.
14
 
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
 
19
*/
20
// r_light.c
21
 
22
#include "quakedef.h"
23
#include "r_local.h"
24
 
25
int	r_dlightframecount;
26
 
27
 
28
/*
29
==================
30
R_AnimateLight
31
==================
32
*/
33
void R_AnimateLight (void)
34
{
35
	int			i,j,k;
36
 
37
//
38
// light animations
39
// 'm' is normal light, 'a' is no light, 'z' is double bright
40
	i = (int)(cl.time*10);
41
	for (j=0 ; j
42
	{
43
		if (!cl_lightstyle[j].length)
44
		{
45
			d_lightstylevalue[j] = 256;
46
			continue;
47
		}
48
		k = i % cl_lightstyle[j].length;
49
		k = cl_lightstyle[j].map[k] - 'a';
50
		k = k*22;
51
		d_lightstylevalue[j] = k;
52
	}
53
}
54
 
55
 
56
/*
57
=============================================================================
58
 
59
DYNAMIC LIGHTS
60
 
61
=============================================================================
62
*/
63
 
64
/*
65
=============
66
R_MarkLights
67
=============
68
*/
69
void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
70
{
71
	mplane_t	*splitplane;
72
	float		dist;
73
	msurface_t	*surf;
74
	int			i;
75
 
76
	if (node->contents < 0)
77
		return;
78
 
79
	splitplane = node->plane;
80
	dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
81
 
82
	if (dist > light->radius)
83
	{
84
		R_MarkLights (light, bit, node->children[0]);
85
		return;
86
	}
87
	if (dist < -light->radius)
88
	{
89
		R_MarkLights (light, bit, node->children[1]);
90
		return;
91
	}
92
 
93
// mark the polygons
94
	surf = cl.worldmodel->surfaces + node->firstsurface;
95
	for (i=0 ; inumsurfaces ; i++, surf++)
96
	{
97
		if (surf->dlightframe != r_dlightframecount)
98
		{
99
			surf->dlightbits = 0;
100
			surf->dlightframe = r_dlightframecount;
101
		}
102
		surf->dlightbits |= bit;
103
	}
104
 
105
	R_MarkLights (light, bit, node->children[0]);
106
	R_MarkLights (light, bit, node->children[1]);
107
}
108
 
109
 
110
/*
111
=============
112
R_PushDlights
113
=============
114
*/
115
void R_PushDlights (void)
116
{
117
	int		i;
118
	dlight_t	*l;
119
 
120
	r_dlightframecount = r_framecount + 1;	// because the count hasn't
121
											//  advanced yet for this frame
122
	l = cl_dlights;
123
 
124
	for (i=0 ; i
125
	{
126
		if (l->die < cl.time || !l->radius)
127
			continue;
128
		R_MarkLights ( l, 1<nodes );
129
	}
130
}
131
 
132
 
133
/*
134
=============================================================================
135
 
136
LIGHT SAMPLING
137
 
138
=============================================================================
139
*/
140
 
141
int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
142
{
143
	int			r;
144
	float		front, back, frac;
145
	int			side;
146
	mplane_t	*plane;
147
	vec3_t		mid;
148
	msurface_t	*surf;
149
	int			s, t, ds, dt;
150
	int			i;
151
	mtexinfo_t	*tex;
152
	byte		*lightmap;
153
	unsigned	scale;
154
	int			maps;
155
 
156
	if (node->contents < 0)
157
		return -1;		// didn't hit anything
158
 
159
// calculate mid point
160
 
161
// FIXME: optimize for axial
162
	plane = node->plane;
163
	front = DotProduct (start, plane->normal) - plane->dist;
164
	back = DotProduct (end, plane->normal) - plane->dist;
165
	side = front < 0;
166
 
167
	if ( (back < 0) == side)
168
		return RecursiveLightPoint (node->children[side], start, end);
169
 
170
	frac = front / (front-back);
171
	mid[0] = start[0] + (end[0] - start[0])*frac;
172
	mid[1] = start[1] + (end[1] - start[1])*frac;
173
	mid[2] = start[2] + (end[2] - start[2])*frac;
174
 
175
// go down front side
176
	r = RecursiveLightPoint (node->children[side], start, mid);
177
	if (r >= 0)
178
		return r;		// hit something
179
 
180
	if ( (back < 0) == side )
181
		return -1;		// didn't hit anuthing
182
 
183
// check for impact on this node
184
 
185
	surf = cl.worldmodel->surfaces + node->firstsurface;
186
	for (i=0 ; inumsurfaces ; i++, surf++)
187
	{
188
		if (surf->flags & SURF_DRAWTILED)
189
			continue;	// no lightmaps
190
 
191
		tex = surf->texinfo;
192
 
193
		s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
194
		t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];;
195
 
196
		if (s < surf->texturemins[0] ||
197
		t < surf->texturemins[1])
198
			continue;
199
 
200
		ds = s - surf->texturemins[0];
201
		dt = t - surf->texturemins[1];
202
 
203
		if ( ds > surf->extents[0] || dt > surf->extents[1] )
204
			continue;
205
 
206
		if (!surf->samples)
207
			return 0;
208
 
209
		ds >>= 4;
210
		dt >>= 4;
211
 
212
		lightmap = surf->samples;
213
		r = 0;
214
		if (lightmap)
215
		{
216
 
217
			lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
218
 
219
			for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
220
					maps++)
221
			{
222
				scale = d_lightstylevalue[surf->styles[maps]];
223
				r += *lightmap * scale;
224
				lightmap += ((surf->extents[0]>>4)+1) *
225
						((surf->extents[1]>>4)+1);
226
			}
227
 
228
			r >>= 8;
229
		}
230
 
231
		return r;
232
	}
233
 
234
// go down back side
235
	return RecursiveLightPoint (node->children[!side], mid, end);
236
}
237
 
238
int R_LightPoint (vec3_t p)
239
{
240
	vec3_t		end;
241
	int			r;
242
 
243
	if (!cl.worldmodel->lightdata)
244
		return 255;
245
 
246
	end[0] = p[0];
247
	end[1] = p[1];
248
	end[2] = p[2] - 2048;
249
 
250
	r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
251
 
252
	if (r == -1)
253
		r = 0;
254
 
255
	if (r < r_refdef.ambientlight)
256
		r = r_refdef.ambientlight;
257
 
258
	return r;
259
}
260