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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // gl_warp.c -- sky and water polygons |
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21 | |||
22 | #include "quakedef.h" |
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23 | |||
24 | extern model_t *loadmodel; |
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25 | |||
26 | int skytexturenum; |
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27 | |||
28 | int solidskytexture; |
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29 | int alphaskytexture; |
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30 | float speedscale; // for top sky and bottom sky |
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31 | |||
32 | msurface_t *warpface; |
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33 | |||
34 | extern cvar_t gl_subdivide_size; |
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35 | |||
36 | void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) |
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37 | { |
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38 | int i, j; |
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39 | float *v; |
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40 | |||
41 | mins[0] = mins[1] = mins[2] = 9999; |
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42 | maxs[0] = maxs[1] = maxs[2] = -9999; |
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43 | v = verts; |
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44 | for (i=0 ; i |
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45 | for (j=0 ; j<3 ; j++, v++) |
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46 | { |
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47 | if (*v < mins[j]) |
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48 | mins[j] = *v; |
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49 | if (*v > maxs[j]) |
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50 | maxs[j] = *v; |
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51 | } |
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52 | } |
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53 | |||
54 | void SubdividePolygon (int numverts, float *verts) |
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55 | { |
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56 | int i, j, k; |
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57 | vec3_t mins, maxs; |
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58 | float m; |
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59 | float *v; |
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60 | vec3_t front[64], back[64]; |
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61 | int f, b; |
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62 | float dist[64]; |
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63 | float frac; |
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64 | glpoly_t *poly; |
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65 | float s, t; |
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66 | |||
67 | if (numverts > 60) |
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68 | Sys_Error ("numverts = %i", numverts); |
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69 | |||
70 | BoundPoly (numverts, verts, mins, maxs); |
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71 | |||
72 | for (i=0 ; i<3 ; i++) |
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73 | { |
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74 | m = (mins[i] + maxs[i]) * 0.5; |
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75 | m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5); |
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76 | if (maxs[i] - m < 8) |
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77 | continue; |
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78 | if (m - mins[i] < 8) |
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79 | continue; |
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80 | |||
81 | // cut it |
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82 | v = verts + i; |
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83 | for (j=0 ; j |
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84 | dist[j] = *v - m; |
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85 | |||
86 | // wrap cases |
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87 | dist[j] = dist[0]; |
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88 | v-=i; |
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89 | VectorCopy (verts, v); |
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90 | |||
91 | f = b = 0; |
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92 | v = verts; |
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93 | for (j=0 ; j |
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94 | { |
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95 | if (dist[j] >= 0) |
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96 | { |
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97 | VectorCopy (v, front[f]); |
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98 | f++; |
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99 | } |
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100 | if (dist[j] <= 0) |
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101 | { |
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102 | VectorCopy (v, back[b]); |
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103 | b++; |
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104 | } |
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105 | if (dist[j] == 0 || dist[j+1] == 0) |
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106 | continue; |
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107 | if ( (dist[j] > 0) != (dist[j+1] > 0) ) |
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108 | { |
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109 | // clip point |
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110 | frac = dist[j] / (dist[j] - dist[j+1]); |
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111 | for (k=0 ; k<3 ; k++) |
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112 | front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]); |
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113 | f++; |
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114 | b++; |
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115 | } |
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116 | } |
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117 | |||
118 | SubdividePolygon (f, front[0]); |
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119 | SubdividePolygon (b, back[0]); |
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120 | return; |
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121 | } |
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122 | |||
123 | poly = Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float)); |
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124 | poly->next = warpface->polys; |
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125 | warpface->polys = poly; |
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126 | poly->numverts = numverts; |
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127 | for (i=0 ; i |
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128 | { |
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129 | VectorCopy (verts, poly->verts[i]); |
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130 | s = DotProduct (verts, warpface->texinfo->vecs[0]); |
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131 | t = DotProduct (verts, warpface->texinfo->vecs[1]); |
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132 | poly->verts[i][3] = s; |
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133 | poly->verts[i][4] = t; |
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134 | } |
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135 | } |
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136 | |||
137 | /* |
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138 | ================ |
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139 | GL_SubdivideSurface |
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140 | |||
141 | Breaks a polygon up along axial 64 unit |
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142 | boundaries so that turbulent and sky warps |
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143 | can be done reasonably. |
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144 | ================ |
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145 | */ |
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146 | void GL_SubdivideSurface (msurface_t *fa) |
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147 | { |
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148 | vec3_t verts[64]; |
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149 | int numverts; |
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150 | int i; |
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151 | int lindex; |
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152 | float *vec; |
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153 | texture_t *t; |
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154 | |||
155 | warpface = fa; |
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156 | |||
157 | // |
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158 | // convert edges back to a normal polygon |
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159 | // |
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160 | numverts = 0; |
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161 | for (i=0 ; i |
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162 | { |
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163 | lindex = loadmodel->surfedges[fa->firstedge + i]; |
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164 | |||
165 | if (lindex > 0) |
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166 | vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; |
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167 | else |
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168 | vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; |
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169 | VectorCopy (vec, verts[numverts]); |
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170 | numverts++; |
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171 | } |
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172 | |||
173 | SubdividePolygon (numverts, verts[0]); |
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174 | } |
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175 | |||
176 | //========================================================= |
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177 | |||
178 | |||
179 | |||
180 | // speed up sin calculations - Ed |
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181 | float turbsin[] = |
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182 | { |
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183 | #include "gl_warp_sin.h" |
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184 | }; |
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185 | #define TURBSCALE (256.0 / (2 * M_PI)) |
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186 | |||
187 | /* |
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188 | ============= |
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189 | EmitWaterPolys |
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190 | |||
191 | Does a water warp on the pre-fragmented glpoly_t chain |
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192 | ============= |
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193 | */ |
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194 | void EmitWaterPolys (msurface_t *fa) |
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195 | { |
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196 | glpoly_t *p; |
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197 | float *v; |
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198 | int i; |
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199 | float s, t, os, ot; |
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200 | |||
201 | |||
202 | for (p=fa->polys ; p ; p=p->next) |
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203 | { |
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204 | glBegin (GL_POLYGON); |
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205 | for (i=0,v=p->verts[0] ; i |
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206 | { |
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207 | os = v[3]; |
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208 | ot = v[4]; |
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209 | |||
210 | s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255]; |
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211 | s *= (1.0/64); |
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212 | |||
213 | t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255]; |
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214 | t *= (1.0/64); |
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215 | |||
216 | glTexCoord2f (s, t); |
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217 | glVertex3fv (v); |
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218 | } |
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219 | glEnd (); |
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220 | } |
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221 | } |
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222 | |||
223 | |||
224 | |||
225 | |||
226 | /* |
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227 | ============= |
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228 | EmitSkyPolys |
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229 | ============= |
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230 | */ |
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231 | void EmitSkyPolys (msurface_t *fa) |
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232 | { |
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233 | glpoly_t *p; |
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234 | float *v; |
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235 | int i; |
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236 | float s, t; |
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237 | vec3_t dir; |
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238 | float length; |
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239 | |||
240 | for (p=fa->polys ; p ; p=p->next) |
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241 | { |
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242 | glBegin (GL_POLYGON); |
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243 | for (i=0,v=p->verts[0] ; i |
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244 | { |
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245 | VectorSubtract (v, r_origin, dir); |
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246 | dir[2] *= 3; // flatten the sphere |
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247 | |||
248 | length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]; |
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249 | length = sqrt (length); |
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250 | length = 6*63/length; |
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251 | |||
252 | dir[0] *= length; |
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253 | dir[1] *= length; |
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254 | |||
255 | s = (speedscale + dir[0]) * (1.0/128); |
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256 | t = (speedscale + dir[1]) * (1.0/128); |
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257 | |||
258 | glTexCoord2f (s, t); |
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259 | glVertex3fv (v); |
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260 | } |
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261 | glEnd (); |
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262 | } |
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263 | } |
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264 | |||
265 | /* |
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266 | =============== |
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267 | EmitBothSkyLayers |
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268 | |||
269 | Does a sky warp on the pre-fragmented glpoly_t chain |
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270 | This will be called for brushmodels, the world |
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271 | will have them chained together. |
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272 | =============== |
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273 | */ |
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274 | void EmitBothSkyLayers (msurface_t *fa) |
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275 | { |
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276 | int i; |
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277 | int lindex; |
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278 | float *vec; |
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279 | |||
280 | GL_DisableMultitexture(); |
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281 | |||
282 | GL_Bind (solidskytexture); |
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283 | speedscale = realtime*8; |
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284 | speedscale -= (int)speedscale & ~127 ; |
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285 | |||
286 | EmitSkyPolys (fa); |
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287 | |||
288 | glEnable (GL_BLEND); |
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289 | GL_Bind (alphaskytexture); |
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290 | speedscale = realtime*16; |
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291 | speedscale -= (int)speedscale & ~127 ; |
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292 | |||
293 | EmitSkyPolys (fa); |
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294 | |||
295 | glDisable (GL_BLEND); |
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296 | } |
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297 | |||
298 | #ifndef QUAKE2 |
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299 | /* |
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300 | ================= |
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301 | R_DrawSkyChain |
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302 | ================= |
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303 | */ |
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304 | void R_DrawSkyChain (msurface_t *s) |
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305 | { |
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306 | msurface_t *fa; |
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307 | |||
308 | GL_DisableMultitexture(); |
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309 | |||
310 | // used when gl_texsort is on |
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311 | GL_Bind(solidskytexture); |
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312 | speedscale = realtime*8; |
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313 | speedscale -= (int)speedscale & ~127 ; |
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314 | |||
315 | for (fa=s ; fa ; fa=fa->texturechain) |
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316 | EmitSkyPolys (fa); |
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317 | |||
318 | glEnable (GL_BLEND); |
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319 | GL_Bind (alphaskytexture); |
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320 | speedscale = realtime*16; |
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321 | speedscale -= (int)speedscale & ~127 ; |
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322 | |||
323 | for (fa=s ; fa ; fa=fa->texturechain) |
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324 | EmitSkyPolys (fa); |
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325 | |||
326 | glDisable (GL_BLEND); |
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327 | } |
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328 | |||
329 | #endif |
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330 | |||
331 | /* |
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332 | ================================================================= |
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333 | |||
334 | Quake 2 environment sky |
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335 | |||
336 | ================================================================= |
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337 | */ |
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338 | |||
339 | #ifdef QUAKE2 |
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340 | |||
341 | |||
342 | #define SKY_TEX 2000 |
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343 | |||
344 | /* |
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345 | ================================================================= |
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346 | |||
347 | PCX Loading |
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348 | |||
349 | ================================================================= |
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350 | */ |
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351 | |||
352 | typedef struct |
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353 | { |
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354 | char manufacturer; |
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355 | char version; |
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356 | char encoding; |
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357 | char bits_per_pixel; |
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358 | unsigned short xmin,ymin,xmax,ymax; |
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359 | unsigned short hres,vres; |
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360 | unsigned char palette[48]; |
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361 | char reserved; |
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362 | char color_planes; |
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363 | unsigned short bytes_per_line; |
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364 | unsigned short palette_type; |
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365 | char filler[58]; |
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366 | unsigned data; // unbounded |
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367 | } pcx_t; |
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368 | |||
369 | byte *pcx_rgb; |
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370 | |||
371 | /* |
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372 | ============ |
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373 | LoadPCX |
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374 | ============ |
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375 | */ |
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376 | void LoadPCX (FILE *f) |
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377 | { |
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378 | pcx_t *pcx, pcxbuf; |
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379 | byte palette[768]; |
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380 | byte *pix; |
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381 | int x, y; |
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382 | int dataByte, runLength; |
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383 | int count; |
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384 | |||
385 | // |
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386 | // parse the PCX file |
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387 | // |
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388 | fread (&pcxbuf, 1, sizeof(pcxbuf), f); |
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389 | |||
390 | pcx = &pcxbuf; |
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391 | |||
392 | if (pcx->manufacturer != 0x0a |
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393 | || pcx->version != 5 |
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394 | || pcx->encoding != 1 |
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395 | || pcx->bits_per_pixel != 8 |
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396 | || pcx->xmax >= 320 |
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397 | || pcx->ymax >= 256) |
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398 | { |
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399 | Con_Printf ("Bad pcx file\n"); |
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400 | return; |
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401 | } |
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402 | |||
403 | // seek to palette |
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404 | fseek (f, -768, SEEK_END); |
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405 | fread (palette, 1, 768, f); |
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406 | |||
407 | fseek (f, sizeof(pcxbuf) - 4, SEEK_SET); |
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408 | |||
409 | count = (pcx->xmax+1) * (pcx->ymax+1); |
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410 | pcx_rgb = malloc( count * 4); |
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411 | |||
412 | for (y=0 ; y<=pcx->ymax ; y++) |
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413 | { |
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414 | pix = pcx_rgb + 4*y*(pcx->xmax+1); |
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415 | for (x=0 ; x<=pcx->ymax ; ) |
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416 | { |
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417 | dataByte = fgetc(f); |
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418 | |||
419 | if((dataByte & 0xC0) == 0xC0) |
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420 | { |
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421 | runLength = dataByte & 0x3F; |
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422 | dataByte = fgetc(f); |
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423 | } |
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424 | else |
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425 | runLength = 1; |
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426 | |||
427 | while(runLength-- > 0) |
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428 | { |
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429 | pix[0] = palette[dataByte*3]; |
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430 | pix[1] = palette[dataByte*3+1]; |
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431 | pix[2] = palette[dataByte*3+2]; |
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432 | pix[3] = 255; |
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433 | pix += 4; |
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434 | x++; |
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435 | } |
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436 | } |
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437 | } |
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438 | } |
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439 | |||
440 | /* |
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441 | ========================================================= |
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442 | |||
443 | TARGA LOADING |
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444 | |||
445 | ========================================================= |
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446 | */ |
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447 | |||
448 | typedef struct _TargaHeader { |
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449 | unsigned char id_length, colormap_type, image_type; |
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450 | unsigned short colormap_index, colormap_length; |
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451 | unsigned char colormap_size; |
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452 | unsigned short x_origin, y_origin, width, height; |
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453 | unsigned char pixel_size, attributes; |
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454 | } TargaHeader; |
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455 | |||
456 | |||
457 | TargaHeader targa_header; |
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458 | byte *targa_rgba; |
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459 | |||
460 | int fgetLittleShort (FILE *f) |
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461 | { |
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462 | byte b1, b2; |
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463 | |||
464 | b1 = fgetc(f); |
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465 | b2 = fgetc(f); |
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466 | |||
467 | return (short)(b1 + b2*256); |
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468 | } |
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469 | |||
470 | int fgetLittleLong (FILE *f) |
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471 | { |
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472 | byte b1, b2, b3, b4; |
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473 | |||
474 | b1 = fgetc(f); |
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475 | b2 = fgetc(f); |
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476 | b3 = fgetc(f); |
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477 | b4 = fgetc(f); |
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478 | |||
479 | return b1 + (b2<<8) + (b3<<16) + (b4<<24); |
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480 | } |
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481 | |||
482 | |||
483 | /* |
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484 | ============= |
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485 | LoadTGA |
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486 | ============= |
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487 | */ |
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488 | void LoadTGA (FILE *fin) |
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489 | { |
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490 | int columns, rows, numPixels; |
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491 | byte *pixbuf; |
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492 | int row, column; |
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493 | |||
494 | targa_header.id_length = fgetc(fin); |
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495 | targa_header.colormap_type = fgetc(fin); |
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496 | targa_header.image_type = fgetc(fin); |
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497 | |||
498 | targa_header.colormap_index = fgetLittleShort(fin); |
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499 | targa_header.colormap_length = fgetLittleShort(fin); |
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500 | targa_header.colormap_size = fgetc(fin); |
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501 | targa_header.x_origin = fgetLittleShort(fin); |
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502 | targa_header.y_origin = fgetLittleShort(fin); |
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503 | targa_header.width = fgetLittleShort(fin); |
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504 | targa_header.height = fgetLittleShort(fin); |
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505 | targa_header.pixel_size = fgetc(fin); |
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506 | targa_header.attributes = fgetc(fin); |
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507 | |||
508 | if (targa_header.image_type!=2 |
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509 | && targa_header.image_type!=10) |
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510 | Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n"); |
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511 | |||
512 | if (targa_header.colormap_type !=0 |
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513 | || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) |
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514 | Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n"); |
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515 | |||
516 | columns = targa_header.width; |
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517 | rows = targa_header.height; |
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518 | numPixels = columns * rows; |
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519 | |||
520 | targa_rgba = malloc (numPixels*4); |
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521 | |||
522 | if (targa_header.id_length != 0) |
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523 | fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment |
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524 | |||
525 | if (targa_header.image_type==2) { // Uncompressed, RGB images |
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526 | for(row=rows-1; row>=0; row--) { |
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527 | pixbuf = targa_rgba + row*columns*4; |
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528 | for(column=0; column |
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529 | unsigned char red,green,blue,alphabyte; |
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530 | switch (targa_header.pixel_size) { |
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531 | case 24: |
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532 | |||
533 | blue = getc(fin); |
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534 | green = getc(fin); |
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535 | red = getc(fin); |
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536 | *pixbuf++ = red; |
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537 | *pixbuf++ = green; |
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538 | *pixbuf++ = blue; |
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539 | *pixbuf++ = 255; |
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540 | break; |
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541 | case 32: |
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542 | blue = getc(fin); |
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543 | green = getc(fin); |
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544 | red = getc(fin); |
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545 | alphabyte = getc(fin); |
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546 | *pixbuf++ = red; |
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547 | *pixbuf++ = green; |
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548 | *pixbuf++ = blue; |
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549 | *pixbuf++ = alphabyte; |
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550 | break; |
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551 | } |
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552 | } |
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553 | } |
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554 | } |
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555 | else if (targa_header.image_type==10) { // Runlength encoded RGB images |
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556 | unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j; |
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557 | for(row=rows-1; row>=0; row--) { |
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558 | pixbuf = targa_rgba + row*columns*4; |
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559 | for(column=0; column |
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560 | packetHeader=getc(fin); |
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561 | packetSize = 1 + (packetHeader & 0x7f); |
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562 | if (packetHeader & 0x80) { // run-length packet |
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563 | switch (targa_header.pixel_size) { |
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564 | case 24: |
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565 | blue = getc(fin); |
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566 | green = getc(fin); |
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567 | red = getc(fin); |
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568 | alphabyte = 255; |
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569 | break; |
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570 | case 32: |
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571 | blue = getc(fin); |
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572 | green = getc(fin); |
||
573 | red = getc(fin); |
||
574 | alphabyte = getc(fin); |
||
575 | break; |
||
576 | } |
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577 | |||
578 | for(j=0;j |
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579 | *pixbuf++=red; |
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580 | *pixbuf++=green; |
||
581 | *pixbuf++=blue; |
||
582 | *pixbuf++=alphabyte; |
||
583 | column++; |
||
584 | if (column==columns) { // run spans across rows |
||
585 | column=0; |
||
586 | if (row>0) |
||
587 | row--; |
||
588 | else |
||
589 | goto breakOut; |
||
590 | pixbuf = targa_rgba + row*columns*4; |
||
591 | } |
||
592 | } |
||
593 | } |
||
594 | else { // non run-length packet |
||
595 | for(j=0;j |
||
596 | switch (targa_header.pixel_size) { |
||
597 | case 24: |
||
598 | blue = getc(fin); |
||
599 | green = getc(fin); |
||
600 | red = getc(fin); |
||
601 | *pixbuf++ = red; |
||
602 | *pixbuf++ = green; |
||
603 | *pixbuf++ = blue; |
||
604 | *pixbuf++ = 255; |
||
605 | break; |
||
606 | case 32: |
||
607 | blue = getc(fin); |
||
608 | green = getc(fin); |
||
609 | red = getc(fin); |
||
610 | alphabyte = getc(fin); |
||
611 | *pixbuf++ = red; |
||
612 | *pixbuf++ = green; |
||
613 | *pixbuf++ = blue; |
||
614 | *pixbuf++ = alphabyte; |
||
615 | break; |
||
616 | } |
||
617 | column++; |
||
618 | if (column==columns) { // pixel packet run spans across rows |
||
619 | column=0; |
||
620 | if (row>0) |
||
621 | row--; |
||
622 | else |
||
623 | goto breakOut; |
||
624 | pixbuf = targa_rgba + row*columns*4; |
||
625 | } |
||
626 | } |
||
627 | } |
||
628 | } |
||
629 | breakOut:; |
||
630 | } |
||
631 | } |
||
632 | |||
633 | fclose(fin); |
||
634 | } |
||
635 | |||
636 | /* |
||
637 | ================== |
||
638 | R_LoadSkys |
||
639 | ================== |
||
640 | */ |
||
641 | char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; |
||
642 | void R_LoadSkys (void) |
||
643 | { |
||
644 | int i; |
||
645 | FILE *f; |
||
646 | char name[64]; |
||
647 | |||
648 | for (i=0 ; i<6 ; i++) |
||
649 | { |
||
650 | GL_Bind (SKY_TEX + i); |
||
651 | sprintf (name, "gfx/env/bkgtst%s.tga", suf[i]); |
||
652 | COM_FOpenFile (name, &f); |
||
653 | if (!f) |
||
654 | { |
||
655 | Con_Printf ("Couldn't load %s\n", name); |
||
656 | continue; |
||
657 | } |
||
658 | LoadTGA (f); |
||
659 | // LoadPCX (f); |
||
660 | |||
661 | glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); |
||
662 | // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); |
||
663 | |||
664 | free (targa_rgba); |
||
665 | // free (pcx_rgb); |
||
666 | |||
667 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
||
668 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
||
669 | } |
||
670 | } |
||
671 | |||
672 | |||
673 | vec3_t skyclip[6] = { |
||
674 | {1,1,0}, |
||
675 | {1,-1,0}, |
||
676 | {0,-1,1}, |
||
677 | {0,1,1}, |
||
678 | {1,0,1}, |
||
679 | {-1,0,1} |
||
680 | }; |
||
681 | int c_sky; |
||
682 | |||
683 | // 1 = s, 2 = t, 3 = 2048 |
||
684 | int st_to_vec[6][3] = |
||
685 | { |
||
686 | {3,-1,2}, |
||
687 | {-3,1,2}, |
||
688 | |||
689 | {1,3,2}, |
||
690 | {-1,-3,2}, |
||
691 | |||
692 | {-2,-1,3}, // 0 degrees yaw, look straight up |
||
693 | {2,-1,-3} // look straight down |
||
694 | |||
695 | // {-1,2,3}, |
||
696 | // {1,2,-3} |
||
697 | }; |
||
698 | |||
699 | // s = [0]/[2], t = [1]/[2] |
||
700 | int vec_to_st[6][3] = |
||
701 | { |
||
702 | {-2,3,1}, |
||
703 | {2,3,-1}, |
||
704 | |||
705 | {1,3,2}, |
||
706 | {-1,3,-2}, |
||
707 | |||
708 | {-2,-1,3}, |
||
709 | {-2,1,-3} |
||
710 | |||
711 | // {-1,2,3}, |
||
712 | // {1,2,-3} |
||
713 | }; |
||
714 | |||
715 | float skymins[2][6], skymaxs[2][6]; |
||
716 | |||
717 | void DrawSkyPolygon (int nump, vec3_t vecs) |
||
718 | { |
||
719 | int i,j; |
||
720 | vec3_t v, av; |
||
721 | float s, t, dv; |
||
722 | int axis; |
||
723 | float *vp; |
||
724 | |||
725 | c_sky++; |
||
726 | #if 0 |
||
727 | glBegin (GL_POLYGON); |
||
728 | for (i=0 ; i |
||
729 | { |
||
730 | VectorAdd(vecs, r_origin, v); |
||
731 | glVertex3fv (v); |
||
732 | } |
||
733 | glEnd(); |
||
734 | return; |
||
735 | #endif |
||
736 | // decide which face it maps to |
||
737 | VectorCopy (vec3_origin, v); |
||
738 | for (i=0, vp=vecs ; i |
||
739 | { |
||
740 | VectorAdd (vp, v, v); |
||
741 | } |
||
742 | av[0] = fabs(v[0]); |
||
743 | av[1] = fabs(v[1]); |
||
744 | av[2] = fabs(v[2]); |
||
745 | if (av[0] > av[1] && av[0] > av[2]) |
||
746 | { |
||
747 | if (v[0] < 0) |
||
748 | axis = 1; |
||
749 | else |
||
750 | axis = 0; |
||
751 | } |
||
752 | else if (av[1] > av[2] && av[1] > av[0]) |
||
753 | { |
||
754 | if (v[1] < 0) |
||
755 | axis = 3; |
||
756 | else |
||
757 | axis = 2; |
||
758 | } |
||
759 | else |
||
760 | { |
||
761 | if (v[2] < 0) |
||
762 | axis = 5; |
||
763 | else |
||
764 | axis = 4; |
||
765 | } |
||
766 | |||
767 | // project new texture coords |
||
768 | for (i=0 ; i |
||
769 | { |
||
770 | j = vec_to_st[axis][2]; |
||
771 | if (j > 0) |
||
772 | dv = vecs[j - 1]; |
||
773 | else |
||
774 | dv = -vecs[-j - 1]; |
||
775 | |||
776 | j = vec_to_st[axis][0]; |
||
777 | if (j < 0) |
||
778 | s = -vecs[-j -1] / dv; |
||
779 | else |
||
780 | s = vecs[j-1] / dv; |
||
781 | j = vec_to_st[axis][1]; |
||
782 | if (j < 0) |
||
783 | t = -vecs[-j -1] / dv; |
||
784 | else |
||
785 | t = vecs[j-1] / dv; |
||
786 | |||
787 | if (s < skymins[0][axis]) |
||
788 | skymins[0][axis] = s; |
||
789 | if (t < skymins[1][axis]) |
||
790 | skymins[1][axis] = t; |
||
791 | if (s > skymaxs[0][axis]) |
||
792 | skymaxs[0][axis] = s; |
||
793 | if (t > skymaxs[1][axis]) |
||
794 | skymaxs[1][axis] = t; |
||
795 | } |
||
796 | } |
||
797 | |||
798 | #define MAX_CLIP_VERTS 64 |
||
799 | void ClipSkyPolygon (int nump, vec3_t vecs, int stage) |
||
800 | { |
||
801 | float *norm; |
||
802 | float *v; |
||
803 | qboolean front, back; |
||
804 | float d, e; |
||
805 | float dists[MAX_CLIP_VERTS]; |
||
806 | int sides[MAX_CLIP_VERTS]; |
||
807 | vec3_t newv[2][MAX_CLIP_VERTS]; |
||
808 | int newc[2]; |
||
809 | int i, j; |
||
810 | |||
811 | if (nump > MAX_CLIP_VERTS-2) |
||
812 | Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS"); |
||
813 | if (stage == 6) |
||
814 | { // fully clipped, so draw it |
||
815 | DrawSkyPolygon (nump, vecs); |
||
816 | return; |
||
817 | } |
||
818 | |||
819 | front = back = false; |
||
820 | norm = skyclip[stage]; |
||
821 | for (i=0, v = vecs ; i |
||
822 | { |
||
823 | d = DotProduct (v, norm); |
||
824 | if (d > ON_EPSILON) |
||
825 | { |
||
826 | front = true; |
||
827 | sides[i] = SIDE_FRONT; |
||
828 | } |
||
829 | else if (d < ON_EPSILON) |
||
830 | { |
||
831 | back = true; |
||
832 | sides[i] = SIDE_BACK; |
||
833 | } |
||
834 | else |
||
835 | sides[i] = SIDE_ON; |
||
836 | dists[i] = d; |
||
837 | } |
||
838 | |||
839 | if (!front || !back) |
||
840 | { // not clipped |
||
841 | ClipSkyPolygon (nump, vecs, stage+1); |
||
842 | return; |
||
843 | } |
||
844 | |||
845 | // clip it |
||
846 | sides[i] = sides[0]; |
||
847 | dists[i] = dists[0]; |
||
848 | VectorCopy (vecs, (vecs+(i*3)) ); |
||
849 | newc[0] = newc[1] = 0; |
||
850 | |||
851 | for (i=0, v = vecs ; i |
||
852 | { |
||
853 | switch (sides[i]) |
||
854 | { |
||
855 | case SIDE_FRONT: |
||
856 | VectorCopy (v, newv[0][newc[0]]); |
||
857 | newc[0]++; |
||
858 | break; |
||
859 | case SIDE_BACK: |
||
860 | VectorCopy (v, newv[1][newc[1]]); |
||
861 | newc[1]++; |
||
862 | break; |
||
863 | case SIDE_ON: |
||
864 | VectorCopy (v, newv[0][newc[0]]); |
||
865 | newc[0]++; |
||
866 | VectorCopy (v, newv[1][newc[1]]); |
||
867 | newc[1]++; |
||
868 | break; |
||
869 | } |
||
870 | |||
871 | if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) |
||
872 | continue; |
||
873 | |||
874 | d = dists[i] / (dists[i] - dists[i+1]); |
||
875 | for (j=0 ; j<3 ; j++) |
||
876 | { |
||
877 | e = v[j] + d*(v[j+3] - v[j]); |
||
878 | newv[0][newc[0]][j] = e; |
||
879 | newv[1][newc[1]][j] = e; |
||
880 | } |
||
881 | newc[0]++; |
||
882 | newc[1]++; |
||
883 | } |
||
884 | |||
885 | // continue |
||
886 | ClipSkyPolygon (newc[0], newv[0][0], stage+1); |
||
887 | ClipSkyPolygon (newc[1], newv[1][0], stage+1); |
||
888 | } |
||
889 | |||
890 | /* |
||
891 | ================= |
||
892 | R_DrawSkyChain |
||
893 | ================= |
||
894 | */ |
||
895 | void R_DrawSkyChain (msurface_t *s) |
||
896 | { |
||
897 | msurface_t *fa; |
||
898 | |||
899 | int i; |
||
900 | vec3_t verts[MAX_CLIP_VERTS]; |
||
901 | glpoly_t *p; |
||
902 | |||
903 | c_sky = 0; |
||
904 | GL_Bind(solidskytexture); |
||
905 | |||
906 | // calculate vertex values for sky box |
||
907 | |||
908 | for (fa=s ; fa ; fa=fa->texturechain) |
||
909 | { |
||
910 | for (p=fa->polys ; p ; p=p->next) |
||
911 | { |
||
912 | for (i=0 ; i |
||
913 | { |
||
914 | VectorSubtract (p->verts[i], r_origin, verts[i]); |
||
915 | } |
||
916 | ClipSkyPolygon (p->numverts, verts[0], 0); |
||
917 | } |
||
918 | } |
||
919 | } |
||
920 | |||
921 | |||
922 | /* |
||
923 | ============== |
||
924 | R_ClearSkyBox |
||
925 | ============== |
||
926 | */ |
||
927 | void R_ClearSkyBox (void) |
||
928 | { |
||
929 | int i; |
||
930 | |||
931 | for (i=0 ; i<6 ; i++) |
||
932 | { |
||
933 | skymins[0][i] = skymins[1][i] = 9999; |
||
934 | skymaxs[0][i] = skymaxs[1][i] = -9999; |
||
935 | } |
||
936 | } |
||
937 | |||
938 | |||
939 | void MakeSkyVec (float s, float t, int axis) |
||
940 | { |
||
941 | vec3_t v, b; |
||
942 | int j, k; |
||
943 | |||
944 | b[0] = s*2048; |
||
945 | b[1] = t*2048; |
||
946 | b[2] = 2048; |
||
947 | |||
948 | for (j=0 ; j<3 ; j++) |
||
949 | { |
||
950 | k = st_to_vec[axis][j]; |
||
951 | if (k < 0) |
||
952 | v[j] = -b[-k - 1]; |
||
953 | else |
||
954 | v[j] = b[k - 1]; |
||
955 | v[j] += r_origin[j]; |
||
956 | } |
||
957 | |||
958 | // avoid bilerp seam |
||
959 | s = (s+1)*0.5; |
||
960 | t = (t+1)*0.5; |
||
961 | |||
962 | if (s < 1.0/512) |
||
963 | s = 1.0/512; |
||
964 | else if (s > 511.0/512) |
||
965 | s = 511.0/512; |
||
966 | if (t < 1.0/512) |
||
967 | t = 1.0/512; |
||
968 | else if (t > 511.0/512) |
||
969 | t = 511.0/512; |
||
970 | |||
971 | t = 1.0 - t; |
||
972 | glTexCoord2f (s, t); |
||
973 | glVertex3fv (v); |
||
974 | } |
||
975 | |||
976 | /* |
||
977 | ============== |
||
978 | R_DrawSkyBox |
||
979 | ============== |
||
980 | */ |
||
981 | int skytexorder[6] = {0,2,1,3,4,5}; |
||
982 | void R_DrawSkyBox (void) |
||
983 | { |
||
984 | int i, j, k; |
||
985 | vec3_t v; |
||
986 | float s, t; |
||
987 | |||
988 | #if 0 |
||
989 | glEnable (GL_BLEND); |
||
990 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
||
991 | glColor4f (1,1,1,0.5); |
||
992 | glDisable (GL_DEPTH_TEST); |
||
993 | #endif |
||
994 | for (i=0 ; i<6 ; i++) |
||
995 | { |
||
996 | if (skymins[0][i] >= skymaxs[0][i] |
||
997 | || skymins[1][i] >= skymaxs[1][i]) |
||
998 | continue; |
||
999 | |||
1000 | GL_Bind (SKY_TEX+skytexorder[i]); |
||
1001 | #if 0 |
||
1002 | skymins[0][i] = -1; |
||
1003 | skymins[1][i] = -1; |
||
1004 | skymaxs[0][i] = 1; |
||
1005 | skymaxs[1][i] = 1; |
||
1006 | #endif |
||
1007 | glBegin (GL_QUADS); |
||
1008 | MakeSkyVec (skymins[0][i], skymins[1][i], i); |
||
1009 | MakeSkyVec (skymins[0][i], skymaxs[1][i], i); |
||
1010 | MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i); |
||
1011 | MakeSkyVec (skymaxs[0][i], skymins[1][i], i); |
||
1012 | glEnd (); |
||
1013 | } |
||
1014 | #if 0 |
||
1015 | glDisable (GL_BLEND); |
||
1016 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
||
1017 | glColor4f (1,1,1,0.5); |
||
1018 | glEnable (GL_DEPTH_TEST); |
||
1019 | #endif |
||
1020 | } |
||
1021 | |||
1022 | |||
1023 | #endif |
||
1024 | |||
1025 | //=============================================================== |
||
1026 | |||
1027 | /* |
||
1028 | ============= |
||
1029 | R_InitSky |
||
1030 | |||
1031 | A sky texture is 256*128, with the right side being a masked overlay |
||
1032 | ============== |
||
1033 | */ |
||
1034 | void R_InitSky (texture_t *mt) |
||
1035 | { |
||
1036 | int i, j, p; |
||
1037 | byte *src; |
||
1038 | unsigned trans[128*128]; |
||
1039 | unsigned transpix; |
||
1040 | int r, g, b; |
||
1041 | unsigned *rgba; |
||
1042 | extern int skytexturenum; |
||
1043 | |||
1044 | src = (byte *)mt + mt->offsets[0]; |
||
1045 | |||
1046 | // make an average value for the back to avoid |
||
1047 | // a fringe on the top level |
||
1048 | |||
1049 | r = g = b = 0; |
||
1050 | for (i=0 ; i<128 ; i++) |
||
1051 | for (j=0 ; j<128 ; j++) |
||
1052 | { |
||
1053 | p = src[i*256 + j + 128]; |
||
1054 | rgba = &d_8to24table[p]; |
||
1055 | trans[(i*128) + j] = *rgba; |
||
1056 | r += ((byte *)rgba)[0]; |
||
1057 | g += ((byte *)rgba)[1]; |
||
1058 | b += ((byte *)rgba)[2]; |
||
1059 | } |
||
1060 | |||
1061 | ((byte *)&transpix)[0] = r/(128*128); |
||
1062 | ((byte *)&transpix)[1] = g/(128*128); |
||
1063 | ((byte *)&transpix)[2] = b/(128*128); |
||
1064 | ((byte *)&transpix)[3] = 0; |
||
1065 | |||
1066 | |||
1067 | if (!solidskytexture) |
||
1068 | solidskytexture = texture_extension_number++; |
||
1069 | GL_Bind (solidskytexture ); |
||
1070 | glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); |
||
1071 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
||
1072 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
||
1073 | |||
1074 | |||
1075 | for (i=0 ; i<128 ; i++) |
||
1076 | for (j=0 ; j<128 ; j++) |
||
1077 | { |
||
1078 | p = src[i*256 + j]; |
||
1079 | if (p == 0) |
||
1080 | trans[(i*128) + j] = transpix; |
||
1081 | else |
||
1082 | trans[(i*128) + j] = d_8to24table[p]; |
||
1083 | } |
||
1084 | |||
1085 | if (!alphaskytexture) |
||
1086 | alphaskytexture = texture_extension_number++; |
||
1087 | GL_Bind(alphaskytexture); |
||
1088 | glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); |
||
1089 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
||
1090 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
||
1091 | }128>128>128>128>6>>>>3>6>3>>>>>>>>>6>24); |
||
1092 |