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5131 | clevermous | 1 | /* |
2 | Copyright (C) 1996-1997 Id Software, Inc. |
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3 | |||
4 | This program is free software; you can redistribute it and/or |
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5 | modify it under the terms of the GNU General Public License |
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6 | as published by the Free Software Foundation; either version 2 |
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7 | of the License, or (at your option) any later version. |
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8 | |||
9 | This program is distributed in the hope that it will be useful, |
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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12 | |||
13 | See the GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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18 | |||
19 | */ |
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20 | // r_misc.c |
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21 | |||
22 | #include "quakedef.h" |
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23 | |||
24 | |||
25 | |||
26 | /* |
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27 | ================== |
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28 | R_InitTextures |
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29 | ================== |
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30 | */ |
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31 | void R_InitTextures (void) |
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32 | { |
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33 | int x,y, m; |
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34 | byte *dest; |
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35 | |||
36 | // create a simple checkerboard texture for the default |
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37 | r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"); |
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38 | |||
39 | r_notexture_mip->width = r_notexture_mip->height = 16; |
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40 | r_notexture_mip->offsets[0] = sizeof(texture_t); |
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41 | r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16; |
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42 | r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8; |
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43 | r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4; |
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44 | |||
45 | for (m=0 ; m<4 ; m++) |
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46 | { |
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47 | dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m]; |
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48 | for (y=0 ; y< (16>>m) ; y++) |
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49 | for (x=0 ; x< (16>>m) ; x++) |
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50 | { |
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51 | if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) |
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52 | *dest++ = 0; |
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53 | else |
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54 | *dest++ = 0xff; |
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55 | } |
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56 | } |
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57 | } |
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58 | |||
59 | byte dottexture[8][8] = |
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60 | { |
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61 | {0,1,1,0,0,0,0,0}, |
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62 | {1,1,1,1,0,0,0,0}, |
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63 | {1,1,1,1,0,0,0,0}, |
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64 | {0,1,1,0,0,0,0,0}, |
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65 | {0,0,0,0,0,0,0,0}, |
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66 | {0,0,0,0,0,0,0,0}, |
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67 | {0,0,0,0,0,0,0,0}, |
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68 | {0,0,0,0,0,0,0,0}, |
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69 | }; |
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70 | void R_InitParticleTexture (void) |
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71 | { |
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72 | int x,y; |
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73 | byte data[8][8][4]; |
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74 | |||
75 | // |
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76 | // particle texture |
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77 | // |
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78 | particletexture = texture_extension_number++; |
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79 | GL_Bind(particletexture); |
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80 | |||
81 | for (x=0 ; x<8 ; x++) |
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82 | { |
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83 | for (y=0 ; y<8 ; y++) |
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84 | { |
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85 | data[y][x][0] = 255; |
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86 | data[y][x][1] = 255; |
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87 | data[y][x][2] = 255; |
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88 | data[y][x][3] = dottexture[x][y]*255; |
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89 | } |
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90 | } |
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91 | glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |
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92 | |||
93 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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94 | |||
95 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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96 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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97 | } |
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98 | |||
99 | /* |
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100 | =============== |
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101 | R_Envmap_f |
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102 | |||
103 | Grab six views for environment mapping tests |
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104 | =============== |
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105 | */ |
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106 | void R_Envmap_f (void) |
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107 | { |
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108 | byte buffer[256*256*4]; |
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109 | char name[1024]; |
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110 | |||
111 | glDrawBuffer (GL_FRONT); |
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112 | glReadBuffer (GL_FRONT); |
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113 | envmap = true; |
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114 | |||
115 | r_refdef.vrect.x = 0; |
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116 | r_refdef.vrect.y = 0; |
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117 | r_refdef.vrect.width = 256; |
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118 | r_refdef.vrect.height = 256; |
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119 | |||
120 | r_refdef.viewangles[0] = 0; |
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121 | r_refdef.viewangles[1] = 0; |
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122 | r_refdef.viewangles[2] = 0; |
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123 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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124 | R_RenderView (); |
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125 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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126 | COM_WriteFile ("env0.rgb", buffer, sizeof(buffer)); |
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127 | |||
128 | r_refdef.viewangles[1] = 90; |
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129 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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130 | R_RenderView (); |
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131 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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132 | COM_WriteFile ("env1.rgb", buffer, sizeof(buffer)); |
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133 | |||
134 | r_refdef.viewangles[1] = 180; |
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135 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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136 | R_RenderView (); |
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137 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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138 | COM_WriteFile ("env2.rgb", buffer, sizeof(buffer)); |
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139 | |||
140 | r_refdef.viewangles[1] = 270; |
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141 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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142 | R_RenderView (); |
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143 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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144 | COM_WriteFile ("env3.rgb", buffer, sizeof(buffer)); |
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145 | |||
146 | r_refdef.viewangles[0] = -90; |
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147 | r_refdef.viewangles[1] = 0; |
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148 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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149 | R_RenderView (); |
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150 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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151 | COM_WriteFile ("env4.rgb", buffer, sizeof(buffer)); |
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152 | |||
153 | r_refdef.viewangles[0] = 90; |
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154 | r_refdef.viewangles[1] = 0; |
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155 | GL_BeginRendering (&glx, &gly, &glwidth, &glheight); |
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156 | R_RenderView (); |
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157 | glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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158 | COM_WriteFile ("env5.rgb", buffer, sizeof(buffer)); |
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159 | |||
160 | envmap = false; |
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161 | glDrawBuffer (GL_BACK); |
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162 | glReadBuffer (GL_BACK); |
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163 | GL_EndRendering (); |
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164 | } |
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165 | |||
166 | /* |
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167 | =============== |
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168 | R_Init |
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169 | =============== |
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170 | */ |
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171 | void R_Init (void) |
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172 | { |
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173 | extern byte *hunk_base; |
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174 | extern cvar_t gl_finish; |
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175 | |||
176 | Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); |
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177 | Cmd_AddCommand ("envmap", R_Envmap_f); |
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178 | Cmd_AddCommand ("pointfile", R_ReadPointFile_f); |
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179 | |||
180 | Cvar_RegisterVariable (&r_norefresh); |
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181 | Cvar_RegisterVariable (&r_lightmap); |
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182 | Cvar_RegisterVariable (&r_fullbright); |
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183 | Cvar_RegisterVariable (&r_drawentities); |
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184 | Cvar_RegisterVariable (&r_drawviewmodel); |
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185 | Cvar_RegisterVariable (&r_shadows); |
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186 | Cvar_RegisterVariable (&r_mirroralpha); |
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187 | Cvar_RegisterVariable (&r_wateralpha); |
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188 | Cvar_RegisterVariable (&r_dynamic); |
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189 | Cvar_RegisterVariable (&r_novis); |
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190 | Cvar_RegisterVariable (&r_speeds); |
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191 | |||
192 | Cvar_RegisterVariable (&gl_finish); |
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193 | Cvar_RegisterVariable (&gl_clear); |
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194 | Cvar_RegisterVariable (&gl_texsort); |
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195 | |||
196 | if (gl_mtexable) |
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197 | Cvar_SetValue ("gl_texsort", 0.0); |
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198 | |||
199 | Cvar_RegisterVariable (&gl_cull); |
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200 | Cvar_RegisterVariable (&gl_smoothmodels); |
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201 | Cvar_RegisterVariable (&gl_affinemodels); |
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202 | Cvar_RegisterVariable (&gl_polyblend); |
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203 | Cvar_RegisterVariable (&gl_flashblend); |
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204 | Cvar_RegisterVariable (&gl_playermip); |
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205 | Cvar_RegisterVariable (&gl_nocolors); |
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206 | |||
207 | Cvar_RegisterVariable (&gl_keeptjunctions); |
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208 | Cvar_RegisterVariable (&gl_reporttjunctions); |
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209 | |||
210 | Cvar_RegisterVariable (&gl_doubleeyes); |
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211 | |||
212 | R_InitParticles (); |
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213 | R_InitParticleTexture (); |
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214 | |||
215 | #ifdef GLTEST |
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216 | Test_Init (); |
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217 | #endif |
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218 | |||
219 | playertextures = texture_extension_number; |
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220 | texture_extension_number += 16; |
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221 | } |
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222 | |||
223 | /* |
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224 | =============== |
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225 | R_TranslatePlayerSkin |
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226 | |||
227 | Translates a skin texture by the per-player color lookup |
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228 | =============== |
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229 | */ |
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230 | void R_TranslatePlayerSkin (int playernum) |
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231 | { |
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232 | int top, bottom; |
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233 | byte translate[256]; |
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234 | unsigned translate32[256]; |
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235 | int i, j, s; |
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236 | model_t *model; |
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237 | aliashdr_t *paliashdr; |
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238 | byte *original; |
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239 | unsigned pixels[512*256], *out; |
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240 | unsigned scaled_width, scaled_height; |
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241 | int inwidth, inheight; |
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242 | byte *inrow; |
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243 | unsigned frac, fracstep; |
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244 | extern byte **player_8bit_texels_tbl; |
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245 | |||
246 | GL_DisableMultitexture(); |
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247 | |||
248 | top = cl.scores[playernum].colors & 0xf0; |
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249 | bottom = (cl.scores[playernum].colors &15)<<4; |
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250 | |||
251 | for (i=0 ; i<256 ; i++) |
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252 | translate[i] = i; |
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253 | |||
254 | for (i=0 ; i<16 ; i++) |
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255 | { |
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256 | if (top < 128) // the artists made some backwards ranges. sigh. |
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257 | translate[TOP_RANGE+i] = top+i; |
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258 | else |
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259 | translate[TOP_RANGE+i] = top+15-i; |
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260 | |||
261 | if (bottom < 128) |
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262 | translate[BOTTOM_RANGE+i] = bottom+i; |
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263 | else |
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264 | translate[BOTTOM_RANGE+i] = bottom+15-i; |
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265 | } |
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266 | |||
267 | // |
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268 | // locate the original skin pixels |
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269 | // |
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270 | currententity = &cl_entities[1+playernum]; |
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271 | model = currententity->model; |
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272 | if (!model) |
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273 | return; // player doesn't have a model yet |
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274 | if (model->type != mod_alias) |
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275 | return; // only translate skins on alias models |
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276 | |||
277 | paliashdr = (aliashdr_t *)Mod_Extradata (model); |
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278 | s = paliashdr->skinwidth * paliashdr->skinheight; |
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279 | if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) { |
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280 | Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum); |
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281 | original = (byte *)paliashdr + paliashdr->texels[0]; |
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282 | } else |
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283 | original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum]; |
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284 | if (s & 3) |
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285 | Sys_Error ("R_TranslateSkin: s&3"); |
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286 | |||
287 | inwidth = paliashdr->skinwidth; |
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288 | inheight = paliashdr->skinheight; |
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289 | |||
290 | // because this happens during gameplay, do it fast |
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291 | // instead of sending it through gl_upload 8 |
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292 | GL_Bind(playertextures + playernum); |
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293 | |||
294 | #if 0 |
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295 | byte translated[320*200]; |
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296 | |||
297 | for (i=0 ; i |
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298 | { |
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299 | translated[i] = translate[original[i]]; |
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300 | translated[i+1] = translate[original[i+1]]; |
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301 | translated[i+2] = translate[original[i+2]]; |
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302 | translated[i+3] = translate[original[i+3]]; |
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303 | } |
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304 | |||
305 | |||
306 | // don't mipmap these, because it takes too long |
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307 | GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true); |
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308 | #else |
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309 | scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512; |
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310 | scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256; |
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311 | |||
312 | // allow users to crunch sizes down even more if they want |
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313 | scaled_width >>= (int)gl_playermip.value; |
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314 | scaled_height >>= (int)gl_playermip.value; |
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315 | |||
316 | if (VID_Is8bit()) { // 8bit texture upload |
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317 | byte *out2; |
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318 | |||
319 | out2 = (byte *)pixels; |
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320 | memset(pixels, 0, sizeof(pixels)); |
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321 | fracstep = inwidth*0x10000/scaled_width; |
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322 | for (i=0 ; i |
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323 | { |
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324 | inrow = original + inwidth*(i*inheight/scaled_height); |
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325 | frac = fracstep >> 1; |
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326 | for (j=0 ; j |
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327 | { |
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328 | out2[j] = translate[inrow[frac>>16]]; |
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329 | frac += fracstep; |
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330 | out2[j+1] = translate[inrow[frac>>16]]; |
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331 | frac += fracstep; |
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332 | out2[j+2] = translate[inrow[frac>>16]]; |
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333 | frac += fracstep; |
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334 | out2[j+3] = translate[inrow[frac>>16]]; |
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335 | frac += fracstep; |
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336 | } |
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337 | } |
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338 | |||
339 | GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false); |
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340 | return; |
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341 | } |
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342 | |||
343 | for (i=0 ; i<256 ; i++) |
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344 | translate32[i] = d_8to24table[translate[i]]; |
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345 | |||
346 | out = pixels; |
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347 | fracstep = inwidth*0x10000/scaled_width; |
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348 | for (i=0 ; i |
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349 | { |
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350 | inrow = original + inwidth*(i*inheight/scaled_height); |
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351 | frac = fracstep >> 1; |
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352 | for (j=0 ; j |
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353 | { |
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354 | out[j] = translate32[inrow[frac>>16]]; |
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355 | frac += fracstep; |
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356 | out[j+1] = translate32[inrow[frac>>16]]; |
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357 | frac += fracstep; |
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358 | out[j+2] = translate32[inrow[frac>>16]]; |
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359 | frac += fracstep; |
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360 | out[j+3] = translate32[inrow[frac>>16]]; |
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361 | frac += fracstep; |
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362 | } |
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363 | } |
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364 | glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
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365 | |||
366 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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367 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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368 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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369 | #endif |
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370 | |||
371 | } |
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372 | |||
373 | |||
374 | /* |
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375 | =============== |
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376 | R_NewMap |
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377 | =============== |
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378 | */ |
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379 | void R_NewMap (void) |
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380 | { |
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381 | int i; |
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382 | |||
383 | for (i=0 ; i<256 ; i++) |
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384 | d_lightstylevalue[i] = 264; // normal light value |
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385 | |||
386 | memset (&r_worldentity, 0, sizeof(r_worldentity)); |
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387 | r_worldentity.model = cl.worldmodel; |
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388 | |||
389 | // clear out efrags in case the level hasn't been reloaded |
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390 | // FIXME: is this one short? |
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391 | for (i=0 ; i |
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392 | cl.worldmodel->leafs[i].efrags = NULL; |
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393 | |||
394 | r_viewleaf = NULL; |
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395 | R_ClearParticles (); |
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396 | |||
397 | GL_BuildLightmaps (); |
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398 | |||
399 | // identify sky texture |
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400 | skytexturenum = -1; |
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401 | mirrortexturenum = -1; |
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402 | for (i=0 ; i |
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403 | { |
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404 | if (!cl.worldmodel->textures[i]) |
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405 | continue; |
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406 | if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) ) |
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407 | skytexturenum = i; |
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408 | if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) ) |
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409 | mirrortexturenum = i; |
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410 | cl.worldmodel->textures[i]->texturechain = NULL; |
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411 | } |
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412 | #ifdef QUAKE2 |
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413 | R_LoadSkys (); |
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414 | #endif |
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415 | } |
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416 | |||
417 | |||
418 | /* |
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419 | ==================== |
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420 | R_TimeRefresh_f |
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421 | |||
422 | For program optimization |
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423 | ==================== |
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424 | */ |
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425 | void R_TimeRefresh_f (void) |
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426 | { |
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427 | int i; |
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428 | float start, stop, time; |
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429 | int startangle; |
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430 | vrect_t vr; |
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431 | |||
432 | glDrawBuffer (GL_FRONT); |
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433 | glFinish (); |
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434 | |||
435 | start = Sys_FloatTime (); |
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436 | for (i=0 ; i<128 ; i++) |
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437 | { |
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438 | r_refdef.viewangles[1] = i/128.0*360.0; |
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439 | R_RenderView (); |
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440 | } |
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441 | |||
442 | glFinish (); |
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443 | stop = Sys_FloatTime (); |
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444 | time = stop-start; |
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445 | Con_Printf ("%f seconds (%f fps)\n", time, 128/time); |
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446 | |||
447 | glDrawBuffer (GL_BACK); |
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448 | GL_EndRendering (); |
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449 | } |
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450 | |||
451 | void D_FlushCaches (void) |
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452 | { |
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453 | }128>256>256>>>>>>16>256>4; |
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454 | |||
455 |