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5131 | clevermous | 1 | Here is a brief explanation of all the legal mumbo jumbo contained in the |
2 | various license agreements that may or may not be part of this package. |
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3 | |||
4 | (This document was designed to be a quick overview of our license terms. |
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5 | You must refer to the full text of the license for a complete listing of |
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6 | terms and conditions.) |
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7 | |||
8 | QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or |
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9 | What You Can and Cannot Do With the Shareware Version of Quake. |
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10 | |||
11 | CAN DO: |
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12 | -- Play & Enjoy the single player game |
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13 | -- Setup a shareware version based server on a not-for-profit basis |
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14 | |||
15 | CANNOT DO: |
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16 | -- Run the game with user developed levels. |
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17 | -- You may not commercially exploit the shareware version in any way |
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18 | This specifically excludes retail distribution of the shareware |
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19 | version. Do not call or e-mail to ask if you can be a retail |
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20 | distributor of the shareware version -- the answer is no! |
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21 | -- Commercially exploit any id copyrighted and/or trademarked property. |
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22 | Example: Game names, logos, graphics, etc. |
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23 | |||
24 | |||
25 | QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or |
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26 | What You Can and Cannot Do With the Registered Version of Quake. |
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27 | |||
28 | CAN DO: |
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29 | -- Play & Enjoy the single player game |
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30 | -- Setup a registered version based server on a not-for-profit basis |
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31 | -- Develop new levels and/or level creation utilities. |
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32 | -- Play the game and/or setup a Registered Version based server using |
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33 | a user-developed level. |
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34 | |||
35 | CANNOT DO: |
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36 | -- Commercially exploit the Registered Version of Quake in any way; |
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37 | see commercially exploitation license info below. |
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38 | -- Commercially exploit any id copyrighted and/or trademarked |
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39 | property. |
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40 | Example: Game names, logos, game graphics, etc. |
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41 | -- Sell user-developed levels and/or tools |
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42 | |||
43 | COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake |
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44 | registered version only) |
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45 | |||
46 | If you are interested in trying to make money using the registered version |
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47 | of Quake (this sort of thing is not allowed using the shareware version) you |
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48 | must sign our easy-to-digest Commercial Exploitation License. |
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49 | |||
50 | This is a royalty free license that allows you to run Quake for a profit |
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51 | through a certain monthly gross profit range. If your Quake-related business |
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52 | becomes successful the agreement brings id into the revenue stream. |
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53 | |||
54 | Basic terms of the commercial exploitation license: |
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55 | |||
56 | -- License grants a royalty free commercial exploitation right for the |
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57 | registered version of Quake as a whole so long as Quake's monthly gross |
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58 | revenue is below $5,000.00 |
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59 | |||
60 | -- License provides for a 12.5% royalty to be paid to id Software in months |
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61 | where the licensee's Quake related monthly gross revenue is above $5,000.00 |
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62 | |||
63 | -- Royalty is based off net income. Net income is defined as Quake-related |
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64 | gross income less Quake-related expenses. |
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65 | |||
66 | -- License expressly prohibits commercial exploitation via the sale (retail |
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67 | or otherwise) of the shareware or registered versions of Quake. |
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68 | |||
69 | -- License expressly prohibits advertising/marketing use of our copyrighted |
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70 | and/or trademarked properties. |
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71 | |||
72 | To get into bed with us on this deal you must print two (2) copies of the |
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73 | document named comexp.txt. (You should find comexp.txt somewhere on the |
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74 | registered version CD.) Sign/fill in the blanks of both copies where |
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75 | indicated and mail both to: |
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76 | |||
77 | id Software |
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78 | 18601 LBJ #666 |
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79 | Mesquite, TX 75150 |
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80 | Attn: ComExp License |
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81 | |||
82 | We will then countersign the documents and mail one back to you. |
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83 | |||
84 | Two items worth noting here: |
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85 | |||
86 | 1. It is VERY IMPORTANT that the information you enter in the signature |
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87 | block be legible. We prefer it if you enter the info into the blanks before |
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88 | printing your two copies. If we cannot read your information we will not be |
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89 | able to return the documents to you. |
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90 | |||
91 | 2. The terms of this document are not subject to negotiation. If you cannot |
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92 | live with the terms spelled out in the agreement do not engage in any |
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93 | commercial exploitation of Quake and do not sign the document. |
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94 |