Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
5131 clevermous 1
/*
2
Copyright (C) 1996-1997 Id Software, Inc.
3
 
4
This program is free software; you can redistribute it and/or
5
modify it under the terms of the GNU General Public License
6
as published by the Free Software Foundation; either version 2
7
of the License, or (at your option) any later version.
8
 
9
This program is distributed in the hope that it will be useful,
10
but WITHOUT ANY WARRANTY; without even the implied warranty of
11
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
 
13
See the GNU General Public License for more details.
14
 
15
You should have received a copy of the GNU General Public License
16
along with this program; if not, write to the Free Software
17
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
 
19
*/
20
// client.h
21
 
22
typedef struct
23
{
24
	vec3_t	viewangles;
25
 
26
// intended velocities
27
	float	forwardmove;
28
	float	sidemove;
29
	float	upmove;
30
#ifdef QUAKE2
31
	byte	lightlevel;
32
#endif
33
} usercmd_t;
34
 
35
typedef struct
36
{
37
	int		length;
38
	char	map[MAX_STYLESTRING];
39
} lightstyle_t;
40
 
41
typedef struct
42
{
43
	char	name[MAX_SCOREBOARDNAME];
44
	float	entertime;
45
	int		frags;
46
	int		colors;			// two 4 bit fields
47
	byte	translations[VID_GRADES*256];
48
} scoreboard_t;
49
 
50
typedef struct
51
{
52
	int		destcolor[3];
53
	int		percent;		// 0-256
54
} cshift_t;
55
 
56
#define	CSHIFT_CONTENTS	0
57
#define	CSHIFT_DAMAGE	1
58
#define	CSHIFT_BONUS	2
59
#define	CSHIFT_POWERUP	3
60
#define	NUM_CSHIFTS		4
61
 
62
#define	NAME_LENGTH	64
63
 
64
 
65
//
66
// client_state_t should hold all pieces of the client state
67
//
68
 
69
#define	SIGNONS		4			// signon messages to receive before connected
70
 
71
#define	MAX_DLIGHTS		32
72
typedef struct
73
{
74
	vec3_t	origin;
75
	float	radius;
76
	float	die;				// stop lighting after this time
77
	float	decay;				// drop this each second
78
	float	minlight;			// don't add when contributing less
79
	int		key;
80
#ifdef QUAKE2
81
	qboolean	dark;			// subtracts light instead of adding
82
#endif
83
} dlight_t;
84
 
85
 
86
#define	MAX_BEAMS	24
87
typedef struct
88
{
89
	int		entity;
90
	struct model_s	*model;
91
	float	endtime;
92
	vec3_t	start, end;
93
} beam_t;
94
 
95
#define	MAX_EFRAGS		640
96
 
97
#define	MAX_MAPSTRING	2048
98
#define	MAX_DEMOS		8
99
#define	MAX_DEMONAME	16
100
 
101
typedef enum {
102
ca_dedicated, 		// a dedicated server with no ability to start a client
103
ca_disconnected, 	// full screen console with no connection
104
ca_connected		// valid netcon, talking to a server
105
} cactive_t;
106
 
107
//
108
// the client_static_t structure is persistant through an arbitrary number
109
// of server connections
110
//
111
typedef struct
112
{
113
	cactive_t	state;
114
 
115
// personalization data sent to server
116
	char		mapstring[MAX_QPATH];
117
	char		spawnparms[MAX_MAPSTRING];	// to restart a level
118
 
119
// demo loop control
120
	int			demonum;		// -1 = don't play demos
121
	char		demos[MAX_DEMOS][MAX_DEMONAME];		// when not playing
122
 
123
// demo recording info must be here, because record is started before
124
// entering a map (and clearing client_state_t)
125
	qboolean	demorecording;
126
	qboolean	demoplayback;
127
	qboolean	timedemo;
128
	int			forcetrack;			// -1 = use normal cd track
129
	FILE		*demofile;
130
	int			td_lastframe;		// to meter out one message a frame
131
	int			td_startframe;		// host_framecount at start
132
	float		td_starttime;		// realtime at second frame of timedemo
133
 
134
 
135
// connection information
136
	int			signon;			// 0 to SIGNONS
137
	struct qsocket_s	*netcon;
138
	sizebuf_t	message;		// writing buffer to send to server
139
 
140
} client_static_t;
141
 
142
extern client_static_t	cls;
143
 
144
//
145
// the client_state_t structure is wiped completely at every
146
// server signon
147
//
148
typedef struct
149
{
150
	int			movemessages;	// since connecting to this server
151
								// throw out the first couple, so the player
152
								// doesn't accidentally do something the
153
								// first frame
154
	usercmd_t	cmd;			// last command sent to the server
155
 
156
// information for local display
157
	int			stats[MAX_CL_STATS];	// health, etc
158
	int			items;			// inventory bit flags
159
	float	item_gettime[32];	// cl.time of aquiring item, for blinking
160
	float		faceanimtime;	// use anim frame if cl.time < this
161
 
162
	cshift_t	cshifts[NUM_CSHIFTS];	// color shifts for damage, powerups
163
	cshift_t	prev_cshifts[NUM_CSHIFTS];	// and content types
164
 
165
// the client maintains its own idea of view angles, which are
166
// sent to the server each frame.  The server sets punchangle when
167
// the view is temporarliy offset, and an angle reset commands at the start
168
// of each level and after teleporting.
169
	vec3_t		mviewangles[2];	// during demo playback viewangles is lerped
170
								// between these
171
	vec3_t		viewangles;
172
 
173
	vec3_t		mvelocity[2];	// update by server, used for lean+bob
174
								// (0 is newest)
175
	vec3_t		velocity;		// lerped between mvelocity[0] and [1]
176
 
177
	vec3_t		punchangle;		// temporary offset
178
 
179
// pitch drifting vars
180
	float		idealpitch;
181
	float		pitchvel;
182
	qboolean	nodrift;
183
	float		driftmove;
184
	double		laststop;
185
 
186
	float		viewheight;
187
	float		crouch;			// local amount for smoothing stepups
188
 
189
	qboolean	paused;			// send over by server
190
	qboolean	onground;
191
	qboolean	inwater;
192
 
193
	int			intermission;	// don't change view angle, full screen, etc
194
	int			completed_time;	// latched at intermission start
195
 
196
	double		mtime[2];		// the timestamp of last two messages
197
	double		time;			// clients view of time, should be between
198
								// servertime and oldservertime to generate
199
								// a lerp point for other data
200
	double		oldtime;		// previous cl.time, time-oldtime is used
201
								// to decay light values and smooth step ups
202
 
203
 
204
	float		last_received_message;	// (realtime) for net trouble icon
205
 
206
//
207
// information that is static for the entire time connected to a server
208
//
209
	struct model_s		*model_precache[MAX_MODELS];
210
	struct sfx_s		*sound_precache[MAX_SOUNDS];
211
 
212
	char		levelname[40];	// for display on solo scoreboard
213
	int			viewentity;		// cl_entitites[cl.viewentity] = player
214
	int			maxclients;
215
	int			gametype;
216
 
217
// refresh related state
218
	struct model_s	*worldmodel;	// cl_entitites[0].model
219
	struct efrag_s	*free_efrags;
220
	int			num_entities;	// held in cl_entities array
221
	int			num_statics;	// held in cl_staticentities array
222
	entity_t	viewent;			// the gun model
223
 
224
	int			cdtrack, looptrack;	// cd audio
225
 
226
// frag scoreboard
227
	scoreboard_t	*scores;		// [cl.maxclients]
228
 
229
#ifdef QUAKE2
230
// light level at player's position including dlights
231
// this is sent back to the server each frame
232
// architectually ugly but it works
233
	int			light_level;
234
#endif
235
} client_state_t;
236
 
237
 
238
//
239
// cvars
240
//
241
extern	cvar_t	cl_name;
242
extern	cvar_t	cl_color;
243
 
244
extern	cvar_t	cl_upspeed;
245
extern	cvar_t	cl_forwardspeed;
246
extern	cvar_t	cl_backspeed;
247
extern	cvar_t	cl_sidespeed;
248
 
249
extern	cvar_t	cl_movespeedkey;
250
 
251
extern	cvar_t	cl_yawspeed;
252
extern	cvar_t	cl_pitchspeed;
253
 
254
extern	cvar_t	cl_anglespeedkey;
255
 
256
extern	cvar_t	cl_autofire;
257
 
258
extern	cvar_t	cl_shownet;
259
extern	cvar_t	cl_nolerp;
260
 
261
extern	cvar_t	cl_pitchdriftspeed;
262
extern	cvar_t	lookspring;
263
extern	cvar_t	lookstrafe;
264
extern	cvar_t	sensitivity;
265
 
266
extern	cvar_t	m_pitch;
267
extern	cvar_t	m_yaw;
268
extern	cvar_t	m_forward;
269
extern	cvar_t	m_side;
270
 
271
 
272
#define	MAX_TEMP_ENTITIES	64			// lightning bolts, etc
273
#define	MAX_STATIC_ENTITIES	128			// torches, etc
274
 
275
extern	client_state_t	cl;
276
 
277
// FIXME, allocate dynamically
278
extern	efrag_t			cl_efrags[MAX_EFRAGS];
279
extern	entity_t		cl_entities[MAX_EDICTS];
280
extern	entity_t		cl_static_entities[MAX_STATIC_ENTITIES];
281
extern	lightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];
282
extern	dlight_t		cl_dlights[MAX_DLIGHTS];
283
extern	entity_t		cl_temp_entities[MAX_TEMP_ENTITIES];
284
extern	beam_t			cl_beams[MAX_BEAMS];
285
 
286
//=============================================================================
287
 
288
//
289
// cl_main
290
//
291
dlight_t *CL_AllocDlight (int key);
292
void	CL_DecayLights (void);
293
 
294
void CL_Init (void);
295
 
296
void CL_EstablishConnection (char *host);
297
void CL_Signon1 (void);
298
void CL_Signon2 (void);
299
void CL_Signon3 (void);
300
void CL_Signon4 (void);
301
 
302
void CL_Disconnect (void);
303
void CL_Disconnect_f (void);
304
void CL_NextDemo (void);
305
 
306
#define			MAX_VISEDICTS	256
307
extern	int				cl_numvisedicts;
308
extern	entity_t		*cl_visedicts[MAX_VISEDICTS];
309
 
310
//
311
// cl_input
312
//
313
typedef struct
314
{
315
	int		down[2];		// key nums holding it down
316
	int		state;			// low bit is down state
317
} kbutton_t;
318
 
319
extern	kbutton_t	in_mlook, in_klook;
320
extern 	kbutton_t 	in_strafe;
321
extern 	kbutton_t 	in_speed;
322
 
323
void CL_InitInput (void);
324
void CL_SendCmd (void);
325
void CL_SendMove (usercmd_t *cmd);
326
 
327
void CL_ParseTEnt (void);
328
void CL_UpdateTEnts (void);
329
 
330
void CL_ClearState (void);
331
 
332
 
333
int  CL_ReadFromServer (void);
334
void CL_WriteToServer (usercmd_t *cmd);
335
void CL_BaseMove (usercmd_t *cmd);
336
 
337
 
338
float CL_KeyState (kbutton_t *key);
339
char *Key_KeynumToString (int keynum);
340
 
341
//
342
// cl_demo.c
343
//
344
void CL_StopPlayback (void);
345
int CL_GetMessage (void);
346
 
347
void CL_Stop_f (void);
348
void CL_Record_f (void);
349
void CL_PlayDemo_f (void);
350
void CL_TimeDemo_f (void);
351
 
352
//
353
// cl_parse.c
354
//
355
void CL_ParseServerMessage (void);
356
void CL_NewTranslation (int slot);
357
 
358
//
359
// view
360
//
361
void V_StartPitchDrift (void);
362
void V_StopPitchDrift (void);
363
 
364
void V_RenderView (void);
365
void V_UpdatePalette (void);
366
void V_Register (void);
367
void V_ParseDamage (void);
368
void V_SetContentsColor (int contents);
369
 
370
 
371
//
372
// cl_tent
373
//
374
void CL_InitTEnts (void);
375
void CL_SignonReply (void);