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5131 clevermous 1
Solaris 2 Quake / QuakeWorld
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----------------------------
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	This is an UNSUPPORTED version of Quake and QuakeWorld.  Don't
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	bother id software about it.  Bug reports will be ignored.
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PORT DETAILS
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------------
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	There are a few major difference between this port and the
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	vanilla Quake/QuakeWorld available on the internet.  For
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	optimum performance, you should copy everything to a directory
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	on your local system before starting play so that you are
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	not mounting files from a remote filesystem.
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	In order to use this program, you need the files pak0.pak
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	and pak1.pak in the id1 directory found on a registered copy of
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	Quake.  You can ftp them to your Solaris host from a Windows95
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	machine for example.  The files must be in an id1 subdirectory from
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	the directory you install Quake/QuakeWorld, and all file names must
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	be lowercase.  Add on packages such as ThreeWave CTF work fine as
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	well, just place such addon packages in their own directory as you
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	would on a Windows95 installation.  But again, make sure all files
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	are lowercase.
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	COMMAND LINE FLAGS:
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	+pixel_multiply
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		You can magnify the screen by using this flag:
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		Ex: % quake +pixel_multiply 2
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		You can also use this command (without the dash)
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		from the Quake console.  pixel_multiply is a Quake
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		cvar and is saved from session to session in the
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		config.cfg file.
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	-winsize  
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		Set the size of the window when you start
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	-count_frames
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		See how many frames per second you're getting
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	GAME SETTINGS
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	mouse binding
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		You can bind and unbind the mouse to the Quake window
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		by using the Use Mouse selection in the Options menu,
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		or with the "_windowed_mouse" command in the console,
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		ex "_windowed_mouse 1" Now, moving the mouse will move
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		your player.  Use "_windowed_mouse 0" to unbind.  You
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		can bind or alias this to a key.
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	Example command:
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		% quake.xil +pixel_multiply 2 -winsize 400 300
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WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
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-----------------------------------------
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	In a nutshell, QuakeWorld is an extension of Quake that is
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	much more user friendly.  It allows the user to dynamically
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	download changes from the server, such as new maps and new
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	weapons while inside the Quake client.  It is not directly
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	compatible with Quake (ie, you can't connect to a Quake server
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	from a QuakeWorld client) but in general it is superior to
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	Quake.  QuakeWorld also offers much smoother play over the
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	Internet by using client prediction.  For more information,
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	check out http://www.quakeworld.net/.
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	In order to use it, you must make a copy of the "qw"
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	directory.  Any new stuff that is downloaded from a QuakeWorld
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	server will be stored in this directory.  All regular Quake
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	flags apply so you can use the same command line as before.
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	Example command:
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		% qwcl.xil +pixel_multiply 2 -winsize 400 300
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WHERE CAN I FIND OUT ABOUT...
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-----------------------------
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	If you've got questions about Quake, rest assured that there
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	are answers out there.  Try checking out these web sites:
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		http://www.planetquake.com/
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		http://www.stomped.com/
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		http://www.quakeworld.net/
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	If all else fails use a search engine.
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Happy fragging,
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the Quake/Solaris team
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