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5131 | clevermous | 1 | Solaris 2 Quake / QuakeWorld |
2 | ---------------------------- |
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3 | |||
4 | This is an UNSUPPORTED version of Quake and QuakeWorld. Don't |
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5 | bother id software about it. Bug reports will be ignored. |
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6 | |||
7 | PORT DETAILS |
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8 | ------------ |
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9 | |||
10 | There are a few major difference between this port and the |
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11 | vanilla Quake/QuakeWorld available on the internet. For |
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12 | optimum performance, you should copy everything to a directory |
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13 | on your local system before starting play so that you are |
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14 | not mounting files from a remote filesystem. |
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15 | |||
16 | In order to use this program, you need the files pak0.pak |
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17 | and pak1.pak in the id1 directory found on a registered copy of |
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18 | Quake. You can ftp them to your Solaris host from a Windows95 |
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19 | machine for example. The files must be in an id1 subdirectory from |
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20 | the directory you install Quake/QuakeWorld, and all file names must |
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21 | be lowercase. Add on packages such as ThreeWave CTF work fine as |
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22 | well, just place such addon packages in their own directory as you |
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23 | would on a Windows95 installation. But again, make sure all files |
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24 | are lowercase. |
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25 | |||
26 | COMMAND LINE FLAGS: |
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27 | |||
28 | +pixel_multiply |
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29 | |||
30 | You can magnify the screen by using this flag: |
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31 | |||
32 | Ex: % quake +pixel_multiply 2 |
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33 | |||
34 | You can also use this command (without the dash) |
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35 | from the Quake console. pixel_multiply is a Quake |
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36 | cvar and is saved from session to session in the |
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37 | config.cfg file. |
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38 | |||
39 | -winsize |
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40 | |||
41 | Set the size of the window when you start |
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42 | |||
43 | -count_frames |
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44 | |||
45 | See how many frames per second you're getting |
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46 | |||
47 | GAME SETTINGS |
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48 | |||
49 | mouse binding |
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50 | |||
51 | You can bind and unbind the mouse to the Quake window |
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52 | by using the Use Mouse selection in the Options menu, |
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53 | or with the "_windowed_mouse" command in the console, |
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54 | ex "_windowed_mouse 1" Now, moving the mouse will move |
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55 | your player. Use "_windowed_mouse 0" to unbind. You |
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56 | can bind or alias this to a key. |
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57 | |||
58 | Example command: |
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59 | |||
60 | % quake.xil +pixel_multiply 2 -winsize 400 300 |
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61 | |||
62 | WHAT IS "QUAKEWORLD" AND HOW DO I USE IT? |
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63 | ----------------------------------------- |
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64 | |||
65 | In a nutshell, QuakeWorld is an extension of Quake that is |
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66 | much more user friendly. It allows the user to dynamically |
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67 | download changes from the server, such as new maps and new |
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68 | weapons while inside the Quake client. It is not directly |
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69 | compatible with Quake (ie, you can't connect to a Quake server |
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70 | from a QuakeWorld client) but in general it is superior to |
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71 | Quake. QuakeWorld also offers much smoother play over the |
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72 | Internet by using client prediction. For more information, |
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73 | check out http://www.quakeworld.net/. |
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74 | |||
75 | In order to use it, you must make a copy of the "qw" |
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76 | directory. Any new stuff that is downloaded from a QuakeWorld |
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77 | server will be stored in this directory. All regular Quake |
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78 | flags apply so you can use the same command line as before. |
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79 | |||
80 | Example command: |
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81 | |||
82 | % qwcl.xil +pixel_multiply 2 -winsize 400 300 |
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83 | |||
84 | WHERE CAN I FIND OUT ABOUT... |
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85 | ----------------------------- |
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86 | |||
87 | If you've got questions about Quake, rest assured that there |
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88 | are answers out there. Try checking out these web sites: |
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89 | |||
90 | http://www.planetquake.com/ |
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91 | http://www.stomped.com/ |
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92 | http://www.quakeworld.net/ |
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93 | |||
94 | If all else fails use a search engine. |
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95 | |||
96 | Happy fragging, |
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97 | the Quake/Solaris team |
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98 |