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4680 right-hear 1
/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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10
    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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15
    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id: SDL_events.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
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#endif
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/* Include file for SDL event handling */
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#ifndef _SDL_events_h
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#define _SDL_events_h
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#include "SDL_types.h"
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#include "SDL_active.h"
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#include "SDL_keyboard.h"
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#include "SDL_mouse.h"
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#include "SDL_joystick.h"
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#include "SDL_quit.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Event enumerations */
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enum { SDL_NOEVENT = 0,			/* Unused (do not remove) */
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       SDL_ACTIVEEVENT,			/* Application loses/gains visibility */
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       SDL_KEYDOWN,			/* Keys pressed */
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       SDL_KEYUP,			/* Keys released */
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       SDL_MOUSEMOTION,			/* Mouse moved */
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       SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */
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       SDL_MOUSEBUTTONUP,		/* Mouse button released */
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       SDL_JOYAXISMOTION,		/* Joystick axis motion */
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       SDL_JOYBALLMOTION,		/* Joystick trackball motion */
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       SDL_JOYHATMOTION,		/* Joystick hat position change */
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       SDL_JOYBUTTONDOWN,		/* Joystick button pressed */
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       SDL_JOYBUTTONUP,			/* Joystick button released */
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       SDL_QUIT,			/* User-requested quit */
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       SDL_SYSWMEVENT,			/* System specific event */
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       SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */
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       SDL_VIDEORESIZE,			/* User resized video mode */
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       SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */
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       SDL_EVENT_RESERVED2,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVED3,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVED4,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVED5,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVED6,		/* Reserved for future use.. */
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       SDL_EVENT_RESERVED7,		/* Reserved for future use.. */
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       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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       SDL_USEREVENT = 24,
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       SDL_PAINT_WND = 31,
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       /* This last event is only for bounding internal arrays
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	  It is the number of bits in the event mask datatype -- Uint32
76
        */
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       SDL_NUMEVENTS = 32
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};
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/* Predefined event masks */
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#define SDL_EVENTMASK(X)	(1<<(X))
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enum {
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	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
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	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
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	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
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	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
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	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
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	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
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	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
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	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
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	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
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	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
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	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
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	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
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	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
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	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
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	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
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	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
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};
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#define SDL_ALLEVENTS		0xFFFFFFFF
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/* Application visibility event structure */
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typedef struct {
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	Uint8 type;	/* SDL_ACTIVEEVENT */
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	Uint8 gain;	/* Whether given states were gained or lost (1/0) */
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	Uint8 state;	/* A mask of the focus states */
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} SDL_ActiveEvent;
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/* Keyboard event structure */
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typedef struct {
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	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */
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	Uint8 which;	/* The keyboard device index */
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	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
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	SDL_keysym keysym;
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} SDL_KeyboardEvent;
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/* Mouse motion event structure */
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typedef struct {
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	Uint8 type;	/* SDL_MOUSEMOTION */
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	Uint8 which;	/* The mouse device index */
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	Uint8 state;	/* The current button state */
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	Uint16 x, y;	/* The X/Y coordinates of the mouse */
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	Sint16 xrel;	/* The relative motion in the X direction */
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	Sint16 yrel;	/* The relative motion in the Y direction */
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} SDL_MouseMotionEvent;
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/* Mouse button event structure */
135
typedef struct {
136
	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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	Uint8 which;	/* The mouse device index */
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	Uint8 button;	/* The mouse button index */
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	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
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	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */
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} SDL_MouseButtonEvent;
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143
/* Joystick axis motion event structure */
144
typedef struct {
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	Uint8 type;	/* SDL_JOYAXISMOTION */
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	Uint8 which;	/* The joystick device index */
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	Uint8 axis;	/* The joystick axis index */
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	Sint16 value;	/* The axis value (range: -32768 to 32767) */
149
} SDL_JoyAxisEvent;
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151
/* Joystick trackball motion event structure */
152
typedef struct {
153
	Uint8 type;	/* SDL_JOYBALLMOTION */
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	Uint8 which;	/* The joystick device index */
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	Uint8 ball;	/* The joystick trackball index */
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	Sint16 xrel;	/* The relative motion in the X direction */
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	Sint16 yrel;	/* The relative motion in the Y direction */
158
} SDL_JoyBallEvent;
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160
/* Joystick hat position change event structure */
161
typedef struct {
162
	Uint8 type;	/* SDL_JOYHATMOTION */
163
	Uint8 which;	/* The joystick device index */
164
	Uint8 hat;	/* The joystick hat index */
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	Uint8 value;	/* The hat position value:
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				8   1   2
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				7   0   3
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				6   5   4
169
			   Note that zero means the POV is centered.
170
			*/
171
} SDL_JoyHatEvent;
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173
/* Joystick button event structure */
174
typedef struct {
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	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
176
	Uint8 which;	/* The joystick device index */
177
	Uint8 button;	/* The joystick button index */
178
	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
179
} SDL_JoyButtonEvent;
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181
/* The "window resized" event
182
   When you get this event, you are responsible for setting a new video
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   mode with the new width and height.
184
 */
185
typedef struct {
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	Uint8 type;	/* SDL_VIDEORESIZE */
187
	int w;		/* New width */
188
	int h;		/* New height */
189
} SDL_ResizeEvent;
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191
/* The "screen redraw" event */
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typedef struct {
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	Uint8 type;	/* SDL_VIDEOEXPOSE */
194
} SDL_ExposeEvent;
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196
/* The "quit requested" event */
197
typedef struct {
198
	Uint8 type;	/* SDL_QUIT */
199
} SDL_QuitEvent;
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/* A user-defined event type */
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typedef struct {
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	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */
204
	int code;	/* User defined event code */
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	void *data1;	/* User defined data pointer */
206
	void *data2;	/* User defined data pointer */
207
} SDL_UserEvent;
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209
/* If you want to use this event, you should include SDL_syswm.h */
210
struct SDL_SysWMmsg;
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typedef struct SDL_SysWMmsg SDL_SysWMmsg;
212
typedef struct {
213
	Uint8 type;
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	SDL_SysWMmsg *msg;
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} SDL_SysWMEvent;
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217
/* General event structure */
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typedef union {
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	Uint8 type;
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	SDL_ActiveEvent active;
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	SDL_KeyboardEvent key;
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	SDL_MouseMotionEvent motion;
223
	SDL_MouseButtonEvent button;
224
	SDL_JoyAxisEvent jaxis;
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	SDL_JoyBallEvent jball;
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	SDL_JoyHatEvent jhat;
227
	SDL_JoyButtonEvent jbutton;
228
	SDL_ResizeEvent resize;
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	SDL_ExposeEvent expose;
230
	SDL_QuitEvent quit;
231
	SDL_UserEvent user;
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	SDL_SysWMEvent syswm;
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} SDL_Event;
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235
 
236
/* Function prototypes */
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238
/* Pumps the event loop, gathering events from the input devices.
239
   This function updates the event queue and internal input device state.
240
   This should only be run in the thread that sets the video mode.
241
*/
242
extern DECLSPEC void SDL_PumpEvents(void);
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/* Checks the event queue for messages and optionally returns them.
245
   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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   the back of the event queue.
247
   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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   of the event queue, matching 'mask', will be returned and will not
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   be removed from the queue.
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   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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   of the event queue, matching 'mask', will be returned and will be
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   removed from the queue.
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   This function returns the number of events actually stored, or -1
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   if there was an error.  This function is thread-safe.
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*/
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typedef enum {
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	SDL_ADDEVENT,
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	SDL_PEEKEVENT,
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	SDL_GETEVENT
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} SDL_eventaction;
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/* */
262
extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents,
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				SDL_eventaction action, Uint32 mask);
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/* Polls for currently pending events, and returns 1 if there are any pending
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   events, or 0 if there are none available.  If 'event' is not NULL, the next
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   event is removed from the queue and stored in that area.
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 */
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extern DECLSPEC int SDL_PollEvent(SDL_Event *event);
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/* Waits indefinitely for the next available event, returning 1, or 0 if there
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   was an error while waiting for events.  If 'event' is not NULL, the next
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   event is removed from the queue and stored in that area.
274
 */
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extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
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277
/* Add an event to the event queue.
278
   This function returns 0, or -1 if the event couldn't be added to
279
   the event queue.  If the event queue is full, this function fails.
280
 */
281
extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
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283
/*
284
  This function sets up a filter to process all events before they
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  change internal state and are posted to the internal event queue.
286
 
287
  The filter is protypted as:
288
*/
289
typedef int (*SDL_EventFilter)(const SDL_Event *event);
290
/*
291
  If the filter returns 1, then the event will be added to the internal queue.
292
  If it returns 0, then the event will be dropped from the queue, but the
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  internal state will still be updated.  This allows selective filtering of
294
  dynamically arriving events.
295
 
296
  WARNING:  Be very careful of what you do in the event filter function, as
297
            it may run in a different thread!
298
 
299
  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
300
  event filter is only called when the window manager desires to close the
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  application window.  If the event filter returns 1, then the window will
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  be closed, otherwise the window will remain open if possible.
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  If the quit event is generated by an interrupt signal, it will bypass the
304
  internal queue and be delivered to the application at the next event poll.
305
*/
306
extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter);
307
 
308
/*
309
  Return the current event filter - can be used to "chain" filters.
310
  If there is no event filter set, this function returns NULL.
311
*/
312
extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void);
313
 
314
/*
315
  This function allows you to set the state of processing certain events.
316
  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
317
  from the event queue and will not event be filtered.
318
  If 'state' is set to SDL_ENABLE, that event will be processed normally.
319
  If 'state' is set to SDL_QUERY, SDL_EventState() will return the
320
  current processing state of the specified event.
321
*/
322
#define SDL_QUERY	-1
323
#define SDL_IGNORE	 0
324
#define SDL_DISABLE	 0
325
#define SDL_ENABLE	 1
326
extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state);
327
 
328
 
329
/* Ends C function definitions when using C++ */
330
#ifdef __cplusplus
331
}
332
#endif
333
#include "close_code.h"
334
 
335
#endif /* _SDL_events_h */