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9169 | turbocat | 1 | /* |
2 | * OpenTyrian: A modern cross-platform port of Tyrian |
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3 | * Copyright (C) 2007-2009 The OpenTyrian Development Team |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or |
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6 | * modify it under the terms of the GNU General Public License |
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7 | * as published by the Free Software Foundation; either version 2 |
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8 | * of the License, or (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | */ |
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19 | #ifndef VARZ_H |
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20 | #define VARZ_H |
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21 | |||
22 | #include "episodes.h" |
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23 | #include "opentyr.h" |
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24 | #include "player.h" |
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25 | #include "sprite.h" |
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26 | |||
27 | #include |
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28 | |||
29 | #define SA 7 |
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30 | |||
31 | enum |
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32 | { |
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33 | SA_NONE = 0, |
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34 | SA_NORTSHIPZ = 7, |
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35 | |||
36 | // only used for code entry |
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37 | SA_DESTRUCT = 8, |
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38 | SA_ENGAGE = 9, |
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39 | |||
40 | // only used in pItems[P_SUPERARCADE] |
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41 | SA_SUPERTYRIAN = 254, |
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42 | SA_ARCADE = 255 |
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43 | }; |
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44 | |||
45 | #define ENEMY_SHOT_MAX 60 /* 60*/ |
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46 | |||
47 | #define CURRENT_KEY_SPEED 1 /*Keyboard/Joystick movement rate*/ |
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48 | |||
49 | #define MAX_EXPLOSIONS 200 |
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50 | #define MAX_REPEATING_EXPLOSIONS 20 |
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51 | #define MAX_SUPERPIXELS 101 |
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52 | |||
53 | struct JE_SingleEnemyType |
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54 | { |
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55 | JE_byte fillbyte; |
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56 | JE_integer ex, ey; /* POSITION */ |
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57 | JE_shortint exc, eyc; /* CURRENT SPEED */ |
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58 | JE_shortint exca, eyca; /* RANDOM ACCELERATION */ |
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59 | JE_shortint excc, eycc; /* FIXED ACCELERATION WAITTIME */ |
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60 | JE_shortint exccw, eyccw; |
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61 | JE_byte armorleft; |
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62 | JE_byte eshotwait[3], eshotmultipos[3]; /* [1..3] */ |
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63 | JE_byte enemycycle; |
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64 | JE_byte ani; |
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65 | JE_word egr[20]; /* [1..20] */ |
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66 | JE_byte size; |
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67 | JE_byte linknum; |
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68 | JE_byte aniactive; |
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69 | JE_byte animax; |
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70 | JE_byte aniwhenfire; |
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71 | Sprite2_array *sprite2s; |
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72 | JE_shortint exrev, eyrev; |
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73 | JE_integer exccadd, eyccadd; |
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74 | JE_byte exccwmax, eyccwmax; |
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75 | void *enemydatofs; |
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76 | JE_boolean edamaged; |
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77 | JE_word enemytype; |
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78 | JE_byte animin; |
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79 | JE_word edgr; |
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80 | JE_shortint edlevel; |
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81 | JE_shortint edani; |
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82 | JE_byte fill1; |
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83 | JE_byte filter; |
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84 | JE_integer evalue; |
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85 | JE_integer fixedmovey; |
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86 | JE_byte freq[3]; /* [1..3] */ |
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87 | JE_byte launchwait; |
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88 | JE_word launchtype; |
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89 | JE_byte launchfreq; |
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90 | JE_byte xaccel; |
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91 | JE_byte yaccel; |
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92 | JE_byte tur[3]; /* [1..3] */ |
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93 | JE_word enemydie; /* Enemy created when this one dies */ |
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94 | JE_boolean enemyground; |
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95 | JE_byte explonum; |
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96 | JE_word mapoffset; |
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97 | JE_boolean scoreitem; |
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98 | |||
99 | JE_boolean special; |
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100 | JE_byte flagnum; |
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101 | JE_boolean setto; |
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102 | |||
103 | JE_byte iced; /*Duration*/ |
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104 | |||
105 | JE_byte launchspecial; |
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106 | |||
107 | JE_integer xminbounce; |
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108 | JE_integer xmaxbounce; |
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109 | JE_integer yminbounce; |
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110 | JE_integer ymaxbounce; |
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111 | JE_byte fill[3]; /* [1..3] */ |
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112 | }; |
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113 | |||
114 | typedef struct JE_SingleEnemyType JE_MultiEnemyType[100]; /* [1..100] */ |
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115 | |||
116 | typedef JE_word JE_DanCShape[(24 * 28) / 2]; /* [1..(24*28) div 2] */ |
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117 | |||
118 | typedef JE_char JE_CharString[256]; /* [1..256] */ |
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119 | |||
120 | typedef JE_byte JE_Map1Buffer[24 * 28 * 13 * 4]; /* [1..24*28*13*4] */ |
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121 | |||
122 | typedef JE_byte *JE_MapType[300][14]; /* [1..300, 1..14] */ |
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123 | typedef JE_byte *JE_MapType2[600][14]; /* [1..600, 1..14] */ |
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124 | typedef JE_byte *JE_MapType3[600][15]; /* [1..600, 1..15] */ |
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125 | |||
126 | struct JE_EventRecType |
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127 | { |
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128 | JE_word eventtime; |
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129 | JE_byte eventtype; |
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130 | JE_integer eventdat, eventdat2; |
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131 | JE_shortint eventdat3, eventdat5, eventdat6; |
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132 | JE_byte eventdat4; |
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133 | }; |
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134 | |||
135 | struct JE_MegaDataType1 |
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136 | { |
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137 | JE_MapType mainmap; |
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138 | struct |
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139 | { |
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140 | JE_DanCShape sh; |
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141 | } shapes[72]; /* [0..71] */ |
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142 | JE_byte tempdat1; |
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143 | /*JE_DanCShape filler;*/ |
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144 | }; |
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145 | |||
146 | struct JE_MegaDataType2 |
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147 | { |
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148 | JE_MapType2 mainmap; |
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149 | struct |
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150 | { |
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151 | JE_byte nothing[3]; /* [1..3] */ |
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152 | JE_byte fill; |
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153 | JE_DanCShape sh; |
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154 | } shapes[71]; /* [0..70] */ |
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155 | JE_byte tempdat2; |
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156 | }; |
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157 | |||
158 | struct JE_MegaDataType3 |
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159 | { |
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160 | JE_MapType3 mainmap; |
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161 | struct |
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162 | { |
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163 | JE_byte nothing[3]; /* [1..3] */ |
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164 | JE_byte fill; |
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165 | JE_DanCShape sh; |
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166 | } shapes[70]; /* [0..69] */ |
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167 | JE_byte tempdat3; |
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168 | }; |
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169 | |||
170 | typedef JE_byte JE_EnemyAvailType[100]; /* [1..100] */ |
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171 | |||
172 | typedef struct { |
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173 | JE_integer sx, sy; |
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174 | JE_integer sxm, sym; |
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175 | JE_shortint sxc, syc; |
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176 | JE_byte tx, ty; |
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177 | JE_word sgr; |
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178 | JE_byte sdmg; |
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179 | JE_byte duration; |
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180 | JE_word animate; |
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181 | JE_word animax; |
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182 | JE_byte fill[12]; |
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183 | } EnemyShotType; |
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184 | |||
185 | typedef struct { |
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186 | unsigned int ttl; |
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187 | signed int x, y; |
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188 | signed int delta_x, delta_y; |
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189 | bool fixed_position; |
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190 | bool follow_player; |
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191 | unsigned int sprite; |
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192 | } explosion_type; |
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193 | |||
194 | typedef struct { |
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195 | unsigned int delay; |
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196 | unsigned int ttl; |
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197 | unsigned int x, y; |
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198 | bool big; |
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199 | } rep_explosion_type; |
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200 | |||
201 | typedef struct { |
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202 | unsigned int x, y, z; |
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203 | signed int delta_x, delta_y; |
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204 | Uint8 color; |
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205 | } superpixel_type; |
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206 | |||
207 | extern JE_integer tempDat, tempDat2, tempDat3; |
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208 | extern const JE_byte SANextShip[SA + 2]; |
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209 | extern const JE_word SASpecialWeapon[SA]; |
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210 | extern const JE_word SASpecialWeaponB[SA]; |
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211 | extern const JE_byte SAShip[SA]; |
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212 | extern const JE_word SAWeapon[SA][5]; |
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213 | extern const JE_byte specialArcadeWeapon[PORT_NUM]; |
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214 | extern const JE_byte optionSelect[16][3][2]; |
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215 | extern const JE_word PGR[21]; |
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216 | extern const JE_byte PAni[21]; |
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217 | extern const JE_word linkGunWeapons[38]; |
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218 | extern const JE_word chargeGunWeapons[38]; |
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219 | extern const JE_byte randomEnemyLaunchSounds[3]; |
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220 | extern const JE_byte keyboardCombos[26][8]; |
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221 | extern const JE_byte shipCombosB[21]; |
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222 | extern const JE_byte superTyrianSpecials[4]; |
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223 | extern const JE_byte shipCombos[14][3]; |
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224 | extern JE_byte SFCurrentCode[2][21]; |
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225 | extern JE_byte SFExecuted[2]; |
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226 | extern JE_byte lvlFileNum; |
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227 | extern JE_word maxEvent, eventLoc; |
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228 | extern JE_word tempBackMove, explodeMove; |
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229 | extern JE_byte levelEnd; |
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230 | extern JE_word levelEndFxWait; |
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231 | extern JE_shortint levelEndWarp; |
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232 | extern JE_boolean endLevel, reallyEndLevel, waitToEndLevel, playerEndLevel, normalBonusLevelCurrent, bonusLevelCurrent, smallEnemyAdjust, readyToEndLevel, quitRequested; |
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233 | extern JE_byte newPL[10]; |
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234 | extern JE_word returnLoc; |
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235 | extern JE_boolean returnActive; |
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236 | extern JE_word galagaShotFreq; |
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237 | extern JE_longint galagaLife; |
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238 | extern JE_boolean debug; |
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239 | extern Uint32 debugTime, lastDebugTime; |
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240 | extern JE_longint debugHistCount; |
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241 | extern JE_real debugHist; |
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242 | extern JE_word curLoc; |
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243 | extern JE_boolean firstGameOver, gameLoaded, enemyStillExploding; |
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244 | extern JE_word totalEnemy; |
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245 | extern JE_word enemyKilled; |
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246 | extern struct JE_MegaDataType1 megaData1; |
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247 | extern struct JE_MegaDataType2 megaData2; |
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248 | extern struct JE_MegaDataType3 megaData3; |
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249 | extern JE_byte flash; |
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250 | extern JE_shortint flashChange; |
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251 | extern JE_byte displayTime; |
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252 | |||
253 | extern bool play_demo, record_demo, stopped_demo; |
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254 | extern Uint8 demo_num; |
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255 | extern FILE *demo_file; |
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256 | |||
257 | extern Uint8 demo_keys, next_demo_keys; |
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258 | extern Uint16 demo_keys_wait; |
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259 | |||
260 | extern JE_byte soundQueue[8]; |
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261 | extern JE_boolean enemyContinualDamage; |
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262 | extern JE_boolean enemiesActive; |
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263 | extern JE_boolean forceEvents; |
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264 | extern JE_boolean stopBackgrounds; |
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265 | extern JE_byte stopBackgroundNum; |
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266 | extern JE_byte damageRate; |
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267 | extern JE_boolean background3x1; |
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268 | extern JE_boolean background3x1b; |
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269 | extern JE_boolean levelTimer; |
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270 | extern JE_word levelTimerCountdown; |
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271 | extern JE_word levelTimerJumpTo; |
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272 | extern JE_boolean randomExplosions; |
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273 | extern JE_boolean editShip1, editShip2; |
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274 | extern JE_boolean globalFlags[10]; |
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275 | extern JE_byte levelSong; |
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276 | extern JE_boolean loadDestruct; |
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277 | extern JE_word mapOrigin, mapPNum; |
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278 | extern JE_byte mapPlanet[5], mapSection[5]; |
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279 | extern JE_boolean moveTyrianLogoUp; |
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280 | extern JE_boolean skipStarShowVGA; |
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281 | extern JE_MultiEnemyType enemy; |
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282 | extern JE_EnemyAvailType enemyAvail; |
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283 | extern JE_word enemyOffset; |
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284 | extern JE_word enemyOnScreen; |
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285 | extern JE_byte enemyShapeTables[6]; |
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286 | extern JE_word superEnemy254Jump; |
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287 | extern explosion_type explosions[MAX_EXPLOSIONS]; |
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288 | extern JE_integer explosionFollowAmountX, explosionFollowAmountY; |
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289 | extern JE_boolean fireButtonHeld; |
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290 | extern JE_boolean enemyShotAvail[ENEMY_SHOT_MAX]; |
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291 | extern EnemyShotType enemyShot[ENEMY_SHOT_MAX]; |
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292 | extern JE_byte zinglonDuration; |
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293 | extern JE_byte astralDuration; |
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294 | extern JE_word flareDuration; |
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295 | extern JE_boolean flareStart; |
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296 | extern JE_shortint flareColChg; |
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297 | extern JE_byte specialWait; |
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298 | extern JE_byte nextSpecialWait; |
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299 | extern JE_boolean spraySpecial; |
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300 | extern JE_byte doIced; |
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301 | extern JE_boolean infiniteShot; |
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302 | extern JE_boolean allPlayersGone; |
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303 | extern const uint shadowYDist; |
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304 | extern JE_real optionSatelliteRotate; |
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305 | extern JE_integer optionAttachmentMove; |
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306 | extern JE_boolean optionAttachmentLinked, optionAttachmentReturn; |
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307 | extern JE_byte chargeWait, chargeLevel, chargeMax, chargeGr, chargeGrWait; |
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308 | extern JE_word neat; |
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309 | extern rep_explosion_type rep_explosions[MAX_REPEATING_EXPLOSIONS]; |
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310 | extern superpixel_type superpixels[MAX_SUPERPIXELS]; |
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311 | extern unsigned int last_superpixel; |
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312 | extern JE_byte temp, temp2, temp3; |
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313 | extern JE_word tempX, tempY; |
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314 | extern JE_word tempW; |
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315 | extern JE_boolean doNotSaveBackup; |
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316 | extern JE_word x, y; |
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317 | extern JE_integer b; |
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318 | extern JE_byte **BKwrap1to, **BKwrap2to, **BKwrap3to, **BKwrap1, **BKwrap2, **BKwrap3; |
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319 | extern JE_shortint specialWeaponFilter, specialWeaponFreq; |
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320 | extern JE_word specialWeaponWpn; |
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321 | extern JE_boolean linkToPlayer; |
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322 | extern JE_word shipGr, shipGr2; |
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323 | extern Sprite2_array *shipGrPtr, *shipGr2ptr; |
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324 | |||
325 | static const int hud_sidekick_y[2][2] = |
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326 | { |
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327 | { 64, 82 }, // one player HUD |
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328 | { 108, 126 }, // two player HUD |
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329 | }; |
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330 | |||
331 | void JE_getShipInfo( void ); |
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332 | JE_word JE_SGr( JE_word ship, Sprite2_array **ptr ); |
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333 | |||
334 | void JE_drawOptions( void ); |
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335 | |||
336 | void JE_tyrianHalt( JE_byte code ); /* This ends the game */ |
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337 | void JE_specialComplete( JE_byte playernum, JE_byte specialType ); |
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338 | void JE_doSpecialShot( JE_byte playernum, uint *armor, uint *shield ); |
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339 | |||
340 | void JE_wipeShieldArmorBars( void ); |
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341 | JE_byte JE_playerDamage( JE_byte temp, Player * ); |
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342 | |||
343 | void JE_setupExplosion( signed int x, signed int y, signed int delta_y, unsigned int type, bool fixed_position, bool follow_player ); |
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344 | void JE_setupExplosionLarge( JE_boolean enemyground, JE_byte explonum, JE_integer x, JE_integer y ); |
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345 | |||
346 | void JE_drawShield( void ); |
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347 | void JE_drawArmor( void ); |
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348 | |||
349 | JE_word JE_portConfigs( void ); |
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350 | |||
351 | /*SuperPixels*/ |
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352 | void JE_doSP( JE_word x, JE_word y, JE_word num, JE_byte explowidth, JE_byte color ); |
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353 | void JE_drawSP( void ); |
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354 | |||
355 | void JE_drawOptionLevel( void ); |
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356 | |||
357 | |||
358 | #endif /* VARZ_H */ |
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359 |