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9169 | turbocat | 1 | /* |
2 | * OpenTyrian: A modern cross-platform port of Tyrian |
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3 | * Copyright (C) 2007-2009 The OpenTyrian Development Team |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or |
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6 | * modify it under the terms of the GNU General Public License |
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7 | * as published by the Free Software Foundation; either version 2 |
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8 | * of the License, or (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | */ |
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19 | #include "player.h" |
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20 | |||
21 | Player player[2]; |
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22 | |||
23 | void calc_purple_balls_needed( Player *this_player ) |
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24 | { |
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25 | static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 }; |
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26 | |||
27 | this_player->purple_balls_needed = purple_balls_required[*this_player->lives]; |
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28 | } |
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29 | |||
30 | bool power_up_weapon( Player *this_player, uint port ) |
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31 | { |
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32 | const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None |
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33 | this_player->items.weapon[port].power < 11; // not at max power |
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34 | if (can_power_up) |
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35 | { |
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36 | ++this_player->items.weapon[port].power; |
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37 | shotMultiPos[port] = 0; // TODO: should be part of Player structure |
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38 | |||
39 | calc_purple_balls_needed(this_player); |
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40 | } |
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41 | else // cash consolation prize |
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42 | { |
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43 | this_player->cash += 1000; |
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44 | } |
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45 | |||
46 | return can_power_up; |
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47 | } |
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48 | |||
49 | void handle_got_purple_ball( Player *this_player ) |
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50 | { |
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51 | if (this_player->purple_balls_needed > 1) |
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52 | --this_player->purple_balls_needed; |
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53 | else |
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54 | power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON); |
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55 | }> |