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9169 | turbocat | 1 | /* |
2 | * OpenTyrian: A modern cross-platform port of Tyrian |
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3 | * Copyright (C) 2007-2009 The OpenTyrian Development Team |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or |
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6 | * modify it under the terms of the GNU General Public License |
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7 | * as published by the Free Software Foundation; either version 2 |
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8 | * of the License, or (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | */ |
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19 | #ifndef MAININT_H |
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20 | #define MAININT_H |
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21 | |||
22 | #include "config.h" |
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23 | #include "opentyr.h" |
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24 | #include "palette.h" |
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25 | #include "player.h" |
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26 | #include "sprite.h" |
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27 | |||
28 | extern bool button[4]; // fire, left fire, right fire, mode swap |
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29 | |||
30 | extern JE_shortint constantLastX; |
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31 | extern JE_word textErase; |
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32 | extern JE_word upgradeCost; |
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33 | extern JE_word downgradeCost; |
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34 | extern JE_boolean performSave; |
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35 | extern JE_boolean jumpSection; |
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36 | extern JE_boolean useLastBank; |
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37 | |||
38 | extern bool pause_pressed, ingamemenu_pressed; |
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39 | |||
40 | /*void JE_textMenuWait ( JE_word waittime, JE_boolean dogamma );*/ |
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41 | |||
42 | void JE_drawTextWindow( const char *text ); |
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43 | void JE_initPlayerData( void ); |
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44 | void JE_highScoreScreen( void ); |
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45 | void JE_gammaCorrect_func( JE_byte *col, JE_real r ); |
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46 | void JE_gammaCorrect( Palette *colorBuffer, JE_byte gamma ); |
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47 | JE_boolean JE_gammaCheck( void ); |
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48 | /* void JE_textMenuWait( JE_word *waitTime, JE_boolean doGamma ); /!\ In setup.h */ |
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49 | void JE_loadOrderingInfo( void ); |
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50 | void JE_nextEpisode( void ); |
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51 | void JE_helpSystem( JE_byte startTopic ); |
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52 | void JE_doInGameSetup( void ); |
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53 | JE_boolean JE_inGameSetup( void ); |
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54 | void JE_inGameHelp( void ); |
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55 | void JE_sortHighScores( void ); |
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56 | void JE_highScoreCheck( void ); |
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57 | void adjust_difficulty( void ); |
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58 | |||
59 | bool load_next_demo( void ); |
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60 | bool replay_demo_keys( void ); |
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61 | bool read_demo_keys( void ); |
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62 | |||
63 | void JE_SFCodes( JE_byte playerNum_, JE_integer PX_, JE_integer PY_, JE_integer mouseX_, JE_integer mouseY_ ); |
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64 | void JE_sort( void ); |
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65 | |||
66 | long weapon_upgrade_cost( long base_cost, unsigned int power ); |
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67 | ulong JE_getCost( JE_byte itemType, JE_word itemNum ); |
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68 | JE_longint JE_getValue( JE_byte itemType, JE_word itemNum ); |
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69 | ulong JE_totalScore( const Player * ); |
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70 | |||
71 | void JE_drawPortConfigButtons( void ); |
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72 | void JE_outCharGlow( JE_word x, JE_word y, const char *s ); |
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73 | |||
74 | void JE_playCredits( void ); |
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75 | void JE_endLevelAni( void ); |
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76 | void JE_drawCube( SDL_Surface * screen, JE_word x, JE_word y, JE_byte filter, JE_byte brightness ); |
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77 | void JE_handleChat( void ); |
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78 | bool str_pop_int( char *str, int *val ); |
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79 | void JE_loadScreen( void ); |
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80 | void JE_operation( JE_byte slot ); |
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81 | void JE_inGameDisplays( void ); |
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82 | void JE_mainKeyboardInput( void ); |
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83 | void JE_pauseGame( void ); |
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84 | |||
85 | void JE_playerMovement( Player *this_player, JE_byte inputDevice, JE_byte playerNum, JE_word shipGr, Sprite2_array *shapes9ptr_, JE_word *mouseX, JE_word *mouseY ); |
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86 | void JE_mainGamePlayerFunctions( void ); |
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87 | const char *JE_getName( JE_byte pnum ); |
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88 | |||
89 | void JE_playerCollide( Player *this_player, JE_byte playerNum ); |
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90 | |||
91 | |||
92 | #endif /* MAININT_H */ |
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93 |