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Rev | Author | Line No. | Line |
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9169 | turbocat | 1 | /* |
2 | * OpenTyrian: A modern cross-platform port of Tyrian |
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3 | * Copyright (C) 2007-2009 The OpenTyrian Development Team |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or |
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6 | * modify it under the terms of the GNU General Public License |
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7 | * as published by the Free Software Foundation; either version 2 |
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8 | * of the License, or (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | */ |
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19 | #include "fonthand.h" |
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20 | |||
21 | #include "network.h" |
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22 | #include "nortsong.h" |
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23 | #include "nortvars.h" |
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24 | #include "opentyr.h" |
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25 | #include "params.h" |
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26 | #include "sprite.h" |
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27 | #include "vga256d.h" |
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28 | #include "video.h" |
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29 | |||
30 | const int font_ascii[256] = |
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31 | { |
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32 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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33 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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34 | -1, 26, 33, 60, 61, 62, -1, 32, 64, 65, 63, 84, 29, 83, 28, 80, // !"#$%&'()*+,-./ |
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35 | 79, 70, 71, 72, 73, 74, 75, 76, 77, 78, 31, 30, -1, 85, -1, 27, // 0123456789:;<=>? |
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36 | -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // @ABCDEFGHIJKLMNO |
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37 | 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 68, 82, 69, -1, -1, // PQRSTUVWXYZ[\]^_ |
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38 | -1, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, // `abcdefghijklmno |
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39 | 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 66, 81, 67, -1, -1, // pqrstuvwxyz{|}~⌂ |
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40 | |||
41 | 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, // ÇüéâäàåçêëèïîìÄÅ |
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42 | 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, // ÉæÆôöòûùÿÖÜ¢£¥₧ƒ |
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43 | 118, 119, 120, 121, 122, 123, 124, 125, 126, -1, -1, -1, -1, -1, -1, -1, // áíóúñѪº¿ |
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44 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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45 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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46 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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47 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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48 | -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, |
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49 | }; |
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50 | |||
51 | /* shape constants included in newshape.h */ |
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52 | |||
53 | JE_byte textGlowFont, textGlowBrightness = 6; |
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54 | |||
55 | JE_boolean levelWarningDisplay; |
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56 | JE_byte levelWarningLines; |
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57 | char levelWarningText[10][61]; /* [1..10] of string [60] */ |
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58 | JE_boolean warningRed; |
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59 | |||
60 | JE_byte warningSoundDelay; |
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61 | JE_word armorShipDelay; |
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62 | JE_byte warningCol; |
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63 | JE_shortint warningColChange; |
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64 | |||
65 | void JE_dString( SDL_Surface * screen, int x, int y, const char *s, unsigned int font ) |
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66 | { |
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67 | const int defaultBrightness = -3; |
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68 | |||
69 | int bright = 0; |
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70 | |||
71 | for (int i = 0; s[i] != '\0'; ++i) |
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72 | { |
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73 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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74 | |||
75 | switch (s[i]) |
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76 | { |
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77 | case ' ': |
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78 | x += 6; |
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79 | break; |
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80 | |||
81 | case '~': |
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82 | bright = (bright == 0) ? 2 : 0; |
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83 | break; |
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84 | |||
85 | default: |
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86 | if (sprite_id != -1) |
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87 | { |
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88 | blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false); |
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89 | blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright); |
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90 | |||
91 | x += sprite(font, sprite_id)->width + 1; |
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92 | } |
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93 | break; |
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94 | } |
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95 | } |
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96 | } |
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97 | |||
98 | int JE_fontCenter( const char *s, unsigned int font ) |
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99 | { |
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100 | return 160 - (JE_textWidth(s, font) / 2); |
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101 | } |
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102 | |||
103 | int JE_textWidth( const char *s, unsigned int font ) |
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104 | { |
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105 | int x = 0; |
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106 | |||
107 | for (int i = 0; s[i] != '\0'; ++i) |
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108 | { |
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109 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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110 | |||
111 | if (s[i] == ' ') |
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112 | x += 6; |
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113 | else if (sprite_id != -1) |
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114 | x += sprite(font, sprite_id)->width + 1; |
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115 | } |
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116 | |||
117 | return x; |
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118 | } |
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119 | |||
120 | void JE_textShade( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness, unsigned int shadetype ) |
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121 | { |
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122 | switch (shadetype) |
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123 | { |
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124 | case PART_SHADE: |
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125 | JE_outText(screen, x+1, y+1, s, 0, -1); |
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126 | JE_outText(screen, x, y, s, colorbank, brightness); |
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127 | break; |
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128 | case FULL_SHADE: |
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129 | JE_outText(screen, x-1, y, s, 0, -1); |
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130 | JE_outText(screen, x+1, y, s, 0, -1); |
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131 | JE_outText(screen, x, y-1, s, 0, -1); |
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132 | JE_outText(screen, x, y+1, s, 0, -1); |
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133 | JE_outText(screen, x, y, s, colorbank, brightness); |
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134 | break; |
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135 | case DARKEN: |
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136 | JE_outTextAndDarken(screen, x+1, y+1, s, colorbank, brightness, TINY_FONT); |
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137 | break; |
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138 | case TRICK: |
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139 | JE_outTextModify(screen, x, y, s, colorbank, brightness, TINY_FONT); |
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140 | break; |
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141 | } |
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142 | } |
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143 | |||
144 | void JE_outText( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, int brightness ) |
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145 | { |
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146 | int bright = 0; |
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147 | |||
148 | for (int i = 0; s[i] != '\0'; ++i) |
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149 | { |
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150 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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151 | |||
152 | switch (s[i]) |
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153 | { |
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154 | case ' ': |
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155 | x += 6; |
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156 | break; |
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157 | |||
158 | case '~': |
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159 | bright = (bright == 0) ? 4 : 0; |
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160 | break; |
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161 | |||
162 | default: |
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163 | if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) |
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164 | { |
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165 | if (brightness >= 0) |
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166 | blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright); |
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167 | else |
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168 | blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true); |
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169 | |||
170 | x += sprite(TINY_FONT, sprite_id)->width + 1; |
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171 | } |
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172 | break; |
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173 | } |
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174 | } |
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175 | } |
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176 | |||
177 | void JE_outTextModify( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, unsigned int brightness, unsigned int font ) |
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178 | { |
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179 | for (int i = 0; s[i] != '\0'; ++i) |
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180 | { |
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181 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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182 | |||
183 | if (s[i] == ' ') |
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184 | { |
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185 | x += 6; |
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186 | } |
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187 | else if (sprite_id != -1) |
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188 | { |
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189 | blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness); |
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190 | |||
191 | x += sprite(font, sprite_id)->width + 1; |
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192 | } |
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193 | } |
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194 | } |
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195 | |||
196 | void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, unsigned int filter, int brightness, unsigned int font, JE_boolean shadow ) |
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197 | { |
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198 | int bright = 0; |
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199 | |||
200 | for (int i = 0; s[i] != '\0'; ++i) |
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201 | { |
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202 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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203 | |||
204 | switch (s[i]) |
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205 | { |
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206 | case ' ': |
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207 | x += 6; |
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208 | break; |
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209 | |||
210 | case '~': |
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211 | bright = (bright == 0) ? 4 : 0; |
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212 | break; |
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213 | |||
214 | default: |
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215 | if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) |
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216 | { |
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217 | if (shadow) |
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218 | blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false); |
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219 | blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright); |
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220 | |||
221 | x += sprite(font, sprite_id)->width + 1; |
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222 | } |
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223 | break; |
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224 | } |
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225 | } |
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226 | } |
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227 | |||
228 | void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, unsigned int colorbank, unsigned int brightness, unsigned int font ) |
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229 | { |
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230 | int bright = 0; |
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231 | |||
232 | for (int i = 0; s[i] != '\0'; ++i) |
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233 | { |
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234 | int sprite_id = font_ascii[(unsigned char)s[i]]; |
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235 | |||
236 | switch (s[i]) |
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237 | { |
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238 | case ' ': |
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239 | x += 6; |
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240 | break; |
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241 | |||
242 | case '~': |
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243 | bright = (bright == 0) ? 4 : 0; |
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244 | break; |
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245 | |||
246 | default: |
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247 | if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) |
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248 | { |
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249 | blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false); |
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250 | blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright); |
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251 | |||
252 | x += sprite(font, sprite_id)->width + 1; |
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253 | } |
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254 | break; |
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255 | } |
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256 | } |
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257 | } |
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258 | |||
259 | void JE_updateWarning( SDL_Surface * screen ) |
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260 | { |
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261 | if (delaycount2() == 0) |
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262 | { /*Update Color Bars*/ |
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263 | |||
264 | warningCol += warningColChange; |
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265 | if (warningCol > 14 * 16 + 10 || warningCol < 14 * 16 + 4) |
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266 | { |
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267 | warningColChange = -warningColChange; |
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268 | } |
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269 | fill_rectangle_xy(screen, 0, 0, 319, 5, warningCol); |
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270 | fill_rectangle_xy(screen, 0, 194, 319, 199, warningCol); |
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271 | JE_showVGA(); |
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272 | |||
273 | setjasondelay2(6); |
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274 | |||
275 | if (warningSoundDelay > 0) |
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276 | { |
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277 | warningSoundDelay--; |
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278 | } |
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279 | else |
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280 | { |
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281 | warningSoundDelay = 14; |
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282 | JE_playSampleNum(S_WARNING); |
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283 | } |
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284 | } |
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285 | } |
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286 | |||
287 | void JE_outTextGlow( SDL_Surface * screen, int x, int y, const char *s ) |
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288 | { |
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289 | JE_integer z; |
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290 | JE_byte c = 15; |
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291 | |||
292 | if (warningRed) |
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293 | { |
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294 | c = 7; |
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295 | } |
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296 | |||
297 | JE_outTextAdjust(screen, x - 1, y, s, 0, -12, textGlowFont, false); |
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298 | JE_outTextAdjust(screen, x, y - 1, s, 0, -12, textGlowFont, false); |
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299 | JE_outTextAdjust(screen, x + 1, y, s, 0, -12, textGlowFont, false); |
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300 | JE_outTextAdjust(screen, x, y + 1, s, 0, -12, textGlowFont, false); |
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301 | if (frameCountMax > 0) |
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302 | for (z = 1; z <= 12; z++) |
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303 | { |
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304 | setjasondelay(frameCountMax); |
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305 | JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false); |
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306 | if (JE_anyButton()) |
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307 | { |
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308 | frameCountMax = 0; |
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309 | } |
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310 | |||
311 | NETWORK_KEEP_ALIVE(); |
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312 | |||
313 | JE_showVGA(); |
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314 | |||
315 | wait_delay(); |
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316 | } |
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317 | for (z = (frameCountMax == 0) ? 6 : 12; z >= textGlowBrightness; z--) |
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318 | { |
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319 | setjasondelay(frameCountMax); |
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320 | JE_outTextAdjust(screen, x, y, s, c, z - 10, textGlowFont, false); |
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321 | if (JE_anyButton()) |
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322 | { |
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323 | frameCountMax = 0; |
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324 | } |
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325 | |||
326 | NETWORK_KEEP_ALIVE(); |
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327 | |||
328 | JE_showVGA(); |
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329 | |||
330 | wait_delay(); |
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331 | } |
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332 | textGlowBrightness = 6; |
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333 | }=>>=> |
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334 |