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Rev | Author | Line No. | Line |
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9566 | turbocat | 1 | #include "slime.h" |
2 | #include |
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3 | #include "../PHL.h" |
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4 | #include "../game.h" |
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5 | #include "../collision.h" |
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6 | #include "../hero.h" |
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7 | #include "../enemy.h" |
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8 | #include "../weapon.h" |
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9 | |||
10 | void slimeStep(Slime* s); |
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11 | void slimeDraw(Slime* s); |
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12 | |||
13 | void createSlime(int x, int y, int type, int offset) |
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14 | { |
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15 | int i; |
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16 | for (i = 0; i < MAX_ENEMIES; i++) { |
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17 | if (enemies[i] == NULL) { |
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18 | Enemy* result = malloc(sizeof *result); |
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19 | Slime* s = malloc(sizeof *s); |
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20 | |||
21 | s->id = i; |
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22 | |||
23 | s->x = x + 20; |
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24 | s->y = y; |
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25 | s->type = type; |
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26 | s->offset = offset; |
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27 | |||
28 | s->hp = 1; |
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29 | s->state = 0; |
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30 | s->counter = 0; |
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31 | s->timer = 0; |
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32 | s->grav = 0.125; |
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33 | s->vsp = 0; |
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34 | s->hsp = 0; |
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35 | s->imageIndex = 0; |
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36 | |||
37 | result->data = s; |
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38 | result->enemyStep = slimeStep; |
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39 | result->enemyDraw = slimeDraw; |
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40 | result->type = 0; |
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41 | |||
42 | enemies[i] = result; |
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43 | i = MAX_ENEMIES; |
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44 | } |
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45 | } |
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46 | } |
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47 | |||
48 | void slimeStep(Slime* s) |
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49 | { |
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50 | char dead = 0; |
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51 | |||
52 | //Stay within room |
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53 | { |
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54 | if (s->x > 640) { |
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55 | s->x = 640; |
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56 | } |
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57 | |||
58 | if (s->x < 0) { |
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59 | s->x = 0; |
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60 | } |
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61 | } |
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62 | |||
63 | //Setup Rectangle Mask |
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64 | Mask mask; |
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65 | { |
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66 | mask.unused = 0; |
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67 | mask.circle = 0; |
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68 | mask.w = 24; |
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69 | mask.h = 24; |
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70 | mask.x = s->x - (mask.w / 2); |
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71 | mask.y = s->y + 28 - (mask.h / 2); |
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72 | } |
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73 | |||
74 | //Idle |
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75 | if (s->state == 0) |
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76 | { |
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77 | s->imageIndex += 0.25; |
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78 | |||
79 | if (s->imageIndex >= 6) { |
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80 | s->imageIndex = 0; |
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81 | |||
82 | if (s->offset <= 0) { |
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83 | s->state = 1; |
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84 | |||
85 | //Red/Yellow Slime |
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86 | if (s->type == 1 || s->type == 2) |
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87 | { |
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88 | s->hsp = 1; |
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89 | if (s->type == 2) { |
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90 | s->hsp = 1.5; |
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91 | } |
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92 | if ((int)(rand() % 2) == 0) { |
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93 | s->hsp *= -1; |
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94 | } |
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95 | } |
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96 | |||
97 | if (s->counter < 2) { |
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98 | s->vsp = -2; |
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99 | s->counter += 1; |
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100 | }else{ |
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101 | s->vsp = -4; |
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102 | s->counter = 0; |
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103 | } |
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104 | }else{ |
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105 | s->offset -= 1; |
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106 | } |
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107 | } |
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108 | } |
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109 | |||
110 | //Jump |
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111 | else if (s->state == 1) |
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112 | { |
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113 | //Red/Yellow Slime |
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114 | if (s->type == 1 || s->type == 2) |
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115 | { |
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116 | s->x += s->hsp; |
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117 | mask.x = s->x - (mask.w / 2); |
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118 | |||
119 | PHL_Rect collide = getTileCollision(1, mask); |
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120 | if (collide.x != -1) { |
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121 | if (s->hsp > 0) { |
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122 | s->x = collide.x - (mask.w / 2); |
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123 | }else if (s->hsp < 0) { |
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124 | s->x = collide.x + 40 + (mask.w / 2); |
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125 | } |
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126 | } |
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127 | |||
128 | mask.x = s->x - (mask.w / 2); |
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129 | } |
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130 | |||
131 | s->y += s->vsp; |
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132 | s->vsp += s->grav; |
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133 | |||
134 | mask.y = s->y + 28 - (mask.h / 2); |
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135 | |||
136 | PHL_Rect collide = getTileCollision(1, mask); |
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137 | if (collide.x == -1) { |
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138 | collide = getTileCollision(3, mask); |
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139 | } |
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140 | if (collide.x != -1) { |
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141 | if (s->vsp >= 0) { |
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142 | s->state = 0; |
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143 | s->hsp = 0; |
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144 | s->y = collide.y - 40; |
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145 | }else{ |
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146 | s->y = collide.y + 40 - (40 - mask.h) + 1; |
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147 | } |
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148 | } |
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149 | } |
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150 | |||
151 | //Setup Collision Mask |
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152 | { |
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153 | mask.unused = 0; |
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154 | mask.circle = 1; |
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155 | mask.w = 12; |
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156 | mask.x = s->x; |
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157 | mask.y = s->y + 28; |
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158 | } |
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159 | |||
160 | //Fell in a pit |
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161 | { |
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162 | if (s->y > 480) { |
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163 | dead = 1; |
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164 | } |
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165 | } |
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166 | |||
167 | //Collide with hero |
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168 | { |
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169 | if (checkCollision(mask, heroMask)) { |
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170 | int dmg[3] = {10, 20, 20}; |
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171 | |||
172 | if (heroHit(dmg[s->type], s->x) == 1 && s->type == 2) { |
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173 | heroStun(); |
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174 | } |
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175 | } |
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176 | } |
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177 | |||
178 | //Sword collision |
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179 | { |
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180 | int i; |
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181 | for (i = 0; i < MAX_WEAPONS; i++) { |
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182 | if (weapons[i] != NULL) { |
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183 | if (checkCollision(mask, weapons[i]->weaponMask)) { |
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184 | weaponHit(weapons[i]); |
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185 | |||
186 | spawnCollectable(s->x, s->y + 6); |
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187 | createEffect(2, s->x - 32, s->y - 12); |
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188 | dead = 1; |
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189 | |||
190 | i = MAX_WEAPONS; |
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191 | } |
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192 | } |
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193 | } |
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194 | } |
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195 | |||
196 | //Destroy object |
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197 | { |
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198 | if (dead == 1) { |
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199 | enemyDestroy(s->id); |
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200 | } |
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201 | } |
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202 | } |
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203 | |||
204 | void slimeDraw(Slime* s) |
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205 | { |
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206 | int cropX = 0, |
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207 | cropY = 0; |
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208 | |||
209 | //Idle |
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210 | if (s->state == 0) { |
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211 | int image[6] = { 0, 1, 2, 3, 4, 6 }; |
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212 | cropX = image[(int)s->imageIndex] * 40; |
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213 | } |
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214 | |||
215 | //Jump |
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216 | else if (s->state == 1) { |
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217 | cropX = 200; |
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218 | if (s->vsp >= 0) { |
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219 | cropX += 40; |
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220 | } |
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221 | } |
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222 | |||
223 | //Color offsets |
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224 | int addX[3] = {0, 280, 0}; |
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225 | int addY[3] = {0, 0, 480}; |
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226 | |||
227 | PHL_DrawSurfacePart(s->x - 20, s->y + 12, cropX + addX[s->type], cropY + addY[s->type], 40, 40, images[imgEnemies]); |
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228 | }>>>=>>> |