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Rev | Author | Line No. | Line |
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9566 | turbocat | 1 | #include "heads.h" |
2 | #include "../enemy.h" |
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3 | #include "../game.h" |
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4 | #include "../PHL.h" |
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5 | #include "../hero.h" |
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6 | #include |
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7 | #include |
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8 | |||
9 | void headStep(Head* h); |
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10 | void headDraw(Head* h); |
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11 | |||
12 | void bulletStep(Bullet* b); |
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13 | void bulletDraw(Bullet* b); |
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14 | |||
15 | void fireballStep(Fireball* f); |
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16 | void fireballDraw(Fireball* f); |
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17 | |||
18 | void laserStep(Laser* l); |
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19 | void laserDraw(Laser* l); |
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20 | |||
21 | void flameStep(Flame* f); |
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22 | void flameDraw(Flame* f); |
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23 | |||
24 | void rockStep(Rock* r); |
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25 | void rockDraw(Rock* r); |
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26 | |||
27 | void airStep(Air* a); |
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28 | void airDraw(Air* a); |
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29 | |||
30 | void createHead(int type, int x, int y, int dir, int offset, int cooloff) |
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31 | { |
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32 | int i; |
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33 | for (i = 0; i < MAX_ENEMIES; i++) { |
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34 | if (enemies[i] == NULL) { |
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35 | Enemy* e = malloc(sizeof *e); |
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36 | Head* h = malloc(sizeof *h); |
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37 | |||
38 | h->id = i; |
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39 | h->type = type; |
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40 | |||
41 | h->x = x; |
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42 | h->y = y; |
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43 | |||
44 | h->state = 0; |
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45 | |||
46 | h->hp = 5; |
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47 | h->invincible = 0; |
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48 | h->counter = 0; |
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49 | |||
50 | h->dir = 1; |
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51 | if (dir == 1) { |
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52 | h->dir = -1; |
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53 | } |
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54 | |||
55 | h->timer = 30 * offset; |
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56 | h->cooloff = 60; |
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57 | if (cooloff != 0) { |
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58 | h->cooloff = 30 * cooloff; |
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59 | } |
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60 | |||
61 | e->type = -1; |
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62 | if (h->type == 0) { |
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63 | e->type = 4; |
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64 | h->cooloff = 120; |
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65 | } |
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66 | else if (h->type == 1) { |
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67 | e->type = 6; |
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68 | } |
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69 | else if (h->type == 2) { |
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70 | e->type = 5; |
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71 | } |
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72 | else if (h->type == 3) { |
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73 | e->type = 7; |
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74 | h->cooloff = 120; |
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75 | } |
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76 | else if (h->type == 4) { |
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77 | e->type = 10; |
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78 | h->dir = 0; |
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79 | } |
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80 | else if (h->type == 5) { |
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81 | e->type = 25; |
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82 | h->dir = 0; |
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83 | } |
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84 | e->data = h; |
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85 | e->enemyStep = headStep; |
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86 | e->enemyDraw = headDraw; |
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87 | |||
88 | enemies[i] = e; |
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89 | i = MAX_ENEMIES; |
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90 | } |
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91 | } |
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92 | } |
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93 | |||
94 | void headStep(Head* h) |
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95 | { |
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96 | int RHYNO = 0, |
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97 | MEDUSA = 1, |
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98 | DRAGON = 2, |
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99 | DEMON = 3, |
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100 | FIRE = 4, |
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101 | JAR = 5; |
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102 | |||
103 | //Setup Mask |
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104 | Mask mask; |
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105 | { |
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106 | mask.circle = mask.unused = 0; |
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107 | mask.x = h->x; |
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108 | mask.y = h->y + 1; |
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109 | mask.w = 40; |
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110 | mask.h = 39; |
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111 | } |
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112 | |||
113 | //Timers |
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114 | { |
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115 | if (h->invincible > 0) { |
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116 | h->invincible -= 1; |
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117 | } |
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118 | |||
119 | if (h->timer > 0) { |
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120 | h->timer -= 1; |
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121 | } |
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122 | } |
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123 | |||
124 | //Wait |
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125 | if (h->state == 0) |
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126 | { |
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127 | char endstate = 0; |
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128 | |||
129 | if (h->timer <= 0) { |
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130 | //Proximity |
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131 | if (h->type == RHYNO || h->type == DEMON) { |
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132 | Mask area; |
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133 | area.circle = area.unused = 0; |
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134 | area.h = 80; |
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135 | area.w = 400; |
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136 | area.y = h->y - 20; |
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137 | area.x = h->x; |
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138 | if (h->dir == -1) { |
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139 | area.x -= area.w - 40; |
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140 | } |
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141 | |||
142 | if (checkCollision(area, getHeroMask()) == 1) { |
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143 | endstate = 1; |
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144 | } |
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145 | }else{ |
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146 | endstate = 1; |
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147 | } |
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148 | } |
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149 | |||
150 | //Move onto next state |
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151 | if (endstate == 1) { |
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152 | h->state = 1; |
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153 | h->timer = 30; |
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154 | } |
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155 | } |
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156 | |||
157 | //Blink |
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158 | else if (h->state == 1) |
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159 | { |
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160 | //Shoot projectile |
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161 | if (h->timer <= 0) { |
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162 | //Play Sound |
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163 | { |
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164 | int soundtoplay[6] = {sndShot03, sndShot04, sndFire01, sndHit06, sndShot03, sndShot06}; |
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165 | PHL_PlaySound(sounds[soundtoplay[h->type]], CHN_ENEMIES); |
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166 | } |
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167 | |||
168 | //Set vars |
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169 | { |
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170 | h->state = 0; |
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171 | h->timer = h->cooloff; |
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172 | } |
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173 | |||
174 | //Create projectile |
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175 | { |
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176 | //Rhyno head |
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177 | if (h->type == RHYNO) { |
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178 | createBullet(mask.x + (mask.w / 2), h->y + 24, h->dir, h->id); |
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179 | } |
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180 | //Medusa head |
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181 | if (h->type == MEDUSA) { |
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182 | createLaser(h->x, h->y, h->dir); |
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183 | } |
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184 | //Dragon head |
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185 | if (h->type == DRAGON) { |
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186 | createFlame(h->x + 20 + (20 * h->dir), h->y - 10, h->dir); |
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187 | } |
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188 | //Demon head |
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189 | if (h->type == DEMON) { |
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190 | createRock(h->x + (20 * h->dir), h->y, h->dir); |
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191 | } |
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192 | //Fireball Statue |
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193 | if (h->type == FIRE) { |
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194 | createFireball(h->x + 20, h->y + 20, (atan2(heroy - h->y, h->x - (herox - 20)) * 180 / 3.14159) + 270, h->id); |
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195 | } |
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196 | //Air Jar |
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197 | if (h->type == JAR) { |
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198 | h->state = 3; |
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199 | h->timer = 12; |
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200 | h->counter = 0; |
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201 | } |
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202 | } |
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203 | |||
204 | } |
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205 | } |
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206 | |||
207 | //Air Jar |
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208 | else if (h->state == 3) |
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209 | { |
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210 | if (h->timer <= 0) { |
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211 | h->counter += 1; |
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212 | h->timer = 12; |
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213 | createAir(h->x, h->y - 20); |
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214 | } |
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215 | |||
216 | if (h->counter >= 6) { |
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217 | h->counter = 0; |
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218 | h->state = 0; |
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219 | h->timer = h->cooloff; |
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220 | } |
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221 | } |
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222 | |||
223 | //Hit player |
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224 | if (h->type != JAR) { |
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225 | if (checkCollision(getHeroMask(), mask)) { |
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226 | heroHit(10, mask.x + (mask.w / 2)); |
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227 | } |
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228 | } |
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229 | |||
230 | //Weapon collision |
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231 | int i; |
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232 | for (i = 0; i < MAX_WEAPONS; i++) { |
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233 | if (weapons[i] != NULL) { |
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234 | if (weapons[i]->cooldown == 0) { |
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235 | if (checkCollision(mask, weapons[i]->weaponMask)) { |
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236 | h->hp -= 1; |
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237 | h->invincible = 15; |
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238 | weaponHit(weapons[i]); |
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239 | //Death |
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240 | if (h->hp <= 0) { |
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241 | createRockSmash(h->x + 20, h->y + 20); |
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242 | spawnCollectable(h->x + 20, h->y); |
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243 | enemyDestroy(h->id); |
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244 | } |
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245 | |||
246 | i = MAX_WEAPONS; |
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247 | } |
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248 | } |
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249 | } |
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250 | } |
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251 | } |
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252 | |||
253 | void headDraw(Head* h) |
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254 | { |
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255 | if (h->invincible % 2 == 0) |
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256 | { |
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257 | int sheetX[6] = {0, 320, 160, 240, 560, 400}; |
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258 | int sheetY[6] = {80, 80, 80, 120, 0, 120}; |
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259 | |||
260 | int cropX = sheetX[h->type]; |
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261 | |||
262 | int addx[6] = {6, 2, 0, 0, 0, 0}; |
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263 | int frames = 2; |
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264 | |||
265 | //Change dir |
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266 | if (h->dir == 0) { |
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267 | frames = 1; |
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268 | }else{ |
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269 | frames = 2; |
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270 | if (h->dir == -1) { |
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271 | cropX += 40; |
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272 | } |
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273 | } |
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274 | |||
275 | //White flash |
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276 | if (h->state == 1 && h->timer % 6 < 3) { |
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277 | cropX += 40 * frames; |
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278 | } |
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279 | |||
280 | PHL_DrawSurfacePart(h->x - (addx[h->type] * h->dir), h->y, cropX, sheetY[h->type], 40, 40, images[imgEnemies]); |
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281 | } |
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282 | } |
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283 | |||
284 | //Bullets |
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285 | void createBullet(int x, int y, int dir, int minid) |
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286 | { |
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287 | int i; |
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288 | for (i = minid; i < MAX_ENEMIES; i++) { |
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289 | if (enemies[i] == NULL) { |
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290 | Enemy* e = malloc(sizeof *e); |
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291 | Bullet* b = malloc(sizeof *b); |
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292 | b->id = i; |
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293 | |||
294 | b->x = x; |
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295 | b->y = y; |
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296 | |||
297 | b->hsp = dir * 4; |
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298 | |||
299 | b->imageIndex = 0; |
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300 | |||
301 | e->data = b; |
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302 | e->enemyStep = bulletStep; |
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303 | e->enemyDraw = bulletDraw; |
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304 | e->type = -1; |
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305 | |||
306 | enemies[i] = e; |
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307 | i = MAX_ENEMIES; |
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308 | } |
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309 | } |
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310 | } |
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311 | |||
312 | void bulletStep(Bullet* b) |
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313 | { |
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314 | char dead = 0; |
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315 | |||
316 | //Movement |
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317 | { |
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318 | b->x += b->hsp; |
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319 | } |
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320 | |||
321 | //Create Mask |
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322 | Mask mask; |
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323 | { |
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324 | mask.unused = 0; |
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325 | mask.circle = 1; |
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326 | mask.w = mask.h = 10; |
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327 | mask.x = b->x; |
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328 | mask.y = b->y; |
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329 | } |
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330 | |||
331 | //Animation |
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332 | { |
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333 | if (b->hsp > 0) { |
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334 | b->imageIndex += 0.33; |
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335 | }else{ |
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336 | b->imageIndex -= 0.33; |
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337 | } |
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338 | |||
339 | if (b->imageIndex < 0) { |
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340 | b->imageIndex += 4; |
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341 | } |
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342 | if (b->imageIndex >= 4) { |
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343 | b->imageIndex -= 4; |
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344 | } |
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345 | } |
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346 | |||
347 | //Collide with wall |
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348 | { |
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349 | if (checkTileCollision(1, mask) == 1) { |
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350 | createEffect(1, b->x - 20, b->y - 20); |
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351 | dead = 1; |
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352 | } |
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353 | } |
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354 | |||
355 | //Collide with hero |
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356 | { |
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357 | //Shield collision |
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358 | if (checkCollision(mask, shieldMask) == 1) { |
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359 | dead = 1; |
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360 | createEffect(1, b->x - 20, b->y - 20); |
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361 | PHL_PlaySound(sounds[sndHit07], CHN_EFFECTS); |
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362 | } |
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363 | //Collide with hero |
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364 | else{ |
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365 | if (checkCollision(getHeroMask(), mask)) { |
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366 | heroHit(10, mask.x); |
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367 | } |
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368 | } |
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369 | } |
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370 | |||
371 | //Destroy if outside of view |
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372 | { |
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373 | if (b->x > 660 || b->x < -20 || b->y < -20 || b->y > 520) { |
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374 | dead = 1; |
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375 | } |
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376 | } |
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377 | |||
378 | //Destroy |
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379 | { |
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380 | if (dead == 1) { |
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381 | enemyDestroy(b->id); |
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382 | } |
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383 | } |
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384 | } |
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385 | |||
386 | void bulletDraw(Bullet* b) |
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387 | { |
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388 | PHL_DrawSurfacePart(b->x - 20, b->y - 20, 160 + (40 * (int)b->imageIndex), 480, 40, 40, images[imgMisc20]); |
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389 | } |
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390 | |||
391 | //Fireball |
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392 | void createFireball(int x, int y, int angle, int minid) |
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393 | { |
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394 | //General idea: try to place fireball over spawner |
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395 | int i; |
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396 | for (i = minid; i < MAX_ENEMIES; i++) { |
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397 | if (enemies[i] == NULL) { |
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398 | Enemy* e = malloc(sizeof *e); |
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399 | Fireball* f = malloc(sizeof *f); |
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400 | f->id = i; |
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401 | |||
402 | f->x = x; |
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403 | f->y = y; |
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404 | |||
405 | f->spd = 3; |
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406 | |||
407 | f->imageIndex = 0; |
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408 | f->angle = angle; |
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409 | |||
410 | f->mask.circle = 1; |
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411 | f->mask.unused = 0; |
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412 | f->mask.x = x; |
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413 | f->mask.y = y; |
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414 | f->mask.w = f->mask.h = 14; |
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415 | |||
416 | e->data = f; |
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417 | e->enemyStep = fireballStep; |
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418 | e->enemyDraw = fireballDraw; |
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419 | e->type = -1; |
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420 | |||
421 | enemies[i] = e; |
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422 | |||
423 | i = MAX_ENEMIES; |
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424 | } |
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425 | } |
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426 | } |
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427 | |||
428 | void fireballStep(Fireball* f) |
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429 | { |
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430 | f->x += (f->spd) * sin(f->angle * 3.14159 / 180); |
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431 | f->y += (f->spd) * cos(f->angle * 3.14159 / 180); |
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432 | |||
433 | f->mask.x = f->x; |
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434 | f->mask.y = f->y; |
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435 | |||
436 | f->imageIndex += 0.5; |
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437 | if (f->imageIndex >= 8) { |
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438 | f->imageIndex -= 8; |
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439 | } |
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440 | |||
441 | //Collide with shield |
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442 | if (checkCollision(f->mask, shieldMask)) { |
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443 | createEffect(1, f->x - 20, f->y - 20); |
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444 | PHL_PlaySound(sounds[sndHit07], CHN_EFFECTS); |
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445 | enemyDestroy(f->id); |
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446 | }else{ |
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447 | //Hit player |
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448 | if (checkCollision(getHeroMask(), f->mask)) { |
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449 | heroHit(10, f->mask.x); |
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450 | } |
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451 | //Destroy if outside of view |
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452 | if (f->x > 660 || f->x < -20 || f->y < -20 || f->y > 520) { |
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453 | enemyDestroy(f->id); |
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454 | } |
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455 | } |
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456 | } |
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457 | |||
458 | void fireballDraw(Fireball* f) |
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459 | { |
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460 | PHL_DrawSurfacePart(f->x - 20, f->y - 20, 320 + (40 * (int)f->imageIndex), 440, 40, 40, images[imgMisc20]); |
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461 | } |
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462 | |||
463 | //Laser |
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464 | void createLaser(int x, int y, int dir) |
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465 | { |
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466 | int i; |
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467 | for (i = 0; i < MAX_ENEMIES; i++) { |
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468 | if (enemies[i] == NULL) { |
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469 | Enemy* e = malloc(sizeof *e); |
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470 | Laser* l = malloc(sizeof *l); |
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471 | l->id = i; |
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472 | |||
473 | l->x = x; |
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474 | l->y = y; |
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475 | |||
476 | l->dir = dir; |
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477 | l->imageIndex = 0; |
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478 | |||
479 | l->mask.circle = l->mask.unused = 0; |
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480 | l->mask.x = x; |
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481 | l->mask.y = y + 17; |
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482 | l->mask.w = 40; |
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483 | l->mask.h = 6; |
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484 | |||
485 | e->data = l; |
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486 | e->enemyStep = laserStep; |
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487 | e->enemyDraw = laserDraw; |
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488 | e->type = -1; |
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489 | |||
490 | enemies[i] = e; |
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491 | i = MAX_ENEMIES; |
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492 | } |
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493 | } |
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494 | } |
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495 | |||
496 | void laserStep(Laser* l) |
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497 | { |
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498 | char dead = 0; |
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499 | |||
500 | l->x += l->dir * 10; |
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501 | l->mask.x = l->x; |
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502 | |||
503 | l->imageIndex += 0.34; |
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504 | if (l->imageIndex >= 2) { |
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505 | l->imageIndex -= 2; |
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506 | } |
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507 | |||
508 | if (checkCollision(shieldMask, l->mask)) { //Hit shield |
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509 | PHL_PlaySound(sounds[sndHit07], CHN_EFFECTS); |
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510 | createEffect(1, l->x + (20 * l->dir), l->y); |
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511 | enemyDestroy(l->id); |
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512 | dead = 1; |
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513 | }else if (checkCollision(getHeroMask(), l->mask)) { |
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514 | heroStone(); |
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515 | heroHit(15, l->x + 20); |
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516 | } |
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517 | |||
518 | if (dead == 0) { |
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519 | if (checkTileCollision(1, l->mask)) { |
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520 | createEffect(1, l->x + (20 * l->dir), l->y); |
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521 | enemyDestroy(l->id); |
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522 | dead = 1; |
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523 | } |
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524 | |||
525 | if (dead == 0) { |
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526 | if (l->mask.x > 640 || l->mask.x + l->mask.w <= 0) { |
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527 | enemyDestroy(l->id); |
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528 | } |
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529 | } |
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530 | } |
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531 | } |
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532 | |||
533 | void laserDraw(Laser* l) |
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534 | { |
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535 | int dx = 0, |
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536 | dy = 480; |
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537 | if (l->dir == -1) { |
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538 | dx += 80; |
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539 | } |
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540 | |||
541 | PHL_DrawSurfacePart(l->x, l->y, dx + (((int)l->imageIndex) * 40), dy, 40, 40, images[imgMisc20]); |
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542 | } |
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543 | |||
544 | //Dragon Flame |
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545 | void createFlame(int x, int y, int dir) |
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546 | { |
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547 | int i; |
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548 | for (i = 0; i < MAX_ENEMIES; i++) { |
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549 | if (enemies[i] == NULL) { |
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550 | Enemy* e = malloc(sizeof *e); |
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551 | Flame* f = malloc(sizeof *f); |
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552 | f->id = i; |
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553 | |||
554 | f->x = x; |
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555 | f->y = y; |
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556 | |||
557 | f->dir = dir; |
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558 | f->timer = 60; |
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559 | |||
560 | f->imageIndex = 0; |
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561 | |||
562 | e->data = f; |
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563 | e->enemyStep = flameStep; |
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564 | e->enemyDraw = flameDraw; |
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565 | e->type = -1; |
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566 | |||
567 | enemies[i] = e; |
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568 | i = MAX_ENEMIES; |
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569 | } |
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570 | } |
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571 | } |
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572 | |||
573 | void flameStep(Flame* f) |
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574 | { |
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575 | f->imageIndex += 0.25; |
||
576 | |||
577 | if (f->timer > 0) { |
||
578 | if (f->imageIndex >= 3) { |
||
579 | f->imageIndex -= 3; |
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580 | } |
||
581 | } |
||
582 | |||
583 | f->timer -= 1; |
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584 | |||
585 | if (f->timer == 0) { |
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586 | f->imageIndex = 3; |
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587 | } |
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588 | |||
589 | //Hero Collision |
||
590 | { |
||
591 | Mask mask; |
||
592 | mask.circle = mask.unused = 0; |
||
593 | mask.x = f->x; |
||
594 | mask.y = f->y + 16; |
||
595 | mask.w = 120; |
||
596 | mask.h = 18; |
||
597 | if (f->dir == -1) { |
||
598 | mask.x -= 120; |
||
599 | } |
||
600 | |||
601 | if (checkCollision(mask, getHeroMask()) == 1) { |
||
602 | int centerX = mask.x + 60 - (60 * f->dir); |
||
603 | |||
604 | //Hero is on ladder |
||
605 | if (getHeroState() == 3) { |
||
606 | centerX = herox; |
||
607 | } |
||
608 | |||
609 | heroHit(30, centerX); |
||
610 | } |
||
611 | } |
||
612 | |||
613 | if (f->timer < 0 && f->imageIndex >= 6) { |
||
614 | enemyDestroy(f->id); |
||
615 | } |
||
616 | } |
||
617 | |||
618 | void flameDraw(Flame* f) |
||
619 | { |
||
620 | int drawX = f->x, |
||
621 | drawY = f->y; |
||
622 | |||
623 | int cropX = 0, |
||
624 | cropY = 0; |
||
625 | |||
626 | if (f->dir == -1) { |
||
627 | cropX += 720; |
||
628 | drawX -= 120; |
||
629 | } |
||
630 | |||
631 | cropX += 120 * (int)f->imageIndex; |
||
632 | |||
633 | while (cropX >= 600) { |
||
634 | cropX -= 600; |
||
635 | cropY += 40; |
||
636 | } |
||
637 | |||
638 | PHL_DrawSurfacePart(drawX, drawY, cropX, cropY, 120, 40, images[imgMisc6020]); |
||
639 | } |
||
640 | |||
641 | //Demon Rock |
||
642 | void createRock(int x, int y, int dir) |
||
643 | { |
||
644 | int i; |
||
645 | for (i = 0; i < MAX_ENEMIES; i++) { |
||
646 | if (enemies[i] == NULL) { |
||
647 | Enemy* e = malloc(sizeof *e); |
||
648 | Rock* r = malloc(sizeof *r); |
||
649 | r->id = i; |
||
650 | |||
651 | r->x = x; |
||
652 | r->y = y; |
||
653 | |||
654 | r->vsp = -3; |
||
655 | r->dir = dir; |
||
656 | |||
657 | r->imageIndex = 0; |
||
658 | |||
659 | e->data = r; |
||
660 | e->enemyStep = rockStep; |
||
661 | e->enemyDraw = rockDraw; |
||
662 | e->type = -1; |
||
663 | |||
664 | enemies[i] = e; |
||
665 | i = MAX_ENEMIES; |
||
666 | } |
||
667 | } |
||
668 | } |
||
669 | |||
670 | void rockStep(Rock* r) |
||
671 | { |
||
672 | char dead = 0; |
||
673 | |||
674 | //Animate |
||
675 | { |
||
676 | r->imageIndex += 0.25 * r->dir; |
||
677 | if (r->imageIndex >= 8) { |
||
678 | r->imageIndex -= 8; |
||
679 | } |
||
680 | if (r->imageIndex < 0) { |
||
681 | r->imageIndex += 8; |
||
682 | } |
||
683 | } |
||
684 | |||
685 | //Setup Mask |
||
686 | Mask mask; |
||
687 | { |
||
688 | mask.unused = mask.circle = 0; |
||
689 | mask.x = r->x + 2; |
||
690 | mask.y = r->y + 2; |
||
691 | mask.w = 36; |
||
692 | mask.h = 36; |
||
693 | } |
||
694 | |||
695 | int hsp = 3; |
||
696 | double grav = 0.12; |
||
697 | |||
698 | //Movement |
||
699 | { |
||
700 | r->y += r->vsp; |
||
701 | r->vsp += grav; |
||
702 | |||
703 | //Collide with floor |
||
704 | { |
||
705 | mask.y = r->y + 2; |
||
706 | |||
707 | PHL_Rect collide = getTileCollision(1, mask); |
||
708 | if (collide.x == -1) { |
||
709 | collide = getTileCollision(3, mask); |
||
710 | } |
||
711 | |||
712 | if (collide.x != -1) { |
||
713 | PHL_PlaySound(sounds[sndHit06], CHN_ENEMIES); |
||
714 | r->y = collide.y - mask.h - 2; |
||
715 | r->vsp = -3; |
||
716 | mask.y = r->y + 2; |
||
717 | } |
||
718 | } |
||
719 | |||
720 | r->x += hsp * r->dir; |
||
721 | |||
722 | //Collide with wall |
||
723 | { |
||
724 | mask.x = r->x + 2; |
||
725 | |||
726 | PHL_Rect collide = getTileCollision(1, mask); |
||
727 | |||
728 | if (collide.x != -1) { |
||
729 | dead = 1; |
||
730 | } |
||
731 | } |
||
732 | } |
||
733 | |||
734 | //Collision |
||
735 | { |
||
736 | //Hero collision |
||
737 | if (checkCollision(mask, getHeroMask()) == 1) { |
||
738 | heroHit(20, mask.x + (mask.w / 2)); |
||
739 | } |
||
740 | |||
741 | //Weapon collision |
||
742 | int i; |
||
743 | for (i = 0; i < MAX_WEAPONS; i++) { |
||
744 | if (weapons[i] != NULL) { |
||
745 | if (weapons[i]->cooldown == 0) { |
||
746 | if (checkCollision(mask, weapons[i]->weaponMask)) { |
||
747 | weaponHit(weapons[i]); |
||
748 | PHL_PlaySound(sounds[sndHit03], CHN_WEAPONS); |
||
749 | |||
750 | i = MAX_WEAPONS; |
||
751 | } |
||
752 | } |
||
753 | } |
||
754 | } |
||
755 | } |
||
756 | |||
757 | //Destroy |
||
758 | if (dead == 1) { |
||
759 | createRockSmash(r->x + 20, r->y); |
||
760 | enemyDestroy(r->id); |
||
761 | } |
||
762 | } |
||
763 | |||
764 | void rockDraw(Rock* r) |
||
765 | { |
||
766 | PHL_DrawSurfacePart(r->x, r->y, 320 + ((int)r->imageIndex * 40), 160, 40, 40, images[imgEnemies]); |
||
767 | } |
||
768 | |||
769 | //Air Stream |
||
770 | void createAir(int x, int y) |
||
771 | { |
||
772 | int i; |
||
773 | for (i = 0; i < MAX_ENEMIES; i++) { |
||
774 | if (enemies[i] == NULL) { |
||
775 | Enemy* e = malloc(sizeof *e); |
||
776 | Air* a = malloc(sizeof *a); |
||
777 | a->id = i; |
||
778 | |||
779 | a->x = x; |
||
780 | a->y = y; |
||
781 | |||
782 | a->imageIndex = 0; |
||
783 | |||
784 | e->data = a; |
||
785 | e->enemyStep = airStep; |
||
786 | e->enemyDraw = airDraw; |
||
787 | e->type = -1; |
||
788 | |||
789 | enemies[i] = e; |
||
790 | i = MAX_ENEMIES; |
||
791 | } |
||
792 | } |
||
793 | } |
||
794 | |||
795 | //Air Puff |
||
796 | void airStep(Air* a) |
||
797 | { |
||
798 | Mask mask; |
||
799 | mask.circle = mask.unused = 0; |
||
800 | mask.w = 36; |
||
801 | mask.h = 30; |
||
802 | mask.x = a->x + ((40 - mask.w) / 2); |
||
803 | |||
804 | //Animate |
||
805 | a->imageIndex += 0.5; |
||
806 | if (a->imageIndex >= 2) { |
||
807 | a->imageIndex -= 2; |
||
808 | } |
||
809 | |||
810 | //Movement |
||
811 | a->y -= 6; |
||
812 | mask.y = a->y + (40 - mask.h); |
||
813 | |||
814 | //Collide with player |
||
815 | if (getHeroState() != 2) { |
||
816 | if (checkCollision(mask, getHeroMask())) { |
||
817 | if (hasItem[27] == 0) { |
||
818 | heroHit(10, mask.x + (mask.w / 2)); |
||
819 | }else{ |
||
820 | //Floating stuff |
||
821 | if (getHeroVsp() > -5) { |
||
822 | setHeroVsp(-5); |
||
823 | setHeroOnground(0); |
||
824 | } |
||
825 | } |
||
826 | } |
||
827 | } |
||
828 | |||
829 | //destroy if outside of room |
||
830 | if (mask.y + mask.h < 0) { |
||
831 | enemyDestroy(a->id); |
||
832 | } |
||
833 | } |
||
834 | |||
835 | void airDraw(Air* a) |
||
836 | { |
||
837 | PHL_DrawSurfacePart(a->x, a->y, (int)a->imageIndex * 40, 560, 40, 40, images[imgMisc20]); |
||
838 | }>>>>>>>=>>>>>>>>>>=>>=>=>=>> |