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Rev | Author | Line No. | Line |
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5266 | eugene455 | 1 | void Update() { |
2 | int x=0; |
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3 | int y=0; |
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4 | int X0=0; |
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5 | int X1=0; |
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6 | int CurColor=0; |
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7 | |||
8 | //LINE DRAW |
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9 | if (DRAW_TECH==1) { |
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10 | //Buffer to Buffer |
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11 | for (x = 0; x < Width; x++) { |
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12 | for (y = 0; y < Height; y++) { |
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13 | BufferCarry2[x][y] = BufferDraw[x][y]; |
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14 | } |
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15 | } |
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16 | //Convert Analyx to Drawmask Matrix |
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17 | for (x=0; x |
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18 | for (y=0; y |
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19 | if (Analyx[x][y]==BufferCarry2[x][y]) { |
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20 | Analyx[x][y]=1; |
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21 | } else { |
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22 | Analyx[x][y]=0; |
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23 | } |
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24 | } |
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25 | } |
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26 | |||
27 | for (x=0; x |
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28 | for (y=0; y |
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29 | if (Analyx[x][y]==1) continue; |
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30 | CurColor=BufferCarry2[x][y]; |
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31 | //try vertical line |
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32 | int LineY=y; |
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33 | while (LineY |
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34 | LineY--; |
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35 | |||
36 | //try horizontal line |
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37 | int LineX=x; |
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38 | while (LineX |
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39 | LineX--; |
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40 | |||
41 | //chosing the greatest area and draw |
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42 | int LineYLen=LineY-y+1; |
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43 | int LineXLen=LineX-x+1; |
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44 | |||
45 | if (LineXLen>=LineYLen) { |
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46 | _ksys_line(x+OffsetX,y+OffsetY,LineX+OffsetX,y+OffsetY,CurColor); |
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47 | int i=0; |
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48 | for (i=x; i<=LineX; i++) Analyx[i][y]=1; |
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49 | continue; |
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50 | } |
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51 | _ksys_line(x+OffsetX,y+OffsetY,x+OffsetX,LineY+OffsetY,CurColor); |
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52 | int i=0; |
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53 | for (i=y; i<=LineY; i++) Analyx[x][i]=1; |
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54 | } |
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55 | } |
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56 | |||
57 | //From Buffer to Analyx and Reset Buffer |
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58 | for (x = 0; x < Width; x++) { |
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59 | for (y = 0; y < Height; y++) { |
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60 | Analyx[x][y]=BufferCarry2[x][y]; |
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61 | BufferDraw[x][y]=GLOBAL_BACKGROUNDCOLOR; |
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62 | } |
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63 | } |
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64 | } |
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65 | //FULL FRAME DRAW |
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66 | if (DRAW_TECH==0) { |
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67 | for (x = 0; x < Width; x++) { |
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68 | for (y = 0; y < Height; y++) { |
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69 | BufferCarry[y][x][0] = BufferDraw[x][y]%256; |
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70 | BufferDraw[x][y]/=256; |
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71 | BufferCarry[y][x][1]=BufferDraw[x][y]%256; |
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72 | BufferDraw[x][y]/=256; |
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73 | BufferCarry[y][x][2]=BufferDraw[x][y]%256; |
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74 | BufferDraw[x][y]=GLOBAL_BACKGROUNDCOLOR; |
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75 | } |
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76 | } |
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77 | DrawScreen (OffsetX,OffsetY,Width,Height,BufferCarry); |
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78 | } |
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79 | //Drawing Level |
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80 | int i=0; |
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81 | for (i=0; i |
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82 | if (DataBase[i][0]==1) { |
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83 | DrawBlock (DataBase[i][1],DataBase[i][2],GLOBAL_BLOCKCOLOR); |
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84 | } |
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85 | if (DataBase[i][0]==2) { |
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86 | DrawPit (DataBase[i][1],DataBase[i][2],GLOBAL_PITCOLOR); |
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87 | } |
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88 | if (DataBase[i][0]==3) { |
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89 | DrawBatut (DataBase[i][1],DataBase[i][2],GLOBAL_BATUTCOLOR); |
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90 | } |
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91 | if (DataBase[i][0]==4) { |
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92 | DrawFlag (DataBase[i][1],DataBase[i][2],GLOBAL_FLAGCOLOR); |
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93 | } |
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94 | DataBase[i][1]-=GLOBAL_SPEED; |
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95 | if (Objects>0 && DataBase[0][1]<120) isRestart=1; |
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96 | } |
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97 | CleanDataBase(); |
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98 | |||
99 | } |
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100 | |||
101 | void Jump () { |
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102 | if (Key==' ') HeroFly=-13; |
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103 | } |
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104 | |||
105 | |||
106 | char CheckCollision() { |
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107 | int i=0; |
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108 | for (i=0; i |
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109 | if (Abs(DataBase[i][1]-HeroX)>60) continue; |
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110 | int j=0; |
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111 | for (j=0;j |
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112 | int PointX=CollideVerts[j][0]; |
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113 | int PointY=CollideVerts[j][1]; |
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114 | if (DataBase[i][0]==2 && PointX>=DataBase[i][1]+6 && PointX<=DataBase[i][1]+30-6 && PointY>=DataBase[i][2]+10 && PointY<=DataBase[i][2]+48) { |
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115 | return 1; |
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116 | } |
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117 | if (DataBase[i][0]==3 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43 && PointY>=DataBase[i][2]+25 && PointY<=DataBase[i][2]+48) { |
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118 | HeroFly=-25; |
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119 | return 0; |
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120 | } |
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121 | if (DataBase[i][0]==4 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43 && PointY>=DataBase[i][2] && PointY<=DataBase[i][2]+48) { |
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122 | DrawText (10,510,"checkpoint",GLOBAL_FLAGCOLOR); |
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123 | GLOBAL_CHECKPOINT=CurrentCheck; |
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124 | SPAWN_Y=DataBase[i][2]; |
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125 | } |
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126 | |||
127 | if (DataBase[i][0]==1 && PointX>=DataBase[i][1] && PointX<=DataBase[i][1]+43) { |
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128 | if (PointY>=DataBase[i][2] && PointY<=DataBase[i][2]+43) { |
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129 | if (HeroY>=DataBase[i][2] && HeroX<=DataBase[i][1]+6) { |
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130 | return 1; |
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131 | } |
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132 | if (HeroFly<0) { |
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133 | return 1; |
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134 | } |
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135 | //correcting edges |
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136 | HeroAngle=0; |
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137 | if (HeroSides%2==0) HeroAngle=360/HeroSides/2; |
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138 | HeroY=DataBase[i][2]-DeltaH[HeroSides-3]; |
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139 | HeroFly=0; |
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140 | Jump(); |
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141 | return 0; |
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142 | } else { |
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143 | if (DataBase[i][2]-HeroY |
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144 | } |
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145 | } |
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146 | } |
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147 | } |
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148 | if (HeroY<500-DeltaH[HeroSides-3]) { |
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149 | HeroFly++; |
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150 | } else { |
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151 | HeroFly=0; |
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152 | HeroAngle=0; |
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153 | if (HeroSides%2==0) HeroAngle=360/HeroSides/2; |
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154 | HeroY=500-DeltaH[HeroSides-3]; |
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155 | Jump(); |
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156 | } |
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157 | return 0; |
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158 | }500-DeltaH[HeroSides-3])>0)>=DataBase[i][1]+6)>=DataBase[i][2]+43)>=DataBase[i][1]+43)>=DataBase[i][2]+48)>=DataBase[i][1]+43>=DataBase[i][2]+48)>=DataBase[i][1]+43>=DataBase[i][2]+48)>=DataBase[i][1]+30-6>120)>>>>>=LineY;>=LineX;>>> |